Orta This World

orta

Embarrassingly enough, once I finally got around to playing Panzer Dragoon Orta, it turns out that it’s a pretty short game. The in-game clock put my final time at just under four hours, which probably includes a few false starts from back when I first got the game.

On the other hand, that was back when I was absolute rubbish at pretty much anything action-based, so I doubt I’d have been able to get past the final three-stage boss fight, would likely have gotten frustrated, and probably would have long since sold the thing off.

So, maybe waiting over a decade was a good thing after all.

It is a little odd going back to a game from the early 2000s when the dual-analog control scheme wasn’t quite as standardized. PDO’s controls aren’t as weird as the other Smilebit game I’ve played (GunValkyrie), but it still felt more than a little weird to be completely ignoring that second analog.

The simple controls work, though, because PDO is, like the earlier games in the series, a game with pretty straightforward mechanics. It’s honestly not much more than a very pretty shooting gallery that you fly through. There are branching paths in most of the levels, and PDO in particular adds some strategic elements with the multiple dragon forms and a greater emphasis on flanking in the massive boss fights that have always been the hallmark of the series, but you don’t legitimately have a whole lot of say in where you’re going or how fast you’re going to get there.

The payoff, though, isn’t really about the gameplay. It’s about getting to immerse yourself in a starkly-beautiful post-apocalyptic world and seeing just enough of its mysteries to leave you wanting more.

That may have gotten a little florid there but I trust you take my point.

Anyway, it was an excellent reason to blow the dust off the Xbox. 🙂

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And boy, are my arms tired!

we_cheer

Nobody who’s read more than 3 or 4 posts here is likely to be startled by the revelations that I like cute things, bippy music, and rhythm games.

It furthermore probably won’t shock anyone to find out that I bought a Japanese copy of “We Cheer” based largely on the weaponized cuteness of “Morning Yell”, the bonus song that isn’t available in the US version (as far as I know, anyway. If it IS available in the US version, I’ve wasted, uh, about 9 bucks. No great loss).

What may be a shock is that I’ve put off playing the Japanese version for a good three months, mostly because I didn’t have a Wii hooked up.

After 20 minutes, my thoughts:

1) this is possible the most sugary-sweet game I’ve played since Harmful Park, a game that was all about shooting donuts and candy.

2) wow, I’m terrible at this.

And,

3) oh my god my arms my arms I can’t feel my arms someone help me I can’t feel my arms the pain oh the pain.

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Why I shouldn’t work for Nintendo

One of the weirder features of the 3DS is “Streetpass”, where your system regularly exchanges a little information with every other 3DS it passes. It’s not a lot – your Mii data, your greeting, and the last game you played. You build up a little collection of Miis as you walk by people and can play little mini games with them. It’s cute.

Of course, I always try to remember to launch Senran Kagura before I put my 3DS to sleep, just for Streetpass. Gotta rep the pervy, after all.

Anyway, occasionally you’ll get a special Mii on your system, generally a Nintendo employee. These come in via WiFi rather than by walking past them, of course. The only difference really is that they have gold sparkles around them in your Mii collection, so they have a greeting and last game played etc. With E3 going on, I’ve had several of these guys visit.

Why I should never work for Nintendo, to get back to the subject of this, is this: these Miis all have announced, released titles as their “last played” – Zelda, Animal Crossing, that sort of thing. If I was a Nintendo employee, I would find a way, somehow, to set my “last played” to something like Mother Collection, just to make all the fan sites go rabid.

I’m not a good person.

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Girl und Panzer Dragoon

Recently I’ve had a friend helping me out by listing a bunch of stuff on eBay, which is a little lazy on my part if I’m honest, but which is also proving very handy for both of us – she gets a cut of the proceeds and huge amount of positive eBay feedback, and I get some much-needed cash and space back.

Also she mocks me relentlessly about some of the stuff I ask her to sell, but she’s known me long enough that I don’t think any of it actually comes as a shock.

Anyway, the space is the really important thing. Not that the money is a BAD thing – I just had a dryer decide to explode in the same week as my mechanic said, hey, do you know what a strut is? It’s something you need to replace a pair of – but the new free space is important because it’s let me start putting together a dedicated gaming space.

Yeah, as goals go, that’s pretty low on the list of life achievements for most people, but I’m enjoying the process.

Anyway, in determining exactly which consoles should be hooked up, I found myself trying to decide whether I needed an original Xbox or whether I could make do with 360 backwards compatibility, and the answer was “not yet” because I still have a few games that either aren’t BC at all or have problems when emulated.

Like, oh, Panzer Dragoon Orta, which I pre-ordered, ran to the store to pick up on release day, cheerfully handed over 50 bucks for, added another 20 bucks for the soundtrack of, and then played up until the third level and put aside to get back to rotting into a chair while I played EverQuest.

That was, oh, 12 years ago.

Anyway, I decided to rectify that tonight and played up to level six in a single sitting.

It’s really, really good. It’s colorful and challenging and is just generally imaginative as all get out, and I feel rather dumb for letting it sit on the shelf for this long.

I understand that it gets seriously nasty in the last few levels, so I doubt that I’ll be following this post up with a victory post anytime real soon, but I figure that if I made it through GunValkyrie I can make it through pretty much anything.

I just Orta tried it earlier. 🙂

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Dunrippin’

From the “milestones” category: all DVDs are finally ripped and now I can spend a good couple of weeks worth of trying to finally burn out the processor on the encoding PC.

That is, of course, stuff that takes very little of my time – once I set up the encoding jobs, they can run while I’m asleep or at work. Checking the audio and subtitles on the resultant files, tagging them, finding appropriate art… That’s the part that takes serious time.

Still… I’m close enough to the end that I can scarcely remember where I started. I should probably do a long form writeup of the whole process once it’s over, in the vain hope that it might be useful to some other poor soul.

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Crowning moments in UI design.

I’ve watched a bunch of sci-fi anime over the years, and I’ve seen quite a few futuristic user interfaces.  No self-respecting quasi-intelligent supercomputer or giant robot would ever use anything as pedestrian as a keyboard, after all.

80s anime liked to have weird keyboards and LOTS of switches that of course had to be toggled in sequence, with extra points given if they lit up as they were toggled, while 90s anime trended toward VR helmets and articulated tentacle-like cables that came out of (or were inserted into) the user.   The advent of smartphones (and Minority Report, of course) has inspired a bunch of different touch-based interfaces, and of course the “user is floating in some sort of electronic void” style of interface is evergreen.

Most of these are not reproducible in real life, though I’d be lying if I said that I didn’t want to find some way to incorporate a bunch of switches above my monitor that I can flip to do… something.  It doesn’t matter what they did, as long as they lit up while they were being flipped really.

With that said, I have recently started watching Guilty Crown, and it has opened my eyes to new frontiers in interface design.

I have prepared a short video clip to illustrate:

Oh, Japan, we really need to have a talk sometime.

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Double digits!

If I look back five or so years, there’s a post where I cheerfully proclaim that I’m not insane enough to actually try to rip every DVD I own.

That post turns out to have been a lie – I AM that insane, and I have spent an uncomfortable amount of my spare time over the last half-decade proving it, generally alternating between periods of crazed productivity and dry spells where I completely ignore the project for a few months.  I have occasionally lied to myself by setting goals that would represent an “ending” which I have then completely ignored once reaching the goal.

For example, “Well, I’m going to encode movies but I won’t worry about TV” and then “Well, I’ll just do a few TV series” and so on and so forth.

These last couple of weeks have been one of those productive periods, where I have had a startling amount of energy to devote to it, and I’ve needed that energy because what I have left to encode is almost entirely anime DVDs and those are a bit of a nightmare as no two companies agree on stuff like title layouts and subtitle tracks.  I’m doing a lot of rip-encode-QC-find problems with the encode-repeat, and I have a special hatred for Funimation after discovering that they mark their dubtitles as “English” and their actual subtitles as “Japanese” so Handbrake automatically picks the dubtitles and needs to be pointed to the other subtitle track every time.

NONETHELESS.

Two weeks ago, I had three crates of anime DVDs left, representing about 400 discs.

Today I’m under 100 DVDs left to go.  I am THIS CLOSE to being able to put all these discs in boxes in storage and never look at them again.  🙂

 

 

 

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There was a POST here.

silenthill2

Dug deep into the backlog this week and unearthed Silent Hill 2, which I’ve been meaning to play for ages.  I played through the Wii remake (re-envisioning?) of the first game a couple of years ago, which I am told is an abomination and an insult to the series at large, so this is my first proper Silent Hill game.

It… hasn’t aged well, I don’t think.  It is somewhat saved by some excellent sound design, and the fog and shadow effects aren’t half-bad, but character and enemy models are pretty terrible and objects in the environment are usually just a few shiny pixels on a shelf.  It’s a 13-year old game, after all.

(With that said, it still looks better than the HD remake versions that came out a couple of years back.  Those are shinier, yeah, but in a way that displays far too much detail at times.)

It’s also terrifically easy to walk past key items and not notice for quite a long time, which got me well and truly stuck on two occasions.

Putting those gripes aside, it’s got atmosphere in spades and a seriously creepy ending, so  I’m glad that I finally got around to playing it and I’m looking forward to trying 3 at some point.

 

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A Public Service Announcement

It turns out that Bullet Witch is now available for digital purchase, should you own an Xbox 360 and should you have inexplicably missed one of the best titles for the system.

OK, some of what I said in that last sentence is open to debate.

BUT: You can dress your onscreen avatar up in a schoolgirl outfit with a pleated plaid skirt and run around shooting mutant zombies with your gun that is also a broom.

If that’s not worth 20 bucks, then I don’t know what in this world is.

 

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Horrifying DVDs

When it comes to going out to see a movie in Oregon, there aren’t many options for theater chains.  Regal has displaced or absorbed pretty much every movie theater within 50 miles, so I wind up sitting through the “REGAL FIRST LOOK” far too often for my liking – and, as much as I would like to claim that I am immune to commercials, occasionally it will stick something in my head to the point where I go and watch it.

That’s how I wound up adding the 2013 “Carrie” remake to my Netflix DVD queue.

It was a horrifying experience.  Not the movie, mind you, the movie was fine and I’ll get to it in a bit.

I usually time-shift DVDs from Netflix; I rip them to the media server, send back the disc and watch the actual movie when I feel like it.  This was the first time in a very long time where I’d tossed a physical disc into the DVD tray and sat down in front of it, and THAT was the horrifying part.  It was a solid 10 minutes of non-skippable trailers, studio promos, “this movie would be better on blu-ray” and of course warnings of dire consequences should I pirate the movie before I got to the disc menu.

The movie, on the other hand, was pretty much a superhero origin movie, and if Carrie had wound up in spandex tights at the end I would not have been terribly startled.  I haven’t seen the 1970s original to compare, but this one was pretty much girl-gets-bullied, girl-discovers-she-has-psychic-powers, girl-gets-bullied-more, bullies-discover-girl-has-psychic-powers.  There’s a body count, sure, but the character is shown in such a sympathetic manner that it’s hard to put her in the villain category.

Sadly, this was a Sony movie so I don’t think we’ll be seeing Carrie White as the newest member of the X-Men.  She could team up with Spider-Man, I guess.  I’d legitimately pay money to see that movie.

 

 

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