Thank you for assuming…

…the party escort submission position.

Sorry, couldn’t resist.

Anyway, after playing through the two Half Life 2 episodes the other night, it was time to get down to the original reason I started the whole trek through City 17 a couple of weeks ago: replaying Portal to see the new ending bit.

It honestly wasn’t worth replaying the game just for the added 5 seconds of ending, but it WAS worth replaying it just for the experience of replaying it; it’s an awfully fun game and only took me a couple of hours to run through.

I guess I’ve finally gotten the maximum value I’m going to get out of my $10 Orange Box purchase, unless I get stupid and decide to try out Team Fortress 2.  You know, because diving into a team based FPS after everyone else has had three years of practice is the Best Idea In The World.

I’ve become a little slack at updating my backlog status and game purchase log on backloggery.  I need to get that up to date sometime; I’m going entirely the wrong way on my backlog purge.  😦

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Episodic Content…

I have no idea why I put an ellipses in the title of this post.  Honestly, now that I’m thinking about it, “ellipses” is a funny word.  It sounds plural.  I don’t think it is plural, I think it’s just a singular word for a plural object – in this case, three periods.

I didn’t get much sleep last night.

Where was I?  Oh, yes, episodic content.

I’m really not a fan of games – or movies, for that matter – that are designed to require a sequel.  Not only are they generally unmitigated cash-grabs, I’m always worried that, even if I like the first installment in a series enough that I’ll WANT the sequel, there won’t be enough commercial interest to justify it ever being made.

Like, oh, I dunno, Shenmue.  Not that I’ve played the second one, mind you, but just knowing that there won’t be a third is quite vexing.

Episodic content is a little different from this, I guess.  The idea as I understand it is that you buy a full game – with an ending, presumably – in pieces.  The advantage being, I guess, that when it gets canceled 2/3rds of the way through the story, at least it’s cheaper.

…that may be a bit cynical.

On the other hand, I bought the Orange Box a couple of years ago when a combination of a sale and a surprisingly good coupon brought the retail price down to ten bucks, so I wound up with Half-Life 2 : Episode One & Two, which were kind of the vanguards for the whole concept.

I’ve been putting off playing them. After HL2’s cliffhanger ending, I decided that I wasn’t going to play through the episodes until Episode 3 came out.

Presuming, of course, that Episode 3 actually finished the story.

I did look up how HL2: Ep1 BEGAN, mind you, because I wanted to know what happened immediately after the credits, but that was it.

On the other hand, when Valve announced Portal 2 a couple of months ago and tweaked the ending of Portal 1 to make it more sequel-friendly, I decided that I wanted to play through Portal 1 again, but before doing that I should probably play HL2: Ep2 because I’d heard that there was a slim connection between the two games.

Then, I decided that if I was going to do that, I’d go back and play through HL2 before starting the episodes.  The first time I played HL2 was on the original Xbox, after all, and I’ve heard nothing but scorn for the Xbox port and wanted to see for myself whether it was justified scorn.

For the record: The PC version of HL2 IS quite a bit prettier than the Xbox version.  Apart from that, the Xbox version is a pretty good way to play through the game and doesn’t deserve the hate.

So, returning to my monologue here, I played through HL2 and started on the episodes.

HL2: Ep1, I have to say, was not as good as I was expecting.  It suffered a great deal from recycled-level syndrome, over-use of the gravity gun gimmick, and withholding your crowbar until 3/4ths of the way through the game.  It had a good final boss fight, but that was followed by a cliffhanger ending even more annoying than the original game’s.

HL2: Ep2, on the other hand, I wound up liking quite a lot.  It changed up the scenery a fair bit, added a new enemy type that ranks right up with Bioshock’s Big Daddies in terms of how satisfying it is to kill them, and ends with, well, something of a non-ending, but at least with an ending that isn’t a total cliffhanger – and the vehicle segments were better than those from the original HL2.

Oh, and the final boss event in Ep2 was REALLY fun.  It took me a few tries, I’ll admit, but I was playing on “Normal” so I expected to die a few times.

So short version:  I’m now eagerly awaiting the release of Episode 3, and I’m kind of vexed with myself from letting myself into this situation, but at least I held out until 2010.  I’m not some poor bastard that played through Ep2 in 2007 and has been waiting for the last three years.  It’s a small comfort.

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Moving done, yay

Not that I imagine people out there are breathlessly awaiting my next post, but things should be getting back to normal around here now that we’re done moving.

We’re learning that being in a house instead of an apartment comes with all kinds of exciting changes… stuff like dealing with electricians, plumbers, buying a new washer & dryer… fun stuff.  On the plus side, though, we do have a) more room in the new place and b) less stuff since we did some heavy purging before we moved, so the effect is c) things look pretty good on the organizational front.  There’s an organization tip for you:  To make more room, throw out like 20% of your stuff.

Anyway, I treated myself to an Xbox 360 game to celebrate our new digs.

Gamestop had this behind the counter.  I can’t fathom why.

(Thumbnailed for those unfortunate enough to be at work)


Oh, right.  Girls, sausages, unfortunate ice cream accidents, that sort of thing.  No actual hanky-panky, mind you, Microsoft isn’t desperate enough for sales to allow that sort of game to be put on the 360.  It’s awfully suggestive but that’s all.

Anyway, the infamous jubblie mousepad:  It’s actually quite good wrist support if you use a trackball.  I don’t think it would be very good for your wrist if you used a mouse, though, because the effect of it is to trap your wrist in place.

I’ll give the game a shot here soon enough.  What I’ve heard is that it’s a cross of a strategy RPG and a relationship sim, with a touch of a Phantasy Star III-style generation system.  Might be fun.

Posted in organization, videogames, Xbox 360 | Leave a comment

Moving Blues…

Actually, “Blues” isn’t the right emotional color. I’m not particularly depressed about moving, I just rather wish it was done with.  Is there a color for apathy-trending-towards-frustration?  Let’s call it orange.  I’ve got the moving oranges.

I haven’t quite got the knack of packing everything I own up into boxes and moving it all in one trip.  This move, like our last, has been a constant stream of boxes being packed, moved, sometimes unpacked and the boxes emptied for another trip.  This is nice because it lets us save money on boxes and because it means that we’re able to take it slow.  On the other hand, it’s not especially good practice for making a Serious Move if we ever have to make one of those.

Our last move used two 10-foot U-hauls, one 14-foot U-haul, and an awful lot of back-and-forth in our little Mazda hatchback.  This move so far has taken one 10-foot U-haul, will probably take one more 10 or 14-foot U-haul for the last couple Big Heavy Things, and will also necessitate renting a van to move the TV.  We’re moving out of this apartment, a year after moving into it, with a lot less stuff, which is a good feeling.

One particular goal I mentioned here about a year ago was to thin out the comics collection dramatically, and I’ve managed that.  We moved into this apartment with 22 longboxes of comics (and three or four shortboxes of silver age or odd-format comics) and we’re moving out with eleven shortboxes worth.  A very very small part of that reduction in space was selling some of the silver age comics to a local shop.  The majority has come from opening boxes of comics, deciding what we absolutely want to keep, and taking the remaining comics out of their protective bags – complete with acid-free-backing-boards – and tossing them into the apartment complex’s recycling bin.  I’m guessing that I’ve sent about 3000 comics off to be turned into tomorrow’s newspaper, and even if we only spent a couple of bucks per it’s still pretty depressing.

Hmm.  That would be blues, I suppose, but it doesn’t properly reflect my mental state.

Anyway, bitching aside, there are a bunch of upsides to moving.  For one, I get to pretend that this time, this move, we’re going to wind up with a place to live in which everything Has A Place and everything is In Its Proper Place.  I know it won’t ACTUALLY work out that way, but for now I can have my illusions.

Also, we’re moving from an apartment into a house.  I got to walk through our new backyard yesterday, after paying some Neighborhood Youths to cut the grass, and marvel at the fact that I was walking through a backyard, with a fence all around it dividing Our Space from Our Neighbors’ Spaces.  It was a pretty neat feeling.

And, it is a bigger place than we have now.  There’s less closet space, I think, but the only reason we need closets is to stick Stuff in them and forget about it, and I’m trying to eliminate that, so it might actually be an upside.

My wife has a great space for her home office, and I have been allocated a room for my mancave that I am turning into a Thing of Beauty.  Once it’s all set up, I will post gloating pictures, and everyone can see them and say things like “what’s the big deal?  It’s just a room full of fanboy crap.”

But it will be glorious.

I’ve also been playing through the Orange Box, starting with Half Life 2.  I first played HL2 courtesy of Valve’s port to the original Xbox and quite enjoyed it, but going through it again on a modern PC in a decent resolution with all the pretty effects is ALMOST like playing a brand new game.

That having been said, the vehicle segments are annoying me more this time; I just want them to end.  I’ve decided that I’m going to play through the Episodes for the first time after finishing HL2, and I’ve been warned that Episode 2, at least, is full of annoying vehicle segments, so I approach it with just a touch of trepidation.

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Going out on a limb, here…

I suspect that the message being conveyed by the English in this advertisement for a (presumably expensive) private all-girl’s middle and high school is NOT the message the designer really intended.

I guess it’s possible, I mean, what do I know?

And, yes, this being the only post in the last week is pretty lame.  I’m still in the process of moving.  I can’t even blame DAoC for my lack of posting lately; I got up to level 50 (the cap) and haven’t had time to do much beyond bask in temporary glory.

For the record, it took me 55 hours of playtime to reach level 50, which isn’t bad considering that, when I logged in my character from 2003, I found that he was only level 20 and it’d taken him 41 hours to get to that point.

Still, 55 hours of playtime is like, 3 regular games played from tutorial to ending credits.  Something to think about, there.

Posted in Japan, videogames | 1 Comment

Progress!

So I was on the bus this morning and for some reason couldn’t remember the difference between MNP4 and MNP5.

Don’t ask me why I was thinking of this. It was raining, and I think it’s a scientific fact that being on a bus in the rain causes truly random neurons to fire.

Anyway, it got me thinking about the first high speed modem I had, and how I had to swap out the 16450 UART on my PC’s serial card for a 16550 in order to get it to run at full speed, and how this wasn’t a big deal because the chips were socketed and there were instructions in the manual.

Let me emphasize that. A normal and anticipated thing an average early-90s computer user might do consisted of opening his or her own PC, pulling out an expansion card, pulling a chip off that card, and replacing it with a new chip – and these were DIP-style chips, mind you, not nice friendly card-edge style modules like modern RAM.

And that pales in comparison to the process of adding a second floppy drive to a Commodore 64, arguably the first really mainstream personal computer. To do that, you had to open up the case of the second floppy drive, find the appropriate set of traces on the main board, and actually cut it, physically, with a razor blade or something similar – and if you then wanted to undo this, you had to solder the trace closed. Again, this was in the manual as something you might legitimately have reason to do.

For the record, slightly more sane computers used dip switches to perform the same task.

I guess all I’m saying is, we’ve come a long ways.

Also, the difference between MNP4 and MNP5:  MNP5 offered on-the-fly data compression, which was theoretically an advantage, but if you were already transferring compressed files it actually slowed things down.  So everyone with any sense turned off MNP5 and just used MNP4, which was error correction. Kind of like the difference between v.32 and v.32bis, only v.32bis didn’t suck.

Oh, also: Lack of posts lately I’m blaming squarely on finals, getting ready to move, and playing Dark Age of Camelot, which is simply bizarre to me as an example of an MMO that should, by all rights, be dead, and yet lives on due to getting just enough money from die hard subscribers to keep the lights on.

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Producer…dono?

Well, after 16 days, an awful lot of googling, a fair amount of blind guessing, and just a touch of frantically looking kanji up, I have officially finished Ritsuko’s story mode in Idolmaster SP.

And for just a second, in a crazy fit of exuberance, I got called “Producer-dono” and we had this touching flashback to our first introduction…

…and then things were back to normal and I was getting abused again.  I don’t know if ALL the characters are quite so, well, strict with the player, but if they are, I think the popularity of Idolmaster says something about men.  “Closet Masochists”, I think, is what it’s saying, but who am I to talk?

As an example: After beating the game, which involved winning tons of auditions to get enough fans to qualify for ranking auditions that would let me advance to the next rank, wherein I had to accumulate MORE fans to enter tougher auditions and so on and so forth, and after WAY too many little mini games building up Ritsuko’s stats. she asked me “What was the one thing you brought to this?”

I had three possible answers. Two of them actually represented positive characteristics, like “Experience”.  One of them was “I’ve been your straight man”.  This was, of course, the right answer.

Anyway.  One thing I thought was particularly interesting was the endgame, specifically the very last audition.  Spoilers below, just in case you didn’t catch that bit.

See, throughout the game, you’re constantly chasing one particular rival idol, and she is WAY better than you.  I’m talking, whenever you’re in a competition together, she comes in first, and you’re nowhere close; her scores are at least 50% higher than yours even if you have max skill.  This is fine most of the time, because most competitions have two or three winners, so even though you’re doomed to second place you’re still getting fans.

The final audition pits you up against her, and there’s no prize for second place.

Unfortunately for your rival, HER producer isn’t very nice.  He’s kept her working so hard that she hasn’t slept in three days.

So, for the final audition, her scores are, well, they’re still very good… but they’re not quite up to her usual standards, and that gives you the chance to get the win you need.

I’m not sure the message there.  I mean, your final victory is at least partially your own doing, but it’s not that you really got BETTER than your rival – you just happened to catch her on an off day.

So, anyway, it was one of the more habit-forming games I’ve played on the PSP since I bought the thing, and it’s going to be a little weird for the next few days as I have to remind myself that, no, I don’t have any appointments to keep with my PSP lest a virtual character get mad at me.

Posted in Gaming, Idolmaster, meganekko, psp | Leave a comment

It’s 80s Anime Week!

…well, apparently it is.

After watching “Angel’s Egg”, I got to thinking.

Back in the early 90s, I used to trade anime with a gentleman in Arizona who had an amazing list of anime – both subtitled and raw – and who didn’t mind copying it onto videotape for anyone who sent him a couple of blanks and return mailer.

I still have a few of his lists around, I should scan them for nostalgia value one of these days.

Anyway, one of the titles on the list was something called “Good Morning Althea”, which was a title that, well, caught the eye out of sheer silliness.  A friend and I used to try to imagine what kind of anime it could possibly be, but since it wasn’t subtitled and since there were limits to how many tapes anyone could reasonably expect someone to copy for them, we never got a copy.

In the intervening couple of decades, someone’s gone and subtitled it, and now I’ve finally watched it and many questions have been answered.

The title, for one – I used to wonder if that was really what it was called or if that was just a weird translation of the original Japanese title.

Now I know, and it feels good to know.

It turns out that “Good Morning Althea” is a pretty by-the-numbers OVA.  You’ve got some humans, you’ve got some aliens, they don’t trust each other, there’s a Big Bad Thing That Threatens Them Both, they band together to fight the Big Bad, at the end they’re all like “Well, there’s more Big Bads out there, but if we can just work together we’ll be fine!”

There’s also a Song That Saves The Day.  This did come out three years after Macross: Do You Remember Love, after all.

That said, it has value far beyond a silly title and a reasonably familiar plot.  Good Morning Althea is, possibly, the single best way to demonstrate what anime in the 80s was all about.

You’ve got your AMAZING hair:

You have your gratuitous nudity, because this is an OVA, for the love of god, and you’ve got to have some gratuitous nudity thrown in when you’re charging 60 or 70 bucks for a single laserdisc.

Althea here, by the way, not only wakes up from suspended animation (explaining the name of the OVA) buck naked, she then gets into a naked fist fight followed by a detailed conversation and plot exposition while standing around in the altogether, and doesn’t seem bothered by this at all.  I guess it’s an alien thing?

Anyway, eventually Althea does put some clothes on and the main characters need to fly out in mecha to kick some Big Bad Guy Tuckus, which means that OF COURSE you need an awesome split screen action shot like this:

It brings a tear to my eye.

The only thing that could have been more cool is if the person on the bottom of the frame had been upside down because they were flying their mech inverted.  That would have been WICKED cool.

Oh, and of course you can’t have mech battles without SPEED LINE BACKGROUNDS!!1!1!!one!

It may seem that I’m mocking Good Morning Althea, and by extension all of the 1980s, heartlessly, and I would like to repudiate that claim.  I am mocking Good Morning Althea, and by extension all of the 1980s, with a great deal of fondness.  If it weren’t for an early exposure to 1980s shows like Macross,  Urusei Yatsura, Bubblegum Crisis, and Dirty Pair, I would be a very different person today.

I’d have a lot more money, for one thing.

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Well, curiosity sated.

Over the years, I’ve occasionally seen the question “Is Anime art?” and I’ve always stayed well away from it because the people arguing both for and against the concept were generally scary people who were taking things Just A Little Seriously.

But, one of the films I’ve often seen used as an argument on the “Yup, it’s art” side of the fight is Angel’s Egg, so I’ve been a little bit curious about it for many years.  I’d never seen it because it was never subtitled back in the days when I was actively trading VHS tapes with other fans, and I’d heard that it was quite difficult to understand and assumed that that was because it was full of really hard to follow Japanese dialogue.

So, when I found a fansub online – from 2004, mind you, so it’s been available a while – I figured that I would finally be able to sit down, watch me some Angel’s Egg, and understand what it was all about at the same time as feeling Good About Myself for watching something Artistic that didn’t involve jubblies.

Turns out, I’ve been wrong all these years.  There’s maybe a dozen lines of dialogue – and one longish monologue – in the entire film.  Language is no barrier to comprehension, which is good and bad.  It’s good because I don’t have to wonder “did that make any sense?” because the answer is No, but it’s bad because it no longer serves to hide the fact that no, it didn’t make any sense.  There’s a girl, and she’s carrying around an egg, and she meets a guy, and he breaks the egg, and then she dies and suddenly there’s a lot of eggs and there’s a bit that kind of looks like the human farms from “The Matrix” , and then there’s a long pan back shot to space and then the end credits rolled and woke me up and I rewound twenty minutes to watch the ending again.

It’s awfully pretty, for 1985 anyway.  It doesn’t hold up against modern animation, but looking at some of the closeups of the main character and really thinking about how difficult they must have been to animate really brings home the concept that this was a piece of anime that took a lot of work.

Seriously.  Imagine animating each and every one of those strands of hair as they change position – ever so slightly – from frame to frame.  Yoshitaka Amano designs are best suited for stills.

Anyway, I’ve watched it now, and I think it’s probably Art, for whatever that’s worth, and I feel good about having satisfied my curiosity, but it’s REALLY reinforced the notion that Mamoru Oshii movies are best when he’s working in an established universe, like with his Urusei Yatsura and Patlabor movies.

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“The Host”, a review:

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