An afternoon with Lupin.

After playing through a couple of rather dark PC games, I was going to give the Saturn action RPG “Magic Knight Rayearth” a try.  I own the thing twice over, after all – I bought the domestic version when it was released and then couldn’t resist buying the Japanese version when I found it for $4 in a used game store.

I decided that I’d give the Japanese version a try.  Not only would it give me much-needed language practice, but it would prevent me from having to grit my teeth through another Working Designs “translation”.

But, in the process of digging it out of the Saturn games box, I got distracted by a different title, a Lupin the 3rd game that has been patiently awaiting its time in a console for well over a decade: “Lupin the 3rd: The Sage of Pyramid.”

I bought this thing because it looked like, well, a Tomb Raider knockoff with everyone’s favorite thief in place of Lara, and that seemed like a pretty good concept for a game.

Looking at the disc, with Rayearth in the other hand, I decided that I’d give it a quick google and see if it was worth moving to the front of the stack – and I was rather startled to find an English-language review, from which I will quote the following excerpt:

“the entire game could easily be finished in an afternoon if the player so wishes”

That sounded promising.  It wouldn’t have been a selling point if I’d paid Y5800 for it back in 1998, but it seemed like a good amount of time to run around stealing things, while at the same time not wearing out its welcome.

I played through the first five levels in less than an hour, decided it was Right and Proper, put it aside to get some sleep, and finished it off in another 2 or 3 hour play session this morning/early afternoon.  It’s a very short game, and it’s quite shallow – you run through mazes looking for keys and occasionally fighting guards, you steal ancient treasures from tombs and have to run to an exit before being caught, there are maybe seven enemy types in the entire game, there’s no swimming and the platforming is pretty basic.

Nothing really much like Tomb Raider at all.

It does, however, have some nice anime sequences which serve to move the plot along, it begins and ends each level with some Fujiko eye-candy, and – shallow or not – it was still fun, with lots of music and sound effects from the show.  It looks horrible – even for a Saturn game, it doesn’t seem like the developers were trying very hard – and the control scheme just proved that, for all the lousy effects Sony had on the videogame industry in general, at least they gave us the analog twin stick… but I was apparently in the right frame of mind for mid-90s 3D, because it didn’t really bother me all that much.

I’ll get back to MKR next, honest.

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Game: Subtitle

After finishing Project: Snowblind, I found myself reflecting on the title, which is just one step above “FPS” printed in bold black letters on a white box.

There’s an awful lot of PC FPS games with titles consisting of “Name: Subtitle”.

I can only assume it’s done to punch up the title a bit.  After all, “Project: Snowblind” sounds ever so much more military and manly than something like “The Snowblind Project”.

Also, I guess, “Project” isn’t really the name of the game.  So I didn’t really know where I was going with this.  Let’s move on.

The game under discussion is sort of a spiritual successor to Deus Ex, which does not have a manly colon in the title but which still stands out as possibly the best damn game ever.  I knew it wouldn’t be AS good as the original, but I was cautiously optimistic anyway.

To get things out of the way: It’s no Deus Ex.  It’s a more-or-less straight up run & gun affair with occasional bits where you can crawl through ducts and get the drop on enemies, and the occasional opportunity to commandeer a remote turret or hijack a sentry robot to wreak havoc.  It’s somewhat handicapped by a very console-centric design and some character models that are one step above super-deformed.  It’s hard to take the plot seriously when you and your fellow champions of justice look, well, squashed.

The environment, however, and particularly the music in later levels, is very reminiscent of Deus Ex, and there are times where you CAN be a sneaky bastard and gain the upper hand through inventive combinations of your character’s abilities and weaponry.  It has flashes of the sort of stuff that made me a member of the Cult of Spector in the first place, so it was well worth the, oh, two nights* that it took to play through.

Also, it was $5.99 at Fry’s.  Hard to go wrong at that price.

* I started it back in May and played up through the third level, after which the game crashed and I decided to put it aside until after I’d finished “The Witcher”.  It crashed after the third level on my second attempt to play it, too, but I found that it mostly stopped crashing if I set the CPU affinity to only use one core, which is good inasmuch as Eidos never released a patch for the thing.

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A study in contrasts:

I finished up a pair of games over the last few days, which would feel like more of an accomplishment if I didn’t have over 500 games left in my “play this someday” stack.

I don’t mean to imply that they’re all in one stack, mind you.  It’s more of a stack state of mind.  A metastack, if you will.

Anyway.

I finished up Dynasty Warriors: Gundam on the PS3, which was a game I’d had described to me as “you push X for a long time while you grind through hordes of weak robots, and then occasionally a slightly tougher robot comes out and you push X REALLY fast”

I will take exception with this description.

Having played it, I can now reveal that you spend most of the game pressing the Square button.

Not that you don’t press X.  In fact, since X is “dash”, you usually press X and then press Square a bunch of times.

Anyway, the game has two modes: One (“Official Mode”) in which you play through heavily abbreviated versions of the events of the One Year War, from the original Gundam series, followed by Gundam Z and Gundam ZZ.  In a bit of a twist, you play through them as the heroic characters first, then again as the bad guys, not that moral absolutes ever really apply to Gundam characters anyway.

The second (“Original Mode”) consists of tossing Gundam characters from 25 years of the franchise into a big blender, hitting “chop”, and pouring what comes out into a big glass of confusion.  The game play, revolving mostly around slamming on the Square button until you have to fight a slightly tougher robot, doesn’t differ much from the first mode.

I’m not implying here that I didn’t enjoy the game.  I played through the “Official” mode six times over, after all, to play through all the eras from both viewpoints, and then I played through the “Original” mode one time to see what that was like, and by the end I’d sunk about 20 hours of my life in to it, rather enjoyed it, and felt good about calling it complete and moving on.

I spent a little more time with “The Witcher”, probably 50 or 60 hours.  It’s the first long western-style RPG I’ve played through since Ultima IV, and I can’t even claim to have finished Ultima IV because I got bogged down in The Abyss in 1988 or so and never went back to it.

The genre has advanced a little bit since Ultima IV.

Anyway, I liked the Witcher too, though it’s a completely different sort of game.  It’s basically a single-player version of a MMORPG, right down to the “bring me 10 wolf pelts” style of side quest, and it suffers a little bit from all the running around it makes you do, and it crashes every three hours or so to remind you that you’re playing a PC game and not a console game, but it has two major advantages over an actual MMORPG in that a) it does actually have a story that ENDS and b) it doesn’t have all the annoying people that kind of come with the MMORPG environment.

Also it doesn’t cost 15 bucks a month.

The pacing at the start of the game is atrocious – the game is split into a prologue, 5 “chapters”, and an epilogue, and I felt like I spent half the game in Chapter II – but it was good enough that I stuck with it all the way through.

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Sadness in software design

I’ve recently downgraded a machine from Vista business back to XP Professional, a process I will no doubt comment on at length later, and part of it included trying to install the drivers for the Xbox360 controller.

Trouble is, I installed service pack 3 first, and the installer is just smart enough to go: hey, I require service pack 1 or 2, service pack 3 is neither 1 nor 2, I’m going to throw up an error message and abort.

+1 point for checking system requirements as part of the install, I guess, but minus several thousand points for not considering the possibility that a future service pack might someday be released.

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Big big savings

In our last apartment, we lived within walking distance of two grocery stores and a convenience store, not to mention several restaurants.

While I don’t miss much about that apartment, I miss the easy access to groceries.  I actually did an awful lot of shopping at 3AM, when there weren’t many other people in the store.

In our new place, groceries mean driving.

Since we’re driving ANYWAY, I decided to check out our local “WinCo”, which is a big grocery discounter.  We had one near our last apartment, but not really near enough that it ever became an option for shopping.  I did hear good things about it, though, and always wanted to give it a chance.

Having done so, I have to say that I’m a convert.  It’s not cheaper for everything – like CostCo, you need to know what you’re buying and whether or not it’s actually a good deal – but it’s significantly cheaper on most of the stuff we buy, so I think I’ll be doing the majority of my shopping there from now on.

Having said nice things about the place, I feel the need to poke fun at it, just a little.  I won’t do so in my own words – I’ll let their signage speak for itself.

bigsavings

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But first – we bake!

I have a – and this is a bizarre concept to me – an elementary school “reunion” and potluck dinner tomorrow night. I don’t actually have many memories of my elementary school days, apart from getting in far too many fights and generally not getting along with the nice, sociable and well-adjusted children.

The nice, sociable and well-adjusted children are, of course, the ones organizing this event, so it’s something of a wonder to me that they thought to invite me.

I took the opportunity to try out a recipe for Chinese egg custard tarts that I’d gotten off the recipe spinner at uwajimaya back when they had a recipe spinner instead of selling an in-house produced cookbook. Mental note: I should probably get a copy of their cookbook. But I digress.

Anyway, my reasoning was more or less this: I like egg custard tarts but fear the concept of having two dozen around. It also seemed risky to make such a large batch not knowing how they would turn out.

So making a large batch with the understanding that I’d be taking them to a potluck dinner, where they’d likely get eaten no matter how terrible they were, sounded like a good plan.

As it happened, they turned out quite well – not too sweet, but very rich. I won’t be making them 24 at a time again, though.

tarts

Odd side note. The iPhone went from not knowing the word “potluck” to knowing it and showing it in the predictive type-ahead in the space of this post. Kudos where kudos are deserved.

Followup: Not only did these all get eaten, but they were the first things to completely disappear.  I win at potluck.

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Omurice

Tales of great cooking success:

My wife asked for “breakfast for dinner” tonight.  Normally I would interpret this as a request for scrambled eggs, toast or pancakes, and bacon, so that’s what she was expecting.

Unfortunately for her, I was unsupervised.

See, I had leftover steamed rice – and, in a perfect world, I would always have leftover steamed rice – and I had developed a taste, during my last trip to Japan, for omurice, basically a fried rice omelet with ketchup on top.  It’s not really a breakfast food in Japan, but I figured it would pass.

Also, we have a rule: If I cook it, it gets eaten.  I don’t really want to abuse this rule TOO much, lest it get amended, but I figured I could hide behind it if the food didn’t turn out well.

I made a few pancakes, too, which I figured would disguise its “not-breakfast-food” nature.

I didn’t have chicken or onions, so I made the fried rice with bacon and peas.

The only troublesome bit was when I was trying to fold the egg bit around the filling, which turned out to be a two-spatula job.

See, I’ve never actually made an “omelet” before.  I watched some “how-to” videos on youtube, which always showed the chef handling the “folding” part with a deft little flip move.  I was not able to replicate this deft little flip move, and my sole attempt nearly sent the contents of the frypan scattering across the burners.

Anyway, I have clearance to make it again sometime, which is pretty good results for a first attempt at something.

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Full on scary backlog numbers:

I found a most excellent site that allowed me to enter and track my games backlog.

You can see the results here.

I need to tweak these a bit, because there are some games in it that aren’t mine, or that I’m never going to play, but the end numbers is this: I actually complete about 20% (one in five) of the games I buy.  That’s pretty sad.

The PS1 numbers, in particular, are awful.  I knew that I’d bought an awful lot of PS1 games “to play later”, but I didn’t realize how few I’d actually completed.

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More Oneechanbara Goodness

I have now finished two, count them, two whole games on the Wii.  That brings my average up to just under 1 per year.  I should play through another one before next April.

Anyway.

After Klonoa, which was a nice 12 hour romp, a victory only slightly tempered by the tendency of game reviewers to say things like “It will only take you about five hours to play through, but it’s a fun five hours”, I could have started the PS2 sequel… but the last time I tried going directly from one game into the next was with the Ratchet & Clank series, and as much as I loved the first one, starting right into the second was a little too much.

Instead I went back to Ayu & Saki, those being the heroines of the Oneechanbara series, a rather eyeroll-inducing girls vs. zombies series that languished in the netherworld of Japanese-only releases until quite recently.  I played through the Xbox 360 version about three months ago, which just happened to end on a bit of a cliffhanger, so getting around to the sequel sounded a good plan.

First things first: If you played the 360 game, the Wii version is a big step backwards in a lot of ways.  There are fewer enemies, much smaller levels, only 8 levels – you play through the 8 levels four times each, but it’s still only 8 levels – no mid-game cutscenes and lower quality graphics.

But – it’s also a lot less frustrating than the 360 version, actually has helpful popup tips that explain how to play, and the graphics are somewhat compensated for by the game actually throwing massive hordes of the undead at you, in numbers that I wouldn’t have expected on the Wii.

In addition, the obligatory gun-using character is much less annoying than the gun character on the 360 version.

Finally, it IS slightly cheaper.

One new thing – both of the sisters have separate storylines that you can play through, something that differs from the kind of interleaved story in the 360 version, but after you clear their storylines, you unlock additional stories for each of the main boss characters.  Playing through those is neat, because you finally get to know their motivations and it answers a bunch of questions that the main stories raise.

Also, Misery’s story ending is quite possibly the darkest ending to a video game I’ve ever seen.

Metacritic gives the Xbox version a 39 score and the Wii version a 55.  I say that makes a 94 overall.  Check ’em out.

Posted in videogames, Wii, Xbox 360 | Leave a comment

PCE on PSP? Sony, I owe you an apology.

I enjoy me a good bit of Sony bashing as much as the next guy, perhaps more.

Perhaps a lot more.

That said, their recent attempt to catch up in the downloadable retro game biz wins points with me simply because the PCEngine games they’re offering for download work on the PSP in addition to the PS3. Years later, I finally realize my dream of owning a TurboExpress. 😉

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