I Bought This Game for the Plot

Lot of Dead or Alive posts recently, sorry about that.

I could talk about The Familiar of Zero instead, since that’s the show I’m currently using as a distraction from spending 90 minutes a day on the exercise bike. I don’t know if I’d ever sit down and binge on it, but I’m a fan of the comedic light-fantasy genre and it features Kugimiya Rie getting her tsundere on. If I had any complaints, it’d be that it tends to go a little heavy on the panty gags and that the main male character is changed to pump up the lech factor between seasons 1 and 2.

That wasn’t a lot of words. So, back to Dead or Alive.

I haven’t been doing any more online matches yet, because I decided that I’d sit down and play through the story mode. It’s something of a novelty to me to have a fighting game with a story mode, to be honest – I’m used to the old-school thing where you pick a character, they fight between 8 and 12 other characters including a hopelessly cheap final boss, and then you get a single screen which explains how winning this fighting tournament has helped them grow as a person.

Dead or Alive 5’s story mode, by contrast, is 71 chapters, some of which are just cutscenes but most of which feature at least a couple of fights, and it took a solid hunk of time over three nights to finish. It’s an interleaved story, where the main story deals with the wacky ninja family fighting the Big Bad of the series and trying to foil his attempt to, once again, take over the world by cloning Kasumi and making an army of unstoppable ninja warrior assassins. The rest of it is all about the characters who are NOT part of the wacky ninja family (and, thus, generally secondary to the actual plot) as they enter the most recent iteration of the Dead or Alive tournament for a variety of personal reasons. I mostly tried to ignore the tournament bits, to be honest, because I can only stomach SO much “I wanna be the strongest in the world!” and “I wish Hayate-sempai would notice me!” before I want to turn the console off.

The wacky ninja family bits were OK. There’s one particular bit which I won’t spoil but which features Ayane getting out a good 17-years-worth of frustrations re: her half sister, so Ayane fans will probably get extra enjoyment from it.

During all of this, you spend an AWFUL lot of time playing as the male characters, which was a novelty. Not a particularly welcome novelty, mind you, because it’s very weird when you’re used to picking the smallest, fastest characters in any fighting game and suddenly you’re made to play the lumbering brutes.

Still, I guess Team Ninja puts guys in the game and wants to make it so they’re not completely ignored, and making those characters a mandatory part of the story mode accomplishes that.

Oh, and it does have a fantastically cheap final boss, so that part is true to form.

Next up, I’m going to take a crack at some of the tutorials and try to get some online time in this weekend.

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In Which, I Purchase Cosmetic DLC

So, there’s apparently a bit of a kerfluffle going on right now in the competitive fighting “scene”, as it were, where fans of the Dead or Alive series are concerned that their punching simulator of choice is not taken seriously by, well, anyone.

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I can’t fathom why.

Anyway, one of the proposed ways to make other people take DoA5 more seriously as a game and not, you know, as a waifu simulator, is to disallow certain costumes from being used during tournaments.

While I don’t have any stake in either side of the argument, this made me go through the lists of banned and approved costumes, and I fell head-over-heels in love with this one:

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And I figured, well, it’s about Y200, I will pay that to beat people up dressed as a witch.

I could not buy this from the PS4 store.  Where there would normally be a price, it just said “not buyable”

It had a link to an explanation.  When I clicked the link, it said “You can’t buy this, because you can’t buy the following content: Marie Rose Halloween Costume”

…this seemed circular.

I also tried the web store and was met with the same “you can’t buy this”

Finally, I tried the PS3 store, and found that it actually had a price link and that it would let me give them virtual Yen in exchange for virtual clothes and all was well.  I was even able to download it when I went back to my PS4!

…and then it wouldn’t show up in the list of costumes, which had me fuming just a touch.

It turned out that, if I downloaded the free-to-play version of DOA5, the costume WOULD show up in the full paid version.  I’m not going to try to figure this out, and I’m not going to fuss too much about needing to have two copies of a game installed, but for a game that’s sold at a decreased price with the intent of nickle-and-diming the player to death with DLC, it made it annoyingly hard to get nickled-and-dimed.

Oh, and now I can have epic faceoffs:

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Well, that was unexpectedly brutal

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It turns out that playing through DoA: Dimension’s tutorial has boosted my confidence enough that I’ve decided that I’m actually going to try playing a fighting game online, and I had a bunch of PSN credit left in my Japanese account so I bought DoA5: Last Round and I’ve been trying to pick a character to play as.

I usually like playing Kasumi, because, well, really fast and a huge reach and all that, but she’s also part of the F2P set of fighters so I figure there are going to be about a zillion Kasumis out there.

Instead, I figured I’d practice some with Marie Rose, under the assumption that people might actually hesitate to go TOO hard on a super-cute little girl character.  Anyway, it seemed to work when I tried playing Tera on a PVP server a few years ago – I was actively trying to get ganked and instead got left mostly alone until the point at which I logged off in disgust.

But I digress.

Anyway, so I was playing as Marie Rose against random opponents when I had this fight with an surprisingly vicious ending.  Keep in mind that Christie here, my opponent, is an internationally-feared trained killer and Marie Rose is, well, a maidservant.  I’m going to blame the school swimsuit on having had random costumes on, it’s a little too fetishy for me.

It’s the crunchy sound of the neck snapping that really makes the entire thing just that much more cringeworthy.

Oh, as a follow up: Did go online and look for matches.  Surprisingly hard to get a match, eventually wound up losing 2 and winning 1 which I am going to chalk up to an amazing spot of luck.

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She Kicks High

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I had written the fighting game genre off as something that I’d used to enjoy but no longer could.

Honestly, most of that is just because the games that I grew up with have gotten to be hopelessly complex. Looking at the move lists for characters in a modern Street Fighter, for example, leaves me boggled that there are actually people who learn these things.

In an effort to recapture some of what I’d felt I’d lost, I bought Skullgirls a couple of years ago. I’d heard good things about its tutorial mode, and I can report that the tutorial is in truth very approachable, but also very dry. For a second strike, the character designs left me unable to get into the game proper and trying to apply what I’d learned in another game (MvC2, if you’re curious) left me pummeled into the group by CPU fighters on the easiest difficulty level. That was three strikes and done for me.

Now, I did buy Soul Calibur 4 when it came out, which I was able to enjoy even as a scrub mashing random buttons, and had great fun playing around with its custom character modes and Mine Yoshizaki-designed fighter… but, well, I’m not a teenager with friends to come over and waste afternoons beating each other up anymore, so I never felt like I was getting any better and it kind of felt like a waste after a while. I figured I was just done.

Then I bought a 3DS, mostly for Kingdom Hearts, and figured I needed at least a couple of other games for it, so I bought Dead or Alive Dimensions, partially because I really enjoyed DoA2 back in the Dreamcast days but mostly because I am a boy-type person and let’s not even try to pretend that there isn’t a certain appeal to the concept of DoA in 3D.

In truth, the limited viewing angle of the 3D effect on the 3DS does not lend itself well to a fighting game where you are frantically mashing buttons, but I will give them an E-cup for Effort.

I’m going to hell for that. Also I think I’ve used that gag before, and it doesn’t even really apply because the famous DoA bounce was turned to almost zero when they ported it to a Nintendo system. I have shame.

Anyway, setting any further entendres aside, I had left DoA:Dimensions on the shelf until just a couple of days ago, when I figured that I’d been enjoying Titanfall a lot and that it might be worth trying another genre that had fallen outside of my comfort zone.

It turns out that, in addition to versus and arcade modes, DoA:D features a “Chronicle” mode, which both serves as a tutorial and takes you through the story of the first four games, and it turns out they actually DO have a plot behind them that has been carried forward from installment to installment since the first installment in 1996.

Not exactly the deepest of stories, mind you, but it’s a fighting game and they’re not exactly games you go to looking for narrative.

It was enough to keep me going through the chronicle mode, which in turn meant that I stuck with the tutorial, which turned out to be a very hand-holdy sort of affair that devotes a lot of time to explaining the different sorts of attacks and guards and throws and which take precedence in the event of a tie and often freezes the action mid-fight to force you to input moves.

It was exactly what I’d needed, and I came out of the thing feeling like I might actually be able to enjoy a fighting game for the first time in a very long while.

So anyway, kudos are seriously due to Koei Tecmo for taking a game that probably would have sold just fine if they’d done the bare minimum and going the extra mile to make it so dang approachable.

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Chimera Chips

I’m not sure how long these have been around.  I’d never seen them before yesterday, and there was only one package of them, incorrectly shelved with the rice cakes and far away from the other Pringles displays.  It’s possible that they’ve been around for years and years, it’s possible that they only showed up that morning, it’s even vaguely possible that they exist not as a snack food, but rather as some sort of bizarre experiment, testing the depths which American consumers are willing to plumb in search of taste novelty.

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They’re very peculiar things.  The first thing you notice when you taste them is the corn tortilla chip flavor, which lasts for only a fraction of a second before the cinnamon and sugar kick in to mask that.  Once those are gone, however, you’re back to the tortilla chip flavor and desperately reaching for the next chip to get back to the sweet tastes.  A weaker-minded man might have gone through the entire can, chasing that flavor all the way down to the final crumbs.  I managed to stop after perhaps a third of my supply was exhausted, and now I must balance my craving to try another against the bleak knowledge that I might not so easily stop the next time.

In entirely unrelated news, I’m up to about 8 hours played in Titanfall – that’s played time, not “sitting in lobby” or “fiddling with options” time – and just hit level 32.  It’s still a terrifically enjoyable experience, for the most part.  The only “meh” moments, really, came from playing through the rather lackluster campaign mode.  It’s literally just nine normal multiplayer matches with the vaguest hint of a storyline and a couple of random NPCs added, bridged with 2-minute-or-less cutscenes, and being randomly reassigned to teams means that it’s futile to even try to make sense of the story. There are rebels that are bad guys? or maybe they’re actually the good guys?  Or maybe both sides are bad and oh I don’t even care.

Anyway, it’s back to Attrition for my manshooting and stomping around in giant robots.  It’s a wonderful game mode for scrubs like me, because I can contribute by squashing NPC grunts and scoring points for my team even if most of my one-on-one encounters with other human players wind up with me looking at a respawn timer.

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8 Years Blog

Hey, I remembered my anniversary!  One of these days, I’ll even have something cool to say on it.

.

.

.

not today.

 

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The Online Shooting Robots

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My wife and I have been watching a ton of anime together recently. She’s been going through the streaming options on Crunchyroll and Netflix and finding new series for us to watch, and her recommendations have thus far been spot on, even when they’re weird series about anthropomorphic personifications of subway stations delivering life advice to troubled women.

Yes. That is an actual thing. More about that later maybe.

Anyway, one of the series she’s found for us is Sword Art Online, a series which I’d heard of but had been a little reluctant to try out. Sometimes I will admit that I deliberately avoid popular things, and sometimes – as in this case – I am forced to admit that thing can be popular because they’re actually quite good.

On the other hand, it’s a dangerous series to watch for a guy who’s trying to stay off MMOs, because it really makes me want to find a new one to play. Fortunately, I’ve been able to mostly squelch the urge, because it’s making me want to play something with an anime art style and almost all of those have male character designs that look like they aren’t shaving yet. I’d play an insanely cute girl character instead – there is no shortage of those – but then I’m left with the question of why I’m not just playing more Tera and getting my bunnyzerker on.

Even more fortunately, season TWO of Sword Art Online casts aside the fantasy MMO genre in favor of a fictional online shooting mans game, and having a urge to play one of those is a lot less risky than falling back down the MMO rabbit hole.

What I’m leading up to here is, I decided to try Titanfall, the game that was supposed to be the Killer App for Xbone sales and which kind of failed to set the world on fire. It did have 500 people online tonight, which is plenty to actually get into matches but probably not what EA was hoping for when they sank the development cash into it.

It’s not like me to buy a game that’s exclusively multiplayer, but this was a case where I wasn’t taking a risk in doing so. I was able to download it from Origin to play free for 48 hours, and buying the game proper was only $5.99 on Amazon.

I have had value meals from Carl’s Jr that cost more.

Anyway, I played for a couple of hours tonight and definitely got six bucks worth of fun out of it. I’m obviously still just a bullet sponge for people who actually know how to play, but every match ends with me filling up bars, and sometimes the bars fill completely and make exciting “you filled a bar!” sounds and then they’re empty again but I know that all I need to do is play some more and they will fill again and I will hear the exciting bar filled sound again.

Oh and the shooting mans and robots is fun too, between the bar filling screens.

So, well, if you like filling bars and shooting giant stompy robots and occasionally getting to stomp around in a giant robot yourself, this gives you a lot of that for the money. Recommended. 🙂

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Ok, THESE might be the most annoying DVDs ever.

I may have sort of lied a little when I claimed to be completely done converting DVDs for our media server.  It turned out that I’d set aside a box of concerts and music videos, and I had to go through those.

Putting them off until the last was a good decision, as an aside.  I’d started working on them a few years ago and had no end of trouble figuring out how to split the DVDs into individual videos.  Jump forward to present day, and my Handbrake-fu is advanced to the point where it’s second nature.

So those aren’t the most annoying DVDs ever.

Also in this box of shame, I had a couple of Region 2 DVD sets.

One of them was Lemon Angel, which is one of those curious footnotes in anime history.  It was 50-odd 3-minute episodes, broadcast late at night, from the same studio that did the rather infamous naughty “Cream Lemon” OVA series.  Lemon Angel was rather less naughty but still very shocking for the late 1980s.

These are also not the most annoying DVDs ever.  I was having trouble finding episode titles, because the DVD set apparently leaves off a couple of episodes and shuffles some of the rest around, but that’s workable.

The other was Yadamon, an early 90s kids show with character designs by Suezen, best known in the US for his work on the Shining Force series, and notorious for going from hyper-cheery wacky adventures to gruesome deaths-by-impaling over the course of its 170 episodes.

THESE might be the most annoying DVDs ever.

Yadamon was broadcast as an obi (“belt”) show, with five 10-minute episodes a week.  It was released as two DVD sets, both with 85 episodes.  I bought both when the Yen exchange rate was unbalanced rather harshly in favor of the yen, and I will thank the reader to not inquire as to what they might have cost me.

The first set has episodes 1-20, 26-70, 81-90, and 106-115.  The second set has 21-25, 71-80, 91-105 and 116 to 170.  I am going to go absolutely bonkers trying to keep all these straight while tagging them, and with that many episodes I am almost guaranteed to mess up SOMEWHERE.

 

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A Short Drobo Rant

I’ve mentioned a few times here that I’ve spent roughly the last five years ripping all of our DVDs and other media to the server here at Casa Baud Attitude.  It all gets stored on a Drobo and backed up to some random external drives.

Apart from being kind of slow, I haven’t had any real complaints about the Drobo – none, that is, until quite recently.

I’ve got four 3 TB drives in the thing.  I lose the capacity of one drive to striping, so that’s 9 TB left.  The inability of engineers and hard drive manufacturers to agree whether a terabyte is a power of 2 or a power of 10 means that the Drobo software reports that I have about 8.3TB of total space.

I’ve used a hair over 7 TB.  If I open the Drobo dashboard, it cheerfully tells me that I have 1.14TB of free space.

That’s a lot of space by any reasonable measure.

HOWEVER, this is less than 15% of the total capacity, which means that there is now an annoying yellow warning light on the front of the dang thing and I get regular pop-up warnings alerting me to my low space issue.

Normally I would solve the first problem with a 2″ strip of electrical tape, and hang the consequences, if it weren’t for the fact that this is ALSO the light that will turn red should one of the drives start to fail.

And it wouldn’t stop the pop-ups, anyway.

I’m going to leave this post as a placeholder for now.  If I come up with a solution, I’ll add it later.

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ICHIBAN WA MEEEEEEE

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The Oneechanbara series aren’t exactly art games.  Really, they’re a raised middle finger in the direction of every well-meaning crusader, from Fredric Wertham to Tipper Gore to Jack Thompson, who has ever tried to SAVE THE CHILDREN from the evils of popular entertainment.  They’re games that understand that sometimes you just need a healthy dose of violent stress relief and a black-and-white, good-vs-evil story to make you feel OK about it.  Pretty much every entry has zombies roaming the streets because Evil Organization Secret Plot Thing is happening, and those zombies (and assorted bosses) need killing lest the Evil Organization take over the world, or something.

Of course, the only people who can kill the zombies and save the world just happen to be cute girls who have made very poor fashion decisions (Cowboy hat, feather boa, bikini and cowboy boots?  A school uniform and bright red cestus?) and who tend to, well, bounce a lot.

BECAUSE REASONS.

Not that I am objecting, because I am firmly in the target audience of Everyone With A Y Chromosome Ever.

OneeChanbaraZ2 Chaos is the… sixth? entry in the main series.  There have been a bunch of side games, mind you, so I’m not 100% on that, but I’m pretty sure I’ve done the math right.  2 on the PS2, which never came to the US, 1 Xbox360 games, 1 Wii game (With, I will say as an aside, some of my favorite motion controls ever), one game released first for the Xbox360 and then ported to the PS3 with an added character, and now a PS4 game which is pretty much a love letter to everyone who has ever followed the series since its VERY low-budget beginnings.

I wouldn’t exactly call it an AAA title – it still suffers from MASSIVE asset re-use, to the point of re-using several locations from the PS3 game, but it runs in 1080P and at least claims to run at a consistent 60FPS.  It looks really good, even if it’s sometimes hard to see much of the actual game because the gore effects have covered the entire screen with a hazy red filter.

Without going too much into the history, the first four games had more-or-less the same cast.  You had a cool-headed swordswoman named Aya and her more… impulsive little sister Saki, both of whom suffered from “cursed blood” which gave them superhuman powers.  The fifth game swapped in another pair of sisters, who were vampires with all the associated blood sucking and strength etc but with no apparent issues with sunlight.  To shake things up a bit, the elder vampire sister is the crazy one with the younger sister being the more thoughtful.

I say “more thoughtful” and must qualify that by pointing out that she runs around chopping up masses of the undead with a chainsaw.

Z2 puts all four of them together, and some of the character interactions are simply delightful, especially when the two pairs have to switch partners or when they are snarking at each other during cutscenes and level transitions.  It also makes for a lot more variety in the series’ trademark tagging-in system, where you can switch between active characters at any time.  The four characters all play quite differently and each have effective counters against different enemy types – for example, Saki is a brawler who tends to get overwhelmed by swarms of enemies but who can stun-lock and juggle single tougher creatures that slap the sword-using characters silly.

I have to take a moment here to thank whoever came up with the idea of making the most adorable character in the game also the toughest hand-to-hand fighter, because it is hilarious fun to watch a pixie-sized girl in a goth-loli outfit punch the stuffing out of a werewolf, cursing like a sailor the entire time.

Oh, and Annna (three Ns) from the first Xbox 360 game shows up again, though only as your helicopter pilot this time.  I can’t say that’s a bad thing, I only have vague memories of playing through her campaign but I seem to remember that her using guns instead of melee weapons made a lot of it kind of trivial and occasional bits teeth-clenchingly frustrating.

None of the Oneechanbara games demand much Japanese knowledge.  You miss a lot of the, oh, let’s just call it story for the sake of discussion, but you don’t miss any of the PLOT, if you know what I mean.   They are super import-friendly, and with the yen as weak as it is now I think they’re likely cheaper than the average new release in the US.

That being said, if you’re averse to remembering that O is confirm and X is cancel, there is some good news.  Oneechanbara Z: Kagura is actually rumored to be getting a localized version soon.  There’s no word on Z2: Chaos, and I rather expect it’s going to depend entirely on how well Kagura does, but, well, fingers crossed and all that.

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