Control Issues

As previously mentioned, I tried Resistance: Fall Of Man recently and quite liked it.

I was getting really fed up about the controls, though, particularly the commands assigned to the L1/L2/R1/R2 buttons, until I realized that I may have, for the last 13 years, been holding Playstation controllers wrong.

Superficially, both modern consoles have four buttons on the edge furthest from the player – the PS3 has L1/L2/R1/R2, the Xbox has LB/LT/RB/RT – but they’re used completely differently.

LB and RB on the Xbox more or less correspond to L1/R1 on the PS3, but they’re not buttons you use frequently during gameplay.  They’re usually mapped to stuff like toggling ammo types or what have you – your index fingers rest on LT/RT most of the time and you only occasionally have to reach up and hit one of the Bs.  Your middle, ring, and pinky fingers are supporting the bottom of the controller.

When you hold the PS3 controller in the same fashion, your index fingers hit L2 and R2.

Resistance has “crouch” on L2 and “secondary weapon” on L1.  This was frustrating.

I couldn’t figure out how I was supposed to use a secondary weapon while crouching, and if I uncrouched it tended to give one of the really rather accurate Chimera a clear shot at me.

I also kept trying to hit R2 to fire.  R2 is weapon select, by the way.

Then I looked at how I was holding the controller, and realized that if, instead of really trying to grip the controller, which took three fingers, I just sort of rested the controller on my ring and pinky fingers, I would have my index fingers on L1/R1 – the “fire” buttons – and my middle fingers on the crouch and weapon select buttons.

It also put my thumbs on the analog sticks in a way that – and this is probably subjective – seemed to give me a lot more fine control.

I’ll try a little more time with this until I really commit to the idea that I’ve been doing things wrong since 1995, but right now it’s looking like that might be the case.

I blame Sony; obviously they made their controllers wrong.

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Resisting Falling Mans

…something like that.

Our PS3 gets frequent use as a Blu-Ray player, but doesn’t get a whole lot of use as a game console, mostly because the games are still so expensive.  There are an awful lot of really decent Xbox 360 games that can be had for $20 or so new, while looking for a $20 game on the PS3 limits you to the likes of, oh, Fantastic Four : Rise Of The Silver Surfer : The Game or – everyone’s favorite – Last Year’s Sports Game.

PS3 game pricing seems to assume that you are (a) a single-console owner and (b) so loyal to the brand that you never ever look at the selection available for Other Consoles.

Rainbow Six Vegas being a PS3 “Greatest Hits” release at $30 when it’s been a $20 game on the 360 for months, for instance, or Bioshock being released for the PS3 at full price after it had already been marked down to $20 for the PC and $30 for the 360.

From a business sense, this is a little more excusable for PS3 exclusives – there’s a huge art budget in creating these games, after all, and if you’re only selling your game on the PS3, you can’t spread that budget across multiple releases.  Even so, I don’t think Heavenly Sword should still be $51 on Amazon, 14 months after release.  It’s a FINE six or seven hours of beating up mans and throwing hats, but it was a Worth Renting when it was released and it remains a Worth Renting to this day.

Obviously this same rant can’t be extended to new releases – PS3 games cost the same as 360 games if they’re released at the same time, after all – but that overlooks one thing.  I’ve played an awful lot of cheap 360 games.  If a game comes out for the PS3 and 360 at the same time, I’m likely to pick up the 360 version just because it’s a more familiar console, which means I have less incentive to get familiar with the PS3, and so on and so forth, it’s a vicious cycle.

Anyway, uh, where was I?

Oh right.

So anyway, a couple of weeks ago, I found Resistance: Fall Of Man on sale for $19, so now I have a second PS3 game to sit next to my copy of Stranglehold.

I tried it out when I got it home, got a bit frustrated with the first level, and put it aside until I could have a friend come over and help me through the tricky bits in co-op mode.

I am not proud, but I make no excuses.  Those Chimera are fiendishly accurate and you have no way to heal yourself.

And yes, I WAS playing on Easy.

As I was saying, I had a friend visit – and, with his help, got through the first level – whereupon we immediately got hit with what I am going to assume was only the first of the game’s Big Reveals.

Here I will take a moment to commend the creators of the game.  The game is played in flashback – the opening dialog is from the point of view of a survivor of the events – and you know right up front that your character disappeared four days after the start of said events.  The Big Reveal at the beginning of level 2 not only serves to give you your first inkling of WHY you’re going to be disappearing, it also puts the rather difficult first level into perspective.

Oh, and you get the ability to heal yourself quickly using items, which wouldn’t necessarily be forgivable in a game set in 1951 – alternate universe or no – but which makes sense after the Big Reveal.

It’s rather neatly done and I’m looking forward to the next things the game throws at me.

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In Which, I Rant About Sequels

So, I have a good friend who occasionally comes over for a day of couch-potatoing.  It’s good in several ways, especially because it helps me cope with the schedule of full-time-work and full-time-school that I’ve saddled myself with, by blowing it off for a day.

Sometimes, we spend our gaming time in ways that could be seen as questionable, like spending several hours playing – and being frequently humbled by – The Adventures of Cookie and Cream on the PS2.

This weekend, though, the same friend joined me for a day of gaming and there was none of that – no silly pink rabbits for us, no sir.

In his last visit, we’d played through Halo 3 in Co-op mode until we got through the end of level 7 or so, so we set about finishing it.

Now, I quite like the story in the Halo games; I know that it’s not Great Literature but it puts a nice framework around all the shooty.

Problem is, my compatriate had never played through the previous Halo games – sure, he’d played plenty of multiplayer Halo and Halo 2, but he hadn’t seen much of the stories.

This meant that all the dramatic Big Reveals and Returns of Familiar Faces from previous games were, well, pretty much unwelcome interruptions.  The shooty would occasionally stop and there’d be weird bits where people were talking for no reason at all except to get in the way of more shooty.

The whole thing might have been made rather more comprehensible for the poor guy if the story designers for Halo 3 had included, oh, I dunno, some flashback sequences or maybe some bridging dialog, or even – god forbid – a clueless new character to whom facts have to be explained as a surrogate for the player.

I wound up thinking a little more about this, and I realized that, while you would expect to have these sorts of helpers in, say, a weekly serial TV series, you wouldn’t necessarily expect to have them in a movie.

What I mean about movies is this:

If you’re writing a movie sequel, you don’t necessarily need to cover the events of the previous movies.  Anyone going to see Return Of The Rightful Patriarchal Authority Figure, for instance, can be assumed to have seen The Multiple Allegorical Towers and The Guys Who Got Together Because Of A Ring Or Something.

If they haven’t, they have easy access to them through video rental, and they only need to take a couple of hours – OK, OK, 3 or 4 hours, considering my example – per previous movie to get caught up to the point where they can go into Return of the Rightful Patriarchal Authority Figure.

TV’s different.

When you’re writing for TV, you have no way of knowing if your viewers have seen episode 402 : Attack of the Cardboard Standees, in which Dr. Biggoggles was introduced and first menaced our heroes.

If you’re writing episode 708 : Biggoggles Returns, you can’t start your episode with “This really assumes you’ve seen episode 402 – if you haven’t, you can go rent it and we’ll be here when you get back.”  You had best have some sort of bridging device to get the audience caught up, or you’ll have them sitting there all confused.

I think that games have come to follow the Movie model, and I’d argue that this is a case of writers Getting Things Wrong.

Yes, someone buying Halo 3 back in September of 2007 COULD have gone out and rented or bought Halo and Halo 2, and if they’d spent 30 hours or so, they would have been caught up in the story to the point where they could jump into Halo 3 with a reasonable understanding of, say, who Guilty Spark is, but that’s a heck of a time investment to demand of someone.

The best game I’ve ever seen for storytelling structure was Phantasy Star Universe, which concluded every segment of the story with a “Here’s what you just did” ending credits sequence and included a next episode preview thing giving you hints as to what was coming up in the next bit.

Phantasy Star Universe also featured cute, pink-haired robotic girls with impossibly huge guns, so it’s just about the perfect game except for the bits where the characters started talking, which were, by the way, painful.  I’m not really sure whether that’s the fault of the voice actors, or if it’s just because listening to rebellious youths, teenage angst and halting attempts at romance is a lot less painful if it’s in a language you don’t fully understand.

But I digress.

Summary: Game writers: If you’re going to write sequels, find some way to catch new players up to current events.  Also, less English voice acting, more cute girls with improbable weaponry.

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Monday Meganekko

It’s been a couple of weeks since I’ve posted anything to make my wife roll her eyes at me.

Here, have a Yomiko Readman wallpaper:

yomiko_wp

That should do the trick.

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Cautionary signs, effective:

This is a “DANGER” sign that we saw on the front of a snow blower in Skagway, Alaska.  Note the cute little body parts flying out the back of the snow blower as the cute little guy gets sucked into the front.

warningsign

Sorry that it’s a little fuzzy. I think the text is still readable – and really, the image is pretty self-explanatory. 🙂

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Avatarized

I don’t actually think that’s a real word.

Anyway, I booted up the 360 this morning to see what the “New Xbox Experience” was all about, and managed to be the first person on my friends list* to whip up an avatar, which I will share with you because

a) I’m narcissistic.**

b) It reminds me of the good old days, when I had more hair.

xboxavatar-body

* Only 13 people long, so this really isn’t much of an achievement.

** While “Avatarized” isn’t a real word, this one is.  I had to look up how to spell it, mind you.

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Killer 7 : Final thoughts

There’s a particular Japanese ghost story that I see repeated quite often, with some variation – that, not knowing the official name, I think of as the “extra person” story.  If you’ve ever seen They Were Eleven, you have the gist of it – a group of people, in some extraordinary circumstance, discover that they have an extra member, but don’t know which of the group is the “extra” who isn’t supposed to be there.  In some variants, we actually find out WHY there is one extra person – in other variants, the “wait, we have one extra!” is the Big Reveal and the story ends there.

Killer 7 draws on this ghost story – there are EIGHT Smiths in a group called the Killer SEVEN, and I was quite happy when it turned out to follow the first of those options and we found out who the extra was and why they were there.  I was expecting it would remain unexplained – because, well, the story DOES have that reputation for being opaque.

Reputation aside, the game actually does an awful lot of explaining after a certain point, and the story becomes a lot easier to follow – though, I have the feeling that, if I were to put disc 1 back in the Gamecube and start over from scratch, it would make even more sense.

That’s a little more effort than I’m willing to put in, though.  I happily did it for Fatal Frame II, which featured cute girls in frilly outfits, but Killer 7 doesn’t have quite the same replay appeal.

That sounds like a bit of a put-down, so I’ll clarify a bit:

Killer 7 is one ugly game, even accounting for “stylistic decisions”, the control scheme seems almost deliberately engineered to make things difficult for the player, the blood is overdone, the characters say “fuck” entirely too much, and there’s a “Boy, you really liked “Se7en”, huh?” cutscene that could have been dropped.

It’s also ridiculously satisfying and at times a sheer joy to play.  I wouldn’t have felt ripped off if I’d actually paid full price for it, so getting it after it’d hit the clearance racks is even sweeter.

Note: I typed the bit above without realizing that a “Se7en” ripoff homage in a game called “Killer 7” might have been an intentional reference, and now I feel silly but I’m going to leave it in the post so you can all point and laugh.

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More Killer 7

Just for the record, when I was making fun of adventure games in my earlier post on Killer 7, I did not know that I would, at a point approximately halfway through the game, actually have to look around for doohickies so I could turn on a valve to drain a pool.

I got some of the particulars wrong, mind you.  While you do get an awful lot of rings throughout the course of the game, none of them have been swallowed by fish, not yet anyway.  Instead, they are, perfectly logically, given to you by a disembodied head that likes to go to amusement parks and hang around in garages.

At the moment, having broken up an organlegging ring by fighting a machine-gun-toting Sailor-Moon-wannabe in a plaid skirt followed by a quick-draw contest with her albino adoptive father, I’m hunting down an artist whose Power-Rangers-esque comic book seems to be predicting the future.

This is all, again, perfectly logical.

OK, I’m pretty much lying.  What I should say is that, while I’m really enjoying the game, I’m looking forward to playing through to the end so I can go looking for discussions on what the hell the story was all about.  🙂

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Getting through backlogs… how to do it wrong.

So I’ve been really cranking through the games backlog this year, up to over 40 games finished and I might just be able to push that to 50 by the time 2009 rolls around.

On the other hand, my wife wanted to go out and look for DS games this weekend – she doesn’t really build up a backlog, mind you, she has a couple of Xbox games knocking around that she wants to get back to sometime, but apart from that she plays her DS an awful lot and doesn’t let stuff build up – and unfortunately for me, she took me along.

And there are an awful lot of cheap PS2 titles for sale right now.

I came home with Klonoa 2, which was defensible as I enjoyed the GBA games quite a lot.  Seemed perfectly reasonable to add it to the backlog.

Unfortunately, I also came home with Ratchet & Clank : Going Commando and Up Your Arsenal, because I played the PS3 Ratchet & Clank demo and thought it was damn fun, which reminded me that I bought the first game when it went greatest hits and had never actually tried it and then I saw the sequels cheap…

…and Oni, because it was $2.99 with a spotless disc and manual and it surely must be worth it, and Jak & Daxter : The Precursor Legacy because, what the hell, I’m buying all these Ratchet & Clank games and I should at least try the Other Big PS2 Buddy Game, and Jedi Knight II because I thought I’d heard people say that it was awfully good.

So, added six games to the backlog.

At least, after buying the second and third Ratchet & Clank games, I DID put the first one into the PS3 and played it for 3 straight hours.  Mighty fun game, that.  Wish I’d played it at some point in the four years since I bought it, mind you.

I tell myself that it could have been much worse, I could have bought six NEW games and then been out $240.  Buying these six only set me back $43 which isn’t a lot in the grand scheme of things.

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Electronic repairs, quite satisfactory:

So, I took our Denon 2910 DVD player in for service last Sunday because it had stopped playing some – but not all – CDs, and I honestly expected to get it back with a note of “could not reproduce problem.”

This worry was intensified somewhat when the retailer called back five days later saying that I could come and pick up my player.  I mean, it was cool that they’d shipped it off to Denon and gotten it back already, don’t get me wrong, but it seemed like that wasn’t really enough time to test it and fix it.

I took along a power cord and a couple of CDs that had exhibited problems.  I’m not an idiot.

Happily, when I plugged the player in at the store and put CDs into it, it recognized them without difficulty, so I took it home to confront my next worry.

See, the whole reason we went with this model of Denon was that it could be made region-free by pushing a few buttons, no modification needed.

When I took it in, I was really hoping that, in addition to actually being able to see the problem, that they wouldn’t exercise their right to say “well, it’s broken, here’s this year’s model DVD player instead.”

They didn’t do that, which was nice.  They found that the problem was that the optical drive was, well, worn out, replaced the drive, which sorted out the problem neatly, and I should have been worry-free from that point on, only:

The work order also said “UPGRADED FIRMWARE”, and this made me somewhat nervous, because that’s the sort of things companies do to get rid of little things like back-door-region-code-mods.

We got it home, I plugged it in, and all the settings were back to the default states, as if it were new from box.  This was a pretty good indication that they had done the firmware upgrade they mentioned.

I put in a region 1 disc, which played just fine.

Then I put in our region 2 Nausicaa DVD, and THAT played just fine.

So life is good.  I’m not sure how they upgraded the firmware without knocking it back to a region 1 player, but I’m not going to bitch.

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