Being a purist; being let down.

My introduction to bullet-hell style shooters came a few years ago in the form of a brutally localized game called “Mobile Light Force 2”

It is a translation, and I use the term quite loosely, of Shikigami no Shiro.  I could get deeper into the details of the damages done to the title in localization, but others have done it far better then I could ever hope to.

Anyway, even with the bastardizations done to the title in the name of making it more palatable to domestic tastes, I quite liked the game, so I made sure to hunt down the original title when I was in Japan last August.  After doing so, of course, I let it sit on a shelf for the last seven months.

I decided I’d sit down last night and give it a go, expecting to be blown away by getting to play it As It Was Intended.  Because, well, when you’re an obsessive purist, you like to think that you’re obsessive about Things That Matter.
In retrospect, I should not have set my sights so high.  Yeah, it was nice to have the original title screen and interstage art, and also nice to have the original voices, but it wasn’t like playing an entirely different game – it wasn’t like the “Street Combat” localization of the first Super Famicom Ranma  1/2 game.  Somehow I’d gotten it into my head that the original title featured cinemas and voiceovers that had been hacked out of the game, and, well, it didn’t.

Either way you play it, it’s still an excellent shooter and features a cute witch with glasses, so you really can’t lose.

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Dumb luck.

So, I’ve been looking for Planescape: Torment for a while now.

This is the Infinity Engine RPG that always seems to come up when people start talking about Really Good RPGs.  It’s got enough of a Reputation that I’m willing to believe that it’s more than just hype backing it up.

Unfortunately, it’s difficult to find for a reasonable price.  Amazon and eBay sellers tend to ask on the order of $50… for the CDs only.  Boxed copies go for $insane.

This might be excusable if it were a particularly hard to find game, perhaps from a boutique publisher, perhaps with a terribly low print run.

But, no.  This game sold over 400,000 copies and got a budget-priced re-release.  At any given time, there’s a good half-dozen copies up on eBay.  It’s not a rare game.

It just happens to be one that people are willing to pay a premium for, or perhaps that people aren’t willing to sell for less than a premium price.

Either way, it wasn’t available in my price range.

Until… I was looking at my Amazon recommendations last week and I saw a “New and used available from $8.00”

…$8.00?  Yes, please!

I really didn’t expect much at that price.  Honestly, I figured my $8.00 + shipping was going to vanish into the ether, like the last time I bought anything off Amazon Marketplace, but I also figured that it was worth the risk.

It paid off, anyway, because the game arrived today.

Let’s hear it for dumb luck.  🙂

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Ugly First Level Syndrome

So, the first time I put “Prey” in the 360 and gave it a spin, I made it through 2 levels, took it out and put it aside for later.

That takes about 20 minutes.

It didn’t grab me.  And when I say it didn’t grab me, I mean that I was actually repulsed by it.  I hated the main character and the gore, especially the “I just beat some guys up with a wrench! Lookit how bloody my wrench is!” bit and the spiky impaling people bit.

But I put it on my “play this!” list because, well,  I exchanged currency for it, I should give it another try.

On the second try, getting through the first couple of levels again was a real test of will.

And, yeah, getting through the next couple of levels, that wasn’t much easier.

Then it started to grow on me, and then there’s a bit where the game actually has some really impressive outer-space visuals, and I wound up quite enjoying it, enough that I didn’t curse and use the disc as an impromptu missile after I finished level 13, started loading level 14, and had the game crash on me, making me play level 13 again even though I had the bloody achievement for finishing it and so obviously I’d done so.

Ahem.  Bit of a sore point there.

I finished it tonight, and I’m actually kind of curious to see if they manage to get the sequel out.

Not enough to, you know, put down full price for the sequel if and when they release it.  But I’ll probably pick it up once it’s come down to $30 or so.

Rainbow Six: Vegas had a similar effect on me.  The first level of that game is pretty much Ugly in shades of Brown and Tan before you get to the actual, you know, VEGAS bit of the game.  It also took a good amount of willpower to force myself through to the point where it got pretty.

Game designers: Please stop this.  A game can look good from the first level on.  It’s OK.

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Mama, don’t let your babies grow up to be fanboys.

…lest they find themselves, someday, in the position of having way too much obsolete media around and an obsessive-compulsive need to convert it to modern formats.

I’ve been doing a bunch more VHS-to-MPEG2 capture, followed up by MPEG2-to-Divx encode lately.  Feels like actual productivity to watch the stack of videotapes-to-convert slowly dwindle and the stack of videotapes-to-give-to-Goodwill grow.  From a rough eyeball, I have about 60 tapes to go, which means that I’ve gone through about 40 in the last couple of weeks.  A good pace, that.

On the other hand, I’m also learning that time has not been kind to some of these tapes, something that I suppose really shouldn’t surprise me.  It doesn’t help that lots of these are second-and-third-generation copies of off-air broadcasts and didn’t have the greatest picture quality to start with. At least I’m saving them now, before they can decay any more.  🙂

On another topic, I’ve gotten a bit more of the way through “Prey” and, as much as I gave the developers grief for the blood-and-alien-poo theme of the first several levels, the scenery has gotten really quite impressive, starting at the point where you first get your hands on an alien shuttle and get outside the ship for the first time.

Oh, and grabbing nasty slimy icky aliens with the shuttle’s tractor beam and dropping them from very high places to their nasty slimy icky deaths is great fun.

Posted in organization, videogames, Xbox 360 | Leave a comment

Well, finally got around to saving the world.

So, back in 2002, I wasn’t really in the market for a new videogame console. I’d bought an import Dreamcast in 1999 before the US launch, bought a US Dreamcast a few months after that so I could play cheaper domestic games, and I’d realized that I just wasn’t playing console games much with the whole Everquest habit in full swing.

I knew that Sony had released the PS2 and I was vaguely aware of a console from Microsoft that you could play Halo on, but I didn’t know Nintendo had a new console. I kind of thought the Nintendo 64 was still going strong. Like I said, not really tuned in to the market.

Then I was visiting a friend and he wanted to show off his new Gamecube and the two games he’d bought for it: Super Monkey Ball and Eternal Darkness: Sanity’s Requiem.

And the next day my wife and I went out and bought a Gamecube and a copy of Eternal Darkness: Sanity’s Requiem.

And we played through quite a lot of the game, all the way up to Michael’s story, which is the next-to-last level of the game, and then we stopped for some reason.

And every time we thought about going back to it, it was like, well, if we did that we wouldn’t know where we left off, so we’d need to start from the beginning and, like, ugh.

So it’s been sitting on the shelf mocking us for almost six years.

Until yesterday, when we decided, damnit, we’re going to DO THIS THING and sat down, together, in front of the Wii.

With, I will admit, a copy of the strategy guide, because, damnit, if we were going to play through 90% of the game a second time, we were going to do it as fast as possible.

And after two days of 6+ hour play sessions, we succeeded in our efforts to save the world from the horrific machinations of the Ancients, and all was well again.

It was still worth buying a Gamecube to play this. I believe this very strongly. It’s an excellent game, one of the few instances of Lovecraft Done Right in modern media.

And it’s a hell of a thing to be able to sit down with your wife for a couple of days and spend some Couple Time hacking up zombies together.

It’s good to marry a geek.

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Prey: It’s dark and brown.

I’ve stepped away from my compulsive shump playing for a little bit to get back to the backlog, and I’m putting Prey through its paces.  I’m about a third of the way through the game, if the achievements are to be believed, and I think it’s worth playing through to get to the end.

That’s my short opinion.

A slightly longer opinion:

You will want to reach into your screen and smack your character around a bit in the beginning, but once you get past a couple of tedious intro levels, the story starts to get interesting and the atmosphere manages to make the jump to genuinely creepy and scary at times.  Playing with headphones really isn’t advised, especially once the wraiths start to show up.

Other good points: the gravity effects mess with your head like, well, Portal.  Just, even more Portally, if that makes any sense.  Getting into a firefight where you’re not sure if you’re standing on the floor shooting at enemies on the ceiling or if you’re standing on the ceiling and it’s them that are right side up is really quite disorienting, but in a good way.

Also, the spirit realm side of things is pretty neat, it adds some new dimensions to puzzle solving.

On the other hand, the game is another example of turning the “grim & gritty” knob up to 11, and I’m not a big fan of that.  The world really doesn’t need more games where the design vision seems to have been “OK, put blood smears everywhere you think you can get away with it and put mud and alien poo everywhere else.”

I mean, yes, it’s a game about aliens abducting humans for food.  But we don’t need to see people being turned into kibble to get the point, that’s all I’m saying.

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A bit more on Triggerheart Exelica.

I was a bit remiss earlier when I was trying to help a reader get the “True Ending” in Triggerheart Exelica.

See, I was under the impression that all it took was to finish the game on one credit, without using a continue, and this was wrong.  I found out for myself that this was wrong when, for the first time EVER, I managed to one-credit the game on the Xbox 360 version.

And I got the bad ending.

And I was mightily vexed.

So, I went searching and found out that, if you want to get the True Ending on the 360, you not only have to finish the game on one credit, you also need to fight Faintear at the end of levels 1 and 3.  Which means that you need to play really well on those levels, and since my winning strategy for completing the game on one credit was to pick up as few of the extra score chits as possible, I didn’t see Faintear until the end of the game.

So getting the True Ending on the Xbox 360 version is a bit beyond me, for now anyway.

On the other hand.. I have the Dreamcast version, and it has “Story Mode” as an option, which the 360 lacks.  In “Story Mode”, you fight Faintear regardless of how you play in each level.

You also get, well, more “Story”.  There’s much more conversation between Exelica and Crueltear, and it’s a lot more involving when you have more of a connection to the characters.  I know that’s a silly thing to say about a bullet hell style shooter, but I’m allowed to say silly things here.

But, even though I played the Dreamcast version quite a bit back when I got it,  I’ve never even come close to one-crediting the Dreamcast version, and it’s a bit harder to do than the 360 version because you can’t pump yourself up to 5 lives and 5 bombs per life through the option menu.  (You can do 5 lives / 3 bombs)

Still, I’d been playing an awful lot on the 360.  It was conceivable that I might have gotten a little better.

So, I hauled a 15″ VGA monitor out of storage, hooked it up to the Dreamcast, turned it firmly onto its left side so I could take advantage of the Vertical (“tate”) mode, and sat down to Do Or Die.

First try.

First bloody try.

I even had one life left over.

Sure, it doesn’t pump up my Gamerscore to beat it on the Dreamcast, but I feel mighty good about it all the same.

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My faithful readers…

…you’re all perverts.

Well, at least some of you are. And that’s not anything to be ashamed of, really, though possibly not something you want to work into casual water cooler conversation.

Case in point:

One of the nice things WordPress does for me is let me see what search terms lead people to come here and check out the site. It lets me see what people want to see more of, so I can try to keep things interesting.

Today, someone came to baudattitude looking for, I will quote, “pokemon misty being a bad girl”

I don’t think I had what they were looking for.

In fact, I know for a certainty that I didn’t have what they were looking for.

But, that was just too good of a search term not to throw it into Google Image Search with the SafeSearch knob turned firmly to the “off” position.

Well, while this isn’t That Sort of Blog, I have to admit that, yes, Misty is sometimes a very bad girl indeed, at least if fan artists have anything to say about it.

.

.

.

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OK, everyone who just opened a new tab and ran the same search, or at least considered it as something to do when you’re no longer browsing the web on your employer’s time: You would fit the category I mentioned earlier. Everyone else, you should feel proud of your moral quality.

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It is done.

Taxing Complete

Mayhem Complete

I have faced evil, and I have sneered in its cute little face.

Strictly speaking, the PSP version of Lemmings does come with 36 PSP-specific levels, but they have been thoughtful enough to split them off on to their own menu where those of us who want to beat the original game can do so without ever seeing them.

To follow up my earlier rant about Mayhem 23 (“Going up…”), there’s a workaround to the bug.  You can have a basher dig – just a little – into one of the walls of the chute and then turn him into a blocker, which does the same thing as the ceiling did in the original level.  You can’t put a blocker on the wall of the chute and have him block anything, though, because he’s on an incline and lemmings will just blow by him.

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Backlog: Insanity Defined.

Lemmings, which I’ve been ranting about lately, is not the OLDEST game on my backlog, even if it does date back to 1991.

Put this way: I have memories of playing Pong at OMSI in Portland. Obviously Pong doesn’t really have a narrative that ends, there’s no ending credits, so it doesn’t fall into the category of games I’d consider “finishable”

Let’s move on past that, up to the days when I had my very own computer – a Vic-20 – and was regularly playing games on the more powerful Atari 8-bits, Commodore 64s, and Apple IIs that my friends had.

I can’t go putting most of that into the backlog. That’s, well, it’s crazy talk, much as I’d like to go back and really hone my Jumpman skills.

So, while defining what exactly I meant by backlog, I was looking at Lemmings and realized that it was probably the third full-priced PC game I ever bought. Before then, well, everything I owned was either a copy of a copy of a copy or it was something I’d gotten from a budget rack or bargain bin during the Great Crash of 1984.

Not that there’s anything wrong with budget racks and bargain bins, inasmuch as I find myself delving those depths regularly these days.

But I realized that I had, somehow, held on to the first three games I ever put down Serious Money – probably about $35-$40, really – for.

So I thought I would abuse you with a picture and then go on about the good old days and blah blah blah blah for a bit.

Lemmings, Beyond Zork, Eye of the Beholder. Cropped to remove tabletop.

I know why I bought Lemmings and Eye of the Beholder. I’d seen and played them at a friend’s house. I liked both of them, and when you’re a teenager making your first steps from the seedy world of trading floppies at school to the less-seedy world of actually owning legitimate copies of games, you have to like something a lot to put out the money.

On the other hand: Beyond Zork.

It has the distinction of being the first full-priced PC game I ever bought with my own money and I cannot give you a reasonable explanation for owning it. I’d never played Zork past the point of “Hey, I got in the house! What’s a grue?”, and certainly had never played any of the sequels, and so I cannot tell you why I decided that it was worth a significant hunk of my minimum wage paycheck. It may be the first game I bought SOLELY on the Hype Factor, of hearing people go on and on about how great the Zork games were.

It would not be the last time I bought a game solely on hype, to be certain.

Anyway, it’s not going on the list. Eye of the Beholder… maybe. I’m kind of curious to see if I can work up the devotion necessary to crawl through it. But not Beyond Zork. Just thinking about trying to play through an old school “Interactive Fiction” game gives me the screaming heebie-jeebies.

But that’s a rant for another time.

Here’s some more old game boxes, because you’ve earned the right to shake your heads sadly and cast looks of pity in my direction. I actually bought these well AFTER the three games above, even if some of them are considerably older, and I’ve never finished any of them legitimately. I beat Ultima III with the handy aid of a sector editor but that doesn’t count, now does it. 🙂

Ultima III, Ultima IV, Ultima V, Hitchhiker’s Guide to the Galaxy, Eye of the Beholder II

Posted in PC Gaming, videogames | 3 Comments