Prey: It’s dark and brown.

I’ve stepped away from my compulsive shump playing for a little bit to get back to the backlog, and I’m putting Prey through its paces.  I’m about a third of the way through the game, if the achievements are to be believed, and I think it’s worth playing through to get to the end.

That’s my short opinion.

A slightly longer opinion:

You will want to reach into your screen and smack your character around a bit in the beginning, but once you get past a couple of tedious intro levels, the story starts to get interesting and the atmosphere manages to make the jump to genuinely creepy and scary at times.  Playing with headphones really isn’t advised, especially once the wraiths start to show up.

Other good points: the gravity effects mess with your head like, well, Portal.  Just, even more Portally, if that makes any sense.  Getting into a firefight where you’re not sure if you’re standing on the floor shooting at enemies on the ceiling or if you’re standing on the ceiling and it’s them that are right side up is really quite disorienting, but in a good way.

Also, the spirit realm side of things is pretty neat, it adds some new dimensions to puzzle solving.

On the other hand, the game is another example of turning the “grim & gritty” knob up to 11, and I’m not a big fan of that.  The world really doesn’t need more games where the design vision seems to have been “OK, put blood smears everywhere you think you can get away with it and put mud and alien poo everywhere else.”

I mean, yes, it’s a game about aliens abducting humans for food.  But we don’t need to see people being turned into kibble to get the point, that’s all I’m saying.

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