Category Archives: videogames

A Follow-Up to a Rant About Fatal Frame II

OK, I have to cut Tecmo a little bit of slack now about that fight in Fatal Frame II. More spoilers for the game follow.  You are warned. After a few attempts on my own, I went looking for FAQs, … Continue reading

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A rant about Fatal Frame II

I’ve tried to speak in general terms here, but the following is a wee bit of a spoiler for the final fight in Fatal Frame II, so you might not want to read on if you’re like me and still … Continue reading

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Pudding! Also, sheer abject terror.

It’s been a nice few days in the Portland area.  After waiting until, roughly, June, to get even a hint of spring, we’re getting a very sunny and warm fall to make up for it. Because it was so bloody … Continue reading

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Trek Nostalgia: Satiated.

I can now confirm what I’d heard about Star Trek Legacy’s length: It’s a pretty short game, especially if you’re playing it on easy. About the time you’re starting to feel really comfortable with the controls and flying your ships … Continue reading

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Be the Captain…

It is no coincidence that the last Star Trek licensed game I played was Star Trek : Strategic Operations Simulator, a vector graphics arcade game released in 1982.  For some reason, the series has a reputation for attracting the worst … Continue reading

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A Tale of Guns and Demons and Pleated Skirts

I was terribly tempted to claim that, upon returning Bioshock to the shelf, I took the next game off the shelf to play, and that game was Bullet Witch. To be perfectly honest, though, if I’d done that, I would … Continue reading

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Would you kindly…

…share in my sense of accomplishment? It took staying up far, far too late, but I am done with Rapture, and of course got the “mega happy” ending because I’m such a swell guy. Enough good things have been said … Continue reading

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Shocking Bio, Crashing Ninja

Playing through Omegane Teacher until I’d unlocked everything restored enough of my pervy fanboy cred that I felt justified in installing Bioshock and giving it a try. Amazingly, it’s not that I bought Bioshock at launch for full price and … Continue reading

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OK, now, THIS is shameless pandering.

The concept of “unlockables” in games has been around since, oh, shortly after some bearded guy in California got the bright idea to simulate table tennis with a CRT and a handful of discrete logic ICs. As far as rewards … Continue reading

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Double Your Ninja, Double Your Fun

I don’t think that will ever win any awards as an advertising jingle, but it’s a good enough motto to live by. Izuna 2 certainly tries to live by it, and I’m trying to decide whether that’s a good thing … Continue reading

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