Much derp in Tachikawa

I’ve been known to go quite a bit out of my way to go to places I’ve seen in anime.  I went all the way to freakin’ KOCHI, of all places, just because I really liked Umi ga Kikoeru, and I was very happy to find several real life locations that had been used in the movie.

I will also admit that my trip to Kyoto was drastically improved by having watched the Kyoto-field-trip episode of Lucky Star.

With that in mind, when I went to Tachikawa to find a Book Off Bazaar store, realized that the station was rather distinctive looking from the front, and took a picture…

tachikawastation

I kinda wish I’d realized where I’d seen it before so I could waylay a pedestrian and get them to take a photo of me from a different angle:

gatchamancrowdsposter

Oh, well.

Utsutsu shimasu and all that.

 

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That’s not gonna help the backlog.

So I just got back from a week and a bit in Japan.  I’m happy to report that it’s still there, still terribly polite to clueless foreigners, and generally a fun place to wander around in even if it occasionally gets hit with unexpected super typhoons.

Needless to say, those can put a damper – pun intended – on some of your plans, but I persevered.

I didn’t actually wind up spending a ton of money on shopping.  That isn’t to say I didn’t buy stuff, just that I mostly spent my money in the second-hand video game stores and toy recycle shops.  I was particularly glad to see that, while the PSP is still pretty popular in Japan, it’s old enough that many of the games I wanted to buy when I was last there are now considerably cheaper, so I came home with seven new PSP games.  I also picked up a DS rhythm game that looked cool, a Gundam game for the Vita, AND a pair of PS3 games and the total for all of this was under a hundred and fifty bucks.  That’s value for money, it is.

Now I just need to find about a hundred and fifty hours to play them.

The haul:

PSP:

Criminal Girls

Gundam Battle Universe

Kei-on! Houkagou Live

Macross Triangle Frontier

Macross Ultimate Frontier

Megpoid The Music#

Project Diva Extend (I dare not start with this one)

DS:

Kira Kira Rhythm Collection

Vita:

Gundam Seed Battle Destiny

PS3:

Oneechanbara Z Kagura with Nonono

Ninja Gaiden 2 Sigma

 

Posted in Japan, nds, ps3, psp, videogames, vita | 1 Comment

I regret nothing

sakuraspiritplaytime

 

 

 

 

 

 

I have a few simple rules of thumb.

One is a subjective test of movie quality that I call the “Bloodrayne Test”.  It compares any given movie to Uwe Boll’s 2005 trainwreck, and a fair few movies actually fail the test.

I have recently added the “Sherlock Test” of personal shame.  It consists of “Is admitting to doing X more or less shameful than writing self-insert “Sherlock” slash fic?”

I don’t know why “Sherlock”, in particular, because I’ve never seen the show, but it seems a favorite on Tumblr which is overall a bastion of shame.  But, I digress.

Anyway, having “Sakura Spirit” in my Steam Played Games passes the Sherlock Test.  Sure, it’s an visual novel, a genre that barely qualifies as a game, and YES it has a story made up of horribly cliched tropes, and oh my god you wouldn’t believe the atrocious English that you need to struggle through to actually read the story, and I say that as a master of the run-on sentence, and YES it’s mostly about blushing moe girls in various stages of not-quite-nudity…

…but it could be worse.  I could be writing self-insert “Sherlock” slashfic.

In all seriousness, I kind of liked it, but 10 bucks for a game you click through in 90 minutes or so is a pretty poor bargain.  It kind of felt like they’d WANTED to do a full-scale VN, couldn’t wrangle the funds for it, and basically turned out a prologue that will need a sequel to make a full story.  With the notoriety factor this has picked up, hopefully they’ll have the funds to flesh it out a bit.

“Flesh it out”, come to think of it, is possibly the MOST appropriate choice of words for any possible sequel.

 

 

 

 

Posted in videogames, visual novels | 2 Comments

Sobering Thoughts

Realized today that my oldest active email address is 21 years old and can legally drink.

As far as observations go, that’s not exactly earth-shattering, I know. Just the latest in things to make myself feel old. 🙂

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Xenophobia

Aliens-colonial-marines

 

 

 

 

 

 

 

Believe me when I say that it took a conscious effort not to title this post something along the lines of “Game Over, Man!”, but that’s a shot so easily taken that even I can’t stoop to it.

So.

Aliens: Colonial Marines, the long-anticipated and widely-panned sequel to Aliens, the Last Best Hope for fans to ignore that Alien3 ever happened.  Advertised with tremendous hype, launched with a resounding thud, purchasers later received an apology by way of a massive patch.  I think there were also some lawsuits aside and a developer went out of business or something?  I don’t pay a lot of attention to industry drama most of the time.

I’m quite the fan of the Alien series, even the later ones  (Let us not speak of Requiem), so I was intensely curious about the game despite its reputation – not, you know, curious enough to spend any significant amount of cash on it, but curious enough to drop the two bucks on it during an Amazon sale, install it some months later, and give it a fair chance to succeed or fail as a game.  I have, after all, managed to enjoy some games that were objectively awful.

I also figured that, if nothing else, I’d probably get a snarky blog post about it, and In that regard it met expectations.

I can’t compare it to how it was before patch – I’ve heard that it was an ugly mess with terrible enemy AI – but I can talk about how it is now, and it’s not good.

I played for about two hours – first on “Soldier”, which is the Normal difficulty level, and then on “Recruit” which required a restart since you can’t adjust the difficulty on the fly.  I had to quit “Soldier” because, well, dying was amazingly annoying.  Not only did every death come with its own little “here’s how the alien killed you” sequence, but it meant a long trip back to the last checkpoint.  Apparently the developers reacted to complaints that the game-as-released was far too easy by cranking the difficulty up to 11.

I eventually managed to complete the first level, and then I uninstalled it.  It wasn’t just the difficulty or the checkpoints or the annoying death sequences, mind you – what finally did it for me was getting a message halfway through yet another replay of the level that I’d leveled up and unlocked the tactical shotgun, at which point a tactical shotgun suddenly appeared in my inventory for use.

This sort of thing has been part and parcel of the multiplayer component of any FPS since, roughly, 2007, but it’s not something I expect to see in the single player campaign.  I’d expect to, oh, find a weapons locker and find a tactical shotgun in it, not hear a magical “ding” sound and suddenly realize that I’ve been carrying one in my backpack this whole time.  Coupled with the “you died! how about a little time-out before you respawn?” death sequences, it felt like the thing had been designed as a deathmatch game and got nearly to the point of shipping before someone slapped their forehead and realized they’d promised to deliver a story mode as well.

So… I wasted two hours but managed to satisfy my curiosity about the thing.  I guess that’s a fair tradeoff.

I’m kind of tempted, now, to find a copy of the Xbox 360 or PS3 version, disconnect the console from the internet and play the game without the balancing patch to find out if it’s any less brutal.  I’ll put that on my to-do list for 2019 or so.

 

 

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It’s The Little Things

To continue the theme I’ve had going lately, where I neglect modern consoles and massive Steam backlogs in favor of playing decade-old Xbox games, I’ve started Metal Arms: A Glitch In The System.

I’m not going to talk about that tonight, though, because I’ve barely gotten going on it.

What I am going to talk about is how gleeful I am that I appear to have, quite unintentionally, purchased a television that eliminates one of the most vexing results of the move to 16:9 format televisions, that being the need to constantly change the aspect ratio when playing 4:3 content.

It turns out that my TV features a setting labeled “Auto Wide”, which when enabled further enables an option that lets you choose what the thing does when handed a 4:3 image. By default, this is set to stretch the picture, because TV manufacturers live in fear of consumers complaining that there are black bars on the sides of the picture.

When set to ” Normal”, the set blissfully flips back and forth between wide-screen and 4:3 mode automatically, and a small annoyance is no more.

It is a small thing, but a delightful one.

Posted in gadgets, videogames, xbox | 1 Comment

Dunhulkin’

I would like to amend my previous glowing review of The Incredible Hulk: Ultimate Destruction, but only slightly.  It has 27 levels, and 25 of those are full of gleeful joy.

Sadly I am having some difficulty finding appropriate vocabulary to properly convey my sentiments towards the remaining levels, those being the missions “Strange Cargo” and “Endgame”.

“Endgame”, at least, has some rationale for the difficulty spike.  It’s the final level of the game, after all, and final boss fights aren’t supposed to be easy.  In all fairness, the difficulty of the fight wasn’t what made me wonder whether it was possible to accidentally break a “Type S” Xbox controller with pure hate.  Rather, it was the combination of an un-skippable intro cinematic and a slow-motion “you failed” sequence that likewise had to be allowed to play out to its conclusion before you could make another attempt, both of which were just that bit more annoying because most cinematics in the game ARE skippable.

“Strange Cargo”, by contrast, has a skippable intro sequence, which is good because I saw it a LOT.  It’s a mission of a type you see a lot of in the game – you have to infiltrate a heavily guarded military base, grab a doohickey, and escape with the doohickey without damaging it too much.

Yes, the game often asks you, as the Hulk, to carry delicate equipment over long distances.  Don’t examine this too closely.

The only issue with it, really, is that the person who designed the level decided that having an infinite supply of flying enemies with homing missiles chase you while you were carrying the doohickey in question was a GRAND idea, and that getting hit with a homing missile would knock Hulk off his feet and make him drop the doohickey, and that you could in fact get hit with a second missile before you had recovered from the first and perhaps a third before recovering from THAT and so on and so forth.

I cannot help but feel that getting juggled to death by homing missiles is a terribly undignified end for Hulk.

I failed this level a great many times, and it came frightfully close to making me move the game, mentally, to my “well, I’ve seen enough of that” category and physically into the box of “stuff for eBay”.

Still, overall a fantastic game and I suppose that a couple of levels that serve to drive the PLAYER into a state of uncontrollable rage are at least thematically appropriate.

 

 

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Hulking Out

hulk_udA few years back, tired of giving up half our living space to media, we moved our DVDs and games into space-saving sleeves. Now that I’m selling some of them on, I’m having to reconstitute them into new keep cases. Fortunately, bulk DVD cases are pretty cheap, even when I’m going through this process with original Xbox games and need to buy lime green ones.

Anyway, the short version is that I had about 70 Xbox games, a number which surprised the heck out of me, and I winnowed it down to the point where I was keeping 25 of them, and then I started actually playing some of those to see if I really did want to keep them and wound up getting down to 20. It was some pretty harsh pruning, all in all.

Anyway, the game that most impressed me, and which actually cut the entire pruning process short as I got rather sucked into it, was the 2005 title: Incredible Hulk : Ultimate Destruction.

I picked this one up entirely because the online buzz back in the day was overwhelmingly positive, and I admit that I have put off playing it even despite this. I’ve never been a huge Marvel fan, and the Hulk in particular is one of those characters whose lasting popularity rather confuses me.

He was fun in the Avengers, I’ll give him that.

Anyway, while I’m not sure that he makes a terribly enthralling character on the printed page, he makes just about the perfect videogame character for when you’re in the mood to break stuff and hit things, which I find quite compelling on occasion.

There IS, for the record, a storyline. It can be ignored if you feel like it, because the point of the game is to run around environments picking up big rocks and hitting tanks with the big rocks, then picking up the remains of the tanks and throwing them at helicopters.

Some of the levels are in a city, which transforms the objective into running straight up the side of a skyscraper, grabbing the water tank off the roof, and throwing THAT at a helicopter, or breaking the sign outside a burger joint in half and then smashing tanks with a giant burger.

Also you can rip cars in half and use them as boxing gloves? I’m not sure where this concept came from but damn if it isn’t fun.

Finally, there are invulnerable cows. You see, letting the player kill harmless farm animals might be seen as cruelty, so you can pick up a cow and, oh, throw it into an assault helicopter and it will land next to the wreckage of the helicopter, get to its feet, and moo. It’s OK!

If you don’t have a massive smile on your face while playing this, it is my considered opinion that you are dead inside.

Technically this is also a stunning game for its generation. It’s one of only a few Xbox games that supported 720p, and the majority of the ones I’ve played have been top-down RPG sorts of things like the X-men Legacy games, which are attractive enough but don’t really seem to be pushing all that many polygons. This is a free-roaming game with a full 3D environment, a ton of destructible objects and a surprising degree of freedom on the Z-axis, and it really makes me curious to see what developers could have done with the system if it hadn’t gotten unceremoniously dumped in order to devote full attention to the 360.

Anyway. Fabulous game, pity about the untimely death of the system, I’m not sure if it’s supported on the 360 in BC mode but it makes a strong case for spending 10 bucks on an original Xbox at your nearest local thrift store to play it if it isn’t.

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Orta This World

orta

Embarrassingly enough, once I finally got around to playing Panzer Dragoon Orta, it turns out that it’s a pretty short game. The in-game clock put my final time at just under four hours, which probably includes a few false starts from back when I first got the game.

On the other hand, that was back when I was absolute rubbish at pretty much anything action-based, so I doubt I’d have been able to get past the final three-stage boss fight, would likely have gotten frustrated, and probably would have long since sold the thing off.

So, maybe waiting over a decade was a good thing after all.

It is a little odd going back to a game from the early 2000s when the dual-analog control scheme wasn’t quite as standardized. PDO’s controls aren’t as weird as the other Smilebit game I’ve played (GunValkyrie), but it still felt more than a little weird to be completely ignoring that second analog.

The simple controls work, though, because PDO is, like the earlier games in the series, a game with pretty straightforward mechanics. It’s honestly not much more than a very pretty shooting gallery that you fly through. There are branching paths in most of the levels, and PDO in particular adds some strategic elements with the multiple dragon forms and a greater emphasis on flanking in the massive boss fights that have always been the hallmark of the series, but you don’t legitimately have a whole lot of say in where you’re going or how fast you’re going to get there.

The payoff, though, isn’t really about the gameplay. It’s about getting to immerse yourself in a starkly-beautiful post-apocalyptic world and seeing just enough of its mysteries to leave you wanting more.

That may have gotten a little florid there but I trust you take my point.

Anyway, it was an excellent reason to blow the dust off the Xbox. 🙂

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And boy, are my arms tired!

we_cheer

Nobody who’s read more than 3 or 4 posts here is likely to be startled by the revelations that I like cute things, bippy music, and rhythm games.

It furthermore probably won’t shock anyone to find out that I bought a Japanese copy of “We Cheer” based largely on the weaponized cuteness of “Morning Yell”, the bonus song that isn’t available in the US version (as far as I know, anyway. If it IS available in the US version, I’ve wasted, uh, about 9 bucks. No great loss).

What may be a shock is that I’ve put off playing the Japanese version for a good three months, mostly because I didn’t have a Wii hooked up.

After 20 minutes, my thoughts:

1) this is possible the most sugary-sweet game I’ve played since Harmful Park, a game that was all about shooting donuts and candy.

2) wow, I’m terrible at this.

And,

3) oh my god my arms my arms I can’t feel my arms someone help me I can’t feel my arms the pain oh the pain.

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