OK, back to wholesome fare. Fighting evil with the power of Sparkle.
No, really.
I’ve kind of gotten into the habit of picking up first party Nintendo releases whenever I go to Japan. While I’m not a superfan of all of their series, they are pretty good about releasing games that are, for lack of a better word, actually finished at the time you buy them? Like I don’t remember the last time Nintendo put something out and you had to download a day one patch.
Also they’re like forty bucks thanks to the exchange rate, which is much easier on the wallet than buying them in the US.
That’s how I came to own Princess Peach: Showtime, which I think is her second solo game. The first one was way back on the Nintendo DS, I didn’t like it very much, I said as much in a post on this blog, and that post is one of only two I have ever taken down because it turns out that Nintendo superfans are, in fact, insane and it’s best not to provoke them.
I can talk about Showtime, because I did like it.
I don’t know if I would have liked it at sixty bucks, mind you. It is a very short game, and very much on the easy side. It’s very difficult to run out of health and the only effect of “dying” is that you lose a little money and get kicked back a screen or two.
Not that that’s a bad thing! This is obviously aimed at kids.
Despite being short – only 35 levels, including five boss fights – you get a lot of variety in the game. The gameplay hook is that Peach is performing in a bunch of different plays and changes roles for each one. You get Peach-as-Swordsman, Peach-as-Detective,
…Peach as pastry chef. I did not really care for the patisserie levels. There’s no combat in them but there is some annoyingly strict timing involved in the baking mini games.
I quite liked Peach as Ninja and Peach as don’t-call-her-Ultraman.
It’s hard to tell from that screenshot, but one of the neat visual effects throughout the game is that you’re, well, part of a play. So spaceships are held up by visible wires, enemies are puppets, backgrounds are all two-dimensional. It’s really a clever style, though it’s hampered by some pretty low resolution graphics at times. It seems to top out at 900p docked and doesn’t look great on even a moderately-large television. Maybe there will be a Switch 2 patch to at least hit 1080P at some point.
In addition to defeating enemies with the power of Sparkle, there’s a lot of stuff to collect in every level and you will need to run through them multiple times if getting 100% completion is important to you. I’m not that person. I picked up the doohickies you need to spend to unlock boss fights whenever they were convenient and picked up as many coins as I could without getting too frantic about not missing one.
One of the weird things about collecting coins is that you mostly use them to buy dresses. And there are a lot of dresses in the game.
The Kung Fu dress was one of my favorites.
BUT (big but) you are almost always playing a version of Peach who is not wearing a dress so you have like 20 or 30 dresses to choose from but you will only see them in the lobby when you are running between levels.
OK, and during boss fights. You’re just plain old Peach for most of those, not Cowgirl Peach or Figure Skater Peach.
I kept expecting to be thrown into levels where I would switch between outfits on the fly, or even be made to choose what outfit to use, but this was asking a bit much of the game. Every stage is tied to one outfit and you will use each outfit in exactly three levels. This is bad (I would have liked a lot more time with Ninja Peach) but also good (thank heavens there were only three baking levels)
Anyway. Good use of a couple evenings. Much more wholesome than my last game.































