I used to spend a regrettable amount of money on import gaming stores, all the way back to the Bad Old Days when I would justify dropping a hundred US dollars on an import copy of Toshinden for the Playstation because I couldn’t deal with the English dub and hadn’t yet realized that it was, in fact, an awful game.
I don’t do that often anymore. For one thing, most stuff comes out in the US and usually includes the original language tracks – and for another, both the PS5 and Switch make it easy to buy from other region stores so I can get the odd release that doesn’t make it over to the US.
(I really need to stop using so many hyphens – they make my posts look like they came out of an LLM. I guarantee you that everything you read on this site is 100% human-authored mind rot.)
Despite the decreased need for import game stores, I do occasionally shop at play-asia. Several years back they seemed to pivot to selling games that don’t get US releases but still have a translation, or games that are only sold in digital form in the US but got a physical release somewhere else… and they can be pretty aggressive about discounting. These are desirable traits!
But, if I had one thing to say against them it would be that their shipping cost is pretty up there if you don’t meet the threshold for free shipping, and their threshold for free shipping is pretty high and often means that I wind up with just one more game in the shopping basket when I go to check out.
Pretty sure that’s how I wound up with Taboo Trial, because I’m not usually a roguelike player and I don’t have any particular attraction to Norse mythology. The playable cast is made up of women with FASCINATING ideas of what constitutes battle-appropriate armor, and that would normally mean that it would be right in my wheelhouse, but I just don’t know if that would have been enough to warrant the add-to-cart button.
Anyway. Whatever my reasoning, I bought it.
And I played it. And it was, hmm.
Not great?
But let’s explore why “not great” stayed in the Switch until I managed to level up enough to complete a run of the game, because sometimes “not great” still has something interesting going for it.
In this case, ignoring the scantily-clad cast of characters, what it had going for it was some kinda neat enemy designs.
I liked the mechanical vibe of the bosses, even though I’m not sure they match up very well with their mythological counterparts. And the environments, while not especially high budget, at least give a little bit of variety.
Plus you hit things and big numbers come out. And the numbers are in different colors depending on what kind of damage you’re doing, which is critical to a proper experience.
I wasn’t very good at maintaining combos but I did see the meter go over 300 a couple of times. Did it give me anything in return? I don’t know, but numbers kept coming out.
The actual combat wasn’t much to talk about. It felt frustratingly close to fun. Like, at first I felt like everything was way too zoomed out and that my character was weirdly mute and then I dug into the options menu and found a lot of ways to tune my experience to make it better.
While levels and encounters aren’t randomized – which is weird for a roguelike – the skills you pick up during a level are randomized and sometimes you can get some truly game breaking ones. Honestly I think this is the best selling point of the game, just collecting weird assortments of skills to make bigger and differently-colored numbers come out of things when you hit them with a big axe.
And, in keeping with the genre you can buy permanent upgrades after every run to make yourself stronger for the next one.
In addition, after playing through the game once you can increase the difficulty level which adds modifiers to the enemies but gives better rewards and… look, honestly I was really confused about the amount of depth in this game because there seems to have been a lot of thought put into the systems but very little in the way of content.
Then I realized that the Switch version is a version locked in time, while the Steam version has gotten dozens of content updates. So presumably if you want to get really into this game you play it on Steam.
I’m not sure if that version improves on the combat, mind you. Like I said earlier, it’s close to fun but not quite there. There’s a certain lack of reaction from the enemies you are slashing up that makes them not much more than red bars you have to empty. A few sound effects and some a little more attention to impact animations would go a long way here. Maybe that’s been improved on the PC. I’m unlikely to ever know.
In addition to grinding for upgrades, you can also collect gifts and bestow them on some of the characters who are hanging around the hub level. Some of them have even more fascinating ideas about what comprises armor than your main character does.
Oh, right. You collect “holy water” from bosses. I’m pretty sure that this is from a Chinese studio and they have some Opinions about alcohol in video games. Anyway, if you ply some of the NPCs with enough “holy water” you disappear offscreen for some sesbian lex and when you come back you can run around in their skin.
It sounds creepy when I put it that way.
I mean, it IS pretty creepy, so that tracks. I guess.
After about four runs I got a good combination of skills and made it through to the end, which is where I got one of the funniest game over screens I can remember and unlocked a bunch of new systems that I am not going to engage with.
“Triumphed!” (faceplants in the snow)
I’d say it’s a solid 5/10. There’s a game here that you can play from beginning to end, and it doesn’t ask much of your time. The Switch continues to be the console where I discover the sort of unpolished or just-plain-weird indie games that would be completely lost in the noise on Steam.
























































