Baud Attitude’s Games of the Decade, Part 1

2019 is nearly over, and though I’m pretty sure the actual last year of the decade isn’t until NEXT year, that sort of pedantry won’t make me any friends at parties.

If I were ever invited to parties.

So, what the hell. Let’s go with the notion that 2019 is the final year of the decade and that is is, therefore, time for BEST GAMES OF THE DECADE lists.

So I wrote one. I had to leave out a lot of games, either because I decided to restrict myself to 25 entries or because I realized that they may have been localized in the correct decade they hadn’t actually come OUT in the 2010-2019 range (Song of Saya) or were a remastered version of a game from the previous decade (Valkyria Chronicles) or because simply being able to fly around in a Y-Wing was NOT actually reason for inclusion (Battlefront II) and so on and so forth.

Still, I am pretty happy with the list I came up with. If your favorite game is not on here, it’s probably because I didn’t play it or couldn’t finish it. So, if you’re wondering where The Last of Us, Sekiro, God of War, and so on are… they’re on that other list, over there, written by the guy or gal who played and (maybe) finished them.

Oh, and try not to take the exact placement of any game too seriously. Any game in the top five could easily substitute for any other game in the top five.

After I was done, I split it into three parts because it was ridiculously long. Part 1 today, 2 and 3 to follow.

Before I get started, however, some honorable mentions:

God Damn, That’s Some Good Yuri Award: Arnice and Lilysee, Nights of Azure (Gust, 2015)

 

Most Unlikely Retro Re-Release: Super Real Mahjong PV for the Nintendo Switch (Mighty Craft Co, 2019)

 

Best Anime Souls-Inspired Game I Checked Out From the Local Library And Couldn’t Finish Before Returning It: Code Vein (Bandai-Namco, 2019)

Best No Really, It’s Not What You Think, It’s A Rock/Paper/Scissors Game: Fist Of Love (2018)

 

Best Character Designed To Piss Off Sweden for Banning a Previous Game in the Series: Marie Rose: Dead Or Alive 5 Last Round, Dead or Alive 6, Warriors All Stars (Team Ninja/Omega Force, various)

 

Best Game Featuring Pirates, Who I Am Just Totally Sick Of As Story Devices But They Keep Making Video Games About Pirates: Uncharted 4: A Thief’s End. (Naughty Dog, 2016)

Best Male Butt In Video Games And You Can’t Convince Me That’s Not What the Title is About: Uncharted 4: A Thief’s End. (Naughty Dog, 2016)

Best Magical Girls: Blue Reflection (Gust, 2017)

 

Best Hundreds Of Dollars I Dropped On Plastic Toys Only To Be Let Down By Disney When It Was Abruptly Canceled I’m Not Bitter: Disney Infinity (Various Studios, Various Years)

 

Best Pettanko: Mirai (Senran Kagura Series, Marvelous, Various)

 

Best Hidden Object Game Featuring a Ditzy Genie With Glasses: Persian Nights: Sands of Wonder (Sodigital, 2017)

 

On to the list!

25. Fantasy Defense (Playbean, 2011)

So, just to get it out of the way, the first entry in this list is a free-to-play iOS tower defense game published by a company that seems to have gone out of business in 2013. The only way you’re playing this is if you happen to have an iPad of that vintage around and happened to download it while it was available.

Like most Tower Defense games, it’s a puzzle with some real time elements, where you set up your defenders – all of them fantasy-themed units, like Ice Mages and archers and knights and the like, and then watch hordes of monsters try to get through them and destroy the base.  As you cleared levels, you earned money that could be used to buy more powerful units, and you also had one “hero” unit per level that tended to be crazy overpowered and could absolutely turn the tide if put in just the right spot.

It’s on here because I was absolutely addicted to it and it convinced me that iPads were decent devices for gaming. Also, it could be completed without spending a single penny in the in-game store, which may be why the company isn’t around now. I actually tossed the developers five bucks worth of iAP after completing the campaign. Hopefully they bought themselves a nice coffee with it.

Who am I kidding? They were probably fired five minutes after the game shipped.  Still, it was great.  Trust me!

24. Tokyo Mirage Sessions #FE (Atlus, 2015)

I do not hide my weebishness on this blog, and I have enjoyed many a hardcore weeb game. That said, a game where you have to save the world through putting on fabulous concerts may just be peak weeb. Pushed out the door to die on the WiiU, it’s getting a new release on the Switch soon.  It would be the perfect opportunity for the new and more permissive Nintendo to undo some of the more ham-fisted changes made for the localization, but instead they are – checks notes – actually porting the cuts and bizarre censorship decisions BACK to the Japanese version of the game, resulting in some degree of outcry and Nintendo actually allowing people to refund their digital purchases.

Still, a good game. Ignore my kvetching.

23. Just Cause 2 (Avalanche, 2010)

Just Cause 2 was one of my first exposures to the Open World game style, and it gives you a wonderful sandbox to play around in. There’s a story…sort of? I can’t really remember much about it other than you needing to take down some sort of corrupt military regime, but the real joy to be had in this game happens immediately after chapter 3, when it sets you free on a beautiful tropical island and tells you to blow stuff up and cause as much chaos as you can. I spent a fair amount of my vacation to Panau stealing jet airliners and trying to pull off fancy flying tricks with them, generally crashing in the process.

Also it let you grapple from helicopter to helicopter in mid-air, throwing out the hapless pilot of your new ride in the process, and I would feel bad about that if it didn’t make me giggle when I did it.

It took me a long time before I got bored of this and actually finished the game.

22. Lara Croft Go (Square Enix Montreal, 2015)

I loved both 2013’s Tomb Raider and then Rise of the Tomb Raider a couple of years later, but this is Lara’s only appearance in this list.  There was a lot of competition!

It’s not even the only Tomb Raider spinoff I enjoyed.  Both Lara Croft and the Guardian of Light and Lara Croft and the Temple of Osiris came out in the last decade and both were lots of fun.  I wound up picking the “Go” game to represent the Tomb Raider series as a whole primarily because I loved its style.

Similarly to Hitman Go, it’s a low-poly turn-based puzzle game reimagining of an action series. You raid tombs, try not to get eaten by lizard people or killed by massive saw blades, occasionally there are really-well-hidden treasures to find. It was responsible for a lot of dead phone batteries before I managed to finish it and find everything, and I’m sad that the series died with their next release, Deus Ex Go.

21. Everquest: Call of the Forsaken (Daybreak, 2013)

An MMO expansion? In MY top 25 list? It’s more likely than you’d think! Also this will not be the only one, spoilers in advance.

Call of the Forsaken was Everquest’s 20th expansion, and came with the usual assortment of new areas and new people to murder for their loot. That’s not particularly notable, though they did a fine job of mining the past for nostalgia when creating the new areas. What is notable, however, is the way it revitalized the community aspect.

EQ’s players can be a bit… antisocial. It’s a game where serious players are generally controlling multiple characters at once, and adding another human to the mix introduces chaos and competition for loot. Call of the Forsaken, however, broke a lot of people out of their shells by introducing “Heroic Adventures” that were little half-hour affairs that weren’t terribly difficult and that didn’t require strict group makeups. You could leave your bot army at home, grab any few random people, burn through a couple of these instances, get some currency from them that you could then spend on gear, and generally have a relaxing time of things while still advancing your character. It got people talking to each other again, which is probably why they ditched the concept almost entirely for the next expansion.

Part two tomorrow!

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How’s that again?

I’ve been playing Love Live! School Idol Project for a couple of years now.  It’s pretty much the only mobile game I play, and honestly I don’t really PLAY it that often.  I open it most days to get the daily bonus and occasionally I play through a few songs if there’s an event going on or if I’m stuck in a waiting room.

Two years of getting the daily bonus most days means that I have a godawful amount of every kind of currency the game offers, as an aside.  It is a really generous game for a mobile gacha monstrosity and a MUCH better Love Live! game than the Vita games that were like 50 bucks each.

Anyway, when you open the app, one of your collected idols will pop up and say something funny or motivational or just plain weird.

Today is Christmas so Kotori is saying… well, file this under things Kotori can say to you but that you should not say back to Kotori.

SHE IS TOO PURE.  DO NOT LEWD.

A few days ago, this one popped up.

Which is like, a chick says this to you, you should probably make sure she isn’t building a (Shiny!) human-sized cage in her basement.

Anyway. Low-effort post today.  Have been working on a “TOP TWENTY-FIVE GAMES OF THE DECADE” post in my free time since that is the sort of post you are supposed to put up when you are a Serious Gaming Blog.

Maybe it will be up before January?

Posted in iOS, videogames | 3 Comments

In which, I review Star Wars: Episode IX: There’s Something About Skywalkers

Went to see the new Star Wars movie this afternoon.  Managed to misread the time on my ticket by an hour, which gave me plenty of time to wander around the local mall and reflect on how SIMPLY HAVING A WONDERFUL CHRISTMAS TIME is like the absolute worst lyric to get stuck in your head ever and now it’s in your head too.

But I digress.

I have made absolutely no secret of my firmly-held belief that the BTL A4 Y-Wing Assault Starfighter/Bomber (Thank you, Wookieepedia) is the absolute coolest starfighter to ever grace the screen, and TROS is Wall-to-Freaking-WALL Y-wings.  I’m not sure who looked at my Christmas list (Item 1: Can there be lots of Y-wings in the next Star Wars movie?) and sent it to JJ Abrams, but whoever you are you are my new favorite person.

It has a Y-wing basically soloing a Star Destroyer, for crying out loud.  SO BROKEN.  MORE PLEASE.

Also it gave me this piece of merch.  Well, not literally GAVE.  I had to exchange currency for it.

Like nearly 50 bucks on sale.  I think that is the most I’ve spent on Lego in decades.  I am totally going to put this thing together and proudly display it somewhere and cry when I find that one of the cats has decided that it should be on the floor in pieces.

Also there was some stuff with Rey and Finn and Poe?  I think?  It was pretty good filler for between the bits with Y-wings anyway.

10/10, would talk anyone’s ear off about how cool Y-wings are again.  Except for the bit in A New Hope where they just fly down a trench and get blown up.  That’s not really all that cool.

 

Posted in movies & tv, Uncategorized | 1 Comment

His Name Was Cros Treewind

 

Way back in the Everquest days, I had a particular dislike of an NPC named Cros Treewind.  Cros was a high level druid, and he really really liked bears and wolves, and he roamed one of the Everquest newbie zones full of bears and wolves and would instantly kill any low level character he saw fighting a bear or a wolf.

Oh, and bears and wolves were both aggressive to most characters, so you didn’t even have to start the fight.

I was killed by Cros several times before I even knew what he looked like, by the way, because the only thing I typically saw was a single “Cros Treewind begins to cast a spell” followed by “You have been slain by Cros Treewind”.

Oh, and if you got high enough level to come back and take your revenge?  Well, technically he was a good guy so suddenly the local guards would try to kill you on sight and local merchants wouldn’t sell to you and basically he was a colossal dick that you just had to avoid.

So I never took out my frustration on Cros.

He got removed from the game eventually, and very few MMOs have anything even half as player-unfriendly.  Sure, there are Korean grinders and all-PvP-all-the-time MMOs and the like, but I don’t think any other MMO has ever had a friendly NPC who would kill you just for being attacked by a bear.

…except.

FFXIV has these things called “Hunt Mobs”, who are rare spawns that are high level and aggressive and hang out in zones far below their level and who… well, who generally are very large and easy to see from a distance and easy to avoid.  So they’re not really that bad.

But then there’s Marberry.

Marberry is a level 50 Hunt Mob who likes to hang out in little hidden corners of what is otherwise a level 25ish zone and basically jump out at any lowbie who comes too close to whatever little hidden corner he is in today.  When I was originally playing FFXIV a few years back, he killed me a LOT.

I have several jobs at max level now.  And the PVP queues are a little slow, so I have time between matches.

So I have been just sort of casually hopping back to Marberry’s home zone while I sit in queue, and checking each and every one of his spawn points – trust me, I know them all by now – and murdering the hell out of him on a regular basis.

Eventually I will probably get tired of this, but this poor punching bag of a mob is serving to get out YEARS of delayed revenge against not only himself but also a druid from a 20-year-old MMO that he has absolutely no connection to.

It’s good fun.

 

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#SupportMain4Lyfe

Yup, I’m playing Overwatch.  It’s the winter event and there’s a new Mercy skin to be had.  Don’t have it yet, so no picture.

There was a Mercy skin in an event less than a month ago, too, and I must applaud the artist at Blizzard who decided to slap together a lab coat and some severe black glasses and call it a day.

Classy, yet fetish fuel all the same.

Playing Overwatch isn’t good for the backlog, of course, but this has not been a good year in general for clearing games off the backlog.  Part of that is that I’ve been playing a lot of FFXIV and part of it is that my stress levels have been through the roof most of the year, especially for the last two months.

The short version, if you’re curious, is that my company decided to promote someone to a VP position, but the VP position came with a move. Specifically, the guy had to move from Utah to Oregon, and if you are not familiar with North American states and their overall leanings that may not mean much to you.  I will simply say that there is a significant cultural difference between the two states, and nobody expected the guy to stick around for very long.

Well, nobody was prepared for the idea that someone might want to move back to Utah SO MUCH that they would single-handedly get the Oregon site shut down and all of the jobs moved to a brand new site in Utah so the guy could move home, putting everyone out of work… less 30 or 40 of us that had hyper-specialized knowledge and that were moved to “remote worker” status because we didn’t want to move and they couldn’t replace us there.  So I am managed by a guy in Utah who… well, actually the guy honestly seems like he is trying to do his best for his remote team but the unspoken understanding is that we are going to be fired as soon as they can get people there trained up enough to do so.

Anyway, I was pretty much starting every day off angry, staying angry all day, and going to bed angry.  This was not optimal, so I’ve been channeling the rage into exercise and a LOT of Dead or Alive 6 and FFXIV PVP and occasional forays into Overwatch when they have events.

I checked out both Code Vein and Sekiro from the local library and… I just did not have the patience for them.  I need the sort of immediate gratification that comes from slapping people around as Marie Rose or Mercy.

So that’s where I’m at.  If I can play a game for 30 minutes from the back of an exercise bike, it’s getting lots of playtime.

It doesn’t hurt that there seem to be a lot of people playing Mei.  I’m an awful Mei player but I like to follow them around.

Since the last time I did much Overwatch, they’ve implemented the role queue, where you sign up to play a support class or tank or… huh. No, I can’t think of any other useful roles in a game of Overwatch.  So you can be a support or a tank and both are pretty fun.  My only complaint is that there seem to be a TON of groups that queue with four or five people, so my experience is that I either get dropped into the free spot in one of these premades and get carried to victory or I’m matched AGAINST one of these premades and wind up crushed.  Not a lot of in-between, and neither is particularly satisfying.

Nonetheless, I am racking up the “thank god someone is playing a healer” endorsements and the occasional win and even had enough of the in-game pity currency to buy LAST year’s holiday Mercy skin, so I am OK.

I will never see level 5.  I can count the number of level 5s I have ever seen on one hand with at least the thumb left over.  4 is good times.

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So I did some more FFXIV PvP.

Lest you be in any suspense as to the results of my dalliance with beating up the other human players that populate Eorzea, I have not gotten any better.  I appear to possess negative PvP skill, and there is a firm argument that, when I die, the total PvP skill on my team actually increases by a fair amount.

That’s OK, though, because getting the cosmetic PvP armor I want doesn’t take skill or winning or any of that crazy stuff.  Every armor set costs 14,000 “wolf marks”, and a loss in the game’s mass battle “Frontline” mode rewards you 500 or so wolf marks.  Winning, which is a pipe dream, gives 1000.  So it’s better to win, really, but not essential.

In addition to the points for winning or losing a match, you also get 1000 marks for your first frontline of the day, and another 1000 marks for playing seven frontline matches in a week, and another 1000 should you WIN three of those seven.

I… haven’t yet gotten that bonus this week.  I’m at like, 2 for 11.

However, I did get enough currency from my turns as a catgirl punching bag to put together the healer PvP set.

Compared to the heavy armor look of the tanking set, it’s a much softer look.  There’s still a robotic theme to the visible bits, but the poncho sells the “this is a support character” look.

If you want the with-the-blast-shield-down-how-am-I-supposed-to-see-anything look, you can do that too.  It doesn’t light up like the tank set.

The back is basically just a reminder that Square should really do something about clipping tails.  Catpeople are the most popular race in the game, and all of the armor tends to look like this:

Seriously, it would not kill them to model in a notch.

It also has some awesome high-top sneakers.  I’m not sure how battlefield-appropriate these are, but let’s throw matters of a practical nature aside in favor of cool.

When I was masochistically running battleground after battleground in WoW in search of the PvP armor in THAT game, it took me ages because it was doled out completely randomly at the end of each match – there was no saving up currency and simply walking over to a vendor to fill out my virtual closet.  You could knock out the cosmetics in FFXIV in a week or so PER CLASS without doing much more than running a single match every day.

There ARE some super-grindy cosmetics and mounts locked away in the darker depths of the PvP achievements.  Some of them require, like, 300 frontline wins to receive.  For the people who really want to dig into PvP and make it Their Life In Eorzea, it’s good that they have that to look forward to.  For me, I’m comfortable with the super casual rewards.

 

Posted in MMORPG, videogames | 1 Comment

I should know better.

If you look through any few months of posts on this blog, you may notice a common theme – I feel a little buried by the amount of stuff I own and would like to have less stuff.  I have been digitizing, selling, and donating crap for what seems like years now and still get twitchy about how many things exist in our house.

SO WHY THE HELL DO I OWN THIS THING?

For the record, the last time I owned a CRT television was 2008.  It was a Toshiba 24AF42, which is this thing’s larger brother, and I wasn’t very fond of it.  We had a decent-sized HD set in our living room and used that for almost everything, and I wasn’t playing very many games at the time so I really didn’t notice how much worse older games looked on an LCD screen.

It was also 72.75 pounds and took up an absurd amount of room.  I had to look up how much it weighed, by the way.  I would have guessed “like 50, maybe?” which just says that I was a decade younger and rather stronger in 2008.

We gave it to a friend who wanted a TV for their garage, I think, and we were glad to see the end of it.

This Toshiba 14AF42, on the other hand, is a hair under 24 pounds and… still takes up a fair amount of space, if I’m honest, but is much less imposing.  It was a $10 impulse purchase made out of nostalgia and because I have spent far more time than I like to admit messing around with video filters in emulators and never being quite happy with the results.

When I say that older games look bad on an LCD, of course, that’s a matter of opinion.  You can take a game and play it through an emulator, like this:

Or play the same game on an LCD TV:

And compare either to the picture on a CRT:

And you might say that the CRT is rather washed-out and fuzzy by comparison, and this wouldn’t be an entirely incorrect thing to say.

You might also say that I am awful at taking pictures of TV sets, and this would be an ENTIRELY CORRECT thing to say.  The CRT picture here shows a lot of vertical lines that aren’t visible when you’re actually looking at it in person, for example, and I’m not sure how to reduce or eliminate those.

On the other hand, the CRT has an appeal to it that is difficult to define.  There is a warmth to it, and a certain charm to the slightly distorted picture – and, after all, games of the era were designed around the quirks of a glass picture tube and can look rather awful when those quirks are taken away.

This is the sort of nostalgia that leads a certain class of person to give a huge chunk of their living space over to shelves and shelves of cartridges and CD-ROMs.  I am not that class of person.  I made a lot of money selling old games to that sort of lunatic a few years ago, and I am the better for having all of that stuff gone.

I kept some Saturn games, mind you, because the Saturn is the greatest game console of the pre-Xbox 360 era.  But those are small and don’t take up a ton of space.

I sense that you are waiting for me to get to the point.  I’ll probably find it eventually.

To go off on what will initially appear to be an unrelated tangent, a few years ago I came home from Japan with a copy of Fatal Frame IV, which meant that I needed to softmod my Wii to play imports and to be able to use the translation patch created for the game.

I followed a fairly-detailed guide on the process, wound up with a Wii that could play home-brew software, then played through Fatal Frame and did nothing else with this Wii.  I suppose I could have started running pirated Wii games at that point, but most of the software available for the system wasn’t worth the bother of piracy.  Really, it’s the second-worst game console released in the last 30 years, and is damn fortunate that the N64 exists to keep it out of that bottom spot.  About the best thing you can say for it is that it sold so many consoles that there were some really obscure releases that managed to see the light of day, and we did get some decent horror games and things like Muramasa.

On the other hand, Nintendo hanging desperately on to the analog era gave a piece of hardware that addresses a very specific need.  After all, if you are actually sending your video output to a CRT, there is no need for video filters that try to simulate a CRT, and a Wii is powerful enough to emulate most older consoles but backwards enough to still support CRTs in 240P mode.

I bought Link to the Past for my 3DS and was very frustrated by trying to play it on the 3.5″ screen.  It turns out that adding 10 inches makes a huge difference in being able to see where you are and what you’re doing, and I actually managed to get Zelda out of the damn castle at the very start of the game.

Basically, the Wii makes a perfect emulation box for this specific era of game, and this TV makes a perfect display for it.  I can also play through Fatal Frame IV again, and this time I might not have such a godawful time with the piano puzzles that were designed for a CRT and nigh-impossible with LCD display lag.

Oh, and I hooked up my 60GB PS3, so I can play the first three Fatal Frame games as well.  This set has component inputs, which stunned me a bit considering it’s from 2002, so PS2 games look about as good as you can get.

I sense a ghost photography marathon approaching.

Posted in gadgets, Saturn, videogames, Wii | Leave a comment

In which, I explore the PVP options in Final Fantasy 14.

In the past, I’ve mentioned that I play a lot of different MMOs but rarely dive into the PvP side of things.  PvP is one of those things that rewards skill and commitment and… well, I generally don’t have a ton of skill or enthusiasm for it, so my typical role in any PvP scenario is to try not to feed too many kills to the opposing side.

The biggest exception to this rule was Rift, which had a wonderfully-flexible skill system that let me create a character that looked like a fragile DPS class but that was actually really tanky and had self-healing abilities that nobody expected.  My role in Rift PvP was to seem like an easy kill and lure two or three members of the opposition into chasing after me, then keep them busy while the rest of my team took advantage of their sudden numerical advantage.

It worked pretty well.

I also did a fair bit of PvP in WoW, and whenever I get the urge to jump back on THAT particular treadmill I spend five or ten minutes in the PvP section of the game’s official forums and confirm for myself that, yes, Blizzard still hasn’t done a damn thing about the faction imbalance.

But let’s get on to what I really wanted to talk about, which was the PvP side of Final Fantasy 14, what drew me into it, and whether it’s a good time.

You know, I can save you all a lot of reading and just answer those questions with a) good-looking cosmetic armor and b) no, it’s pretty awful.  But, should you keep reading, I have words and pictures.

Let’s start with the cosmetic armor, since one of the highlights of the recent FFXIV patch was the addition of some very mechanical-looking armor sets.

This is the tanking set, and I obviously fell in love with the look to the point where I spent most of a weekend day slamming my face into the PvP brick wall in order to earn enough of the currency I needed to buy it all – even the hat, and I generally don’t bother with hats.  The red light on the visor can be toggled on or off which is a neat little detail.

Here’s a slightly more close-up view.  I can’t quite decide what it reminds me of.  It’s got a bit of Crysis to it, maybe?  Or Mass Effect?

The axe isn’t from the PVP set.  It kinda goes with the theme though.

And a back side shot.  Not a backside shot.  I would say that this isn’t that sort of blog, but it kind of is.

Basically, it’s got all sorts of exciting glowy bits and sharp angles and just does not AT ALL fit in with the high fantasy theme that most of the game embraces.  Then again, you can ride around on giant plush cats or flying beds, so it’s not like Square minds a bit of immersion breaking.

Getting the full set took playing 18 PvP matches, which obviously isn’t a ton to build an opinion from, but I’ve got one anyway.

FFXIV PvP has three modes.  “The Feast”, which is an affair that drops your four-man team into a small arena with another four-man team and asks you to kill the heck out of each other, “Frontlines”, which drops three 24-man teams into a much larger arena and asks you to kill the heck out of each other and also periodically do some objectives that I never really got the knack of, and “Rival Wings” which drops two 24-man teams into a MOBA, where you have a bunch of NPCs running around in addition to all of the other players that you need to kill the heck out of.  Rival Wings was particularly difficult to understand going in blind, so I only played one match of it.

For a quick hit of PvP, “The Feast” is probably the best mode, and it’s where I spent the majority of my PvP matches.

Not that I was very good at it.

FFXIV has the typical “what do we do with tanks in a PvP situation, anyway?” problem that plagues almost every MMO.  In the PvE side of the game, tanks exist to keep the attention of NPCs away from the squishy healers and glass cannons, but players are slightly more intelligent than NPCs and can simply ignore the tanks.

Everquest II and Scarlet Blade are pretty much the only MMOs that actually did anything intelligent with tanks in PvP, and the combined player base of those at their peak was probably enough to fill a medium-sized 24-hour pancake house.  But I digress.

Anyway, FFXIV’s solution appears to be to make every class just ridiculously difficult to kill. I’m not sure that healers CAN be taken down without at least three people devoting their entire attention to the task, and even your typical dress-wearing black mage can soak up hit after hit.  It doesn’t make for a very interesting time, if I’m honest, and it’s particularly dull as a melee class since FFXIV melee has a terribly short range and people can easily dodge and dance their way out of reach.

This is where “Frontlines” actually shines, by the way.  When you have 24-man teams, it’s not that hard to actually reduce the other side’s numbers pretty quickly if you catch them spreading out a bit.

I’m sure that there are some people who REALLY get into the kick-ball, stick-ball, kill-the-guy-with-the-ball side of FFXIV, but  I’m not one of them. It was a grind that never got to be ungrindy, and the best thing I can say for it is that it didn’t take TOO long to get the stuff I wanted from it.

Except, I kind of want the healer armor set.  And maybe the bard set.  So, it’s looking like I will get back to this next weekend. I’ll update this if it manages to hook me.

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Nier, far, whereeeeeeeever you are, don’t you know that my hearth will go on?

After a few weeks of not logging into any MMOs, I’m back on the Final Fantasy XIV train.  I took a break when I realized that all I was doing was logging in to grind out some currency that I could convert into extremely small upgrades for my character, and I’m back now because they released some new story content and a new raid – which is a lot more fun than just watching numbers get slightly larger.

Naturally, I jumped in to some older content to knock the rust off before doing anything too strenuous.  It went about as well as you’d expect.

After that very quick warm-up, I decided that I would jump in to the new raid, which is the first of a planned three-part series of 24-man raids based on Nier: Automata, which was one of my favorite games of 2017.

Short summary: It’s really fun, and they did a better job of integrating the two universes than I expected.  The raid available at this point more-or-less follows the story of the Nier: Automata introduction, then throws in a heck of a twist and a cliffhanger just at the point where you expect it to end.  The next raid in the series probably won’t be available for at least six months, and it’s going to be a rough six months.

There’s gear, of course, but the real money prize is a set of cosmetic armor that lets the lucky winner dress up like everyone’s favorite android.  Only three sets of this drop on any given raid, so actually getting your hands on it means beating out some pretty stiff competition.  Some of my guildmates have run the new raid upwards of ten times without being favored by the RNG.

I should feel bad about getting it on my first run.

That actually wasn’t the most surprising achievement of choosing today to return to FFXIV.  The BIG achievement was buying an in-game house, which may take some explaining if you are used to sensible MMOs which provide an unlimited supply of instanced housing.

FFXIV is not sensible.  There are four housing districts, each one with 18 wards, and each ward has 60 houses available for sale.  If all housing plots are sold, you simply can’t buy a house.  The only way to get a plot is to wait for a house owner to go 45 days between logins, at which point their house is demolished and the plot is made available for sale.

…well, let me expand on that, because that doesn’t quite cover it.  After 45 days, the plot enters a state where it WILL be available for sale at some random point in the next 24 hours.  It isn’t immediately buyable, and there’s no way to know when it will become purchasable.

I play on Tonberry, which is a very old and heavily-populated server.  Any housing plot that comes up for sale usually has a small crowd of people gathered out front, all of them repeatedly clicking on the “for sale” sign in the hopes that, when the house does tip over from “not available for purchase”, their mouse click will be the first one to hit the “Buy now” button.

It’s one of the worst aspects of an otherwise pretty decent MMO.

In the same patch as the new raid, they added three extra wards per district.  Houses in these new wards aren’t immediately available for purchase by new homeowners, however.  They are intended for guilds who don’t yet have a guild house, but are also available to current homeowners that want to relocate.  

People who relocate help the housing crunch in the original 18 wards out a bit, since moving dumps their old plot back into the market, albeit with a random timer on when it can actually be purchased.

The plots that are available after this, of course, are usually in the less-desirable housing districts.  Yes, Final Fantasy XIV has desirable and undesirable neighborhoods to live in, and I recognize this is ridiculous, but let’s move on.

I logged in earlier today and realized that there were quite a few plots available in the lousy neighborhoods, and none of them had anyone standing at the for sale signs waiting to buy them.  There were also a few available in nicer parts of Eorzea, but those were seeing a lot of competition.

I tried a few “for sale” signs, but even here most of them gave me the “this plot of land is not yet available for purchase” message.  One did NOT, and the game quite happily took a huge sum of virtual money from my character and welcomed me to the ranks of the landed gentry.

I then trotted off to one of the NICE plots in the new housing wards and told the game that  I would like to relocate my living quarters, at which point it charged me a second huge sum of virtual money and suddenly I realized that I was now tied to never unsubscribing for more than 45 days ever.

I spent roughly six million gil to own this house.  That is about 60% of all the in-game money I have earned in my character’s lifetime.  It gives me no benefits other than the vaguely warm feeling of having a personal space.

So, with the raid down, I should get on to the new story content.  Then… well, I guess I’ll be waiting for the next content drop.  Maybe I’ll spend the next few months trying out different wallpapers and rugs.

 

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In which, one thing leads to another and I buy clothing.

A few days – maybe a couple of weeks ago – my twitter timeline basically exploded with Japanese Red Cross blood-drive posters.  Apparently, some genius at that organization decided that (a) nerds have blood, (b) the Red Cross would like more blood, (c) nerds are very weak to the power of 2D jubblies and (d) that taking advantage of (c) might result in a positive outcome with regards to their goal (b).

Hence you get posters like this one.  This is a blood drive poster.

Anyway, it turns out that the character here is the titular – I’m not even sorry – character from the manga “Uzaki-Chan wa Asobitai!” or “Uzaki-Chan Wants to Hang Out!” in its English translation, which I started reading purely because of the power of aforementioned 2d jubblies and because it looked like it was a manga about maybe a vampire waitress or something?

It turns out that the fang on the poster isn’t actually a vampire fang and the waitress thing is only a side job.  So that thing about not judging a book by its cover is still a pretty good aphorism.

Rather, Uzaki-chan is a bubbly and energetic and very friendly college student who has an older classmate who just wants to live a quiet and solitary life and go to his part-time job and focus on his studies and instead has this girl who thinks that such a life is VERY SAD and should be avoided at all costs and makes avoiding that her life’s purpose.

It’s pretty damn funny.  If you like slice-of-life manga, I fully recommend it.

Anyway, Uzaki tends to run around in a shirt with SUGOI DEKAI (“Super Huge”) proudly emblazoned across the chest area, and there are entrepreneurial sorts of people on the internet who have realized that this is a very simple design to copy.

And it is, in my mind, the perfect nerd shirt.  It is absolutely meaningless to anyone who isn’t familiar with the property, so it fades into the background of random brands we are all exposed to on a daily basis.  It’s still super nerdy but anyone who would know that is probably in on the joke.

So I bought one.

 

 

 

 

On the other hand, upon taking it out of the packaging, I had the immediate realization that, as a male-type person, I absolutely was not SUGOI DEKAI in the appropriate torso region, but that as a slightly-pear-shaped North American male-type person I was maybe a little bit SUGOI DEKAI if the print was only moved about a foot down the shirt.  So it’s really not FOR me.  I am still going to rock it with pride.

 

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