Monthly Archives: February 2016

“Batman Begins” was taken.

I finished up Batman: Arkham Origins over the weekend, and finally figuring out what I was doing wrong with the combat made it a much more enjoyable experience than Arkham City. I was pretty skeptical that we needed a prequel … Continue reading

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On Video Conversion and Film Grain

Like almost every other geek of a certain age, I was blown away by the news of a fan-transferred 1977 version of Star Wars, with all of the slightly-jerky modelwork and matte lines intact, and I went immediately to the … Continue reading

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New Insights On Punching

After finishing Arkham City earlier this year, starting Arkham Origins seemed like a reasonable thing to do. It’s not from Rocksteady, but it promised some good times with the “World’s Greatest Detective”, even if the “World’s Greatest Detective” seems to … Continue reading

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The Lord of the Rings: The Fellowship of the Other Guys

TWO games off the backlog this weekend. First, “Lord of the Rings: War in the North”, or “Lord of the Rings: The Fellowship of the Other Guys”, in which you fight a ton of goblins, orcs, those bigger orc goblin … Continue reading

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That makes four for 2016

This is almost starting to become a habit. Mind you, I have been sticking to platinum trophies for games that (a) I quite like and that (b) are on the easy side.¬† There are a ton of games that have … Continue reading

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A Long And Vaguely-Formed Rant About Video Game Accessibility

I ran into an interesting article over the weekend, in which the author talks about wanting to play Skyrim but being held back by the controls. It struck a chord with me, because I had many of the same problems¬†when … Continue reading

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The Shotgun Was Better This Time

One of my few complaints about the 2013 Tomb Raider reboot was that the shotgun seemed pretty terrible. It’s a silly thing to get worked up about, but I like it when video game shotguns pack some OOOOMPH, and that … Continue reading

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