Occasionally, I like to read through recent posts to remind myself of what I’ve been up to. The answer is usually “wasting my life away playing video games” but realistically I’m well into middle age and starting to think it should be “wasted”.
One thing I noticed during my most recent scrolling, however, is that most of the games I’ve played recently have been downright wholesome. With the exception of a single screenshot of Ada Wong’s butt from last year, this blog has been entirely family friendly.
It has been FOREVER since I have played a game that could be described as “<popular thing>, but with boobs”
I think we know where this is going.
Enter Wedding Witch, which is Vampire Survivors but with boobs.
Full disclosure: I haven’t actually played Vampire Survivors. I’ve played a fair number of games that were reportedly inspired by it, but not the original. They’ve all struck me as “Robotron:2084 but with a skill tree”. Which is fine, because Robotron:2084 is one of my favorite games of all time. I have spent a lot of quarters trying to save the last human family.
So is Wedding Witch just “Robotron:2084 but with a skill tree and boobs“?
Yeah, probably.
To be clear, there’s no actual nudity in the game. It’s degenerate but not to the point where you couldn’t play a quick game on the living room TV with your parents visiting. I mean, they’d probably be pretty disappointed in you. But would they be any more disappointed than they already were? If you’re the kind of person to buy Wedding Witch, probably not. They’ve already given up.
What there is, then, is a paper-thin plot involving an (immortal? at least very long-lived) witch who was feared by all until she fell in love with a dude and they’re getting married but she has wedding jitters so she’s going to go beat up the local succubus and get a love potion.
The schtick of the game is that you go through 5-to-7 levels of mayhem, depending on difficulty setting, and then fight the succubus queen. After every level, you get to pick from one of a few potions which have effects on the main character’s appearance. Kemomomimi fan? There’s a potion for that. Like your girls tall, dark, and muscular? Potion for that. Devil horns? Got you covered, bro. There’s half a dozen of these, and they could be excused as just manifestations of the developer’s fetishes, but each one affects the game in ways that start getting weirdly deep for what could have just been an excuse to show some anime tiddy.
Think of it like selecting a character class. Same sort of thing. Except instead of saying “I’m going to take a level in Necromancer” you’re picking the “Put some devil horns on my waifu” option.
I’m getting ahead of myself. Let’s talk about the actual game.
Like Robotron, every one of the levels has you surrounded by enemies coming at you from all sides. Each game starts with a fairly mellow number of enemies on screen and rapidly ramps up to levels where there are hundreds of opponents and lots of spell effects going off and it becomes quite difficult to actually follow what’s happening at times.
In the second image, I’m somewhere in the middle of the purple stuff.
As alluded to previously: Unlike Robotron, you get experience points from killing stuff and this lets you level up. Every time you level up, you get to pick a skill. There are some very basic skills, like ones that improve your melee range or that give your owl buddy an attack of his own, but there are a lot of skills that only become available after drinking certain potions.
For example: the Beast Potion, in addition to giving you fluffy ears and a tail, lets you summon familiars of various sorts to fight for you and gives you a lot of ways to buff familiars. It also comes with movement speed skills that are not available to other classes. The Demonic appearance potion gives buffs and skills related to curses, and so on. So drinking a couple different kinds of potions is a good thing for variety.
You only get to choose from four buffs every time you level, though. So if you chug a Beast Potion early on for movement speed, but want to focus heavily on Explosion magic for the later stages, you may wind up looking at a screen full of buffs for familiars trying to decide if any of them are useful for your current build.
For extra complexity, every level has a flower somewhere.
Because you’re a bride-to-be.
So you’re collecting flowers for a bouquet.
Which is also your primary melee weapon.
Look, I already told you the plot was not really the priority.
If you find this flower, you get the option of three different buffs, and some of them can be VERY unbalanced. The difference between finishing a run versus dying in indignity can come from your flower buffs, so there is definitely a sense of anticipation (and occasional crushing disappointment) whenever you find a flower.
The game ends either when you get to the end of the map and beat up the succubus queen or when you die trying. Each game isn’t very long, maybe half an hour or so, so the number of times I died weren’t too frustrating. And, while your skills don’t carry over from one game to the next, you do earn money during the combat stages that you can use to buy permanent buffs to your character for the next play.
There are seven endings to chase – mostly they just differ in the character graphic shown at the end of the credits – and a whole lot of different skills to try out, so I definitely felt like I got my $2.99 (Summer sale price) worth from the game. Oh, and it has a Mac version so there are no Crossover shenanigans required. That’s the only way I found out about the game, actually – I was browsing Steam’s Mac storefront and it popped out at me.
After five hours with Wedding Witch, it really feels like the developer sat down and designed the whole combat system the skill tree and a bunch of different character classes and was feeling really smug about how everything worked together… and then they looked at the Steam storefront and wondered how on earth their indie game was going to catch any eyeballs in what is a downright deluge of quality indie games.
And they thought to themselves, “maybe if I put boobs in it?”































