Category Archives: iOS

In which, I weep for my bank account

So, another September, another iPhone reveal.  This year, both an iPhone 8/8+ and an iPhone Executive Edition, neither of which I will buy as my 6s+ is still a ridiculously good phone. Also a new Apple Watch which is slightly … Continue reading

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The End (of 32-bit apps) is Nigh

Next week’s iPhone presentation is going to be an interesting one.  Apple has never been shy to ditch features (the 30-pin connector, the headphone jack), but it’s known that iOS 11 is going to mean dropping support for 32-bit iOS … Continue reading

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I Read The News Today, Oh Boy

Couple of articles on the Don’t Call It Gawker network that I felt the need to mention. First, this bit talking about the end of support for 32-bit iOS apps as of iOS 11, whenever that comes out.  This is … Continue reading

Posted in iOS, random, videogames | 1 Comment

Li-Li-Li-Li-Lili, Li-Li-Li-Li-Lili

Another day, another short iOS game knocked off the backlog. Lili (the “Child of Geos” subtitle seems to have been added for the PC release) is a surprisingly well-crafted iOS adventure game, especially when you consider that it can be … Continue reading

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More Yuri Than The Moscow Phone Book

In between running instances in Final Fantasy XIV, I’ve been knocking out some of the shorter games in my backlog.  I figured that I might as well do a quick run-down of some of the recent ones. Sekai Project has … Continue reading

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Going Mobile

It is remarkably easy to get jaded with the current state of the mobile games market – while there are a ton of high-quality games out there, so many of them are based on a f2p whale-hunting model that it’s … Continue reading

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How many barrels will thy vengeance yield thee?

Call me Ishmael. Some years ago – never mind how long precisely – having little or no money in my purse and a fondness for digital entertainment,  I thought I would sail about the iOS app store and see what … Continue reading

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