Resisting Falling Mans

…something like that.

Our PS3 gets frequent use as a Blu-Ray player, but doesn’t get a whole lot of use as a game console, mostly because the games are still so expensive.  There are an awful lot of really decent Xbox 360 games that can be had for $20 or so new, while looking for a $20 game on the PS3 limits you to the likes of, oh, Fantastic Four : Rise Of The Silver Surfer : The Game or – everyone’s favorite – Last Year’s Sports Game.

PS3 game pricing seems to assume that you are (a) a single-console owner and (b) so loyal to the brand that you never ever look at the selection available for Other Consoles.

Rainbow Six Vegas being a PS3 “Greatest Hits” release at $30 when it’s been a $20 game on the 360 for months, for instance, or Bioshock being released for the PS3 at full price after it had already been marked down to $20 for the PC and $30 for the 360.

From a business sense, this is a little more excusable for PS3 exclusives – there’s a huge art budget in creating these games, after all, and if you’re only selling your game on the PS3, you can’t spread that budget across multiple releases.  Even so, I don’t think Heavenly Sword should still be $51 on Amazon, 14 months after release.  It’s a FINE six or seven hours of beating up mans and throwing hats, but it was a Worth Renting when it was released and it remains a Worth Renting to this day.

Obviously this same rant can’t be extended to new releases – PS3 games cost the same as 360 games if they’re released at the same time, after all – but that overlooks one thing.  I’ve played an awful lot of cheap 360 games.  If a game comes out for the PS3 and 360 at the same time, I’m likely to pick up the 360 version just because it’s a more familiar console, which means I have less incentive to get familiar with the PS3, and so on and so forth, it’s a vicious cycle.

Anyway, uh, where was I?

Oh right.

So anyway, a couple of weeks ago, I found Resistance: Fall Of Man on sale for $19, so now I have a second PS3 game to sit next to my copy of Stranglehold.

I tried it out when I got it home, got a bit frustrated with the first level, and put it aside until I could have a friend come over and help me through the tricky bits in co-op mode.

I am not proud, but I make no excuses.  Those Chimera are fiendishly accurate and you have no way to heal yourself.

And yes, I WAS playing on Easy.

As I was saying, I had a friend visit – and, with his help, got through the first level – whereupon we immediately got hit with what I am going to assume was only the first of the game’s Big Reveals.

Here I will take a moment to commend the creators of the game.  The game is played in flashback – the opening dialog is from the point of view of a survivor of the events – and you know right up front that your character disappeared four days after the start of said events.  The Big Reveal at the beginning of level 2 not only serves to give you your first inkling of WHY you’re going to be disappearing, it also puts the rather difficult first level into perspective.

Oh, and you get the ability to heal yourself quickly using items, which wouldn’t necessarily be forgivable in a game set in 1951 – alternate universe or no – but which makes sense after the Big Reveal.

It’s rather neatly done and I’m looking forward to the next things the game throws at me.

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