Steam Sharing

I think I’ve identified the demographic that Valve’s new Family Sharing feature is aimed at, and it’s basically, well, gamers who spread themselves thin across multiple consoles and who may have some PC games in Desura and some others in Origin and who have a habit of occasionally getting hooked on MMORPGs and who in general may go months at a time without launching a single one of the hundreds of Steam games on their account.

So, uh, me. And probably some other people because I’m sure that I’m not the only person as pathetic.

Basically, the new Steam feature is going to let me let friends have a crack at my Steam gamebank during the times when I’m, oh, playing through 8-year-old PS2 action RPGs like I am right now. It won’t be any use during periods where I’m back-to-back playing Tomb Raider and Bioshock Infinite, like I did a few weeks back, but that’s pretty uncommon.

So, nice feature for a rather specific demographic, but still a nice feature.

On another topic, I think I’m about 70% through Kingdom Hearts II and it’s really ramped up now that I’m past the halfway mark. I’m not really even trying any of the optional stuff – I will be very comfortable just to get through the main story.

The highlight so far, really, has been the Tron world. I can’t think of a setting better calculated to reach into the heart of a young geek of the 80s and give it a nice firm squeeze.

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Arts & Crafts

My wife has been doing a bunch of cross-stitch lately, which is a pretty neat way to convert thread and patience into pretty objects.  Of course, we’re not your “precious moments” type of people, so she’s been challenging me to find her something cool to stitch.

I decided to ask for a cross-stitch Sinistar, which was a borderline-evil thing for me to do.  Sinistar is a HUGE character, and terribly detailed, and I would have been a much nicer person if I asked for a Galaga fighter or something.

Nonetheless, she agreed… as long as I could find her a pattern to work from.

This led to the requisite googling, which turned up only the fact that I wasn’t the first person to have this idea.  I wasn’t able to find a pre-made chart, but I am nothing if not persistent.

Looking on “The Spriters Resource“, I found the ripped sprite assets from Sinistar, taken from the William’s Arcade Greatest Hits release:

SNES - Williams Arcades Greatest Hits - Sinistar

I hacked out the best-looking Sinistar face and wound up with a 49 by 51 pixel image:

sinistar1to1

I padded this out to 51 x 51, opened it in Irfanview, and did a Resize (not “Resample”) of 1600%.  This gave me a Sinistar image with every original pixel plainly visible.

sinistar16to16

This was a good start, but not exactly something you could cross-stitch from.   I fiddled with the idea of adding a grid in Photoshop for a while, but I was pretty sure that I wasn’t going to be up to the task.

Fortunately, the Internet came through for me, and I found a terribly useful site with an application entitled, simply, “Grid Drawing Tool“, which has the singular purpose of putting a grid over an uploaded image.

It took a little fiddling with the grid starting points, but the end result was THIS:

sinistargridded

This was something she could work from.

So, we spent a pleasant Sunday morning in the floss aisle of our local Michael’s Crafts debating which of the seventy-five shades of blue on offer best approximated the particular blue used on Sinistar, she now has a small box full of supplies and a task which I seem to find more daunting than she does, and I have learned how to put a grid onto pixel art, so this has so far been a fun and educational project for both of us.

My only worry is: once she finishes this, I’m going to need to step up and figure out a way to mount a sound chip into whatever frame this gets put into and I’m going to feel a right fool if I can’t get that sorted. 🙂

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Executive Decisions

Kingdom_Hearts-_Chain_of_Memories_logo

One advantage of having six and a half years of back posts here, mostly talking about my habit of playing through games about a decade after release, is that I can tell you that it’s been 5 years and 4 months since I finished Kingdom Hearts, and that I bought Kingdom Hearts II less than a week later because I’d had such a good time with the first game.

I didn’t play it right away, mind you, because I was waiting on the PS2 port of Chain of Memories, which I was told was Essential To Understanding Kingdom Hearts II.

I bought THAT in December of 2008, and I’ve been sitting on it for the better part of the last five years because, well, the battle system sounded weird.  It’s a weird mix of an action RPG and a card collecting game, and I wasn’t sure how I’d get along with that.

In the time since, there have been four OTHER Kingdom Hearts games released.  I’ve only bought one of them, so that’s almost showing restraint on my part.  Yay I guess?

Then they announced Kingdom Hearts III, and it started feeling like I should really get around to playing Re: Chain of Memories so that I could play KH2 and maybe stand a chance of catching up with the series by the time KH3 goes Greatest Hits.

I hated it.  I mean, the story wasn’t the problem – it was a little out there, but the story is about a kid who hops worlds and pals around with assorted Disney characters while whacking enemies with a giant key, so “a little out there” isn’t too unusual.  It was entirely the battle system, which is every bit as weird as I’d heard and which, honestly, I don’t have the patience for.  I did my years in the Magic: The Gathering trenches, and collecting cards and building decks just isn’t my thing any more.

So I’ve made an executive decision, after putting about three hours into Re: Chain of Memories and getting through the first couple of worlds: I’m going to skip the damn thing entirely and Kingdom Hearts II can just confuse me.  It’s time to play a game where pressing X means “hit the guy in front of me with my giant key” and not “play a giant key card with a value of 4 which will hit the guy in front of me as long as he hasn’t played a card with a value of 5 or higher”

I’m about 8 hours into KH2 now – and, yes, it starts off VERY confusingly – but I managed to get through the Incredibly Long Prologue and have cleared out the Mulan and Beauty and the Beast levels and I’m having a blast.

Feels good.  🙂

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Ponies do Justice League

I love this cover so very much:

MLP011

Sure, it makes almost no sense to drop a homage to a 26-year-old superhero comic onto a 2013-released comic ostensibly aimed at kids, but I love the way it copies both the visual layout and the thematic layout – every character on the cover is on Hasbro’s “B” list, at best, just like the lovable scamps that got shoved into the post-Legends Justice League.  I can actually only name seven out of ten of them, which brings me a very specific sort of shame.

I guess to be 100% accurate, there should be a Batman equivalent from the “A” list, but I’ll forgive them that.

For reference, the original:

JL1

The MLP comic is pretty much the only comic I’m actually buying these days, albeit in digital form from Comixology.  Occasionally I will get nostalgic and try to figure out what’s up with DC and my head starts hurting.

 

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PSP: The Leftovers

As may have been apparent, I’ve been quite enjoying having a dedicated portable system around on those occasions where I’m out and about but have some time to kill. I’m not by any means denying that there are some excellent gaming experiences on iOS, but it doesn’t attract quite the same sort of long-form story-driven games.

Also, real buttons OMG.

I did realize, however, that as much as I’m digging the Vita, I do still have a handful of UMDs that I’ve never slotted into a PSP, and I figured that I should at least load them up and give them each a few minutes while I hum a sad requiem for physical media.

The ones I tried out tonight were “Ghostbusters: The Video Game” and “WTF: Work Time Fun”.

I played the PC version of Ghostbusters a few years back and was quite fond of it. It really did feel like a “Ghostbusters 3” where the framing device did a good job of putting you-as-the-player into the plot while still leaving the actors as the real “stars”.  I’d heard that the low-def versions (Wii, PS2, PSP) used cartoony graphics (rather than the fairly photorealistic graphics of the PC and HD console versions), and that the story was likewise different between the versions.

It took me about 15 minutes to realize that the thing about the story being new was wrong, and that I was basically playing a far uglier version of something that I’d already played, and that this was obviously a waste of time and I should put it down in favor of something else really…

…and then It still took me 2 hours before I finally managed to stop playing. It really IS a fun story, even when told with terrible visuals, but I think it’s probably best if I play through the PC version again someday.

Even though it’s a surprisingly strong attempt at translating a AAA game to the small screen, I can’t really recommend the PSP version if you have any other console available, unless you are a big Ghostbusters fan desperate for a portable game. I think it’s available on the PSN, which might help with the atrocious load times anyway.

While Ghostbusters is an attempt to port a full-on console game, WTF is decidedly a portable game, and, well, I think the only way to describe it is that it’s unique and incredibly Japanese in the best way. It’s a bizarre collection of lo-fi minigames in which you take on weird jobs to earn money to unlock new jobs to earn money to unlock new jobs, which usually involve playing an 8-bit looking affair where you, for example, count pedestrians on a street or put pen caps onto pens while listening to idle and inane chatter from coworkers.

When it came out, in the days before smart phones, it would have been a fantastic go-to for “I have five minutes until my bus arrives”. Now, it’s less compelling but still worth playing solely for the, and I apologize for this in advance, the WTF factor.

 

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I’m just not meant to play “Uncharted”

Several years ago, when we bought our first PS3, one of the first things I tried out on it was the demo for the at-the-time-brand-new game, “Uncharted”.

I got a few minutes into the demo and got to the point where I had to walk across a log while using the tilt sensors in the sixaxis controller to keep my balance and not fall off.

I fell off three times and decided that motion controls weren’t for me.

Seven years later, I noticed that I get “Uncharted: Golden Abyss” as a free game with PS+, so I installed it on my Vita and gave it a try.

It seemed like a pretty neat game.  I was shootin’ mans and climbing up rock cliffs and swinging on ropes and all kinds of swashbucklery stuff, and I even got along with the Vita controls – to the point where, when I had to cross a log while keeping my balance, I actually managed to make it to the other side.  I’ve made progress as a person.

Then, after about 90 minutes of playing, I realized that I was ferociously motion-sick, to the point where I needed to have a good lie down in a dark room with my eyes closed for quite a while before things stopped spinning and I stopped feeling like I was going to lose dinner.

Like I said, I think I’m just not meant to get into this series.

 

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Dragon’s Crown

dragonscrown_logo

I don’t play many 2D brawlers.  I’d like to blame this on a generational thing – the genre more or less started with Double Dragon, and that came out right around the same time I stopped going to arcades.  So, I never really got into the whole Bare Knuckle / X-Men / Simpsons Arcade /etc thing.

A friend and I DID quarter-feed our way through “Captain America and the Avengers” back in the day, but that’s kind of an exception.

Anyway, I’d like to blame it on a generational thing, but the truth is that I’m just not very good at them.  Something about the way my depth perception works means that I have a terrible time figuring out when I’m on the same plane as the enemy characters, and I tend to spend a lot of time punching the air.

Nonetheless, it turns out that the Vanillaware name will sell me on a game even when it’s in a genre that, as noted, I’m not very good at.

So, Dragon’s Crown.  This was originally supposed to be, I believe, a Sega Saturn game, so it was in the oven for some while before its Vita release.  Over the years, it’s become infamous for its, er, “relaxed” approach to actual human anatomy in favor of Frazetta-would-blush fantasy anatomy.

dragonscrown_art1

dragonscrown_art2

 

I actually quite like this little fairy, who you rescue in one of the early missions.

 

dragonscrown_fairy1

 

She joins you on all future missions and points out treasure and hidden things.  Between missions, well…

dragonscrown_fairy2

 

Anyway, now that we’ve gotten that out of the way, let’s talk about the actual walking across the screen and hitting things bit.

You get to choose one of six classes, which are rated by ease of use.  I went with the Amazon class because it was listed as the class for absolute beginners.  You get a Big Dang Axe and it’s a very mobile class with lots of jumping and dashing and spinning.

Dragons Crown is really designed for four players, but a solo player gets to pick up NPC allies along the way.

No, seriously, you pick up piles of bones representing deceased adventurers and bring them back to the town’s temple to be resurrected.

Here’s me in an early mission with an Elf backing me up.  Note that I have picked up a giant saber-tooth tiger to ride.  Note further that this is AWESOME and that the goblin on the right is about to… well WOULD be about to be eaten except that I am on the wrong plane to actually hit him.

dragonscrown_play1

 

More saber-tooth riding action, this time in a full group.  One of my NPC companions has turned a fallen adventurer into a skeleton pet.

 

 

dragonscrown_play2

 

Everyone is stunned.  Stun poses are fairly undignified.  Note the fairy on the right saying “get up and move on, you slackers”

dragonscrown_play4

 

The best boss ever.  Cute and fluffy and can insta-kill characters at will, coupled with a gruesome display of your bones being ripped out without any anesthetic.

dragonscrown_play3

 

As mentioned, you pick up NPC helpers as piles of bones in the dungeon and drag them back to a temple for resurrection.  The names seem to be chosen randomly from a pretty good name list and there are some unintentional moments of hilarity.

 

dragonscrown_npc2

 

Of course, you have a limited roster of NPC helpers and sometimes you need to clear out the old to make room for the new.

dragonscrown_npc1

So, let’s see.  There are nine dungeons to be cleared out.  Each of them has an “A” side and a “B” side, with the “B” side accessible after you have cleared all the A sides at least once. I found myself under-leveled for some of the dungeons as I was playing, so I couldn’t always go straight to the next-higher-level dungeon right after finishing the previous one, and I wound up repeating dungeons quite often.

Fortunately, there are a ton of optional quests revolving around killing X creatures in Y dungeon, finding hidden rooms, bringing back magical artifacts and so forth.  This helps relieve the grindy feeling a bit – sure, you’re going back into the Ancient Temple Ruins for the eight time, but you have a different goal this time.

The story is pretty shallow.  There’s a doohickey called the Dragon’s Crown, it has been lost, the king is missing, there’s some royal intrigue, you need to find the crown and save the world and – look, just get out there and start beating up monsters and taking their stuff, OK?

It took me about 15 hours to play through the game on Normal Difficulty.  Some of the boss fights draw heavily from MMO encounter design, and I found myself needing to follow scripts to clear adds and light torches and fire cannons and all sorts of things other than press the Hit Things With Axe Button.  This threw me a few times, especially with two or three bosses that turned out to be good old-fashioned DPS checks and would die to environmental hazards – so I didn’t get credit – if I didn’t kill them before the timer ran out.

After normal, which has a level cap of 35, there are “Hard” (level cap 65) and “Inferno” (level cap 99) modes.  Since it took me 15 hours to grind to level 33 to beat the game on normal, I think it’s safe to say that there is a lot of playtime here if you want it.  I might even try “Hard” if it weren’t for all the other games waiting for my attention.  🙂

dragonscrown_thanks

 

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The I IS capitalized.

stid-logo

I took advantage of the early iTunes release of Star Trek: Into Darkness to re-watch it last night.  I’d seen it in the theater, but my wife was watching it for the first time.  I’ll admit that it was fun to know what was coming and to watch for her reaction, particularly to the derpier bits.

Into Darkness isn’t a great movie.  It feels like it’s trying to tell a story, but is constantly being interrupted by the need to pander to long-time fans – here a casual reference to Nurse Chapel, here a re-purposed bit of dialog, look-its-a-tribble, check-out-the-new-klingons etc.  It’s a “Big Dramatic Moments” movie where I never quite felt like I cared about the characters enough to give the Big Dramatic Moments sufficient impact, and some of the more blatant plot holes (how exactly did we get back to earth so fast, again?) are more obvious on the smaller screen.

Oh, and of course, it’s got a villain guaranteed to send fans into fits of rage.

It’s not quite “Phantom Menace” levels of missing what made the old films fun, but it’s still pretty bad.  Sadly, the best thing about it may have been that it spawned the Best Wikipedia Edit War Ever.

On the other hand, I think it was a necessary movie, which is a weird way to think about a major film.  It shoved so many clunky shout-outs and awkward recycles of classic scenes into two hours that it may – just may – have taught the fan base the perils of asking for things to come back, and hopefully it has opened the way for a third movie with less baggage.

Or, to be honest, a third movie where we see the entire crew for about five minutes at the beginning and for about five minutes again at the end, and everything in between is just the new Sulu and Scotty being amazing.  I’d take that, too.

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Drama for Language Geeks

image

I’ve never been a real fan of Japanese live action drama series. I watched the Great Teacher Onizuka TV series some years back, after seeing the movie, and I keep meaning to get around to Winter Sonata – yes, I know, that’s a Korean drama – but my tastes in Japanese TV tend towards anime and tokusatsu shows.

Call me shallow.

The Japanese The Japanese Don’t Know is a bit of a departure for me, then, and it’s one that has taken me a while to get around to watching. I first found out about it when I saw a billboard for it in the Osaka subway, which probably would have been in, oh, 2008.

So, five years later, here I am.

To sum up the show briefly: the main character is a bit of a fashion plate who wants to become a high school teacher. She needs experience, though, so she takes a teaching job from an old mentor, expecting it to be a prep school sort of thing. This turns out not to be the case – rather, she finds herself in front of nine foreigners who expect her to teach them Japanese and who have a terrible habit of asking her questions about her native language that she doesn’t have answers for. Oh, and each one has a part-time job and she discovers that her responsibilities don’t end at the classroom door – she winds up having to help most of them fit in at work.

Speaking of problems with your native language, that last paragraph was terrible. Please excuse me.

Anyway, with 9 students and 12 episodes, you can probably guess how the show is structured – there’s a loose overarching plot, each character gets a spotlight episode, there’s a Big Twist in the penultimate episode and it all wraps up with plenty of room for a sequel.  The hook, that it’s sort of a reverse fish-out-of-water story, is pretty appealing, and the actual Japanese classes are fun to watch – I took four years of Japanese in college and I must admit just a little enjoyment at watching the teacher get flustered when trying to teach keigo.

It does take a bit of a thick skin to get through as a foreigner, because it isn’t shy about breaking out the gaijin stereotypes, and it is definitely tricky in places where the subtitles don’t really translate what’s being said or can’t convey the nuance of what’s being said. Worse yet, the version I downloaded had four episodes that seem to have been translated from Japanese to English by way of Chinese, because all of the characters get mysterious name changes, the names of historical periods are changed from the Japanese into ones I don’t recognize, and dialog from multiple characters was all shoved into one line, with nothing to show where one person stopped talking and the next started.

This was good in a way – I got to actually translate for myself and was pretty happy with how much I was able to understand – but it would be pretty rough if you didn’t have a couple of years of Japanese under your belt. 

So, er, if you’re comfortable with westerners being portrayed as ninja-obsessed idiots at times, and you have an interest in Japanese, I guess I’d recommend it. There probably isn’t much else like it out there. 🙂

As an aside, this is my first time posting with WordPress for Android, as I recently got a Sero 7 Pro to play around with and learn the OS. Expect a more detailed post on the topic once I’ve had time to firm up my thoughts.

Posted in japanese, movies & tv, 日本語 | Leave a comment

Haganai

haganai_logo

A month or so ago, I was looking at the “Recommended for you” page on Amazon, and the number one item was Haganai.  I don’t buy a lot of anime these days – I don’t buy a lot of physical media at all – but it was something like 30 bucks to pre-order the blu-ray set and the reviews made it sound like my sort of thing, so I bought it sight-unseen and promptly forgot about it until it showed up in the same box as my Equestria Girls disc.

It was a good anime to watch while exercising, because it’s not especially deep and has energetic music and characters, and in my particular case that’s all I really need from anime these days.  I prefer watching shows like Psycho-Pass that actually have, you know, a plot and stuff, but for the purposes of working out all it takes is bouncy character designs and slapstick humor, both of which Haganai delivers.

That being said, I don’t think I would have thought very highly of it if I was just sitting on the couch and marathoning it.  It’s YET ANOTHER after-school club harem anime with a paint-by-numbers set of characters, as illustrated:

haganai_cast

From left to right:

Boy #1: The Nice Guy.  Misunderstood at school, people think he’s a hooligan because of his blonde hair.  Dead mother, father working overseas.  Cooks and cleans, abused by his little sister and pretty much every other character.

Girl #1: The Mean Girl.  Shares Mysterious Childhood Past with Boy #1.  Organizes club, then systematically abuses all members.

Girl #2: The Eye-Candy.  The school’s spoiled “princess” character.  Father is president of the school.  Has a deep rivalry with Girl #1 for the affections of Boy #1, while Boy #1 seems clueless to this.  Addicted to male-oriented eroge because OF COURSE SHE IS.  Normally you’d think this was the Nice Girl, but she’s actually Another Mean Girl.

Boy #2: The Trap.  May or may not actually be a boy.  Certainly thinks she/he is.

Girl #3: Genius scientist hikkikomori fujoshi type.  Has a particular fondness for erotic mecha manga.

Girl #4: The Little Sister Of Boy #1.  Thinks she’s a vampire.  Has a brother complex because OF COURSE SHE DOES.

Girl #5: The Teacher.  No, really.  It is hilarious because she’s a little kid but still a teacher.  Shoot me now.

Anyway, the Plot Hook is that none of these characters have any friends at school, so they organize a club whose supposed purpose is to learn how to make friends, and the meta-joke is that none of them realize that they actually have friends now.  This is actually pretty funny when done right – there’s an episode where they realize that they should all exchange telephone numbers, and one of the characters has a call log history showing that he has only ever gotten calls from home and from his sister.

I also thought that Rika (See Girl #3, above) doing Dramatic Readings from her disturbing manga collection was, I believe I am allowed to say, “a hoot”.

Downsides: All of the characters are still complaining that they don’t have any friends, even after a dozen episodes of shared community hijinks, and I kind of wanted to smack them after a while.  Also, the level of fan-service, and here I’m going to sound like a bit of a prude, WAY overdone.  To be fair, I usually watch anime from off-air recordings, which are censored for broadcast, so it’s possible that I’m just not used to the amount of nudity that gets thrown into shows of late… and, along a similar vein, I thought that the video-exclusive OVA was in really poor taste.

It did, however, have an ending that I originally had one opinion on and then, after some thought, came to the completely opposite opinion, and I like shows that make me do that.  Some more on that, since of course massive spoilers, after the More tag:

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