…and if you own a PS4 you should probably go and buy a copy. If you don’t own a PS4 yet, I believe they are stocked in the same department.
I knew I wanted to play an open world game with an emphasis on hunting giant robot dinosaurs and making stuff out of their carcasses, but I didn’t realize just how much I had wanted to until I actually started doing it.
Also I cannot stop gathering wood and herbs and killing turkeys. This is why all of my Skyrim characters wind up with hundreds of Tundra Cotton and Thistle. Please send help.
I really should not be allowed to go to the grocery store unattended and late at night, because it seems that my willpower is low and I can be tempted by the strangest of foods.
For the record, they taste remarkably like eating a bowl of Froot Loops(tm). Warm Froot Loops(tm), mind you, but that should give you an idea of what you’re in for should you fall prey to the same temptation I did.
It’s Horizon: Zero Dawn week, and I suspect I will be taking full advantage of having sugary, terrible snacks in the house. Or I’ll play for a couple of hours and get distracted and then have it taunting me from the rack saying “you pre-ordered me, you just HAD to have me on release day…” like so many others over the years.
At least I downgraded from the collector’s edition to the
peasant standard edition. I really don’t need another little statue on my shelf collecting dust.
So, I’d planned to finish Klonoa 2: Lunatea’s Veil last week, which would have been the last non-spin-off entry in the series for me.
Sadly, it turns out that I am not very good at the sort of traditional platforming it asked of me. I got about 80% of the way through and hit a bit with swinging platforms and lava that proved to be a source of endless frustration, so I decided that I would let it go.
It’s a bit embarrassing, as pretty much every review of the game talks about how short and easy it is, but there was just something about the physics and timing that I couldn’t get straight in my head.
So instead I have a mixed bag to talk about, and I’ll just say a little about each.
Pony Island is a hard game to describe because it’s wonderful and weird and I would like everyone to try it unspoiled. Let me try to give you enough to intrigue you without giving too much away:
You are damned to play a retro-styled pony-themed endless runner game for all eternity. If that weren’t bad enough, the game itself is buggy as all get out and you frequently need to stop playing so you can fix problems with the game code. To make things even worse, the game’s programmer is very angry with your successes and will occasionally re-write things himself. Plus, he’s the devil.
I’ve given too much away already. It’s brilliant. Go play it.
Deus Ex Go is, sadly, a little less brilliant. I was a huge fan of the two previous “Go” games – Hitman Go and Lara Croft Go – but this outing had a little less spark to it. It’s still nice to see games that you can just BUY and not need to pay extra for every little feature, so credit to Square-Enix for that, but… meh. It’s a pretty serviceable puzzle game but I’d rather have had more Lara.
Pretty Girls Mahjong Solitaire is exactly what it says on the tin and little expansion should be necessary. You play mahjong solitaire – you may know it as Shanghai – against cute anime-styled opponents, and they change into fetishy outfits when you win. There’s no nudity at all, just a collection of school uniforms and swimsuits and shrine maiden outfits, so you don’t need to feel too much shame, and it has a ridiculously easy set of Steam trophies so you can pad your completion percentage if you care.
Fair warning, one of the characters has a voice that can shatter wine glasses.
Call of Duty: Infinite Warfare is the only game I’ve played recently that actually requires a current generation console, and wow if it isn’t pretty compared to the other things I’ve been playing recently. I have a PS4 Pro, and this makes full use of the 4k display it’s hooked into while staying at or near 60fps at all times. It has the traditional insane production values that characterize any entry in the series, but completely throws any connection to the present day out the window, opting instead to jump ahead a few hundred years so it can have, you know, robots and spaceships and energy gun and all the fun accoutrements of your average sci-fi movie. It does at least draw the line at energy swords and there are none of those.
I play the CoDs for their single-player storylines, and some of them (ahem, Ghosts) have let me down in that regard. This one did not – it’s a really good sci-fi yarn with the Call of Duty name tacked and wouldn’t feel too out of place as a series of Battlestar Galactica episodes, assuming you changed some of the models and hired Sarah Rush to say “launch when ready” during the fighter takeoff bits.
The flight missions, by the way – and the missions that combine flight segments with standard corridor-shooter sequences – were elements of the game I knew were coming from watching the trailer, and I was really expecting to hate them. They instead turned out to be some of my favorite bits of the game and I played through all of the optional ones and wanted more.
Also I got to customize my fighter’s nose art and put a unicorn on it. 10/10 would strafe capital ships from my unicorn death fighter again.
Finally, Idol Mahjong Final Romance 2, a proper mahjong game and not a mahjong solitaire game. This is from the Saturn’s infamous collection of 18+ red label games, so your reward for winning rounds of mahjong is low-resolution pixel nudity.
Also, the final boss cheats like crazy, because this was a port of an arcade game and arcade games are all about separating you from your Y100 coins.
Considering all of the other great mahjong games that came out for the Saturn, nothing really stands out about it, but it has some personal meaning to me because it’s the only mahjong game I’ve actually played a proper sit-down version of, in the basement of an Osaka capsule hotel some few years ago.
One of my dream projects, should I ever be blessed with endless spare time and money, is to somehow get my hands on one of these cabinets and retrofit it with a PC with MAME and ALLLLLL the arcade mahjong games. This will never ever happen, but at least I got to sink a few coins into a proper cabinet once in my life.
I’m not ever going to claim to be particularly athletic, but today was quite possibly the most immobile I’ve been in some while. I split it between watching TV with my wife and playing through Saturn games that are old enough to buy their own liquor.
I realize that CD-ROMs don’t actually drink. Work with me here.
D no Shokutaku, or just “D” in the US, was one of those super early all-FMV games that were going to replace all other forms of entertainment as we knew them.
It… didn’t happen that way. In fact, we mostly got really awful barely-interactive games that (if we’re lucky) dropped most of their budget on hiring one actor you might recognize and who could actually act, or (more likely) didn’t have ANY actors you recognized.
D, by contrast, was an attempt to create a virtual actress, and its heroine did go on to show up in a couple of other games. It still wasn’t GREAT, but it did have some style to it. Back in the heady days just after the Playstation launched in North America, we rented this from the local blockbuster, and it made enough of an impression on me that I picked up a Saturn copy for Y50 a few years back.
Played nearly 22 years later, it’s… well, you can tell that they realized about halfway through that they simply didn’t have enough GAME to keep people busy, so they added a bizarre mechanism to slow the player down. At one point, you go into a room with a wheel in the center of the room, and turning the wheel rotates the room. The room only has one exit, so the other side of that exit changes every time you turn the wheel.
The exit you get is completely random, and there’s a couple of minutes of unskippable FMV associated with every time you turn the wheel and check which exit you’ve gotten. So… it can take a while to exit this room going the right way.
Depressingly, the gentleman most responsible for D passed away at a very early age. I would very much have liked to see what he could do with modern technology.
After D, I rather felt like switching gears, and a licensed horizontal shooter just happened to land in the disc tray.
This is the youngest of the games I played – it came out in 1997. It’s basically a re-telling of the Macross movie, with occasional flying a Valkyrie around and shooting at things in between sequences from the movie. (Like D, it has an awful lot of FMV.)
To give the tiniest bit of added value, there are three bits of new all-CG animation and a weird little insert story in the middle of the movie’s climactic space battle.
It was a decent shooter and made me want to rewatch the movie. Not a ton to say there. Weird difficulty curve where the first 8 levels are snoozeville, levels 9 and 10 are ones that you coast through until you slam headfirst into nasty end bosses, and then the 11th and final level is back to cruise-control mode. Great use of depth – enemies are on basically three planes, with you on the middle plane, and shooting at anything on the other two planes involves using locking missiles so there are frequent missile barrages in classic Macross style.
Finally, a semi-naughty Mahjong game because it almost felt like sacrilege to be playing Saturn games for any length of time without revisiting the reason it infuriated the Japanese PTA back in the way back when.
I’m not familiar with the Doukyuusei series, though it has an impressive pedigree. If Wikipedia is to be believed, the first entry (a PC-9801 game from 1992) is generally considered the first dating-sim. It also spawned some sequels, ports, OVA and TV series, and… well, this, a mahjong game where you play against some of the characters.
I’d characterize it as a very introductory mahjong game and not a bad one to pick up if you wanted to learn how to play. It doesn’t hold your hand to show you when you can meld or call tsumo or ron, but you can set the difficulty pretty low and the first four opponents (of six) are pretty much pushovers.
It also allows you to continue as many times as you want without losing progress, and you don’t need to bankrupt your opponents – you just need to get wins, even cheezy 1000 point barely-wins.
So, three Saturn games moved to the “beaten” pile and another couple moved to the “played for 20 minutes, enough to decide not to keep playing” pile. Progress!
Another incredibly boring post title solely for the purposes of making this easy to find in search engines. Please excuse.
So, last night, I was digging through the Steam library for a short game to play, and Thomas Was Alone jumped out at me. I’m not normally a fan of arty indie darlings, so presumably it came as part of a bundle, but it had great reviews and howlongtobeat pegged it as a 3 hour tour, so I figured I’d give it a go. It also has a Linux version, so it was an excuse to boot up my Ubuntu box and let it run system updates and so on. Normally it only gets turned on when I have a mass of video encoding to do, so it tends to get a lot of updates all at once.
Anyway, not to go too much into Thomas Was Alone, though it is surprisingly brilliant, I had been playing it for about an hour when Comcast decided that I didn’t need internet anymore. This was obviously an affront that needed immediate attention, as it meant that my cheevos were not instantly being uploaded to Steam servers for all to gaze upon and wonder.
(As in, “I wonder what this guy is DOING with his life?”)
Also it made the router start blinking an amber light at me, which is about a 4/10 as far as annoyances go, right up there with the register tape running out just as you finally get to the front of the queue at the grocers so you’re sitting there while the checker fights with the horrid little printer.
I may be over-dramatizing this.
So I decided to use my phone as a hotspot so that I’d be back on the net, which was fine in theory… but naturally didn’t go quite so smoothly.
Normally I use my phone hotspot when I’m out and about with a laptop or tablet that doesn’t have a built-in cellular modem, so I just switch the hotspot on, find my phone in the list of wifi sources nearby and go. It’s as plug and play as anything.
The Linux box didn’t have a wifi card, or a Bluetooth adapter, but I was pretty sure that I could just plug in a USB cord and go. There are even how-to docs for this on Apple’s site, though they naturally only give instructions for Windows and macOS.
For a moment, this actually seemed to work – I had a second Ethernet connection in the Network menu and it was even called Apple iPhone. It just steadfastly refused to actually work as a network adapter.
I will leave my actual troubleshooting steps aside, as you’ve already put up with way too much long-winded rambling to get to this point. The magic solution was to disable both wifi and Bluetooth interfaces on the phone, then turn the hotspot off and on again, and suddenly the Linux box could connect to it and make use of the phone’s internet connection. Life was back to normal. (And Comcast even eventually came back on, a couple of hours later.)
So, super rare use case to be sure. I couldn’t find any help online when I was looking for it, though, so I thought I’d put this up on the off chance that it is helpful to someone else at some point.
I’m not a huge fan of the mascot platformer genre, and I say that even though the game that made me put aside my home-computer-gaming ways and buy a console back in the late 80s was the original Sonic the Hedgehog.
I even bought the sequel, my first-ever video game pre-order, and I played both games through quite a few times, the sort of thing you do when you are pulling in about 900 bucks a month after taxes and your rent is $450 of that.
Life tip, kids: Don’t be TOO quick to move out of your parents’ house. Well, unless you really like hot dogs, ramen, and cheap canned pasta. I really should not have been prioritizing video games at the time, is what I’m saying.
I appear to have gotten off-track. ANYWAY, I did have a fondness for the first couple of Sonic games, and even played one or two Marios, but those aside I more-or-less ignored the whole genre.
And then, for some reason, I picked up a Klonoa game. This was much later in life, mind you, and my rent to income ratio wasn’t QUITE as dire. To be honest, it was a point where I was buying games just because suddenly I wasn’t worrying where the next package of Top Ramen was coming from and wooooooo disposable income!
Life tip, kids: Don’t go from a period of austerity to a period of being relatively stable and go nuts buying all the cool things you couldn’t afford.
Anyway, Klonoa is a character I really like, because he’s just so dang earnest about helping people. His games are also much more puzzle games – there are enemies, sure, but they tend to wander slowly around and not really try to attack you. You typically have all the time you need to look at a given screen and figure out how you are going to get from point (a) to point (b) and onwards to the end credits. Generally this is accomplished by rushing an unsuspecting enemy critter, grabbing it and carrying it over your head, and then using it as a springboard. Which makes it explode, but let’s not get quibbling about how many cute and relatively-innocent critters Klonoa has killed.
So, when I found out that there were Japan-exclusive Klonoa games, I made a point of picking them up on one of my trips over there, and that’s how I came to own a Wonderswan:
This picture represents the entirety of my Wonderswan collection. That’s one console (Skeleton Pink version), one copy Klonoa: Moonlight Museum, and one copy of the Card Captor Sakura game because felt like I needed to buy a second game. Total expenditure: Y300 (console) + Y1800 (Klonoa) + Y680 (Sakura) = Y2780. A bargain!
Curiously, the Wonderswan page on Wikipedia has called this color “Skeleton Red”, removing all references to “Pink”, since mid 2014 when it was changed by a Wikipedia editor for, presumably, not being manly enough. The Bandai-official name for the color is “スケルトンピンク” so I leave you to draw your own conclusions.
It’s a weird little console. One of a few attempts to take on Nintendo in the handheld market, it’s fairly beefy for its day and lasts forever on a single AA battery. It is sadly lacking a headphone jack, which makes actually playing games a frustrating experience at times – if you use the internal speaker, it has three volume levels: off, too loud, and WAY TOO LOUD, so I played through almost the entirety of Klonoa with the sound muted.
There is an adapter to plug in headphones. I neglected to buy one. It would be a bit of a trip back to the store to pick one up.
Anyway. I bought this thing mostly so I could play a game not otherwise available, and finished it this morning. It was a pretty good experience, even without audio. It’s your typical Klonoa story – he meets someone with troubles and immediately goes dashing off into peril to help them get their dreams back – and plays pretty much exactly like Empire of Dreams, with the notable omission of boss fights. I actually quite liked that, because the boss fights never really seem to fit in with the more thoughtful puzzle bits and most of the ones in EoD were profoundly forgettable. It’s cute and occasionally makes you think about its levels to the point where you feel smug for figuring them out, and what more could you ask really?
Also, because one of the unique things about the Wonderswan was that it could be held in either portrait or landscape orientation, some of the levels have you rotating the console and playing on a much taller field than normal. That would have been very handy for the levels in EoD where you are trying to climb up the screen as the bottom slowly scrolls up to kill you, so I wonder if that wasn’t originally intended as a WS game and moved to the GBA later.
I guess I’ll give the Card Captor Sakura game a try now. I’ve booted it and the opening screen has a reasonably-accurate chiptune version of Catch You Catch Me, so that’s at least one mark in its favor.
Follow-up: Card Captor Sakura wasn’t anything spectacular, so it’s going on the meh pile. It has an interesting hook in that it’s an raising simulator / RPG where you raise your stats by doing schoolwork and sports, but it’s all done through menus and really didn’t keep my attention past the first couple of in-game days.
Although I was silly enough to buy an imported Dreamcast five months before the system came out in the US, it was just a few months later that a friend introduced me to Everquest, which rapidly consumed all of my spare time for the next several years.
So, I kind of missed most of the system in its prime. Not that it HAD much prime, mind you, as the poor thing was practically dead before it launched, at least in the US. It held on for a little longer in Japan, ending its days as a platform for bullet-hell shooters and visual novels.
Anyway, the death of the Dreamcast happened to coincide with Gamestop going through a bit of an experimental phase, which explains why a video game store in Oregon had a copy of the PAL release of Shenmue II on the shelf in 2002. If I recall correctly, I bought it and a copy of Pocket Fighter, and I can’t swear that I ever played much Pocket Fighter. (I’d mistaken it for Puzzle Fighter, which I defend as the sort of mistake that anyone could make.)
Anyway. So, I owned this thing but I was deep in the throes of MMO addiction so it never got played. After a while, through sheer osmosis, I picked up that it had a horrible cliffhangery ending, which really just put me off playing it even more. I did eventually (in 2007) play the first Shenmue, at least.
Then came E3 2015, where the Sony conference was basically just men in suits promising everyone ponies. OK, so we didn’t get a Starcraft: Ghost announcement – I have to have SOMETHING to hold out hope for – but they DID tell us that Shenmue III was totally going to be a thing that we could play someday, if we all wished super hard and gave them lots of Kickstarter money.
I did not immediately start the second entry in the series, because I am well aware that these things take time. As an example, I deliberately held off playing Half Life 2: Episode 2 for three years after its release, because I figured that it would take them a while to finish up that series and I didn’t want to wait too long between episodes.
Y’all can just stop laughing now.
Anyway, long story short, finally finished Shenmue II and can confirm that it has an absolutely infuriating cliffhanger ending – literally, white words on a black screen promising “The Story Goes On…” and then credits. So, yeah. That was not a good way to end a game.
It do wonder how the heck they’re going to pull off a third game, because it was full of the sort of gaming design quirks that characterize that era and I don’t know if they’ll be able to make modern gamers accept them or if they’ll throw them away, go modern, and risk alienating what few die-hard fans are left.
Very few recent games have you walking very slowly down a mountain path for a half hour, then executing QTEs to cross a stream, then go back to walking, is all I’m saying. I guess I’ll see when it comes out. 🙂
As a side note, I have a post from back in September of 2009, on the occasion of the US Dreamcast’s 10th anniversary, where I pointed out that I had six Dreamcast games still in my backlog of the time and that I would make an effort to play all six of them by the system’s 11th anniversary.
…Of those six games, four of them wound up being retired without ever being played for more than a couple of hours, but at least I played two of them to completion. That’s not bad for uh… well, it’s not a bad batting average, anyway. Now the poor dear can finally get unhooked and go into storage against the day when I get all nostalgic for the boot-up scream of battery-less VMUs again.