F.E.A.R. finished, fails to frighten

Fear was a pretty good FPS.  It was graphically stunning, particularly considering that it’s a few years old, it had a suitably creepy backstory if you took the time to listen to voice mails and check laptops, and the “Penetrator” might just be my second-favorite videogame gun of all time. (Sorry, nothing beats the Land Shark Gun)

It just didn’t pull off the “horror” thing all that well.

You are almost always in control of your environment, and being scared is all about not having control.

The best scare in the game involves a ladder, and it pulls off the scare because, well, when you’re on a ladder, you have almost no control – your weapon is holstered, you can’t jump off the ladder, all you can do is go up to the top or down to the bottom, and getting on and off a ladder is something the game does for you.  You are actually helpless during that brief period, and this is a pretty rare thing in Fear.

There are also a couple of “let’s flash something right in the middle of the screen” early in the game – again, the player is out of control – and those are plenty jump-inducing, but you don’t see them after the first couple of levels.  The game seems to stop trying to scare you after level 3 or so, and doesn’t pick up again until the next-to-last level.

It doesn’t help that the player is a genuine badass.  Special forces, superhuman reflexes, carrying a small arsenal of guns, in an environment dripping with spare ammunition and where you can save at any time… the proper response to any conflict is to shoot the hell out of it and count bodies later, never “run screaming like a little girl.”

In fact, running – screaming like a little girl or not – usually isn’t an option if you want to progress in the story, and neither is stealth.  The game has a pretty neat melee combat system, but getting close enough to someone to bust out your kung fu is a pain in the arse.

You’re going to have to shoot mans, lots of mans, which leads to the next thing I’m going to bitch about.

80% of the enemies in Fear are, if you follow the story, enhanced-human clone soldiers, all connected via a telepathic link to a single uberpsychic general.

This sounds pretty creepy, and it might be, if only they weren’t so damn chatty.

If you’re walking down a dark hallway with your flashlight on, for instance, and it’s seen by one of the clones, he will loudly shout “flashlight!” to the rest of his squad, which alerts you to their presence.  They’ll also helpfully shout “grenade out!” or “fire in the hole” when they’re throwing a grenade at you, shout for reinforcements when they’re down to low numbers, and so on and so forth.

They’re all supposed to be in telepathic linkup, right?  About the only sounds they should be making are footsteps, and maybe involuntary screams.

Now, I get that it would be really unfair if they silently split into two groups, with one group taking a side hallway to get behind you while the first group set up an ambush for you to walk into, but it would also be super creepy, especially if they were smart enough to use air ducts, etc, and you were trying to figure out from footsteps just where an attack would be coming from.

You do occasionally fight a variant of the clones that IS silent and has Predator-style optical camoflauge, and those ARE creepy as all get out, but the rank and file?  Not so much.

I’d been told that the creepy level ramped way up near the end, and this is true, but it’s only really notable because the majority of the game, after an intro that does a pretty decent job of jolting the player, settles down to a straight-up shooty game and stays that way for a surprisingly long time.

It was still a good game, but it left me wanting.  Fortunately, I have Dead Space to try out next, and that looks like it should make me jump a bit.

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Cooking without smoke alarms

After a evening spent alternately deep-frying pork and setting off smoke alarms, I was a little more careful the next evening, when I went to use up the leftover rice.

I’m happy to report that I turned four cups of cold, steamed rice into a frypan full of yummy goodness – BBQ pork fried rice with green onions and egg – without setting anything on fire or setting off the smoke alarms.

Of course, I was cooking mostly on medium heat, but, see, the burner got used to cook something, which lulled my wife into a false sense of safety.

See, when I was cleaning up from the tonkatsu, I decanted the cooking oil – through cheesecloth, mind you – into a container for storage and reuse.  While I was doing this, I spilled some on the stove.

I cleaned it up pretty well with paper towels, but some of it managed to get into a burner pan unnoticed.

Cooking my fried rice, on medium heat, didn’t hit the ignition point.

On the other hand, when my wife went to boil some water, she turned the burner up to almost maximum.

The result, after a short pause, was a spectacular – if short lived – wreath of flame around the pan she was using. 🙂

…yeah, I won’t be living that down anytime soon.

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F.E.A.R. and Unicorns

So, what connection does Monolith’s FPS “F.E.A.R.” have with unicorns?

Well, honestly, no connection at all, but I had to stomp down hard on my urge to title this “F.E.A.R. and Loathing”, and I think I deserve some credit for the restraint.

Anyway, F.E… you know, let’s just drop the periods… FEAR.  Which is what I’ve been playing on the PC lately.

FEAR is … OK, we’re dropping the excessive capitalization, too, I don’t care that it’s officially an acronym… Fear is a shooter with occasional creepy bits.  Unfortunately, what I was hoping for was a creepy game with occasional shooty bits, because I’ve been quite enjoying the creepy games of late.

I’ve been told that the game gets seriously creepy the closer you get to the end.  I hope that’s true; the best scare the game has delivered so far was back in level 3 – and, if you’ve played the game, I expect you’ll know what I mean when I say “the ladder bit.”

I have three levels left to go, so we’ll see how that works out.

Creepiness or lack thereof aside, it’s a pretty solid shooty game with a heavy emphasis on a particular gimmick.

Stop me if you’ve heard this one before:  You can make everything move in slow motion, letting you aim more carefully while watching bullets zip past making little ripple contrails in the air.  I think they used it in a movie or two.

To make sure you make use of this particular gimmick, the game is tough as nails even on “moderate” difficulty.  Most enemy encounters see you outnumbered by at least four-to-one odds, and the enemy AI is just a little too smart for its own good; they use cover, flank you, throw grenades into your nice safe hidey holes, and blind-fire around corners with surprising accuracy.

Now I will explain why on earth I have been playing on “moderate” instead of “easy”.

Let me be clear: I was TRYING to be a wimp.  I started the game on moderate, played through the first level, got a little bit into the second level and decided that things were just too damn hard, at which point I restarted the game on “easy”, played through until I got to the point where I’d left off in “moderate”, saved and took a break.

Unbeknownst to me, when you load a saved game, it loads at the default difficulty, in this case moderate, so I played through levels 2 through most of 8 at “moderate” difficulty, thinking that I was playing on “easy”, which caused a certain degree of frustration, especially in places where I died five or six times in a row.

Fear eventually took pity on me and pointed this out, in somewhat roundabout fashion.

When you die, during the loading screen, the game pops up little tips, like “don’t forget slow mo” and “try using grenades and proximity mines when you’re outnumbered” and “you can adjust the game difficulty at any time.”

I saw this last tip several times, and every time I had more-or-less the same reaction, which was to scowl at the screen and say “I’m already playing on easy. Tell me something useful!”

However, during a particularly nasty bit of the game where I was reloading more than usual, I decided to go into the options screen and check that assumption; you are invited to guess my reaction upon doing so.

The difference is fairly dramatic.  It’s not that it made me invincible or anything – the AI is still smart enough to get a few kills in – but I’m seeing a lot less of the loading screen and I’m starting to enjoy the game a lot more, even if it’s not quite as creepy as I was hoping.

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Tonkatsu: Lessons learned

I threw caution to the wind and tried my hand at tonkatsu making tonight, and learned many valuable things, which I will now pass along:

First: Cooking oil has a temperature called the “smoke point.”

This is not just a clever name.

It’s the temperature – around 450 degrees – where the cooking oil, without any visible change in appearance, starts putting off smoke and sets off every smoke detector in your apartment.

Second: If you put a breaded piece of pork into cooking oil that is too hot, the breading instantly burns while the pork stays completely raw.  This again sets off every smoke detector in the apartment.

Third: Once you get the temperature of your cooking oil down to reasonable levels, if you don’t use a timer, tonkatsu cook very quickly and go from “browned” to “almost blackened” while you’re standing there asking yourself “has it been two minutes yet?”, although in this case it did not set off every smoke detector in the apartment because by this point, we had all the windows and the door open. (Outside temperature: 38 degrees Fahrenheit)

However:

Fourth: If you were smart enough to start with four pieces of pork and lucky enough to only screw up two of them, homemade tonkatsu is yummy.

Side bonus: I have leftover steamed rice that I can use to make fried rice with tomorrow.

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I’m not encouraged to cook.

It’s not that I’m not allowed, it’s just that whenever I get ambitious, I get reminded about a particularly disastrous incident from about a decade ago.

I get a relative pass on stuff like pasta and baking-from-mix; it’s understood that I really can’t mess those up too badly, but anything involving actual ingredients includes an element of risk.

On the other hand…

Last night I stopped into our local H Mart.

If you don’t have an H Mart near you – and they’re pretty heavily concentrated in the Northeastern US, so you probably don’t – they’re a huge asian grocery store. They’re mostly a Korean grocery, but they don’t limit themselves to Korean products, just like Uwajimaya doesn’t limit themselves to Japanese food.

I mostly go there because it’s more convenient than Uwajimaya and I can get the same imagawayaki and frozen chicken curry dinners at both places.  I go to Uwajiyama for baked goods, drinks, and their in-store Kinokuniya.  It all balances out.

Anyway, I put one package of imagawayaki and four frozen chicken curry dinners in my basket, and it looked kind of pathetic.  Bachelor-style grocery shopping, you know what I mean?

I figured I’d browse the store a bit.

So, I picked up some benishouga because I was out and you can’t have gyuudon without benishouga, and I got some instant miso soup mix and a package of boil-in-bag Golden Curry to try out, and then I stumbled across two products:

1) Tonkatsu sauce.
2) Panko breading with a tonkatsu recipe on the back of the package.

These two products had a sort of undeniable synergy.

Now, I’m going to need to actually purchase pork and eggs – you know, actual ingredients – but if all goes well, I will soon have home-cooked tonkatsu…

…that, or another spectacular disaster.

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A virus might have been preferable.

I try not to be the “tech support guy” for my family’s computer issues.  I encourage self-sufficiency – and if that doesn’t work, I encourage asking my sister.

It’s hard to do that when you’re being fed, though, and this is how I wound up, this Thanksgiving, trying to figure out why Vista kept claiming that my father had installed a new video card.

That turned out to be the least of his problems.

He has an Acer desktop, about a year old, and somewhere along the line it got in a bad way.  It’s not like it was full of viruses or spyware or anything – I think that any self-respecting piece of malware would have looked at this machine, said “look, man, you’ve got enough problems” and refused to install itself out of pure decency – but it proved that it doesn’t take a virus to really mess you up.

The nice thing about Acers, normally – we have two Acer laptops, by the way – is that they’re very much no-frills machines.  They don’t tend to come with a ton of bundled software.  I suspect, therefore, that the multiple conflicting security suites installed were the result of him falling for the “PC tune-up” service sales pitch at Best Buy.

It had two different anti-spyware programs, two different firewalls, and one of those “free for 90 days!” antivirus programs.

I’m leaving brand names out here deliberately because I used to work on antivirus software and I wouldn’t want to be seen as partisan.

Internet Explorer, when I launched it, had three seperate third-party toolbars installed, all of which opened their respective home pages in different tabs.

Watching this thing boot was an education – one company’s firewall complained because the other company’s anti-spyware was trying to update itself automatically, the antivirus program loaded, complained that his subscription had expired, that his virus definitions were nine months out of date, and then started a full-system virus scan anyway, at the same time as yet another package started trying to optimize the hard drive and what seemed like every application on the system started trying to do self-updates.

Should I mention at this point that my parents have a 256kbps – that’s not a typo – DSL line?

It was the single most effectively gridlocked PC that I’ve ever seen.

It took well over an hour to get enough stuff uninstalled to find out another little drain on its performance.

Running Vista with 1GB of memory isn’t recommended, but it can be made to work.

Running Vista with 1GB of memory on a system with integrated graphics that are set to reserve 256MB of that 1GB for their own use is REALLY not recommended.  While I won’t blame Acer for the software issues, this I WILL lay at their feet with a “guys, what were you thinking?”

Fortunately, there was a BIOS setting that allowed me to set the onboard video to only reserve 64MB.  With that extra bit of RAM freed up and all the shovelware scourged off his machine, he has something resembling a useful computer again.

Still, I think I’ll be getting him some more RAM for Christmas.

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One Furry Thing. One Robot. Ten Thousand Bullets.

I am so going to hell for ripping off THAT tagline.

I bought the first Ratchet & Clank game years ago, when it was added to Sony’s Greatest Hits line, because I’d seen people raving about the series and figured I should probably own it.

It sat on the shelf for a while.  Note that I didn’t say “and figured I should probably play it.”

Then, I was browsing the PSN marketplace, mostly because I was looking for a LittleBigPlanet demo – this was before I rented and finished it, obviously – and my wife talked me into downloading the demo for Ratchet & Clank Future.

And that was pretty enjoyable, but I didn’t know who any of the characters were, so I decided that I would dig deep into the backlog and give the first game a shot.

Well, obviously, I knew that the metal guy was probably “Clank”, but work with me a bit here.  I’m using exaggeration for effect.

The first game was, well, not as pretty and shiny as the PS3 game, but damn if it didn’t suck me in and make me play it whenever I had a spare half hour or so.

Tonight I brought it to a most satisfactory conclusion.

Now, as I look over the last couple of weeks of blog entries, I notice something important:  I didn’t bitch at any point.  This says a lot about the game – usually I can find SOMETHING that annoys me.  Truth is, it was a really good combination of platforming, very very light puzzling, and lots and lots of blowing stuff the hell up using a wide selection of satisfactory boomsticks.

OK, well, the hoverboard bit, that was painful.

BOTH hoverboard bits.

I had been warned, by the way, about the final boss fight.  There seem to be quite a few veterans of the first game who, upon finding out that you’re playing it for the first time, take care to say that the last boss is a huge difficulty spike compared to the rest of the game, and this is true.  It took me four attempts to beat him, and I was flat broke from re-buying ammo by the time I did.

It didn’t get frustrating, though.  I’m not sure if that’s excellent game design or if Psychonauts just hurt me so badly that I can never again feel pain.

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OK, this was my fault.

One of the courses I’m taking this term is an online Geology course, because I need science credits to get my AA degree so I can enter the next school as a Junior.

I don’t much care for science courses.  In high school, I took a combined total of six years of various science courses, so I really think I’ve done my part for test tube suppliers worldwide and can be excused from any more.

Nonetheless.

This geology course has, in addition to an essay-format final exam worth 18% of the grade, a term paper worth another 18% of the grade.  It has to be on a topic that the teacher approves, and it has to be five pages long with a bibliography.

This isn’t anything TOO extreme, I guess, for a college class, but it’s a bit daunting considering that we also have weekly labs and weekly written assignments.  This class has a hell of a lot of homework.

Anyway, I’ve been sniping away at the assignment for the last three or four weeks, gathering sources and taking notes, and I finally polished it off in a marathon session this weekend.  It took fourteen hours of my Sunday to get it up to a full five pages, and I am a little ashamed to admit that I had to toss in a bit of padding, but I’m done and even submitted it a week before its due date.

So go me, right?

Before I submit it, I check the syllabus one last time to see if there’s any special submission instructions other than “email it in”.

And I read the description of the term paper one last time.

And I see, for the first time, the bit where it says:

“At least five pages (double spaced)”

And I said some rude things.

And then I opened up my paper in Word, selected everything but the bibliography, set “line spacing” from “1.0” to “2.0” and submitted my newly-ten-page monstrosity of a paper.

So, yeah, that was my fault.  I even went back and checked my printed copy of the syllabus from the first week and it says “double spaced” there, too, so it’s not like he snuck it into the syllabus halfway through the term.

But the guy had better appreciate it, damnit.

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Lightly ironic

So, after class today, I went through the Burgerville drive-through.

Burgerville, for those of you unfortunate enough not to live between Tacoma and Albany on the Interstate 5 corridor in the Pacific Northwest, is a local burger chain.  They’re really quite good, and if you don’t live near one, you should consider moving.

Anyway, they emphasize their use of local suppliers and sustainable packaging and so on.

They’re “environmentally concious”, you know?

Anyway, I got 3 small cheeseburgers and a small pumpkin shake.

In the bag with the cheeseburgers, I was given napkins, each printed with the slogan “Save the environment, one napkin at a time.”

I was given TEN napkins.

I think this might be a teensy bit off-message.  🙂

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AD Police: Stop me if you’ve heard this one…

Spoilers follow for the first episode of the 1999 AD Police series – some might say that nine years later is well past the point where one really has to give warning, but I figure that it’s only polite to mention it.

OK, so as I started out saying… stop me if you’ve heard this one.

You’ve got a young, hothead cop, see?  Who doesn’t play by the rules, see?

He’s always making trouble for his captain and he’s racked up a series of dead partners.  His current partner is the last guy willing to hang out with him.

Anyway, he’s part of a police force in the nearish future, and one day he’s late responding to an incident and the aforementioned partner winds up mortally wounded, with the killer escaping before Our Hero can get to the scene.

Now, his boss, understandably upset, tells this young, hothead cop that he’s “off the case” and that the rest of the team will handle things.

At this point, the young, hothead cop, uh, goes to drown his sorrows in alcohol while, uh, the rest of the team tracks down the killer.  Also, he punches out a guy in a bar.

But, he doesn’t go all renegade and vow to track down his partner’s killer, and, well, the rest of the team is shown as being pretty competent at doing their job without the main character.

Episode 1 ends with Our Hero meeting his New Partner, also known as “the other guy on the DVD packaging”

That bit – the bit where he, you know, follows orders, in clear defiance of the Laws Of Cop Shows –  is pretty much the only reason I watched episode 2, because there was nothing else exceptional about the first episode except for rather decent opening and ending songs.  The art style wasn’t really to my taste and the action sequences lacked a certain ooomph.

The art never did grow on me, by the way, but the music remained quite good.  In addition to the OP and ED, there were a couple of rather enjoyable insert songs.

Now, a little bit of history and some more rambling:

The 1999 AD Police TV series came out as a spin-off of the Bubblegum Crisis 2040 TV series, which itself was a remake of the 1980s Bubblegum Crisis OVA series.  I really didn’t care for the BGC2040 series – it started off great and stayed great through the halfway mark, after which point it took a nose-dive – and I honestly wasn’t expecting great things from AD Police after that disappointment.

But, I’d bought it and I figured that I should at least give it a try.

I have an awful lot of anime that falls into that category, by the way.  There were a few years where I got sucked in by every “I can get this entire series for 30 bucks?  That’s a deal!  I should check it out!” slim-pack re-release.  I am close to drowning in DVDs as a result. I admit this.  Moving on…

AD Police, set in 2020, sits neatly on the BGC timeline at a point several years before either the original OVA series – starting in 2032 – or the TV series remake, set in 2040. As a result, the technology used is several generations behind that seen in the BGC series – some things that exist in BGC are seen in prototype form during AD Police, and locations that exist in both exist in dramatically different form.  Also as a result, you can watch it even if you prefer one version of the future over the other, it doesn’t tie itself down to one or the other.

It’s refreshingly free of name-dropping; it doesn’t do the “here, look!  It’s a younger version of xxx character you’ve seen in the BGC series!” thing, so you’re never able to say “well, xxx won’t die because we’ve seen him 20 years in the future.”

It does play with the viewer a bit with one particularly familiar name, but it turns it into something completely unexpected by the end of the show.

To sum up: 12 episodes, about 5 hours long, of a surprisingly good cop-buddy-action-drama show that works as a standalone but also does some universe building for fans of Bubblegum Crisis.

Next up – I have no idea.  Right now, I could either just start working through the anime backlog alphabetically, or I could jump around based on what looks good. 🙂

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