I really shouldn’t make fun of the length of the Battlefield 6 campaign, because knowing that it had a short campaign was one of the motivating factors in checking it out from the local public library. I also don’t think many people buy the Battlefield games for the single player story, and the trophy statistics back me up on this:
It’s a very short campaign, the game has been out for 8 months next week, and only 12% of the people who dropped the 70 bucks on the game have bothered to see the end credits.
Actually, one of the reasons that I really haven’t explored the franchise in the past (I did play Battlefield One because I got it in a bundle with Titanfall 2) is that I was under the impression that it was an exclusively-multiplayer affair. In truth, while there have been a handful of entries that eschewed a story mode, the majority of the titles have included at least a little bit of story.
I started out trying to judge the story by setting it next to recent Calls of Duty games, but quickly realized that I realized that I probably shouldn’t compare the two, despite the games having largely similar gameplay and audiences. The recent CoD games have gone just absolutely insane, in a way that I admittedly enjoy, while BF6 tells a more grounded story set in a mostly-plausible near future.
I’ll touch on the story briefly before I get on to the thing I really enjoy about any of these big AAA games, which is making fun of the set decorations.
While the story was, as mentioned, rather grounded – I wasn’t suffering from nanomachine-induced hallucinations at ANY point – I still had fun with it. It felt weirdly abbreviated and there was certainly a lack of different settings, but it laid out the good guys and the bad guys and gave ample justification for inserting bullet A into bad guy B a couple of thousand times between the opening title and the ending credits.
I’m not actually sure if the bad guy is supposed to be some kind of crazy terrorist or if he’s just a current-day sociology professor.
The first two, maybe three levels are really nothing special. You shoot a bunch of mans. Most levels have you playing different members of your squad who all have different specialties.
Man these screenshots turned out dark. There are three people in this picture. My favorite, both in terms of playstyle and personality, was “Gecko” on the far left.
After the game gets to Cairo, which I think is the fourth level, things improve vastly. There still aren’t a ton of different environments, but it does a good job of throwing new things at you and it’s a slow-paced level that has the entire team together so there’s a lot of lore dumping in the form of inter-team banter.
Getting back to Gecko, I enjoyed the more sniper-focused levels with her and the adorable murder drone she gets to deploy during one level was one of, like, three high points of the gameplay.
This was number two. This little grenade launcher shows up a lot so you almost always have the option of carrying one and it has a surprisingly long range and surprisingly flat arc and it is really good at turning enemy snipers into tomato paste.
Number three is the shotgun. ShotGUNS, probably, I assume there are multiple versions. Going all the way back to the original Doom, the quality of a game’s shotgun can make or break the game, and BF6 has one of the good ones. There aren’t many levels where you are fighting dudes at close enough range to make effective use of a shotgun, but it’s very satisfying on the levels where you can use it.
Before continuing, though, one thing that definitely did not sit well was the game’s dedication to equality. Like, half of the bad guys were actually bad gals so you get to hear a LOT of women screaming in pain and dying. There’s one bit in particular where you get the drop on a room full of enemies and throw grenades in and then rappel in to shoot anyone still standing and the sounds are not good sounds. Like, I did not feel like I was on the side of the angels at that particular moment.
Still, that aside, I think the highest praise I can give is this:
It convinced me to spend nearly EIGHT DOLLARS on used copies of the previous games to give their campaigns a try too.
So. Let’s talk the set dressing now, because I love these games with crazy high budgets that spend them on painstakingly modeling assets that nobody is ever going to actually slow down and look at.
If you’ve read any of my similar posts previously that talked about Resident Evil or Call of Duty, one thing you might expect here is a rundown of every desktop computer shown in the campaign, complete with me trying to figure out what real world computer it represents.
So, here. Here is every desktop computer shown during the campaign:
That black barely-visible tower on the far right? As far as I could tell, that was IT for desktop computers in a game that had you going through a lot of environments where you would reasonably expect to see desktop computers.
It’s not like there weren’t monitors.
There were SO MANY monitors, of different sizes (the bad guys get the ultra wides, which I find unfair), and they would usually have some computer graphics texture up on the screen and a keyboard in front of them and about 50% of the time there would be a mouse… but there would not be any computers there to be generating the screen.
It does, at least, have electrical outlets. I didn’t see any of them outside of the US so I can’t judge whether, say, Egyptian electrical outlets were correct but at least US outlets were the typical and appropriate 3-prong NEMA5-15R receptacles…
…is what I WOULD say except this is in a BATHROOM and it is NOT A GFCI OUTLET. They shipped this in the year of our lord 2025 and made such a basic mistake. I cannot even.
One thing they did nicely was that license plates on cars were localized. I can’t read Arabic, but cars in Egypt had Arabic glyphs on their plates and cars in New York had plates that looked like New York plates.
This random pizza box in Egypt was a bit of a miss on the attention-to-detail meter, though:
I suspect that “Oscar’s Pizza” is a very unusual name for a pizza restaurant in Egypt. You see pizza boxes from the same restaurant in New York, which makes considerably more sense.
So. Computers. Outlets. Random bits of set dressing. What’s next?
What else? Scooters.
Scooters show up quite often in Bf6, which makes sense considering the locales you’re generally running through. It’s pretty much just one model with four different paint jobs, though.
Black. White. Brown.
I was going to give them some credit for these scooters, because they do NOT have the ugly US-mandated bug-stalk-eye turn indicators. These ones weren’t in the US so them having those turn indicators would be really weird.
…but then you get to New York and there are orange scooters and…
We’ll ignore the lack of a license plate, even as I praise the game for having license plates that made a given levels’ regions. What we cannot ignore is that this thing does not have the correct turn indicators so it is officially unsafe to ride by the laws of the United States and you would never get a registration for it.
Of course, it doesn’t have a license plate so they may never have bothered getting it registered. I don’t like the image this paints of scooter owners. The vast majority of us are law-abiding citizens.
Anyway, I doubt I’ll ever touch the multiplayer butI liked the campaign well enough that I definitely feel like my tax dollars that go, in very small part, to providing funds for the local library are being well spent.

















































