You might want a comfortable chair…

I am rather beginning to suspect that I may choose games to play based solely on the amount of time it would take to explain them to my mum.

For example, Call of Duty, which I could explain in the time it takes to say “it’s like playing army men, but with strangers on the Internet” is something that I’ll play for long enough to see the end of the single player campaign – so a lazy afternoon – and then put aside, while something like Miku Flick/02, which is more along the lines of “I’m choosing characters from a Japanese cell phone keypad in time with an artificial girl singing and dancing” could probably take the same lazy afternoon to explain what I’ve just said and why I keep coming back for one more go.

Obviously we need a rhythm game involving funny cat videos. That one I could probably explain pretty quickly.

“You see, if I press these buttons fast enough and in the right order, he jumps into the box and falls over.”

Posted in iOS, videogames | Leave a comment

Well, that’s a novel way to do things.

I spent the weekend sick as a dog, but still managed to accomplish two things:

1) I am playing a “Civilization” game for the first time ever, specifically Civilization V, and I have discovered that its reputation for making time vanish very quickly is well deserved.

2) I have done a lot of DVD ripping and encoding and have stumbled across the single most-oddly-mastered DVD yet, a rather forgettable Media Blasters release from 2000 called “Legend of the Lost Labyrinth”.

It has two audio tracks, which is pretty normal, but it doesn’t have subtitle tracks.  Rather, the feature has two angles – one angle with no subtitles and one angle with subtitles burned in.  Presumably this is so they could use their existing masters from the VHS release, which doesn’t give me a lot of hope for the picture quality. Still, points for taking advantage of a rather rarely-used feature of the DVD specification.

Off to bed I go.  With any luck, I’ll be in shape for work in the morning.

 

Posted in anime, videogames | Leave a comment

Milestones, check

My wife and I have had a fairly complicated method of organizing DVDs that means that it’s been tricky to define how much progress I’ve made on the project of converting all of our assorted home video formats into something that iTunes can handle and that can therefore be piped to an AppleTV or copied to an iPad.

Basically, our video shelves are more or less in these categories:

English-Language Movies

English-Language Television

English-Language TV Animation

“Foreign” movies & TV, though this really means “Stuff with subtitles” instead of truly foreign movies.

Anime

Music

…I’m probably missing one or two small ones.

Anyway, the first category of films I finished was foreign movies, which was one of the smaller ones, but I converted “Zardoz” today, which was the last English-language movie on the shelf, and now if you look at the tail end of our iTunes library it looks something like this:

zmovies

 

Now, I won’t deny that I have quite a ways to go at this point – Anime is a massive undertaking still, and I’ve just sort of been picking at its edges here and there, and I haven’t done much more than the occasional hit-and-run on the domestic animation section, but at least I have two categories finished.

Progress!

 

Posted in organization | Leave a comment

Ripping progress and rants.

Getting all of our movies converted for iTunes has been progressing, but a little slowly. I’ve finished ripping and encoding up through “Troy” as of last night, so I have, uh, U V X Y and Z to do.

That’s not bad, since we really don’t have a ton of DVDs at the tail end of the alphabet. I still need to track down artwork for everything after “L”, of course, which is going to be a hassle, but it’s the sort of hassle that can be done five or ten minutes at a time.

Since I have a few PCs acting in parallel, I’ve been encoding some anime series at the same time – 18 full series in the last week alone, which is amazingly productive by my standards but which has had the side effect of exposing me to a variety of authoring standards that have been, frankly, maddening.

Most US TV series DVD set releases are laid out with one title per episode, with sequential episodes in sequential titles on the disc. This means that you can pop in disc one of season one, see four titles on the disc that are about 45 minutes each, and rip them as episodes 1, 2, 3, and 4 with a reasonable certainty that you’re getting episodes 1, 2, 3, and 4. The exception to this so far has been Alias, where the episode order on the discs is bizarre and random.

Anime, on the other hand, sometimes DOES have one title per episode but is much more likely to have one title per disc. Handbrake can handle this, of course – you just tell it that you want chapters 1-5 of the title in one file, chapters 6-10 in another file, 11-15 and 16-20 in their own files and then you number them as episodes 1, 2, 3, 4. Episode 1 of a series usually has one extra chapter because there’s an introductory bit before the OP, and the last episode is usually a little weird, but it doesn’t take a lot of work to sort out.

What gets vexing is subtitle tracks, since there are often multiple subtitle tracks and one is for song lyrics and signs only and doesn’t have dialog translations. Still, it usually only takes ripping one episode to figure out which subtitle track to burn into the video.

Then you get Moon Phase, which is – to be honest – kind of a forgettable series that I feel rather embarrassed about having dropped nearly $200 on. I fell into the trap of buying volume one with the collector’s box and then buying volumes 2 through 6 to get the limited edition inserts and let’s just say that I have occasionally made bad purchasing decisions and this wasn’t nearly the worst of them.

But I digress.

Anyway, Moon Phase is laid out as one title per disc, so I needed to chop that title into chapters, which was a little more annoying than usual because the episodes don’t always have the same number of chapters and don’t always start on the same chapter.

But, I went through the discs in VLC and wrote out a little chapter map for encoding them and figured out which subtitle and audio tracks to use and all was well.

…until I checked the encodes and discs four through six didn’t have subtitles on them.

It turned out that the series uses subtitle track one for the first three discs and subtitle track TWO for the last three discs, and subtitle track two is actually labeled as being in Japanese when it’s really in English and I had to re-encode the last three discs, making sure to follow the chapter map I’d written out the first time and I hope I’ve gotten it right because the show quite honestly isn’t worth a third pass if there are problems with this second one.

I do recognize, of course, that these discs probably weren’t laid out with the idea that someone would be ripping them for their iTunes library and nobody’s REALLY out to get me…

…and then I ripped Magic Knight Rayearth and I’m pretty sure that the person doing the authoring actually DID intend to make my life difficult, because the episodes are all in one title and need to be cut out into chapters and the OP and ED are in chapters on another title entirely.

When a DVD player is playing these, it’s probably not an issue. It plays chapter 1 of title 1, then chapters 1 and 2 of title 3 for the episode content, then back to chapter 2 of title 1 for the ED and it’s all pretty much behind the scenes.

As you may guess, this is making my life difficult – Handbrake just wasn’t designed to deal with this sort of thing. I guess I get to play with ffmpeg’s concatenation tools and hope for the best.

But, um, otherwise it was a very productive week as far as converting DVDs into nice portable files and I hope to be fully done by roughly 2020.

Posted in anime, organization | Leave a comment

Do Do Egg! …No, seriously.

DoDoEggLogo

 

After playing through Battle Cats this last week, I decided that I would check out the other games that Ponos had developed.

I wound up downloading Do Do Egg!, a 0.99 color match sort of game that does its level best to scratch the human need for bright colors and energetic cheery music and happy animations.  Digital sugar is what we’re talking about here, delivered in heaping spoonfuls.

I kind of assumed that it would be yet another bejeweled sort of thing and was rather happy to find that it has a bit of a twist to it – you’re not making threes or fours of a kind but rather stringing together connections of like color.

Here’s a sample game screen that may help explain:

DoDoEggGameplay

 

The goal is to match pieces that are separated from each other by two pieces which can be of any color, and then to hopefully keep making chains to boost your score.

So, for example, if we started with the blue piece in the upper left corner here, we could skip over two pieces to find the other blue piece, skip down two to make a chain to the blue piece on the fourth row, go right and down to the blue piece on the fifth row on the very right side, go left and down again to the blue piece on the sixth row and then release to make a chain of four matches, removing all the blue pieces we just used and all the pieces we had to cross over to make those chains.

It plays with the mind a bit and it takes a little while to start seeing the connections – and, unlike most match-three style games, there’s no accidental awesome chaining as stuff cascades from above.  You have to explicitly make each connection yourself.

Making matches is rewarded with colorful and charming explosions as pieces are flung off the board and new ones spill in to take their place.  More digital sugar.

I was a bit surprised, when I bought it, to discover that several of the game modes were locked off behind my choice of a skill gate or a pay wall.  When you buy the game, you get a mode that is your standard endless, timed game where you have a constantly running clock that can be pushed back by making matches.  Do well enough in that – or pay another buck – and you open a mode that gives you a minute to make as many points as you can.  Do well in THAT – or, yes, drop another buck – and you open “mission mode” where the game constantly throws challenges at you “Make three chains using blue pieces!” and you have sixty seconds to do what it tells you to do in order to get it to hand you the next challenge.

Oh, and FINALLY, if you do well enough on Mission mode – or fork over another dollar – you unlock a relaxed endless un-timed mode that only ends when you run out of moves.

DoDoEggPlaymodes

I unlocked them all through skilled – and occasionally lucky – gameplay  and take great pride in this.

The “mission” mode was particularly vexing to clear because you have to clear twenty missions in a row and I kept having it say “OK, now make five chains in a row using red pieces” when there were almost no red pieces on the board, meaning that I had to clear frantically in hopes that red pieces would drop onto the board for me.  Fun the first couple of times, not so fun after a dozen.

Since almost every mode is timed, it makes for an intense and frantic game that really demands you think on the fly.

If you want something a little less stressful, there’s also a puzzle mode, where you get a set arrangement of pieces and have to clear the board.  In this case, you get twenty puzzles, with eighty more locked behind a shopping cart button.  I had hoped that it would follow the same pattern as the other game modes and let you work for them by playing the game, so I set about getting three starts on all the puzzles…

DoDoEggPuzzles

 

…and, sadly, it didn’t work.  To be honest, I wouldn’t have minded if this was just a 1.99 game that came with all the puzzles from the get-go, but there’s something annoying about paying for a game – even if it’s only 0.99 – and being asked to pay more for these extra puzzles.

Finally, there’s an amusing button on the game’s main screen that must be pointed out, as it engages “Summer Mode.”

In Summer mode, the game is more or less identical, but the little chunks of happiness shrapnel that fly out when you make matches are replaced with icons of a generally-beachy motif.  Sand umbrellas, crabs, watermelons, that sort of thing.

There is also a subtle change to the main menu which I’ll present here.  See if you can catch it.

DoDoEggTitleDoDoEggTitleSummer

 

Oh, Japan, there’s just no help for you.

I didn’t try the multiplayer modes.  Oddly enough, they all seem available from the beginning, so at least you don’t have to worry about unlocking them.

Final summation: A fun take on the matching-color game genre with the caveat that some stuff is locked behind shopping cart buttons so it’s not REALLY a 0.99 app.

 

Posted in iOS, videogames | Leave a comment

In Year 2013, War Was Beginning

Battle-CatsLogo

 

 

It’s been a long 50 years since Spacewar first burned through CPU cycles on a PDP-11, and there have been a lot of games written and played in those years.

There’s a temptation to ask, sometimes, if there was any point to all of it.  I mean, when it comes right down to it, computer games have just been another way of wasting the precious few heartbeats any of us get in our lifetimes.

Then I find a game like Battle Cats and I realize that it’s all been worth it.  This game – if it is appropriate to call the culmination of 50 years of man’s collective endeavors a game – makes it all seem like it had a deeper meaning, like, like, like I’m writing a blog post at 3 in the morning and having trouble with vocabulary.

That’s pretty deep, huh?

Anyway.

I would not dream of summarizing Battle Cats without first giving it a chance to describe its own story:

battlecats01

 

…yeah.

Battle Cats is a tower defense sort of thing from Ponos, a Japanese company whose other games seem pretty biased towards 5-minute finger exercises and whose developers either have an absolutely terrible grasp of English or who are deliberately trolling me.  I honestly can’t be sure either way.  They definitely have the typical Japanese attitude towards western religions…

battlecats02

 

…which is to say, I don’t think they’re DELIBERATELY being offensive, but again I cannot be sure.

Anyway, this is a hell of a weird game.  You are in command of a force of cats and cat-like creatures who invade Japan from Nagasaki and move, roughly, east and north, conquering all cities in your way.  Each city costs a certain amount of energy to attack, you have a limited store of energy, and your energy takes a while to recharge – though, of course, you can always drop a few bucks to instantly refill your energy.

OR, you can play the game for 15 or 20 minute stretches at any given time, generally make consistant progress, and get to the end credits without spending a penny, which is what I did and which I feel a little guilty about.

But enough about the game’s theoretical revenue stream.

Play is simple enough.  You have a tower, the defending city has a tower, you have to attack the opposing tower while it throws out defenders and one or the other of you is going to wind up a pile of rubble.

Your units are, of course, adorable for the most part.

battlecats03

 

Seriously, it’s a kitty cat with a big axe.  Its name is Axe Cat.

Some of your units are a little less adorable, like these tall “Gross Cats” shown assaulting the enemy base in Okayama.

 

 

 

battlecats04

 

You’ll get a lot more out of this game if you know a little bit about Japanese cities, by the way, because the bases are usually modeled after a local specialty food or – in this case – Momotaro, since Okayama is the home of Momotaro.

It’s a pretty deep game .  You have nine units that can be purchased and upgraded using XP gained from clearing levels, but you can use the same XP for quite a few other purposes –  buying upgrades to your tower, improving your money gain rate, lowering cooldowns on summoning new cats or increasing your energy tank so you can play more at a time, for example.  In the early game, when you don’t have a lot of XP, you wind up making a lot of tradeoffs and agonizing over which cats to upgrade first.

Cats do have a level cap – once they hit level 10, they evolve into their final form which generally looks quite odd but also kicks all kinds of arse.  The bean-shaped “Tank Cats” and long-legged “Gross Cats” from the previous image, as an example, look quite different in this next one:

battlecats05

 

This represents a pretty common mid-game opening, by the way.  The rectangular cats are very tanky, they take a lot of beating but don’t put out a lot of damage.  The long-legged cats cat hang out behind the tanky cats and kick things with relative impunity.  This works until about level 40 (of 48) when the game suddenly turns into a damage race, which is quite a shock if you’ve gotten used to turtling up and building up your reserves before venturing forth.

Not that I would know anything about that.  It uh happened to a friend.  A friend who suddenly had to go back and do a lot of grinding in earlier levels.

Anyway, it’s bizarre, it’s free, it’s generally adorable and it has killer seals in it.

battlecats06

Oh, and it’s even available for Android devices in addition to iOS, so – for once – Android owners aren’t being left out in the cold.

Anyway, since this represents the pinnacle of video games for now and for all time, and since the only direction we have to go from here is downhill, you should probably check it out.

 

Posted in iOS, videogames | Leave a comment

Dear Logan,

Finished up “X-Men Origins: Wolverine: The Video Game: The Uncaged Edition” on Saturday.  It was one of those games that starts off with a really tedious opening bit where you’re not sure why you’re playing it other than that you exchanged currency for it, then gets quite good after you get through the initial slog.

If you’re a die-hard Wolverine fan, it may start out good and get better, I suppose.  I’ve never been much of a Marvel follower, so pretty much all I knew about Wolverine was that he’s really difficult to kill and has a backstory that started off reasonably convoluted and then was revealed to be entirely implanted memories or something maybe?  And since then pretty much every writer that’s gotten their hands on him has done their own “no, really, THIS is where Wolverine came from” and in general he’s kind of a mess.

The one thing I am certain of about the character, after watching the recent slate of X-Men movies, is that he has the power to get the best one-liners.

Anyway, the game.  Uh.  It’s a game about a guy who’s really hard to kill and has knives in his hands and hits people with them, so there’s a lot of getting beat all to heck and then cutting the arms off of helpless mooks, which is done with maybe just a little too much enthusiasm.  The ones you don’t dismember, you can impale on random bits of scenery, which is DEFINITELY done with entirely too much enthusiasm.  Occasionally you have to push a crate on to a pressure plate to open a door and there are a few bits of timed platforming.

It also has a boss fight where you absolutely positively MUST be good at a particular move that is entirely optional for most of the rest of the game, which is a little annoying.

Apart from those minor quibbles, I kept pushing the “hit guys with my knife hands” button for the better part of eight hours, so I guess that’s a positive review in the end, and the ending movie hinted at a sequel that we’ll probably never get which looks like quite the shame.  🙂

I followed it up with Dear Esther, which is the videogame equivalent of shifting from fifth gear into first gear without using the clutch.

Calling Dear Esther a videogame, mind you, is stretching things a bit.  It’s a terribly beautiful walk through a rather desolate landscape pocked here and there with ruined bits of civilization.  Occasionally, you talk to yourself.  The whole thing takes about an hour and is probably not something you want to play when you’re in a depressed mood.

It contrasts well with Wolverine, though, because Wolverine is all about the unbridled joy of destruction while Dear Esther is full of, well, reminders that mother nature will mess you UP if you let her and I guess it’s kind of a stretch to connect the two but I’ve tried to pull off worse segues.

 

Posted in PC Gaming, videogames, Xbox 360 | Leave a comment

More Space Hunter Sandra

Nothing much to add to my previous comments about the game other than that I discovered that the rocket launcher is a gleefully satisfying way to make aliens go boom and I earned enough to buy the leopard print outfit that I’d been curious about.  I’m happy to report that it is even less combat-practical than the Nova outfit default costume.

shs_leopard01

 

shs_leopard02

 

If you tap your character in either the shop screen or the main menu, shown above, she blows you a kiss.

Action shots!

Over-the-shoulder and top-down views.  It’s the kitty ears that really make the outfit, I think. I’m astonished that the developer didn’t add a tail, but that probably would have taken extra effort to animate.

The little blue floaty thing on my right is a power-up that floats next to you for a minute or so adding extra firepower.  You can get a pair of them going and it’s great fun to mow down advancing zerglings alien beasties until it expires and you’re back to running backwards while shooting ahead.

shs_leopard04

Sadly you really don’t get the same impact in the top down view.

shs_leopard03

 

 

Posted in iOS, videogames | Leave a comment

Signs of Progress

For the last two or three years, I’ve been a little obsessed with the idea of mobility, the idea that my wife and I can simply pack up and move without too much trouble.

We’re nowhere near that point.  Unfortunately, I have been a pretty geeky guy for a lot of years, and that means that I have accumulated an awful lot of stuff that I look at now and wonder whether it was worth the credit card bills in the first place.

It’s all paid off, anyway.  The only debt we’re sitting on consists of (a) my student loans, which are more than halfway paid off and (b) a few thousand bucks of car loan, which is a pretty good state to be in.

Still, I’ve spent a couple of decades burying us in mountains of STUFF.  The last time we moved further than across town, it took 3 trips in U-haul trucks and a lot of smaller car loads to get us relocated, and that’s absurd for a couple.

Of course, it’s hard to throw things out when you’ve spent time & money to collect them, so I’ve had this vague sense of “someday, I need to get around to putting some of this stuff on eBay” nagging at me most of the time.

Back on July 31st, I finally just said “to heck with it” and started listing stuff on eBay a half-dozen items at a time.  Tiny things, like a single Game Boy Advance cartridge and bigger things like complete runs of hardcover books or boxed video game consoles… it’s all been adding up to a little more money in savings and fewer things to keep me stationary.

To give some history, I originally signed up for eBay in January of ’98, and I’d of course bought and sold a few things since then.  Had about 140 feedback which makes, oh, about ten transactions a year.

In the course of four or five months, then, I managed to double that feedback number AND just got an email from eBay that I was such a swell guy that they were upgrading me to a “Power Seller”, which is pretty cool.  It doesn’t really come with a lot of benefits – a small discount on shipping is about it, really, but it’s external recognition that, yeah, I am FINALLY getting some of this stuff moved out.

Maybe I can move in TWO U-hauls next time.

 

Posted in organization | Leave a comment

One Hour With X-Men Origins: Wolverine

I usually don’t take notes while I’m playing a game, because I’m usually trying to play the dang thing – I’m not a professional reviewer and this isn’t a review blog despite all evidence to the contrary.

That being said, I only have about a half dozen Xbox360 games that I haven’t played yet, and I found X-Men Origins: Wolverine in the same bargain bin I pulled Venetica out of, so I figured I’d put it in the machine next and see what it had to offer.

The very first words on the screen upon pressing start were:

“In the not too distant future”

And I knew I had to break my rule.

This, then, is my notes from the first hour of playing – in order and without explanation.

…In the not too distant future, next Sunday, AD, there was a guy named Lo-gan, not too different from you or me…

OK, I probably wouldn’t do that to a guy.  Or that either.  Oh my.

Oh good, there are pots to break

Hey, a crank to turn to open a door!

Hey, another crank! But the handle is missing. Whatever shall I do?

Guys with machetes, guys with guns, more guys with machetes, GIANT EARTH ELEMENTAL?

Oh, it is my brother, the cold blooded killer.  Despite the fact that I have just slaughtered like a hundred guys, we are completely different people and I find his disdain for human life repulsive.

Hey, a sacrificial girlfriend!

Now I have motivation to kill more people!

At least she didn’t get stuck in a fridge.

Oh good, my old military commander is offering me a deal to help me seek revenge.

Curse your inevitable betrayal!

More guys with machetes, really?

Oh, good, I have leveled up enough and have skill points that I can spend on something or other. Seriously, this is just a reskin of something, right?

Man, I have an impressively rendered ass.

Oh, look, a crate to push.

And now I’m in a vent.  When are secret military bases going to learn that vents shouldn’t be big enough to crawl through?

 

Posted in videogames, Xbox 360 | Leave a comment