Last month I mentioned that, despite not really being a big Harry Potter fan, I’d been inspired by some recent donut purchases to give the 2023 game a try, and that my initial reaction was quite positive.
I can’t claim that this is a particularly unique take. Apparently this sold north of forty million copies, which is an absurd number for anything not named “Mario Kart”, and a bad game isn’t going to move that many copies regardless of how many kids grew up waving sticks at each other and having spirited debates about which house they obviously would have been sorted into.
I was not one of these kids, since the books didn’t start coming out until I was in my 30s and I didn’t actually crack any of them open until having seen the first few movies. My generation waved sticks at each other pretending they were lightsabers, not wands.
I did, I admit, dutifully trudge over to our local supermarket for the Midnight launch of the final book in the series so I could read the ending without fear of spoilers. I think that may be the only midnight launch of a media product I’ve ever actually attended, come to think of it.
Oh, and when I found myself in London at one point I did swing by King’s Cross station to get a photograph of Platform 9 3/4ths. It’s just a shopping cart stuck halfway into a brick wall that’s not even inside the station, so it’s not much to write home about. I was more interested in visiting Fenchurch Station and seeing what kinds of hijinks I could get up to in the Left Luggage office.
So I went in with a bit of a jaundiced view, and I confess there were a few moments where I groaned at one particularly silly name or another, but it didn’t take too long for its overall charm to break down the cynicism I brought to the table. I may not have spent my formative years growing up with Hogwarts, but I absolutely DID spend my formative years as a boy-type person getting into all kinds of trouble with friends and Hogwarts Legacy is the best “getting into trouble with your friends” simulator I can remember playing.
Sure, there’s a Big Plot about a goblin rebellion or something, but it’s kind of one of those stories that I made sure to get back to every once in a while because I needed to progress the main story to unlock new chapters in the stories involving three fellow teenagers. That’s one problem with a game set in a prequel timeline, after all – if goblins had actually successfully risen up and overthrown wizardkind, the events in the books couldn’t possibly have happened, meaning there’s no risk of a bad ending, so while it was an enjoyable enough path from “welcome to Hogwarts!” to “congratulations! you saved the day!”, I got much more invested in the lives of my friends.
One other thing I loved was how much the castle itself is a character. It’s massive, and incredibly confusing to get around, and you are constantly stumbling across collectibles or little bits of set dressing designed to push your childhood nostalgia buttons. Fortunately, even though it is absolutely awful finding your way to places the first time on occasion, there is a generous supply of fast travel points that unlock as you find classrooms and points of interest.
For a few hours, I tried to get around the school WITHOUT using fast travel. Eventually, I gave up. If you’re reading this and have played the game and managed to learn the castle well enough that you didn’t do the same, consider me impressed.
The world outside the castle isn’t quite as memorable, with the exception of the Forbidden Forest which I found to be creepy in all the right ways, but I need to give the developers some serious credit for the way the open world changes with the seasons. Hitting Winter term inside the castle and then leaving and discovering that there is snow everywhere was quite the surprise – I can’t think of any other open world games that do that.
Is it perfect?
No. I have a couple of very specific gripes that I think are reasonably objective and a third that is unmistakably a Me thing. Let’s get those out of the way.
First: While the level requirement for the final story quest is something like 27, there’s an epilogue that requires level 34 – and this is a lot of grinding, because levels come quickly at first but slow down considerably after hitting 20. Looking at PlayStation trophy statistics, 27.1% of players finish the story but only 15.9% grind their way to the epilogue. Seeing that kind of drop-off makes me feel just fine about calling the story done where I ended it.
Second: I’ve been doing a fair number of platinum trophies recently, and I’d had a lot of fun with the game, so I looked up the trophy list to see if I could get that shiny orb on my account without too much extra effort. It turns out that the platinum is a big time sink that involves finding every collectible, doing every quest, checking off every one of the 95 little puzzle shrines dotting the map… one of the trophies even asks you to cast a specific spell on every single enemy type in the game, with no way to track your progress.
So the post-main story grind is pretty intense, especially if you’re a trophy seeker.
Though, after some reflection this is mostly an issue if you’re the sort of person who wants to feel they’ve finished a game at around the same time they’ve finished the main story. If you’re in love with the world and just want to be able to keep running around it doing STUFF, having another two or three games worth of content available is arguably a positive. So this is less of an objective complaint than I’d initially thought. Needing level 34 for the epilogue is dumb, though. Going to stand by that opinion.
The “me” complaint is that, well, I started out playing the Windows version and almost immediately fell into the trap of tweaking settings trying to get the absolute best image quality without dropping below the minimum acceptable frame rate and I wasted hours with this before I had the presence of mind to check whether the PS5 version was included with my PlayStation Plus subscription.
FOR THE RECORD, IT IS. And I booted it up, picked one of the presets and happily played the rest of the game without even wondering whether it was really 4K or whether the frames I was seeing were fake ones.
This isn’t really a Hogwarts Legacy thing, though. It’s just the slowly-dawning realization that I may be, at heart, a filthy console peasant.
In something that I initially thought was a complaint, I was a little taken aback by the presence of Chinese, Korean, and Japanese instructors who didn’t seem to be at each other’s throats, but checking the specific year the game is set showed that, whether by chance or by very specific choice, it’s set in a year where none of the three were actually at war with or occupying the others. So, on the assumption that it was deliberate, some more kudos to the writers there.
Finally, I was happy to discover that I could apply my “Assassin’s Creed Protocol” to some of the dungeons in the game. That’s a habit I have in any Assassin’s Creed where I pick one guy in a camp to leave unstabbed while I perforate every other single dude I can get my knives into. In Hogwarts Legacy, this presents as selecting a single goblin who is NOT a load-bearing goblin (one who needs to die before a door can be opened) and then carefully sneaking past said goblin to turn all of his buddies into smears on the cavern walls so he has a little shock waiting for him when he gets off shift and goes to clock out.
I’m not sure when I started doing this. Maybe with Assassin’s Creed: Rogue? Anyway it’s a habit of mine and it was just as fun here.
Bottom line: Awesome game. Poppy Best Girl. Ominis Best Boy. Professor Garlick Best Mildly Unhinged Gardener. Looking forward to Hogwarts Legacy 2: Hogwarts Harder.




















































