If we look back to last October, I decided that it was seasonally appropriate to make a serious attempt at coming to terms with the Resident Evil series, as it’s one of those long-running series that I’ve never managed to click with and when I see a series with that many games I get curious to find out what people see in it.
I didn’t particularly get on with the first game in the series, but once I got to the modern remake of 2 it was off to the races and didn’t stop until I’d played through Village and preordered the then-upcoming Requiem.
So, this October I thought I’d do more of the same and get on with some more spooky gaming. I had a whole list planned out… and then there was a death in the family and I suddenly had a ton of responsibilities, and getting sucked into a bunch of games didn’t seem as important.
I did make an attempt to play the remaster of Fatal Frame: Mask of the Lunar Eclipse, since I hadn’t played it since the fan translation of the Wii game. It didn’t go well. It turns out that I don’t have patience to spare and it’s a game that demands patience.
Nonetheless, with about a week left in the month I decided that I was going to play SOMETHING. So I walked over to my game shelf, scanned the spines and decided that I was going to play a Kirby game because I’d bought it in Japan and had never played a Kirby game for more than a few minutes and he turns into a car or something and it’s very cute and…
…and then I put it back and picked up Maid of the Dead instead.
I didn’t know much about it that wasn’t obvious from the cover art. It had maids in it, and the title kind of implied zombies. I couldn’t even remember buying it, though it seemed like the sort of thing I would buy.
Fortunately, my wife filled in the missing piece there. Apparently she had seen it on Amazon or somewhere and decided it looked relevant to my interests and had sent me a link to it. More evidence that marrying her was the best decision ever.
It opens with a dramatic story of two friends caught in the middle of a zombie outbreak with one tragically sacrificing themselves to save the other and the pathos is only slightly diminished by the careful use of camera angles so you can see up one of their skirts.
You know, some opening scenes just set the entire mood for a game.
When it finally got to gameplay, however, I realized that this was the SECOND game I’ve played this year with the exact same concept, which is a huge time saver as I can simply reuse a lot of my previous post about Wedding Witch.
Enter Wedding Witch Maid of the Dead, which is Vampire Survivors but with boobs.
Full disclosure: I haven’t actually played Vampire Survivors. I’ve played a fair number of games that were reportedly inspired by it, but not the original. They’ve all struck me as “Robotron:2084 but with a skill tree”. Which is fine, because Robotron:2084 is one of my favorite games of all time. I have spent a lot of quarters trying to save the last human family.
So is Wedding Witch Maid of the Dead just “Robotron:2084 but with a skill tree and boobs“?
Yeah, probably.
To be clear, there’s no actual nudity in the game. It’s degenerate, but not to the point where you couldn’t play a quick game on the living room TV with your parents visiting. I mean, they’d probably be pretty disappointed in you. But would they be any more disappointed than they already were? If you’re the kind of person to buy Wedding Witch Maid of the Dead, probably not. They’ve already given up.
OK, that was fun, but I should probably stop there as the two games are very different. Whereas Wedding Witch is a very story-light game that’s basically a roguelike, Maid of the Dead has a lot of story and a set number of pre-designed levels. I don’t think there’s any of the randomness you expect from a roguelike at all, and rather than a single rather undefined character you have a whole cast with their own quirks and motivations who are all trying to survive in a Zombie-infested Akihabara and coincidentally thwart the evil plans of Legally Distinct Umbrella Corporation.
This extends to having a Legally Distinct Ada Wong as one of the antagonists.
It’s an 8-chapter game, with most chapters having four levels, and the first few give you a slow drip of information about the zombie virus and why your maid army is the only hope for humanity as you slowly build out the army from a single pink-haired klutz and her heroically-self-sacrificing friend to a full cafe of heavily-armed tactical maids.
There’s also an adorable mad scientist with glasses. PEAK.
In between rather long – and fully-voiced! – visual novel style story segments, you do a lot of shooting zombies that drop experience points that you can spend on upgrades to shoot zombies better, and at the end of every mission you are scored on how well you did and you can buy some permanent upgrades for your maids to take into the next level.
I will say that the scoring seemed very lenient. I only ever saw two scores: S-rank and C-rank, with the C-rank coming only when I was overrun by zombies and failed a mission:
There’s also a little mini-game around reversing the effects of the zombification virus on the characters, and I will not post screenshots as it’s the bit of the game you would probably feel least comforable playing with anyone else watching.
One thing I would have liked to see in the visual novel segments was some Live2D-style animation. The character sprites have mouth movements and some different facial expressions, and the character bodies have a couple of states depending on whether they are armed or not, but that’s about it. I’ve played a few of Qureate’s other games and they used an E-mote system for sprite animation, but those also tended to have only one main character to animate so it may have been prohibitively expensive to apply to a cast as large as this game has.
Anyway, the first five chapters are all about you recruiting your troops before the final build to the climax, and then level 6-1 is where the game says “We’ve given you everything you need, do you know how to use it?”, because the difficulty spike in that level and the next was quite jarring. It took me a few attempts to get through the levels in chapter 6, and at one point I went looking for some advice because the strategies that had gotten me that far were not working.
I will sum up the advice, as follows: invest heavily in drones.
After that chapter, though, the difficulty drops way down and it’s a breeze to the final confrontation and some well-deserved credits.
My save file said I spent 12 hours in Undead Akiba, and I enjoyed all of it. There are a lot of side stories to unlock, so you could spend a few more hours reading, and there’s a survival mode that I expect is just to see how long you can last. It’s 20 bucks on the Switch eShop or on Steam, and I feel it gives you a lot of game in your game for that money.































