I have a bit of a love-hate relationship with the Assassin’s Creed games.
I play most of them, though usually a couple of years after release. I kind of bounced off of Valhalla and I skipped Shadows, but I’m looking forward to Black Flag: Resynced. The gameplay is comfort-food stuff, and while I’m convinced Ubisoft has no idea what they want to do with the overall story they are usually very good at making protagonists I care about. I have an eternal soft spot for Ezio, and Bayak and Kassandra have been two of my favorite recent characters in gaming.
Side note: I say “recent” characters and then look at what I’ve written and google when Assassin’s Creed Origins came out and then I am reminded that getting older messes with your sense of time.
I don’t, usually, replay them. They’re pretty huge games. I did play the remastered version of Assassin’s Creed III because it was included with the copy of Odyssey I bought, and I liked it a lot more on the second go-around. I’ll do the same with Black Flag.
However. Way back when Microsoft announced that they were upscaling Xbox 360 games when played on newer systems, one of their flagship upscales was the original Assassin’s Creed, from 2007. So checking that out has been on my to-do list since uh.
2017.
Look. I’m slow to get around to things.
But I did get around to it! I started it in mid-May and finally rolled credits last night. And, boy, this is one of those times I really wish I knew more about the game they planned to make because it’s pretty clear that their ambitions were drastically different from the game that got put on the disc. I didn’t notice this stuff when I played it originally, but after a couple decades of pulling virtual worlds apart it’s a lot more apparent.
Let’s back up. One of the things that immediately hits you when you start running around the Kingdom of Jerusalem in the 12th century is that it’s huge but also surprisingly empty. There is a lot of world here, and a lot of people in it… but there are big chunks with not much to do except look for collectibles and run away from guards.
Also until you start googling things like “Who ruled Acre in the 12th Century” you never learn that it’s the Kingdom of Jerusalem. It’s just called “The Kingdom” in-game. I suspect that Ubisoft did not want to upset anyone.
Also while I had vaguely heard of the Crusades I didn’t know that they were actually successful in establishing a Christian state in the middle east that lasted for over a century. I will blame the American public school system for that gap in my knowledge.
Anyway. That aside, it’s a big world and quite a feat to pull off on the consoles of the time. Running around the cities, when you actually get into a good flow of parkouring from one building to the next, is fun. Altair’s habit of throwing himself into water and dying instantly can be just a TINY bit of a mood kill, of course.
Looking back at my notes from originally playing the game, it apparently crashed a lot on my PS3 and I had to replay segments frequently. So if I put up with that, logically I must have been having a good time.
Also, I described it as “buggier than a farmhouse porch light on a summer evening” and I am in love with that turn of phrase. Like, I want to meet the guy who wrote that because he is a MUCH better writer than I am today.
When I played it again, even without crashes, I had less of a good time. You start to notice all the things Altair can’t do that were added in later games. Ledge assassinations. Smoke bombs and other gadgets. Proper air assassinations. Bribing beggars to go away instead of putting up with having two or three of them following you around getting between you and the guy you actually want to stab. That kind of thing.
You also start to feel like the designers started off to make a sort of hard core stealth game and then got told to make it mass market friendly. Like, for a couple of the assassinations I actually took time to scout out the area and figure out where guards and archers were and then went sneaky sneaky up to the guy I wanted to stab before going pokey pokey.
Felt very Assassincore.
For most of them I just pulled out the old nine iron and started swinging and eventually one of the dozen dudes around me would fall over and I’d get a cutscene telling me that I’d stabbed the correct dude.
This is a good thing, too, because it got me used to being surrounded by like a dozen dudes and surviving fights against a dozen dudes and the last couple levels of the game have several bits where you are locked in arenas with like a dozen dudes at a time and no options to escape other than to be the last dude standing. If I had been Sooper Sneky Guy for the entire campaign these segments would probably have been pretty painful.
The whole framework around these individual assassinations also seems like it was designed for the hardcore stealth game they wanted to make and then revamped. You can’t just roll into Jerusalem and merk the dude what you were sent to mark. You have to do a bunch of intel gathering first. Some of it is pretty fun, like pickpocketing maps or eavesdropping on careless guard chatter.
Some of it is less fun. Like when you run into a dude with totes important info but he won’t give it to you unless you make with the perforating kidney thing on a bunch of dudes that like to hang out directly in front of very observant guards. And you kill all the dudes without getting noticed and you’re going back to the informant dude but you bump into a chick who’s holding a clay pot and it drops and breaks and this alerts every guard in the city to your presence and you fail the mission and need to start all over but because you stabbed the dudes their bodies are still on the ground even though they are also walking around and the guards see the bodies and get even more paranoid and eventually you just quit the game and reload so the bodies are cleared up and you can have a chance at completing the mission.
ahem.
I may have gone a little wild there. Let me rephrase. “There are some unexpected difficulty spikes in certain side missions”
And to be fair, you can pick and choose the intel missions to take. There are, essentially, nine dudes you need to stab and every one of them has six intel missions associated and you only need to finish three before unlocking the assassination. I think one or two of the early dudes only need you to complete two intel missions? I wasn’t keeping careful track.
Point is, if you hate a particular mission type you can skip it. I didn’t do this for most of the game. I tried to finish every intel mission AND help every citizen that was being accosted by thugs AND unlock every viewpoint and this made it quite a grind. I do not recommend this, though it did mean that I went into the later levels of the game with a maxed-out health bar. Which I DO recommend. So maybe doing some of the grindy side content was a good idea. Just, maybe in moderation.
Looking at the metacritic scores from back in the day, Assassin’s Creed scored an 81 overall. I think that was a bit generous, but that’s from a modern perspective. I’m glad that I went through it again because it was fascinating to see where the series started and because modern open world games seem to owe a massive debt to concepts that either came out of Assassin’s Creed or were at least popularized by it. It’s a history lesson both in terms of world history and in the context of game design.
Just don’t think I’ll do it again.





























