Idol Mahjong Final Romance 4 : Romancing the Pai

So, this is a weird but ultimately very fun bit of Saturn history.

Most console mahjong games – and, by the way, I learned today that Wikipedia has an entire category page for “dasui mahjong”, or “strip mahjong” games – are pretty straightforward affairs where you either pick an opponent, or a character to play as, and then get matched up against a series of opponents to play mahjong until the clothes start flying.  Home console releases after a certain point (September 1996 or so, I believe) weren’t allowed to show any actual nudity, not that it was ever terribly explicit before that point.

Idol Mahjong Final Romance 4, coming back to the subject of this post, was a fairly late  release, so the flying clothes stop at the bra-and-knickers level.

It’s also a little funky in its presentation, because it has a little bit of an RPG overworld to it, with item shops and an inn and everything:

And an ADORABLE innkeeper:

So there’s two parts to the game, really.  The first is wandering around town looking for houses that pop up a big “GIRL” word bubble letting you know that there’s a mahjong opponent in residence, or spending your hard-earned currency on items from the various item shops etc, and the second is playing mahjong against said opponents until you have defeated five of them.  The story, as much as there is, is that you are looking for contestants to participate in the “Miss Final Romance” beauty pageant.

There are 11 opponents in total, by the way, and all of them are listed in the manual along with their ages, 3 sizes, hobbies, favorite foods and what they’re looking for in a man.  There’s also at least one secret opponent who appears to be a penguin.  There’s not a lot of information on this game on the web (and almost zero in English) so I don’t know how you unlock the secret opponent.

Anyway, once you’ve defeated five opponents, you’re taken to the pageant proper, which is just a screen that allows you to crown one of them:

I chose to put the crown on Kana, who was a catgirl who had been living in a vacant lot until I gave her her big break at stardom via the Miss Final Romance pageant.

TOO CUTE CAN’T BREATHE.

Anyway, Kana’s big wish was to get to go to a human school (and presumably move out of the vacant lot), so wish fulfilled:

…and let’s roll credits!

Anyway, most of the opponents I stumbled on to in my playthrough were on the easy side – they’re all ranked in the manual from 1 to 5 stars, and I just happened to stumble on to 1 and 2 star opponents – so it didn’t really present a huge challenge.  You DO need to manually tsumo though, it will not help you there.

It took less than an hour to gather up my five potential contestants, judge them on their merits and send Kana on her way to her first day of school, but presumably every character has their own secret desire for you to sort out for them so there’s quite a bit of replay potential if you want to see all the endings.

“Idol Mahjong Final Romance 2”, which I played back in February, was about as bog-standard of a mahjong game as you’ll get from the Saturn, with very little to recommend it over games with higher production values like the Suchie-Pai series or the Super Real Mahjong games.  This entry in the series, however, really knocks it out of the metaphorical park and I give it one of my highest recommendations if you’re uh, a mahjong fan who likes old Saturn games and uh well ANYWAY I liked it.

 

Posted in mahjong, Saturn, videogames | Leave a comment

Nerdvana

I’m feeling particularly slack today and my desk is almost clean. Time for an easy post.

Mind you, it’s clean because I decided to finally get down to business and wrangle the nests of cables underneath into submission, a process which involved TWO trips to Home Depot and a lot of looking sagely at the mess and saying “hmmmm.”

You’ll note that there are no pictures of what the cables look like after spending three hours on this.  It’s not pretty. At least everything’s off the floor except for the cables to two powerstrips, so I have that small victory.

I have a long desk, it’s two IKEA tabletops shoved together and held up with more IKEA legs and then there are some IKEA shelves and um.  Someday I will be an adult and have furniture that didn’t come in a flat pack.  Someday.

“Play” desk: PC, PS4, PS3 all hooked up to a 28″ 4K monitor.  Wonderfully clacky $30 mechanical keyboard which drives my wife mad.  Shelves of backlog.

“Work” desk: iMac, Surface 3, other stuff that needs to charge over here.

“Work” is a highly questionable description but I’m going to pretend it applies.

I actually feel pretty good with the state of the top of the desk, even if I don’t want to look underneath right now.  It was buried in papers and junk yesterday and now it’s (comparatively) vacant of stuff and rife with possibilities.

Or the cats will sleep on it and complain that there isn’t enough stuff to push off the edges.  That I think I can count on.

 

Posted in organization, random | 2 Comments

I got gud

(Well, for certain values of “gud”, anyway.)

A few months back, the Bloodborne “Old Hunters” DLC went on sale on PSN, so I finally bought it.  Naturally, this meant that I had to go back to the original game and go through all of the stuff in the “post-endgame, but pre-expansion” bucket before I could start on the expansion.

That’s done now.  Onward to glorious and frequent death!

 

Posted in PS4, Souls, videogames | Leave a comment

On Marketing Freebies

Checked my email this morning and got a pleasant surprise from the Fine People in Sony’s marketing branch:

I’d heard they sent these out for getting platinum trophies in some games, but this is the first time I’ve received one.  Mind you, I have only bothered collecting platinums in a handful of games and I suspect they limit these to titles that have actually sold more than ten copies.

Still, it’s a neat touch, and the theme (Hatsune Miku: Future Tone preorder theme) I had been using WAS getting a little old, so good timing there Sony.

Posted in PS4, videogames | Leave a comment

I Just Played 52 Hours of Horizon: Zero Dawn

It was OK.

 

 

OK, let’s not beat around the bush.  It was pretty stunning, especially because I’m looking at what Guerrilla Games has done in the past and it’s not much more than a bunch of 7-to-10-hour-long linear manshooting games.  How they went from that to THIS is just crazy.

It took me a while to “get” open-world games – the whole business of having a main story quest HERE, and a bunch of side quests over HERE, and the freedom to more or less completely ignore the main story in favor of mucking about with the other stuff.  I didn’t really understand them until Skyrim, and then I lost a couple hundred hours to running around in it so maybe they’re not the most healthy things for me.

They’re probably better for me than MMOs anyway.

So, there’s been enough of a media blitz around H:ZD that I don’t think I need to say too much about it.  You have a bow and arrow and hunt giant robot dinosaurs in a distant, post-apocalyptic future.  There’s an ancient mystery to uncover and a current-day political intrigue plot that you wind up in the middle of, and the two fit together pretty well.

I only have a couple of things to say about it, because I admit that I was very curious as to whether they’d ever be addressed:

1) Yes, the game has kind of a weird name, but it IS explained in the course of the story.  It takes a while.  Actually the story in general doesn’t really kick in to gear for quite a while, but when it does kick in it’s, like, woah.  Woah.  WOAH.  I am having trouble articulating precisely how much woah there is, but it’s a lot of woah.

2) Yes, the robot dinosaurs have a reason for existing that isn’t just “hey, hunting robot dinosaurs would be cool, we should put them in a game.”

It’s also pretty easy to get one of these for your PSN trophy wall if you like hunting cheevos:

Seriously, the game has a huge number of random text logs and audio files and random videos to pick up, but getting the platinum does NOT require you to hunt them down.  It also doesn’t make you play the game on any super-hard difficulty settings or do things in just the right order to avoid missing trophies.  Really, just running around the world exploring had me having so many of the requirements checked off ALREADY that it barely felt like a chore to get the rest of them knocked out.

So.

If you want to hunt giant robot T-rexes with a bow and arrow, and look damned good doing it, I cannot recommend this game highly enough – and if this does NOT sound like something that would interest you, I recommend checking whether you yourself might be a robot, because GIANT ROBOT T-REXES.

I do have the following dilemma now, however:  This came out a week before NieR: Automata, and I should be seriously keyed up to play that now, but  I’m not sure I can jump right into another big open-world game.  Maybe I should knock out a couple of trashy mahjong games or HOPAs first, something to give me a break from obsessively chasing map icons.

Posted in PS4, videogames | Leave a comment

On Backwards Compatibility 

As a person with poor impulse control and a love of shiny things, I usually wind up owning every games console from a given time span, often a couple of them because of hardware revisions or the like. It’s expensive and more than a little indulgent, but I’ve always been able to justify it with one game or another.

This time around, I didn’t do that.

When the PS4 and Xbox One were announced, I actually pre-ordered both systems, waffled about it for a couple of months, and cancelled the more expensive of the two (the Xbox One, in this case).

A little over three years later, this seems to have been a good idea. Both consoles pretty much get the same games, with a handful of exceptions, so you’re not missing out on too much by having one over the other, and it happens that the few games that have wound up in the PS4-only bucket are ones that are more to my taste. I was a little sad about missing out on Halo 5, but I understand that the story has taken a weird turn where Cortana is a genocidal murder bot now or something, and I think I can skip that.

All of this comes up because I had a friend visiting over the weekend, and I planned to show him one of the Souls games and try to get him hooked. Unlike me, he’s not insane enough to keep every console ever built around, so this was a bit of a challenge. If he’d had a PS4, this would have been an impossible plan, because you can’t play either of the starter (Demon’s or the first Dark Souls) games on a PS4. I played all three of the Souls trilogy games on PC, but that’s not an option for him either.

He just happens to have an Xbox One, however, and Microsoft has put a little bit of effort into maintaining compatibility with their older hardware, so starting with Dark Souls is actually an option. I booted that up (The PC version, mind) and handed him a controller, upon which he made it through the tutorial, got to Firelink Shrine, and almost immediately stumbled into a secret area that I had somehow never found, which was kind of neat.

So 10 points to House Nadella, then. Another 10 points because looking at the backwards compatibility list reveals that Microsoft has added both Omega Five AND Triggerheart Exelica to the list, and those are two of my favorite 2D shmups on any system ever.

I still don’t NEED an Xbox One – I have two 360s sitting in a box that could be hooked up again at any moment should I get the urge to revisit old favorites – but if you skipped the 360 half of the PS3/360 years, it definitely gives a little more reason to put one under your TV.

Posted in Souls, videogames, Xbox 360 | Leave a comment

Ten Years Blog

10 YEARS AFTER 10年後の
あなたを みつめていたい
STAY TOGETHER その時
きっとそばで 微笑んでいたい

I’m not great at remembering to put up anniversary posts.  It seemed like I should probably remember this anniversary, though, since it’s been a decade of talking about random video games, weird food, and the myriad and sundry ways I avoid coming to terms with being an adult.

So, anyway, in 10 years I’ve put up a little over 1200 posts and had 260K visitors.  A heavy day sees a hundred visitors, which is pretty good considering this is mostly a diary for me to look back at later so I remember what I was doing at any given time.  If you’re one of those, hi! I hope you find something here to interest you.

On personal milestones, I’ve graduated college, gone to Japan 4 or 5 times, China once and the UK once, lost a ton of weight twice, gained it back twice (Can’t recommend that), moved twice and worked for four companies.  I picked up dual citizenship a few years back as well, which is really only useful (so far) for letting me confuse people when they ask me for ID and I hand them a foreign passport.  I’ve also finished nearly 500 games and completely sworn off MMOs no really this is the last time I’m done no take-backs at least a half dozen times, though the months I’ve lost to Everquest, Tera, Scarlet Blade, EQ2, FFXIV, DAoC and WoW do somewhat put the lie to how much I meant by it.

I converted our shelves and shelves (and shelves and shelves) of laserdiscs, videotapes, DVDs and Blu-rays into handy digital files, and shifted heavily from physical books to eBooks, two things which should make moving – should we ever move again – a MUCH easier experience, since we’ll just be moving two four-bay Drobos instead of thousands of individual pieces of media.  Sadly, every attempt I’ve made at talking one company or another into relocating me to Tokyo has been an abject failure, so odds of that seem slimmer and slimmer every day.

It’s been a heck of an interesting decade for technology.  I started this blog about four months before the first iPhone hit shelves, and if you go back far enough you will find me making disparaging comments about the notion that I would EVER be caught dead carrying around an easily-damaged six hundred dollar phone.

I’m currently carrying around an easily-damaged nine hundred dollar phone, so that wasn’t the BEST prediction I ever made.

Frequently I use it to look at funny pictures of cats.

Moreover, as a comics nerd and Japan fanboy, the number of companies falling over backwards to cater to my every whim and taste have exploded in the last decade.  I still make fairly regular trips across the Pacific, to be sure, but nowadays it’s more to look at cool places and surround myself in neon lights and much less to go on shopping binges in Akiba.  I may occasionally rant about modern fanboys not knowing the Real Struggle, but I find it harder and harder to do with a straight face.  It’s just been an amazing decade to be a nerd.

So, I guess I should probably try to stay alive another decade or so and see where we’re at then.  With any luck, our robot overlords will be merciful, or at least I hope the neural control implants won’t sting too much when they go in.

Posted in random | 1 Comment

I Just Played 4.5 Hours of Horizon: Zero Dawn…

…and if you own a PS4 you should probably go and buy a copy. If you don’t own a PS4 yet, I believe they are stocked in the same department. 

I knew I wanted to play an open world game with an emphasis on hunting giant robot dinosaurs and making stuff out of their carcasses, but I didn’t realize just how much I had wanted to until I actually started doing it. 

Also I cannot stop gathering wood and herbs and killing turkeys. This is why all of my Skyrim characters wind up with hundreds of Tundra Cotton and Thistle. Please send help. 

Posted in PS4, videogames | Leave a comment

In which I buy “Limited Edition” Pop-Tarts

I really should not be allowed to go to the grocery store unattended and late at night, because it seems that my willpower is low and I can be tempted by the strangest of foods.

orange_crush_pop_tarts

For the record, they taste remarkably like eating a bowl of Froot Loops(tm).  Warm Froot Loops(tm), mind you, but that should give you an idea of what you’re in for should you fall prey to the same temptation I did.

It’s Horizon: Zero Dawn week, and I suspect I will be taking full advantage of having sugary, terrible snacks in the house.  Or I’ll play for a couple of hours and get distracted and then have it taunting me from the rack saying “you pre-ordered me, you just HAD to have me on release day…” like so many others over the years.

At least I downgraded from the collector’s edition to the peasant standard edition.  I really don’t need another little statue on my shelf collecting dust.

 

Posted in food | Leave a comment

Mahjong, Ponies, Stealth, and Shooting Mans

So, I’d planned to finish Klonoa 2: Lunatea’s Veil last week, which would have been the last non-spin-off entry in the series for me.

Sadly, it turns out that I am not very good at the sort of traditional platforming it asked of me.  I got about 80% of the way through and hit a bit with swinging platforms and lava that proved to be a source of endless frustration, so I decided that I would let it go.

It’s a bit embarrassing, as pretty much every review of the game talks about how short and easy it is, but there was just something about the physics and timing that I couldn’t get straight in my head.

So instead I have a mixed bag to talk about, and I’ll just say a little about each.

pony_island

Pony Island is a hard game to describe because it’s wonderful and weird and I would like everyone to try it unspoiled.  Let me try to give you enough to intrigue you without giving too much away:

You are damned to play a retro-styled pony-themed endless runner game for all eternity.  If that weren’t bad enough, the game itself is buggy as all get out and you frequently need to stop playing so you can fix problems with the game code.  To make things even worse, the game’s programmer is very angry with your successes and will occasionally re-write things himself.  Plus, he’s the devil.

I’ve given too much away already.  It’s brilliant.  Go play it.

deus_ex_go

Deus Ex Go is, sadly, a little less brilliant.  I was a huge fan of the two previous “Go” games – Hitman Go and Lara Croft Go – but this outing had a little less spark to it.  It’s still nice to see games that you can just BUY and not need to pay extra for every little feature, so credit to Square-Enix for that, but… meh.  It’s a pretty serviceable puzzle game but I’d rather have had more Lara.

pgms

Pretty Girls Mahjong Solitaire is exactly what it says on the tin and little expansion should be necessary.  You play mahjong solitaire – you may know it as Shanghai – against cute anime-styled opponents, and they change into fetishy outfits when you win.  There’s no nudity at all, just a collection of school uniforms and swimsuits and shrine maiden outfits, so you don’t need to feel too much shame, and it has a ridiculously easy set of Steam trophies so you can pad your completion percentage if you care.

Fair warning, one of the characters has a voice that can shatter wine glasses.

cod_iw_logo

Call of Duty: Infinite Warfare is the only game I’ve played recently that actually requires a current generation console, and wow if it isn’t pretty compared to the other things I’ve been playing recently.  I have a PS4 Pro, and this makes full use of the 4k display it’s hooked into while staying at or near 60fps at all times.  It has the traditional insane production values that characterize any entry in the series, but completely throws any connection to the present day out the window, opting instead to jump ahead a few hundred years so it can have, you know, robots and spaceships and energy gun and all the fun accoutrements of your average sci-fi movie.  It does at least draw the line at energy swords and there are none of those.

I play the CoDs for their single-player storylines, and some of them (ahem, Ghosts) have let me down in that regard.  This one did not – it’s a really good sci-fi yarn with the Call of Duty name tacked and wouldn’t feel too out of place as a series of Battlestar Galactica episodes, assuming you changed some of the models and hired Sarah Rush to say “launch when ready” during the fighter takeoff bits.

The flight missions, by the way – and the missions that combine flight segments with standard corridor-shooter sequences – were elements of the game I knew were coming from watching the trailer, and I was really expecting to hate them.  They instead turned out to be some of my favorite bits of the game and I played through all of the optional ones and wanted more.

Also I got to customize my fighter’s nose art and put a unicorn on it.  10/10 would strafe capital ships from my unicorn death fighter again.

idol_mahjong_final_romance_2_cover

Finally, Idol Mahjong Final Romance 2, a proper mahjong game and not a mahjong solitaire game.  This is from the Saturn’s infamous collection of 18+ red label games, so your reward for winning rounds of mahjong is low-resolution pixel nudity.

Also, the final boss cheats like crazy, because this was a port of an arcade game and arcade games are all about separating you from your Y100 coins.

Considering all of the other great mahjong games that came out for the Saturn, nothing really stands out about it, but it has some personal meaning to me because it’s the only mahjong game I’ve actually played a proper sit-down version of, in the basement of an Osaka capsule hotel some few years ago.

idol_mahjong_final_romance_2_cabinet

One of my dream projects, should I ever be blessed with endless spare time and money, is to somehow get my hands on one of these cabinets and retrofit it with a PC with MAME and ALLLLLL the arcade mahjong games.  This will never ever happen, but at least I got to sink a few coins into a proper cabinet once in my life.

 

Posted in PS4, Saturn, videogames | Leave a comment