One Furry Thing. One Robot. Ten Thousand Bullets.

I am so going to hell for ripping off THAT tagline.

I bought the first Ratchet & Clank game years ago, when it was added to Sony’s Greatest Hits line, because I’d seen people raving about the series and figured I should probably own it.

It sat on the shelf for a while.  Note that I didn’t say “and figured I should probably play it.”

Then, I was browsing the PSN marketplace, mostly because I was looking for a LittleBigPlanet demo – this was before I rented and finished it, obviously – and my wife talked me into downloading the demo for Ratchet & Clank Future.

And that was pretty enjoyable, but I didn’t know who any of the characters were, so I decided that I would dig deep into the backlog and give the first game a shot.

Well, obviously, I knew that the metal guy was probably “Clank”, but work with me a bit here.  I’m using exaggeration for effect.

The first game was, well, not as pretty and shiny as the PS3 game, but damn if it didn’t suck me in and make me play it whenever I had a spare half hour or so.

Tonight I brought it to a most satisfactory conclusion.

Now, as I look over the last couple of weeks of blog entries, I notice something important:  I didn’t bitch at any point.  This says a lot about the game – usually I can find SOMETHING that annoys me.  Truth is, it was a really good combination of platforming, very very light puzzling, and lots and lots of blowing stuff the hell up using a wide selection of satisfactory boomsticks.

OK, well, the hoverboard bit, that was painful.

BOTH hoverboard bits.

I had been warned, by the way, about the final boss fight.  There seem to be quite a few veterans of the first game who, upon finding out that you’re playing it for the first time, take care to say that the last boss is a huge difficulty spike compared to the rest of the game, and this is true.  It took me four attempts to beat him, and I was flat broke from re-buying ammo by the time I did.

It didn’t get frustrating, though.  I’m not sure if that’s excellent game design or if Psychonauts just hurt me so badly that I can never again feel pain.

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