In which, I fix a PS3 AGAIN.

Sony hardware seems to have a hard time of things in our house.  I suspect that it knows that it’s not entirely welcome and that I’d prefer an alternate universe where Sega won the mid-90s console wars and Sony was a one-off flash in the pan sort of thing relegated to the dustbin next to 3D0 and CD-I.

Nonetheless, and I was going to try to work in some sort of weird Civil War Sega-Will-Rise-Again metaphor thing in here but ran out of inspiration, I do have an awful lot of Sony hardware around.  Couple of PS3s, something like three PSPs – and I’m not sure how that happened, really – US and Japanese PS2s and I may even still have a PS1 around here that represents my first time really getting down and dirty with the guts of a console and a soldering iron.

The latest one that I needed to pull apart to fix was our launch 60GB.  This isn’t its first time on the operating table – that was when it got its laser mechanism replaced last May – but it was certainly a more invasive session.  Of late, the fan had started ramping up to full speed even when the console was just sitting around idling or when doing something – like downloading from PSN – that honestly should not have been generating all THAT much internal heat.  It was clear that something was unhappy, either that it had a fan full of gunk and dust or that the thermal paste on the cell and GPU had died and it wasn’t properly transferring heat TO the fan for exhausting.

Either of these meant a complete teardown.  The PS3 is assembled in a sort of sandwich design – when you get the top off it, you have the power supply and BD drive on top of the motherboard, which is mounted upside-down in the case with the processors facing the bottom of the case.  The bottom slice in the sandwich is the cooling mechanism.

There are many, many, many screws and little fiddly cables between you and it.

It is very crucial that you keep track of all the screws and little fiddly cables.

Anyway, once I got the whole thing pulled apart, I found that the fan and heatsink were startlingly clean.  I blew compressed air through them just because I COULD, but honestly it wasn’t necessary.

Then I pulled the heatsinks off and found that, as rather expected, the thermal paste on the chips looked quite a bit like old toothpaste.

10 minutes later, they were bright and shiny and ready for a fresh blob of Arctic Silver 5, and I could get started on trying to get all the screws and bits back in their proper places.  I came quite close to assembling the unit without its power button installed, but I think that could have happened to anyone really, and the happy end result is that I have a PS3 that is much quieter and that seems to only run its fan when it actually needs to.

Next up is going to be replacing the drive in our slim model.  Like I said, Sony hardware has a hard time of things in our house.

 

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CODBLOPS:Vita

codvita

After my recent Assassin’s Creed binge, my wife got me a Vita so that I could play Assassin’s Creed: Liberation before AssFour comes out this holiday season.

The store had two different packages available:  One box with the console by itself, for $249.95, and one box with a memory card and Call of Duty: Black Ops: Declassified, henceforth referred to as CODBLOPS, which was also $249.95.

Now, CODBLOPS got almost universally panned on release, but I figured that it had some value and, if nothing else, free memory card.

It also let me have a game that I could use to get used to the system before jumping into AssLib.

I took a couple of evenings to play through it because, well, it did take me a little while to get used to playing an FPS on the Vita’s thumbsticks rather than with a proper mouse and keyboard, but mostly because I’m pretty terrible and managed to fail some of the missions several times.

In my defense, several of the missions, which are really little more than 5-to-10 minute shooting galleries, feature multiple fail conditions outside of the normal way one fails an FPS – getting shot until you run out of health – and the majority of my failures were caused by, oh, hostages getting shot, running out of time to get to an objective, or – in one particularly offensive case – turning around and running back up some stairs I had just run down, at which point the game admonished me for not sticking to the mission and sent me straight to the “Retry mission?” dialog.

Ahem.

My lack of skills aside, I thought it was an OK way to get accustomed to the system and not a HORRIBLE pack-in game, certainly not worthy of ALL the hate I’d seen leveled at it online… and then I looked up what Activision was charging for the thing, even today, and… well, seeing a price tag of 50 bucks on a game that I probably could have gone through in 90 minutes or so if I was any good at all did sort of put the hate into perspective.

It was longer than Star Wars: Battlefront: Renegade Squadron, anyway 🙂

One mechanic that I particularly liked was the way the touch screen was worked into the game.  I’m a fan of grenades (and rocket launchers) in any FPS because they let me kill things that I’m not good at shooting, and this has a neat feature where you pick up the “grenade” icon by touching it with a fingertip and dragging it to the place on the screen where you’d like the grenade to land.

I didn’t try the multiplayer out because it wanted to download a 380MB patch.  I suppose it’s possible that I am missing all sorts of fun shooting mans online, but I think I’ll make do somehow.

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Hobbit Forming

It probably isn’t much of a surprise that a prolonged gap in me putting new posts up here usually means that I’ve discovered a new MMO or rediscovered an old one.

In this case, it was rediscovered. Well, more like I was dared to rediscover.

My wife – because ONE MMO addict in a household would be weird – has had a long-term relationship with The Lord of the Rings Online, henceforth LOTRO, a game I invariably pronounce “lott-row” in an attempt to get punched square in the mouth, and she has been trying to get me to try it again ever since I put a month in with the game back in 2008 or so.

Anyway, I finally gave in and dug out my old account information. It turned out that my level 31 Minstrel was still around, and my wife logged in some tradeskillers and kitted me out for leveling.

I lasted a solid month, made it to level 65, and had a good time along the way. I’ve been doing some other MMOs since, but I wanted to put those aside for the moment and do a bit of a retrospective on that month.

LOTRO is an awfully ambitious game. It’s an attempt to make a digital version of middle earth that you can run around and adventure in, and it tries to make something that appeals to both typical MMO players and to die-hard Tolkien fans.

Who are all insane.

I deliberately left the question of which group was insane ambiguous there.

Being that it’s an Officially Licensed Product, it actually gets to have hobbits. After decades of playing games where the weird short smelly guys were called “halflings”, this was actually a little jarring, albeit in a good way. Pretty much every RPG I’ve played since I bought my first copy of the Player’s Handbook has been trying to gamify a “borrowed” version of the Tolkien universe, and getting to see how the Official gamification worked was good for serious nerd points in my book.

One of the more interesting bits is how the game has to dance around the idea of having a healing class. There were no clerics in the Lord of the Rings books, obviously – I’m not sure where Gygax and Arneson cribbed them from – and as far as I can remember the characters mostly tried very hard not to get hit. Frodo has to get dragged off to the elves for healing, of course, but this is treated as something pretty miraculous.

Curiously, I seem to recall that the Dragonlance setting tried the whole no-clerics thing too, and even tried to create a new (and trademarkable) short smelly race to get away from the whole halfling thing.

This works great in narrative. It doesn’t work well when you’re trying to make a game out of things, because “oops, the tank got shot with a couple dozen arrows, guess we’d best get a new tank” is a pretty poor way to design an MMO and also poor Borrrromirrrr gets dropped from the group.

LOTRO’s solution: “Morale”, as in “Boy, I bet having that orc stab you in the guts with 2 feet of jagged rusty steel has you feeling down. Let me sing you a song to pick your spirits up again!”

It’s clever, at the very least, to have the bard class also be the healing class.

They do a similar silly dance to justify having a magic-using DPS class, because there’s no room for more wizards in Tolkien’s world.

But, you know, once you remap your ideas of what classes do what, it is a marvelously fun world to run around in. I defy any nerd worth his stripes to not geek out just a LITTLE bit at the thought of fighting orcs and goblins in the shadow of freakin’ Weathertop, and questing my way through Moria, followed immediately by Mirkwood, was like a 24-hour binge at an all-you-can-eat fan service buffet.

…and that is more or less where I burned out and decided to give the game a rest for a bit, because the cracks in the system were starting to get a little harder to ignore.

LOTRO is, by MMO standards, pretty old, and it’s gone through a lot of expansions and level cap raises. The current level cap – so the place you need to get to, if you want to actually group with anyone – is 85, with an expansion coming soon to raise it to 95. It’s a LONG road to catch up to the herd, and you’ll be doing it alone – there’s an “instance finder” tool similar to Rift’s or TERA’s dungeon finder tool, but it’s largely unused for the same reason that, say, Everquest II’s dungeon finder fizzled – the content is simply not suited for the “one tank, one healer, x DPS” model that is about the best you can hope for from a random matching tool.

This is magnified by the character customization system. LOTRO has an amazingly robust customization system, so your minstrel – as an example – can either be a soloing AE killing MONSTER or they can be a fabulous party buffing healing MACHINE… but not both at the same time. So, like Rift, you have different sets of abilities that you equip to change modes.

Unlike Rift, however, you can’t change modes on the fly. You have to run back to town, find a trainer, and pay money to switch from your soloing spec to your grouping spec… then, after the group, which has probably failed to get anything done because the dungeon finder has failed to give you a viable group, you have to pay money to switch back and also repair all of your damaged equipment.

It’s simply more practical to solo and stay in the soloing spec.

One other side effect of all the expansions and level cap raises is that the game has had a ton of new mechanics introduced along the way, which is normal enough for any MMO, but makes for an incredibly steep learning curve if you’re trying to take everything in at once.

The developers, to their credit, have done a couple of Big Damn Revamps to try to simplify some of this. They’ve consolidated a bunch of different currency types, gotten rid of something called “Radiance”, which as far as I can tell served as the gating stat for doing raid content, and in general streamlined the game quite a bit.

…Which has resulted in a case of there being a ton of information out there on the web that is now out of date as it hasn’t been updated to the New Order. Quite a bit of this is actually in the “guides” section of the LOTRO site itself.

Short version: It’s a mess. It’s a beautiful mess and one that pushes all the right buttons in a geek’s heart, but it’s just not a viable game to get in to if you want to actually play an MMO with, you know, other people. You’re looking at a couple of months of grinding up to level cap, after which you’ll need to learn a ton of different systems that the veteran players have picked up as they went along, filtering out the information on the web that’s no longer applicable to today’s game.

It’s still worth playing, and there’s a lot of fun to be had if you don’t mind treating it as a single player game, but it’s definitely a game in its decline.

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In which I am failed by digital distribution.

We have two PS3s in our house – one a launch 60GB model which I’m rather expecting will explode at any moment and which has already needed a blu-ray drive replacement, and the other a more recent 120GB model which was purchased because the drive in the first one broke and which coincidentally seems like IT is going to need a drive replacement soon as well, as it no longer reads dual layer BDs and takes a couple of tries to recognize a game disc in any event.

The curiously-prone-to-failure optical drives aside, these have hard drives in them which are, well, they’re pretty tiny by modern standards, and I realized recently that I actually had a couple of larger laptop drives around that I could swap in so as to avoid dealing with space management issues.

So I backed up all of my saves from the 60GB one to PS+ and replaced the drive – this took all of about 10 minutes – copied my saves back down from PS+, and set about re-downloading all of my PSN purchases and all of the bonus stuff that PS+ gives you.

This took a couple of days, at which point I was about ready to repeat the process on the 120GB model, when I realized that there was a game on the newer PS3 that was missing from the new hard drive I’d put into the older PS3.  Specifically, Magical Drop F, which I bought from the Japanese PSN a few months ago.

So I went back to my download history to pull it down… and it wasn’t there, either.

It turns out that Sony pulled Magical Drop F – and nine other titles – off the Japanese PSN back in August of 2012, and it now appears that you can no longer download them even if you previously owned them.

This is rather problematic, because one of the unspoken promises behind giving up discs for download versions of games has always been that, even if you couldn’t BUY the game any more, you didn’t lose access if you had owned it in the past.  I have several games on Steam, for example, which Steam no longer sells, but I can download them as much as I like.

Short version: I’d better get my Y600 worth out of Magical Drop F before I upgrade the HD in the newer PS3 – because as soon as I upgrade that drive, I’m kissing the game goodbye… and I’m not entirely OK with that.

 

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Well, I would stab five hundred mans, and I would stab five hundred more…

ac2rev

 

So I watched both the Microsoft and Sony presentations during E3 as they were streamed, because it’s a New Console Intro Year and those are always Big Time Hype Years.  Microsoft’s Windows Phone Live Events app, by the way, is pretty impressive.

Anyway, the PS4 event was pretty bland with regards to the actual GAME content they showed.  I’m pretty sure it was a matter of “well, we know that we’re going to come out at the end and say it’s a hundred bucks cheaper and doesn’t jerk you around with the games you buy, we don’t really have to bring our A game to anything before that.”

Nonetheless, I did find myself getting Some Big Hype for Assassin’s Creed IV, and this surprised me because I’d gotten kind of burned out on Revelations about three hours in – so, really, I hadn’t even gotten to the end of the introduction.

zing

So with Some Big Hype burning in me, I decided to get back to AssRev and see how I felt about it on a second run.

It was pretty damned good actually.  The renovating Istanbul (not Constantinople?) was a little dull compared to building up the Villa in AC2, and I really could have done without the entire Cappadocia sequence, but Ezio is still a fascinating character and the game does a fantastic job of making you feel like a Grade A Bad-ass.

I even spent a six hour stretch just running around town doing side missions and taking over Templar dens, completely ignoring the main plot, just because it was so much fun to run around and Be Awesome.  It DOES have far too many tutorial missions at the beginning, but I’m in a mood to forgive those.

ac3

Then I played AC3.

Now, the only thing I’d heard about AssThree was that the end of it featured a legendarily awful chase sequence and that you were playing a native American guy.

It was a bit of a surprise, therefore, to play for a few hours before I actually got around to playing as the native American guy.  They really ramped up the tutorials in this one, made necessary because it was packed FULL of side content.  In addition to the typical “bump into a bunch of famous guys who are being manipulated by Unseen Figures In The Shadows” plot that has been the hallmark of the series up to this point, you get hunting missions, recruitment missions to build up your assassin army, naval battles, an economic simulation, a homestead to build up in the manner of AC2’s villa, and even trade skills.

It actually felt like an MMO in many ways, but the depth of it was… well, was actually a little unwelcome, and I resolved to simply play through the main story plot and hope that I wouldn’t be held back as a result.  I am pleased to report that this is entirely possible.

My final take on it was that it reminded me a lot of the first game.  There’s a lot of stuff in there that is really neat, but it needs some serious polish. Fewer terrible chases – the ending one was only one of a series of terrible chases – would be a start, and some tweaking of the stealth mechanics and notoriety systems wouldn’t be unwelcome.  The new graphics engine was phenomenal, particularly the subtle facial expressions, but the walk-five-steps-Now-Loading-Watch-Cutscene-Now-Loading thing could use a little work.

I WAS glad to see many of the mysteries from the first several games get wrapped up, and the inevitable cliffhanger was a serious case of “how the heck are they going to get themselves out of this?” that has me looking forward to AssFlag.

Fortunately, I have AssLib to play in the meantime.

 

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WP8, now with more Miku

OK, so this is kind of a silly thing to be happy about, but I found a neat application that allows me to make custom Windows Phone tiles out of images.

So I took that app and this image and now my phone’s start screen looks like this:

mikuphone

WP8 doesn’t allow you to do much with custom tiles – I can’t assign them to existing applications, for example – but I was able to assign these three new tiles to my three most-commonly-visited web sites, so at least they aren’t JUST there to be cute.

 

 

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A Bit Late to the Party

I’m a big fan of emulation to keep older game consoles alive – most of my Saturn gaming is done with the excellent SSF emulator, for example.  It lets me avoid needing to hook up an 18-year-old console and, to be honest, I never would have completed games like Powerslave without being able to abuse the heck out of save states.

That being said, I have not really gotten the point behind PS2 emulation.  The hardware is easily accessible and PS2 games are generally tuned around the idea that the player should be able to finish them without needing to save every 30 seconds.

Nonetheless, I was watching a conversation in Rift’s in-game chat the other day that made me decide to actually track a PS2 emulator down, figure out how to rip a couple of discs and give it a go.

It turns out that the real draw isn’t really not needing to track down PS2 hardware.  It’s the ability to take a game like Ichigeki Sacchu!! HoiHoi-san, which natively looks like this…

hoihoi1

…turn on 4x anti-aliasing, and have it look like this:

hoihoi2

Suddenly, it all rather makes sense.

It’s rather nice to be late to the party on this one, to be honest.  It means that I get to play around with this on a mature and generally compatible emulator, even if I have to feel a little silly for not realizing for years why you’d want to use one over the original hardware in the first place.

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Dante’s Inferno: The Official Videogame of the Hit Movie

dantes_inferno_logo

 

It’s March now, and we’re in the height of “Christmas II”, when all the games that missed the holiday season come out more-or-less at the same time.

The last few days have seen a pair of rather significant releases in the form of Tomb Raider and Bioshock Infinite, which are seriously testing my resolve to not spend more than 20 bucks on a computer game, and the result has been that I have been avoiding signing into my Steam account so I don’t have to see most of my friends list playing one or the other.

Hence, I spent the week playing “Dante’s Inferno” on the Xbox 360, where I have few friends and where most of them are playing some game called “Netflix” whenever they DO log in.

Dante’s Inferno is an odd beast. It is, from what I am given to understand, a blatant knock-off of Sony’s God of War series that takes its inspiration very lightly from the 14th century poem, and managed to offend fans of both. Also there was something about Electronic Arts running a competition where the grand prize was a night with an escort service, which I suspect sounded like a great idea in a 4 PM Friday marketing meeting when everyone just wanted to wrap up for the week and they were out of better ideas.

So there’s that. Also, there’s the “hey, kids, naked ladies and violence at the same time” cutscenes pretty much as soon as you start playing, AND there’s a boss fight against Cleopatra at the end of the “lust” level which I really can’t even describe without feeling like I should slap an age restriction on this post.

I’m sure it’s on Youtube if you’re curious.

So, uh, yeah, the game is basically front-loaded with stuff designed to push the buttons of anyone who’s ever accused videogames of corrupting the youth of the world.

Once you get past Lust, though, it’s like the designers decided that they’d gotten the whole shock thing out of the way and they could get on to making a game where you beat the crap out of demonic hordes for vaguely justifiable reasons. This is where I started rather liking the game, because the beating-the-crap-out-of-demonic-hordes thing is actually quite satisfying. There are a rather limited number of enemy types, so they get a little tedious after a while, but the environments are pretty neat to run around – if, obviously, a little bit depressing after a while. It is Hell, after all, so the designers didn’t have a LOT of options beyond “put lots of spikey bits and screaming tortured souls everywhere”, but moving from “screaming tortured souls in lakes of sewage” to “screaming tortured souls in lakes of boiling blood” to (my favorite) “screaming tortured souls in lakes of molten gold” does at least make for variety in a sort of heavy-metal album art way.

Combat is a pretty normal affair. You have a weak spammy attack, a strong attack that’s kind of easily interrupted, and a ranged attack. There’s a combo meter, and building longer combos helps power up a “retribution” attack where you go all crazy for a minute. Occasionally you have mid-fight QTEs to finish off tougher enemies and, uh, I could pretty much copy this paragraph into any review of any brawler EVER and fill up space so I’ll move on.

Occasionally there are platforming and climbing bits, and there’s generally one plainly obvious path that takes you towards your objective and one rather less obvious path that takes you out of the way and leads you to a power-up or collectible of some type. Again, perfectly normal stuff, but the sort of thing that can be quite satisfying if you like hunting for hidden things.

It also has a morality system, because every game since Bioshock has needed a morality system. Granted, the game is about descending into the depths of Hell to seek redemption, so a morality system rather fits the theme, but it’s probably the most imbalanced system of its type that I’ve ever seen.

When you fight certain stronger monsters, or when you come across random damned souls, you’re given the option to “Punish” or “Absolve” them. Punishing them raises your “Unholy” level, while Absolving them raises your “Holy” level. As these levels raise, you gain access to advanced skills on either the Holy or Unholy side of things, which can be purchased with the souls released when you, as previously mentioned, beat the crap out of demonic hordes.

Of course, if you look through the skill trees, the last stuff on the Holy side is all about shielding yourself and regenerating health and getting health back when you defeat enemies and boosting your ranged attacks, and the last stuff on the Unholy side is rather geared towards melee combat and damage while not doing a bit of difference for survivability.

Furthermore, Absolving damned souls lets you play a mini-game which gives you absurd amounts of the souls you use to purchase skills, while Punishing them just raises your Unholy level with no side benefits.

So, well, it’s a really bad idea to play as a jerk – and, in fact, looking at reviews for this game, it’s pretty obvious which reviewers decided to go the Unholy path and which decided to go the Holy path because the reviews are split almost evenly between “this game is too easy” and “this game gets really hard and the bosses are unfair”.

There’s also a VERY cheesy tactic which I used to get through two of the rougher boss fights – you can buy health upgrades (which come with a full heal) at any time, so you technically have a very limited number of full heals.

The game was decidedly NOT balanced around this, so I was able to blow through the final boss fight on the first go even though I completely flubbed the bit where I was supposed to watch for a light on the ground and stand in the light and start a QTE to blah blah blah blah I just hit the guy with a big scythe until he fell over.

End result: I get to crow about actually beating one of these things on “Normal” rather than “Easy”, and that’s a good day in my book.

 

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Couch potato progress

I’ve been watching quite a lot of anime lately. This shouldn’t, in itself, be all THAT surprising – I got sucked down that particular rabbit hole back in 1990, a major concern when plotting a move is “how do I deal with all of these DVDs?”, and my home office is decorated in Maid.

Thing is, though, I’m not often in the mood to just sit down and watch something, as opposed to playing a game, so I very rarely commit to sitting on the couch for the 6-to-12 hours it takes to watch a series. So… I have a ton of DVDs to WATCH, which makes it even harder to decide what I want to watch and the whole thing gets sort of circular at that point.

On the other hand, I’ve been doing an awful lot of time on our exercise bike in the last couple of months – as much as two hours a day. Result: Plenty of time where I can’t do anything EXCEPT watch stuff.

At first, I went on a bit of a nostalgia kick, so I watched all of the Bubblegum Crisis and Crash OVAs, the AD Police OVA series and Gunsmith Cats.

Then I went for stuff I hadn’t seen before. I’ve gotten through all of Android Ana Maico 2010, Wandering Son, The Enemy’s The Pirates, Noir, and Infinite Ryvius. I made a little detour into british sci-fi for Day of the Triffids and my wife and I have been working through “Sanctuary” wherein Captain Carter from “Stargate” inexplicably has a British accent.

I’ve had a couple of false starts – Azumanga Daioh, while an excellent show, just wasn’t keeping the pedals turning and I need to track down a new version of Lyrical Nanoha because the quality of the one I had was pretty bad and I gave up on it after four episodes. I was also having some troubling getting into Working!! (Which is, yes, the sequel to Working!) which was quite odd as Working! was a personal favorite.

I haven’t done anything insane like tackling an entire Takahashi series. That way lies madness.

I am working through the mid-90s Studio Pierrot catgirl-cop series “Hyper Police” right now and it’s proving to be silly fun. I remember trying to watch it a few years ago and giving up on it as being just TOO goofy, but it is precisely what I need after the back-to-back angst fests of Noir and Infinite Ryvius.

So I’m getting exercise in AND getting titles off my “watch this someday” list all at once. It’s been a pretty good couple of months.

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Strange New Worlds

As a geek with a heck of an investment in the Apple “Ecosystem”, it was a rather odd feeling to walk into the AT&T store this week, flush with the excitement of finally being free of my most recent two-year contract, and NOT walk out with a brand-new iPhone 5.

I just couldn’t do it – I looked at it, weighed it in my hand, and couldn’t escape the feeling of “meh” that comes from “this does everything your old phone did, but has an extra row of icons!”

In a way, this is Apple’s own doing. Since I bought an iPad last year, I really haven’t been using my phone for anything other than email, web browsing and social apps like Facebook and Twitter.

Oh, okay, and Miku Flick.

With that in mind, I actually started looking at what else was on offer, and wound up going home with a Nokia Lumia 920, a windows 8 phone.

I will be generous here, and say that this really is the TurboGrafx of phones – neat hardware, very little software and an anemic ecosystem – but I’ve always had a soft spot for the quirky ones.

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