How to have every one of your installed games deleted at once.

When I built my current desktop, I had a lot of perfectly serviceable parts left from the last computer that needed something to do, so I put together a Linux server.  This was far from my first Linux system, but it’s the first one I’ve ever built that wasn’t a small form factor PC or a NUC or something, and I’ve been using it for all sorts of general PC tasks – hosting VMs, Blu-Ray ripping, light gaming thanks to Steam’s Linux initiative (It has an Nvidia GT710 in it.  I mean LIGHT gaming.)

Anyway, it’s been running Ubuntu 16.04 LTS for a while, and I just noticed that 18.04.1 LTS had been released and that I could now upgrade.

To give the Canonical team their due props, upgrading went really smoothly.  It occasionally stopped and asked me if I wanted to keep changes that I’d made to system configuration files, but otherwise it was entirely automated.

Then I got a prompt of “You have 425 obsolete packages, do you want to remove them?”

…man, that’s a lot of obsolete packages.  Hmm.

Oh, well, what the hell. We’ve come this far, so we might as well.

It happily churned away and got me a bunch of disk space back and rebooted into a shiny new Unity-free Ubuntu desktop.

Hmm, all of the Steam shortcuts on the desktop look funny.  Well, let’s launch Steam.  Hmm.  Steam isn’t installed.  Must have been an obsolete package.  Let’s reinstall Steam.

Narrator Voice: He reinstalled Steam.

Steam came up, but my library was completely empty… and, come to think of it, that is RATHER a lot of free disk space.

Soooooo… short version, Steam puts itself and all installed games into a .steam directory in your home directory, and it appears that Ubuntu’s “getting rid of obsolete packages” just nukes the entire directory from orbit.

It was the only way to be sure, I guess.

So, my advice: If you’re going to be gaming on Linux, move the Steam Library install location somewhere else or face the possible consequences.

Posted in PC Gaming, videogames | Leave a comment

Not the weirdest thing I’ve ever seen in a thrift store, but…

I work swing shift, and it’s not quite the rainy season here, so I frequently go on a walk for my dinner break.  We live next to the main commercial drag in a smallish town in Oregon, so I have a fine selection of my choice of fast food providers.

Anyway, we also have three or four large thrift stores at this end of town, so I wandered into one after eating.  They have a big glass display case where they keep video games and movies, and sometimes there are interesting things in it.

Today was VERY interesting, because it was full of anime DVDs and laserdiscs – and some seriously unusual ones, at that.  They had stuff like the CAV “Green Legend Ran” box set that Pioneer put out back in the day, all kinds of DVD box sets from the late 90s… it obviously all came from the same collection.  The newest thing I saw at a quick glance was a DVD set of Mahoutsukai Tai!/Magic User’s Club, so… maybe 2000 or so?

Tucked in behind the Green Legend Ran box, though, I could see a spine that made me ask one of the employees if he wouldn’t mind opening the case and showing it to me.

So.  That’s the 1993 Dirty Pair Complete TV and OVA  series box set, something I would have very much liked to have owned back in the day.  Nine CLV laserdiscs,  original price a little over Y57000, current value… well, not very much.  The odds of them ever finding a buyer for this thing are basically zero, but let’s set that aside for the moment and wonder at the notion that this thing wound its way across the Pacific and eventually wound up in this case.

I mean, there are basically two scenarios, right?

One, the owner got fed up of storing or moving laserdiscs and finally just donated them to the first person who would take them – this is what happened to the bulk of my LDs, as an aside – or, two, some seriously old-school fan in town passed away and whoever inherited his or her stuff had no idea what to do with all of these weird shiny things.  Which, I’m saddened to consider, is pretty likely.

…and, no, I didn’t buy it.  I don’t own a laserdisc player any more, LDs look like crap on modern TVs anyway, and all I would be doing with it is pulling the disc jackets out so I could admire the beautiful sleeve artwork.

The majority of the sleeves sit next to each other to form 12 x 24 pictures.  Here’s a Japanese blog with lovely high-definition photos.

Anyway.  The LIKELY fate of all of this stuff is that the thrift store will have it taking up space in their glass case for a little while longer and eventually decide that nobody is going to buy it and it will wind up in their dumpster, but I am going to allow myself the fantasy that it will all be bought by someone with proper analog video equipment, a fondness for some of the best anime to come out of the 1980s and 90s, and more storage room than common sense.  I don’t think I’ll go back in for a while.

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Kemono Friends Picross

Another day, another budget digital-only Switch game.  Today’s topic is “Kemono Friends Picross”, yours for a reasonable $9.99 from the Nintendo eShop.

I’m not really sure why Kemono Friends became as popular of a show as it did.  It’s low-budget edutainment, and it’s really kind of depressing.  If you’re unfamiliar with the program, it follows a girl who wakes up in an abandoned (possibly post-apocalyptic) wildlife preserve with no memory of who she is or even what she is.  She meets an anthropomorphized Serval cat, and the two set off to find the mythical “library” where all of her questions can get answered, meeting lots of other similarly-anthropomorphized animals (“Friends”) along the way. Every episode opens with a bippy, upbeat song and closes with music playing over scenes of a rotting amusement park.  There are also frequent reminders that the survival of all of the characters is completely artificial and based on the park’s automated systems still being in mostly-working order.

Every episode manages to pack in at least a few moral lessons and safety tips – it’s actually a little bit preachy, if you look at it with a cynical eye – but there’s a sort of earnestness to it that helps you not take the sanctimonious bits too personally.

The last time I was in Japan, you could scarcely throw a rock without hitting SOMETHING with Serval-chan printed on it – the characters are infinitely marketable – and so it’s no surprise that they wound up being used for a licensed Picross game.

The Picross games, based on a newspaper daily logic puzzle, are a series of puzzle games that I’ve never played too much of.  My wife was a fan during the DS days, so I knew the gist of how they worked, but I probably wouldn’t have picked one up if it hadn’t had license appeal.

If you’re new to it, they’re puzzles where you have a grid of boxes with numbers along the side telling you how many boxes in each line need to be filled in, and in which patterns, and you need to figure out the one legal way to fill in the boxes.

They look like this:

The second one there is a 15×15 grid that took me nearly 15 minutes to complete, and the most complex puzzles go up to 20×15.  Fortunately, the game includes a “navigation mode” that turns the numbers on certain lines blue to point out that you have enough information to make more selections on those lines, and there is an excellent tutorial that teaches you how to play.  You’re also not harshly-penalized for mistakes and the game will simply point out to you when you’ve marked a square in error.  I haven’t tried to make a ton of mistakes on any given puzzle, so I’m not sure if it ever gets less friendly.

There are 150 regular Picross puzzles, and another 150 “Mega” Picross puzzles, which make things more complicated by making you solve pixel patterns that spam adjacent lines, rather than focusing on a single line at a time.

My progress so far is pretty minimal.  I’m at 40/150 Picross and 1/150 Mega Picross.

Solving one of these puzzles gives you a cute picture of the Friend that the pixel art is supposed to represent, such as everyone’s favorite songstress:

As you solve Picross and Mega Picross puzzles, you also get pieces for the “Clip Picross” mode, which are larger pixel art canvases made up of a bunch of individual puzzles.

This is the main Clip Picross screen.  I’ve completed one of them and am working on a second.

And this is a better view of an in-progress Clip Picross.  I have collected 8 of the puzzles for this Clip Picross and completed two of them.  I have another 12 puzzles to collect and solve before I’ll be able to complete the entire thing.

In other words, this is a game with a ton of content for your ten bucks (I’m guessing 50 hours, and I suspect that might be on the low side), and it makes you feel smarter while you’re playing it.  If I had any long plane flights ahead, or had a daily commute on public transit, it would be a godsend, but even without that excuse I’m finding it hard not to look at every spare ten minute block of time as an opportunity to knock out another puzzle.

 

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A very simple guide to playing Mahjong video games.

I will be the first to acknowledge that my fondness for Japanese arcade mahjong games is one of my more… rarefied quirks, and that any time I post about them I am basically screaming into the void in the vain hopes of finding other fans so we can be mahjong buddies and go on adventures together.

With that in mind, I thought maybe I should put together a short article on how to play them, in hopes of infecting others with this particular affliction.

So, here we go.

Let’s start with defining what I mean by arcade-style mahjong.

Proper mahjong – not mahjong solitaire, which is the tile matching game most people think of when they hear the word – is a game sort of like gin rummy, normally played with four people and at least 16 hands per game. Each player starts with a fixed number of points, usually 25000, and wins and losses result in the points getting passed around the table. At the end of the game, the person with the highest number of points wins.

Arcade mahjong games are much simpler and are usually just you vs. the CPU. Generally your goal isn’t to run the CPU out of points so much as it is to get a certain number of wins before they can run YOU out of points, though taking all of the CPU’s points is usually a quick path to victory. (And certainly satisfying.)

This guide is designed to teach you a very abbreviated subset of the rules – basically, all you need to know in order to play mahjong at an entry level and win.  If you’re reading this as someone who is already familiar with the game, please don’t point out all of the stuff I’m leaving out.

But, before getting into how to play mahjong, you need to know the game pieces, so let’s start with  a quick overview of the tiles.

Japanese mahjong has three numbered suits, one set of four “winds” tiles, and one set of three “dragon” tiles. (Chinese versions of the game add some more tiles, so you’ll see season and flower tiles in a Chinese mahjong set or game.)

The three suits are:

“Sou”, which is represented by pieces of bamboo.

Note that the one of this suit is normally shown as a bird rather than a single piece of bamboo.

“Wan”, which is… well, it’s a counter for tens of thousands.  There’s no good mnemonic here.  Just think of them as “number” tiles, I guess.

These may have Arabic numerals or just kanji. A side effect of playing mahjong is that you will probably learn the kanji for 1-9 very quickly.

And, finally, “Pin” which you will probably just think of as “balls”

The four winds are:

From left to right: East, South, West, North.  You don’t need to know anything more right now.

The three dragons are:

White, Green, and Red dragons.  In a lot of games, the white dragon is a completely blank tile.  I’m just using pictures of the tiles from my own set here, and my set happens to have a decorative border on the white dragons.

Finally, three terms that you should know. A sequence of three numbered tiles in order is a “chi“, a three of a kind is a “pon“, and four of a kind is a “kan“. You may also see these as “chow, pung, and kong” which are the Chinese terms for the same things.

There are four of each tile in a mahjong set, by the way.

Some chi. Wan 1-2-3, Sou 7-8-9 and Pin 3-4-5.

Some pon and a kan.  Sou 5-5-5, Wan 7-7-7, 3 x Red and 4 x West

A four of a kind isn’t automatically a kan, by the way. If you had 4 5 6 6 6 6, you could see it as a 4-5-6 chi and a 6-6-6 pon. If you draw a four of a kind, you will usually be prompted for whether you want to convert it into a kan or keep it as-is.

Pin 4-5-6-6-6-6

Play flow

Arcade mahjong is 2-player, which makes things much simpler than four-player versions of the game. Each player starts out with 13 tiles. The first player draws a tile.  If it makes a winning hand, they declare their win.  Otherwise, they decide whether to keep it or discard it. If they keep it, they must discard another tile from their hand to stay at 13 tiles.

The next player can either draw a tile or react to the most recently discarded tile by melding it into their own hand to complete a chi, pon, or kan. If they meld a discard into their own hand, they must put the resultant chi, pon, or kan down, face up, so the other players can see what they used the tile for.  They then discard a tile, and this repeats until either someone reaches a win state or all of the tiles are used up.

Many games will prompt you whenever you can take your opponent’s tiles for your own hand.  It’s not always the best thing to do, and I recommend against it in most cases.  More on that later.

(Technically, completing a kan means that you now have a 14-tile hand. You can have 15, 16, or even 17-tile hands if you keep making kan.  Having kans instead of pons can improve your final score but is not needed for most win conditions.)

How to Win

The default winning hand is one consisting of four chi, pon, or kan, and a “pillow” made up of a pair of tiles.

Sou 1-2-3, Wan 4-5-6, West x 3, Pin 6-6-6 and Sou 6-6

Another easy one to keep track of is a hand made of seven pairs.  You can’t use any of your opponent’s discards for this, unless you are taking their tile to complete your seventh pair to win.

Pin 1-1, 6-6, and 8-8, Sou 6-6, Wan 2-2, West x 2, Green x 2

Your goal is to collect tiles to make up one of these two winning hands, but there is a catch. A winning hand must also include at least one “yaku”, which is sort of like a score multiplier. A seven-pairs hand always has one yaku, so I will ignore that and cover three of the simplest yaku that you can aim for when building up a standard hand of chi, pon, and a pillow.

1) The closed-hand yaku. (menzen) If you build your hand using only your own draws, this is called a closed hand and gives you one yaku. This is easy to build, because you simply ignore every time the game gives you the option to pon or chi off a discard – unless you are taking your opponent’s piece to complete a winning hand.

Conversely, a hand built using any of your opponent’s discards is called an open hand.

2) Pon-of-Dragons Yaku. (yakuhai) Simply having three of any dragon tile means that you have one yaku and therefore a viable hand.  This can be closed or open – if you have two white dragons and your opponent drops a white dragon, feel free to pon off it.

3) All-Pon Yaku.  (toitoi) Make a hand of four pons and a pillow, either closed or open.  If you start your hand with a few pairs, this can be a good hand to aim for, especially if the CPU discards some of the final tiles you need early on.  If you are lucky enough to build a closed hand of all pons, it’s suu ankou which is worth a ridiculous number of points.

There are two kinds of wins in mahjong, and most games will pop up a message to let you know that you can “Ron” or “Tsumo”.  A Ron is when you complete a winning hand using your opponent’s discard.  If you complete a winning hand using only your own draws, this is called a “Tsumo”.  There’s no difference between these two kinds of wins in 2-player mahjong, though they are important for scoring in 4-player mahjong.

So, to sum all of this up, the easiest strategy to follow is to simply ignore your opponent’s discards and try to build a winning hand using only your own draws. If you happen to luck into a three-of-a-kind of dragon tiles, feel free to go crazy taking their tiles to build up your chis and pons. Finally, if you are waiting on a single tile to make a winning hand and your opponent discards that tile, grab it for a victory.

Watch what the CPU does, and what tiles have already been discarded! If you have two of a tile and there are two of the same tile in the discards, you’re not going to be getting a third of that same tile to make a pon.  Likewise, you will probably see that the CPU discards all of its wind and dragon tiles very early in the match, and this is a very good thing to do as well unless you start with at least a pair.

One final thing – if you have a closed hand and draw a tile that puts you one tile away from winning, you can declare “riichi”.  You then select a tile from your hand to discard, and from that point on you are locked into waiting for the tile that will give you a win state.  This gives you one more yaku, so it will boost your final hand. “Riichi” sounds a lot like “Reach” so you will often see Japanese mahjong called “Reach” mahjong. Likewise, if your opponent calls “Riichi”, you know they are on the verge of winning.

Hopefully this is useful.  I had fun writing it, even with the constant sound of the voices in my head screaming about all the stuff I was leaving out.  It’s intended to demystify mahjong and let you get some basic wins – if you wind up enjoying the game and want to know more, there are lots of resources you can use to dig in deep.

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Hot Gimmick Cosplay-Jong for Nintendo Switch

Sometimes, I put a great deal of effort into finding a pun or a bit of wordplay to use as a post title, and sometimes it seems superfluous.  With a game like this, I saved myself the time.

So.  To avoid typing out the entire name every time, Hot Gimmick Cosplay-Jong for Nintendo Switch will henceforth be referred to as HGCJ4NS.  Rolls right off the tongue, right?

I am not very well-versed in the Hot Gimmick series of mahjong games, since they didn’t get Saturn releases back in the day.  From looking at Wikipedia, they were mostly arcade and PC releases, with a couple of Dreamcast and PS2 games, and HGCJ4NS appears to be a port of the 2005 PS2 game… even though it has a copyright date of 1997 on the main screen.

To the best of my knowledge, HGCJ4NS is the first Japanese arcade-style mahjong game to get an official English-language localization for any console ever.  There were a couple released on Steam, under the “Pretty Girls Mahjong Battle” series, but Steam is… well, it’s Steam.  There’s no major manufacturer looking at every game submitted to the Steam store and making sure it’s up to their standards, which is more apparent every day if you are brave enough to delve too deeply into the New Releases section, so there’s no hurdle to trip over, Omega Labyrinth-style, before winding up in the land of the red, white and blue.

Being on a console – much less a Nintendo console – this game making it to our shores is something of a feat.  Mind you, ever since I got about two hours into Breath of the Wild and met Purah, the “She’s really over a hundred years old! Honest!” lolicon-bait  researcher, I’ve realized that Nintendo is not quite as strict with their family-friendly localization policies this generation, but STILL.

Making it even less likely that HGCJ4NS would ever get localized, the plot is… oh, hell, let’s bust out the P word.  It’s PROBLEMATIC, and if you need me I shall be over on my fainting couch with a sudden attack of the vapors.

Most mahjong games fall into the category of wanting to beat up other mahjong players so you can be the best mahjong player that ever was, though some get a little wacky.  Idol Janshi Suchie-Pai IV, for example, has you in the role of managing a failing maid cafe and trying to poach employees from other maid cafes around Akihabara by mahjonging them into submission.

HGCJ4NS has you, well, disciplining your opponents into being better people by a) beating them at mahjong and b) making them wear embarrassing outfits until they confess their sins and promise to be a better person.

For example, one of your opponents is disrespectful to her betters, and another is an American woman who looks down on Japan.  A third won’t eat carrots.

Won’t. Eat. Carrots.

Obviously these are sins that require a good scourging of the flesh, or at least humiliation-by-mahjong.

Meting out justice is somewhat hindered, mind you, by the fact that the deck is stacked against you.  Which is a poker metaphor and thus inappropriate.  Hmm.  Tiles are stacked against you? That doesn’t quite scan.  YOU WILL GET YOUR BUTT WHUPPED, SON.  There we go.

Yeah, I believe that this sanbaiman was completely legitimate.

HGCJ4NS is a mahjong game that expects you to actually know how to play, to an unusual extent.  Normally, arcade mahjong will prompt you when you can meld off your opponent’s discard, or when you can declare riichi, or AT LEAST when you are holding a winning hand.  HGCJ4NS does none of this, and will cheerfully let you discard winning tiles without a moment’s hesitation.

In addition, you start off hands with a tiny number of points – only 2000 – and it takes very little effort on the CPU’s part to burn through your 2000 points and send you back to the Continue? screen.

You get two continues by default, by the way.

Furthermore, you need to win three hands – or starve the CPU of its points – in order to actually beat them, and the hand count gets reset if you continue.  It’s pretty savage, though that does make any victories all that much more satisfying.

I did say “by default”, mind you.  HGCJ4NS allows for a lot of customization.  You can set the game to unlimited continues, or bump up your starting points, or change the difficulty higher or lower, and once you’ve tweaked some of that it becomes much easier to teach those rebellious girls a lesson about being, uh, less rebellious?  Did I mention that this plot makes me twitch a little bit thinking about it?

Also buried in the options menu are settings to run the game in its original low-resolution graphics, to stretch the 4:3 image to fill the entire Switch screen, to add scanlines if you feel like it, that sort of thing.  I’m partial to high-resolution graphics and a non-stretched image but with scanlines, myself.

There are three opponents on the starting screen, and once you beat them you are given another three to challenge.  It looks like there are 12 girls to play mahjong against.  I haven’t gotten there yet.  You can’t challenge the later opponents directly, mind you, so you will probably be facing off against the initial three quite a few times.

Oh, and the localization is terrible.  We’re talking someone just fed the text through a machine translator and called it a day levels of localization, here.  It’s passable, though, and… well, it’s not like Zerodiv has a lot of competition in the English-localized arcade mahjong genre or anything.  If you’re into it, just be into it.

Posted in mahjong, Switch, videogames | 2 Comments

Is this cultural appropriation?

When I was younger, I spent a few years living in a small town in the heart of Corn Country, which you can imagine was a bad place to be the “weird kid”.

To this day, I joke that the first Google suggestion when you type in the name of the town is “how do I escape from…”, and this isn’t ENTIRELY true.  The first google suggestion, in reality, is “directions from xxx to mt rushmore” and I will point out that this is almost the same thing inasmuch as it is a request for a route to get out of town and to somewhere interesting.

In all fairness, now that I live in a coastal state, I kind of enjoy meeting other people who managed to get out of similarly…rural…areas, because we often find a sort of camaraderie in having, for lack of a better term, “hick-offs”, wherein we share anecdotes and try to one-up each other with how awful the places we came from were.

That said, there’s not much that raises my hackles more than being around someone who has never lived in the mid-west but still wants to make fun of the area or its residents.  It’s something you can only get away with if you’ve actually been a part of the culture.

With that in mind, I was a little hesitant to try Far Cry 5, because the first impression I had of it was that it was, in short, “let’s shoot some crazy hicks: the video game”.  I probably wouldn’t have tried it at all if it hadn’t been recommended to me by a friend who has a nearly 100% track record in turning me on to games, but he DID recommend it to me and it DID happen to go on sale on Xbox Marketplace shortly after he recommended it and the rest is something you can probably reconstruct.

I’ve put about three hours in, and I am pleased to report that its depiction of the residents of Montana is nowhere near as stereotypical as I’d expected.  There is, obviously, a cult, but most of the locals are just as unhappy to have an apocalyptic death cult in their midst as the player is, and they happily supply you with supplies and firepower when you show up and start knocking cultist heads about.

I will, however, feign offense at just how well a pair of Canadian studios have captured the essence of small-town America, and I don’t think any example shows this quite as well as the bar in one of the first towns you liberate:

There are also signs for a “Testicle Festival” along the roads, featuring a very shocked-looking bull… and, yeah, OK, you Canadians have us there.  I’m still reserving judgement on whether you have the right to poke fun at us, but I’ll at least admit that you’re doing a good job of it.

 

Posted in videogames, Xbox One | Leave a comment

Anakin Did Nothing Wrong

I’ve been trying to hold fast to my no-MMOs policy this year, and in general I’ve been doing well with that.  The sole exception has been a bit of a dalliance with Star Wars: The Old Republic, though in my defense I will say that this is something I’m doing at my wife’s bidding since she is a huge fan.  If I wind up falling back into the sort of persistent MMO trance I used to sink into back in my EQ days, she has only herself to blame.

It’s not a typical MMO, though, so it at least has that going for it.  It really feels like eight separate single-player games, one for each PC class, where you just happen to see other people running around occasionally, with no need to interact with any of them if you just want to play through your class story.  There are, I understand, dungeons and raids to be tackled if you want bigger numbers on your gear… but apart from that, the “MM” part of “MMO” seems to be heavily downplayed.

I’m treating this as a bit of an experiment.  The game originally launched as a sixty dollar box with a monthly fee and has since become a free-to-play game, albeit one with some hefty restrictions on free players.  For example, a completely free player can’t store their items in the regular bank but needs to wait until they are high enough level to afford a dwelling to stick things in, a free player is limited to two hotbars of skills, and a free player can’t toggle their helmet graphics off.  They’re also limited to specific, more boring, races and receive 20% less experience than a subscriber.

Anyway.  My experiment revolves around playing the game as a complete freeloader and seeing how far I can get in the single-player stories without giving EA a dime.  To that end, I created a human bounty hunter who I refer to as “Biff Punchnuts” though he of course has a proper and far less offensive name.

So far, it’s looking very promising, and I haven’t hit any roadblocks or needed to do any extra grinding.  Rather, I’m finding that I tend to be slightly over level for all of the mandatory quests, even though I’m completely ignoring optional ones.

But, I want to set any discussion of how the game is as a game aside and talk about the setting, because it’s a setting that has always sort of bugged me.

The Old Republic setting started out with a series of comic books, I think, before being turned in to a pair of well-regarded Xbox RPGs and then into this MMO.   It’s set over three thousand years before the events of Star Wars: Episode I, so the fact that the technology used in the Old Republic hasn’t really changed that much in those three thousand years doesn’t make a lick of sense.  The Old Republic has lightsabers, and blasters that look and sound rather like the ones from the movies, and hyperspace travel is a part of normal life, and the landspeeders on Tatooine 3 millennium ago look awfully similar to one that we see rolling down the Mos Eisley streets as Ben and Luke are looking for a pilot to get them to Alderaan.

This makes even less sense when Luke complains that he can’t get much money for his speeder because there are newer models, or when we hear a couple of stormtroopers talking about some new piece of tech.  It’s almost as if technology was completely stagnant for centuries, and then some event started the cycle of innovation up after this long period of stagnation.

For another example – Y-Wing bombers (the greatest starfighter ever put to film) are considered first-rate ships in the Clone Wars and used to great effect in Rogue One, but barely seen on screen after that and completely phased out by the time of Return of the Jedi.  That’s, what, two or three decades before winding up on the scrap heap?  We’ve been flying F-15s for nearly 50 years and are just looking to phase them out in 2022.

So, what if we assume the event that got technology actually started MOVING again was the fall of the Jedi Order… as if the “thousand generations of peace and justice” Kenobi whines about in his little hut were made possible through the Jedi ruthlessly suppressing any technological advancement that might challenge their position as, well, basically a bunch of extremely self-righteous space wizards manipulating the democratically-elected Galactic Senate from behind the scenes.

The parallels to the role of the Catholic Church in the Dark Ages are obvious, and left as an intellectual exercise for the reader.  I’m not sure who Anakin is in this analogy.  Charlemagne, maybe? Look, my sum total of research on the topic is roughly five minutes on Wikipedia.

It is possible, of course, that I am overthinking this.  This has been known to happen.

Still, I really think they should have set the “Old Republic” stuff a couple hundred years – TOPS – before the events of Episode I.

Posted in MMORPG, PC Gaming, videogames | 2 Comments