Monthly Archives: June 2017

The 3DS Mii Plaza “Line” feature is needlessly complicated

My favorite feature of both recent portable systems has been their weird little community systems.  Sadly, the Vita’s “Near” never really took off, but Streetpass seemed to do pretty well – at least, once Nintendo added Streetpass Relay stations to … Continue reading

Posted in 3DS, videogames | 2 Comments

Finding your Amazon Locker Pickup Code

Boring post title, I know. This is another one of those cases where I had a minor annoyance and thought I’d do my best to spare others of the same.  I work an odd shift, and I’m a bit of … Continue reading

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An Unexpected Reference

So, continuing with the Macross 30th Anniversary game, I’m on Chapter 4 (of 9) now and the whole thing is a massive helping of the best kind of fan-service. I now understand how all of the assorted divas of the … Continue reading

Posted in anime, ps3, videogames | Leave a comment

Milestones, Visualized:

This rather horrifying clutter of wire shelving, displays, and systems: Into this: Next up (after finishing Macross) is to move the WiiU into the space where the PS3 currently is on the middle shelf here, then get busy on the … Continue reading

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The Internet was a mistake

I was probably exposed to the Internet too early – both in that I was in my teens and that it was the mid 1980s, before the advent of the world wide web, before anyone but the government and colleges … Continue reading

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Another town, and one more show

So, I’ve been knocking out the last bits of the PS3 backlog this month.  That’s two games played to completion (Ratchet & Clank Future: A Crack in Time and Into the Nexus), four games dropped from the backlog for various … Continue reading

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The Last Night and the Big Character Poster

Warning: Random social commentary post follows, which is quite out of the ordinary for this blog.  I apologize in advance, and invite you to come back again tomorrow for such riveting topics as “which Dragon Age character I would most … Continue reading

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