Entirely Objective Commentary on the Quality of Star Wars: Battlefront II

I’m not a big multiplayer gamer, so I really can’t explain why I bought the 2015 “Star Wars: Battlefront”, an almost-entirely-multiplayer game.  I fell into the trap of “no, really, we added single-player content!” without realizing that the single-player content consisted of exactly one type of mission in a scant handful of settings AND didn’t actually contribute towards increasing your level or unlocking anything in the game.

That was bad enough, but then I bought it a second time because they marked down the “Ultimate Edition” to practically nothing during a PSN sale.

When the sequel was announced, with an honest-to-goodness campaign mode, I was all aflutter with anticipation… and then came the Great Lootbox Kerfluffle Of 2017, and I figured that I could be perfectly happy just waiting a couple of months and renting it.

So, I did that this weekend.  I am happy to report that there is a single-player campaign, it’s pretty decent now that they added the three missions they held back until after the release of The Last Jedi, and it is definitely worth the three dollars it will cost you at your local Redbox to play through.  If nothing else, the level where you play as Lando is absolutely hilarious.

But, after finishing the campaign, I realized that I still had the disc for a few hours and that it couldn’t hurt to try out the multiplayer.

Indulge me for a moment, here, while I rave about the indisputably-most-awesome ship to ever come out of the Star Wars movies, the BTL Y-Wing Starfighter, a vehicle my wife describes as “oh, the ugly one”.

It’s not an unfair description, really.

Basically, the Y-Wing is the A-10 of the Star Wars universe, a thing that looks like the designers slapped a few guns and a pair of oversized engines on to a cockpit, realized they were late for lunch, and figured they could just stop there and maybe come back later and make it pretty.

They never did.

The Y-Wing does not get a ton of respect, especially when set next to the more famous X-Wing and the annoyingly-twee A-Wing, a starfighter best known for its practical use as a kaiten during the Battle of Endor.  It’s possibly best-known on screen for flying directly down a trench and getting blown up, though it was shown in a little more respectful light during its appearance in Rogue One.

But, I love the thing, warts and all, and I’m pretty sure that it hasn’t been flyable in any Star Wars video games made this century.  So, you may imagine that I was very gleeful to see THIS in Battlefront II:

I pretty much spent the next several hours sucked blissfully into the multiplayer, and wound up driving the disc back to the rental kiosk with scant minutes to spare.

Now, blissful fun times aside, I’m not fond of the way that Battlefront II pushes its loot boxes on the player – particularly as the game shows you all of the AWESOME GEAR the guy who just killed you had equipped at the point where he killed you, with a not-at-all-subtle-hint that if YOU just had the awesome gear, YOU would be the triumphant victor.  EA fully deserves all of the bad press and push-back they got when they decided to tack loot boxes on to a full-price retail game.

Anyway, after I got back from returning the disc, I decided that I’d had a lot of fun with the multiplayer in Battlefront II and maybe I’d take a go at the game I actually owned.  People had to still be playing it, right?

Get used to this screen.  It turns out that, no, people mostly aren’t still playing it.

Also the ship selection is terrible:

…so, as much as I may grumble about it, I will probably give EA some money for Battlefront II: The You Can Fly A Goddamned Y-Wing And It’s Amazing Edition.

You know, when it’s on sale.

 

Posted in videogames, Xbox One | 3 Comments

RiME

Video game enthusiasts love creating words to describe genres by taking a couple of game titles and mashing them together, it’s the sort of practice that has given us “Metroidvania” and “Soulsborne”, and it’s very useful as shorthand for knowing what you’re getting yourself into when you put your hard-earned cash on the counter.  There isn’t, however, any term for games that try very hard to evoke the sense of playing an Ueda Fumito game, so I would humbly like to suggest “Icolossus” as something that is both confusing to pronounce and drives auto-correct barking mad.

RiME, then, would be an Icolossus.  It’s got the haunting music, the stark visuals, the strong use of environmental storytelling, and the overall sense of isolation.  Your character wakes up on the beach of a gorgeous sunny island, without much sense of how you got there, and you quickly make a cute fox friend and go on a puzzle-solving adventure.

It really IS a pretty game, and the trailer does a good job of showing off several of the environments you will be running and clambering through:

Anyway, on this island, you do a lot of climbing around and finding keys and pushing boxes and feeding fruit to cute happy pigs and the sky is blue and the sun is shining and there’s absolutely no sense of the massive tonal shift that awaits you about five hours later.

At this point, I will say that I won’t spoil too much of the ending, but I will warn any prospective player that the last sequences of the game seem crafted to punch you right in the stomach, repeatedly, until the end credits blissfully roll.

The only other game I’ve played from Tequila Works was “Deadlight”, which has some similarities to RiME – both are fairly short affairs with very distinctive visual styles, both involve traversing the ruins of a once-majestic civilization (we will, for the moment, consider Seattle “majestic”), and both go right for the feels.  On the other hand, while “Deadlight” could be tooth-grindingly-difficult at times (Goddamned helicopter level, I am looking at YOU), RiME is a relaxed, almost casual affair, with very few things that try to kill you.  One of the levels has you darting between patches cover to avoid the attentions of a hungry, roc-like bird, but it never gets terribly tense and I actually wound up feeling a little sorry for the bird at the end.

RiME launched at thirty bucks for both major consoles and PC, and has been discounted on several occasions since. My retail copy was all of $16, and I’d call it a bargain at that price. You probably won’t spend more than an afternoon with it, but I suspect the experience will linger for quite some time.

Posted in PS4, videogames | 2 Comments

The Moppets Take Manhattan

OK, confession time: the only reason I’m writing this is because the post title stuck in my head about ten minutes into watching Love Live! The School Idol Movie, and until I put it down on the page it wasn’t going to let me forget it.

But, that’s done.  Moving on.

I’ve been slowly working my way through the Love Live! series, and just got around to the movie tonight.  I didn’t quite know what to expect going in, because my history with movies that are spin-offs of anime series has taught me that they fall in to one of three categories.  You have the “one more adventure!” kind of movie, like the Dirty Pair or Strike Witches movies, you have the “retell the plot of the TV show in 120 minutes” movies, like the Macross Frontier movies, and you have the “seriously, we were just on really heavy drugs” movies, like the Utena movie.

Wait, I’m leaving out the “OK, this movie is a sequel to the TV series, but it’s not really a DIRECT sequel, you need to have played this game / read this manga / watched these OVAs that never got translated, so good luck!” movies.  Those are fortunately pretty rare, but I am STILL bitter about the Martian Successor Nadesico movie.

Anyway, since I know you’re just on the edge of your seat with suspense, the Love Live! movie is fortunately squarely in the “one more adventure!” category, and picks up roughly 2 seconds after the end of the TV show.  Really, it’s enough of a continuation that it may as well just be an extremely long 27th episode, so if you’ve watched the preceding 26 and want to spend another hundred minutes with your favorite waifu and her eight best friends, there’s no reason not to watch it.

It does have a little different tone from the series, in that it’s much more of a musical than a show about producing shows.  Characters randomly burst into song and have little dance numbers right in the middle of the plot, which is a bit surreal to watch considering how grounded most of the TV series was.  They had to fill out the soundtrack album, is my theory.

There’s also a plot thread involving Honoka waffling about the future of the group and being advised by a street performer who may or may not actually be there.  I spent more time than I’d like to admit trying to decide whether she was just a figment of Honoka’s imagination, and I’m still working on it.

Oh, and μ’s goes to New York, ostensibly to perform for an American news program but really just to show us that Kotori can and will eat an entire cheesecake in one sitting.  This actually didn’t strike me as too odd – I’ve never personally been to New York, myself, but I am confident that if you walk into a restaurant and just order a cheesecake and a fork they will probably put it on a plate for you without blinking.

Anyway, it felt like a good send-off for the original nine idols and sets me up to start on Love Live! Sunshine!!, which I swear to God has those extra exclamation marks right in the title and I am not making them up.  I’m looking forward to it.

 

Posted in anime | Leave a comment

Nico-Nico-NG

A few days ago, I mentioned that I was playing through the Love Live! School Idol Paradise games for the Vita, and at the time I was fairly positive about them, especially as I’d picked them all up for surprisingly cheap in Japan on my last visit.

It turns out, there’s a reason they were cheap.

After I finished the story mode in one, quite happy with myself for getting the “good ending”, I realized that I had barely unlocked half of the songs – and there aren’t that many songs to unlock, either, each of the three games has less than 20 songs and only five of those are unique to each version.

It turns out that some of the songs have really weird unlock requirements, and some of the endings require you to play so poorly that you are only ever likely to see them if you are brand new to the rhythm genre.  The “good ending” is actually the most common one, and getting the “bad ending” is most easily done by simply playing through the story segments and putting the Vita down and walking away while the rhythm bits happen.  There are walkthroughs available on psnprofiles.net, and I strongly recommend following one if you want to see everything in a reasonable amount of time.

The one nice thing is that, once you have unlocked the trickier songs to unlock in one version, the unlocks carry over to the other two games.  So you only need to go through the “live mission” mode (which has things like “finish this song with the number 25 somewhere in the score” or “get x points on a song, playing with the controls reversed”) once, which is something of a relief.

I will admit that the live mission mode was fun in a way I’m not used to seeing in a rhythm game.  Usually the genre is just focused on scoring as high as you can and missing as few notes as possible, so I liked having some different sorts of challenges.

So… there aren’t many songs in the games, and going through the story modes to get all the endings is annoying, and there’s really not much incentive to keep playing once you’ve gotten an Excellent on all of the songs as there aren’t any outfits to unlock or anything, but the rhythm game is fun enough and it has the majority of the songs from the first two seasons of the TV show.  I think a couple of the songs – including “Snow Halation” – were made available as free DLC, but I wasn’t able to download them as I was playing on a US account.  If you have a Japanese PSN account and can switch your Vita to that region, I’d recommend doing that.

It also made for an easy set of trophies, so if you like the platinum hunt it shouldn’t take you terribly long to add this to your display case:

…but, still, pick these up cheap is my advice.

Posted in videogames, vita | 2 Comments

Rightsizing

PC gaming can be a tremendously frustrating hobby at times, but one of the joys that it has to offer is the occasional excuse to pick up a screwdriver, clear off the crud that seems to accumulate on my workbench whenever I’m not looking, and get up to my elbows in the guts of my computer.

Today’s project was kind of a weird one.  I have been using a Phanteks Enthoo Pro case for a while now, and it is a REALLY good case if you want a full tower with lots of room for hard drives and optical drives and with plenty of room to work in.  It’s also got superb cable management and a power supply shroud thing that makes everything look very neat inside.

Lousy photo aside, I hope you will agree that it is a beautiful beast.

On the other hand, it weighs THIRTY POUNDS empty and is, quite honestly, a bear to move around.  Since I have moved to using m.2 SSDs and rarely use an optical drive for anything, it’s kind of overkill.

Also, while it has front panel ports for headphones and USB, they’re behind a little flip-up door and the Bluetooth adapter I always have plugged in for an Xbox One controller means that the little door is never closed and this drives me MAD, DO YOU HEAR ME, MAD.

Ahem.

Enter the NZXT S340, a somewhat more modest hunk of steel and plastic.

The S340 is… well, it’s a mid-priced case and is definitely not in the same class as the Phanteks as far as construction quality and ease of work go.  It’s also fifteen pounds lighter and fits under my desk a lot more easily.  It CAN hold 2 2.5″ SSDs and a 3.5″ HD, but don’t even suggest an optical drive.

Having said that, it easily swallowed my GTX980 and had plenty of headroom for the Cooler Master Hyper 212 EVO CPU fan I have installed.  It’s not cramped.

…well, the motherboard screw at the top left of the case, that was not easy to get in.  I eventually wound up resting the screw on top of its hole with a pair of needle-nose pliers, then carefully reached in with a screwdriver to get it seated.  Also putting in a power supply is a little weird, there’s a back plate that you detach from the case and screw to your power supply before sliding the whole thing back in.  Look, there are a few compromises to make here is the point I’m trying to make.

Anyway, when your storage is mounted directly to the motherboard and you only have to install a graphics card, it takes very little time to swap cases.  It took maybe an hour before it was ready for its inaugural powering-on test, and I was confident enough that I hadn’t screwed anything up that I even put the case sides on before doing that.

The case fans are always-on and not controlled by the motherboard, so I’d recommend having it under a desk to cut down on some of the hum if fan noise bothers you.  You can mount PWM-controlled fans of your own, of course, but the ones that came built-in seem to blow cool air pretty nicely so I will deal with the hum.

Once it was up and tested, the last step was to add a logo.  Computer cases USED to always have a little square indent for PC builders to put a sticker in, but that’s a trend that seems to have gone away.

So mostly I just find a flat spot to stick this on.  It came off an Atari 800, has been stuck on every PC I’ve built, and somehow the 40-year-old adhesive is still strong enough for it to stay in one place.

All assembled, it is a lovely black monolith.  Sadly this angle shows that my cable management, which WAS doing quite nicely only a few months ago, has kind of slipped and I really need to get things tucked up again.

So, a weird project in some ways – the Phanteks case is decidedly higher-end, so this is a downgrade from some perspectives – but a good project overall.  Moving my PC from my office to, say, the living room for some big-screen gaming was a SERIOUSLY non-trivial event at its previous size and weight, and this one will lug around a lot more easily.

It also feels like a much more modern case.  I’m going to be using the Phanteks to re-home my video encoding system, which needs lots of room for spinny hard drives, but a gaming PC can get by with much more modest storage demands.

Also the USB ports are not behind a door so there is nothing to make me twitch when I look at the front of the case. I swear that’s not the only reason I did this.  Honest.

 

 

 

 

Posted in PC Gaming | Leave a comment

Vita Means Love Live

I like rhythm games and idol anime, so naturally I picked these up the last time I was in Japan:

BUT, since I’d never actually watched the series, I figured I should watch the first two seasons of it so I’d know the characters and plots, and it took me a little while to get around to that.  Fortunately, it was a pretty good show and went well with my recent fitness kick.  I still have the movie to watch, and then I understand that there’s at least one more show with a completely different cast of characters.

The rhythm games, well, I haven’t really gotten the hang of the system yet so I’ll reserve judgement.  It’s nothing like the Project Diva games or IA/VT – rather, it’s very similar to The Idolmaster iOS games, and I suspect it may have been designed for mobile and ported to Vita.  I’m especially having trouble realizing when a note is a hold note, so I drop a TON of combos when one comes along.  The music is catchy, though, and it’s got a fair bit of customization as far as outfits and stages go, so I think these were worth the 12 bucks or so each cost me.

 

Posted in anime, videogames, vita | 2 Comments

Sony’s marketing department is on point.

I finished Nioh a few days ago, and had been meaning to do a quick postmortem post about it, but one thing and another came up.

Then I got another of Sony’s little “congratulations!” emails, which they send out occasionally.  I’ve only gotten them for Bloodborne, Horizon, and now Nioh, so I guess they tend to skew towards titles that are console-exclusive and a little on the difficult side.

So let’s talk about Nioh real quick-like.

I mentioned a few days ago that I’d been surprised at how smoothly the game had been going after a particularly nasty boss fight in the third mission.  I was expecting to hit a real cliff at some point, and, well…

…you know, this may be easier in graph form.

It turns out that the final story boss is just a little on the trickier side, because some of the cheesier tactics you can use on earlier bosses aren’t very helpful on him.  It took me at least half a dozen tries – probably more, to be honest, but I wasn’t counting – before I figured out a way to take him out, and it’s a good thing that he dropped when he did because I was running out of the consumables that made up the core of my winning strategy.

As an aside, if there’s a Nioh 2, it should really restock your potions and such from the storeroom when you die.  It restocks healing items by default, but that’s it.

Anyway, to explain the final dip on that graph, there’s another boss AFTER the credits, but he was a much less troublesome affair.  Beating him unlocks the game’s NG+ mode, which I am not going to mess with because I suspect it would be very humbling.

With that said, I firmly believe that Nioh would be an excellent entry point for anyone looking to get in to Souls-like action RPGs.  It guides you through a set of missions with fixed levels, so doesn’t have the often-lethal freedom of movement of the Souls games, where the designers delight in letting you accidentally stumble into situations you are not prepared for, it has a mini-map with an indication of what direction you are generally supposed to be heading in for your next objective, and you can even get items that make enemies, secrets, and treasure show up as dots on the mini-map.

While that last one sounds a little broken, I really treasured it for the “and, in this level, spiders will jump on you from the ceiling” level, because it let me see where the spiders were and shoot them off the ceiling with arrows BEFORE they jumped on me.

Furthermore, while there are a good half-dozen kinds of weapons, and each has three separate move sets depending on the stance you’re in, and you can really get deep into combos with switching stances and weapons and on and on and on… I got through almost every encounter in the game using a spear in mid stance.  Enemies really like to run directly at you, and they are awfully vulnerable to being poked hard in the midsection with sharp objects.

Oh, and a little bit of investing in the game’s magic system will give you access to the “Sloth” spell, which lets you slow any enemy’s movements to a crawl for a few vital seconds, and you have a “Guardian Spirit” which is basically a berserk button that gives you massive temporary damage absorption and boosts your attack.  You don’t have all of these tools from the very start of the game, but you can pick them all up after the first few missions.

So, seriously.  I’m not downplaying the fact that this game will kill you with zero hesitation, but you can make it a lot more easy on yourself if you want to.

If I have a complaint – and, to prevent this from being a completely shameless rave post, I SHOULD have a complaint – it’s that Nioh is an amalgamation of the Souls games, Ninja Gaiden, and loot-based dungeon crawlers like Torchlight or Diablo, and that third bit is really not very fun.  You are constantly drowning in loot, and sorting through all of the stuff I didn’t want and breaking it down into bits for selling and forging new things from the bits I didn’t sell took up WAY too much of my play sessions.  It also meant that none of the loot was particularly memorable, because I’d pick up, say,  a cool spear that shot lightning… and then, ten minutes later I’d get a slightly BETTER spear but this one catches things on fire, so I’d swap to the fire spear, and then I’d get a neat sword and have to decide whether I wanted to stick with spears or give swords a try, and there are a ton of different stats and percentage modifiers and situational buffs with none of them being terribly well-explained…

Well, that was a lot of words to say that I wasn’t a big fan of the loot system.  But the rest is great, and I strongly recommend it.  Just don’t give up when the third boss kicks you in the teeth a few times.  She’s just there to make sure you’ve understood everything the game has been trying to teach you up to that point.

Posted in PS4, Souls, videogames | 2 Comments

Finding missing Lord of the Rings Online characters

So, let’s get this out of the way: I am NOT playing an MMO.  That is the quickest way to not get anything else done this year, and I am going to try to get things done this year.

But.  My wife was talking about some older MMOs she kind of missed, and mentioned that she wanted to give LOTRO another try but had heard that it was owned by a new publisher now and was worried that she would log in and find that all of her characters and stuff were gone.

So, I volunteered to check it out on my account, since I didn’t have a ton of attachment and wouldn’t be devastated if I found out that everything was missing.

(I did like the game, mind you, but I kind of plateaued around level 65 because soloing was a bit tedious and there’s no group finder for us socially-stunted types to PUSH BUTTON GET GROUP.)

Anyway.  I let Steam download the client, and dug up my old login info, got to the server list, and realized that I had no idea where to go.  The game launcher recommended “Crickhollow”, so I logged on to that server and was greeted with an empty character list.

I did a few quick searches, mostly of the form “How do I find my lotro characters” and found that not knowing where your characters had gone after recent server consolidations was a pretty common complaint – and that the commonly-accepted solution was to log in to the client and press the “Transfer” button, which would bring up a list of all the servers in the game, even the decommissioned ones, and allow me to get my old characters to a currently-active server.

There was only one problem: When I did this, the transfer window looked like this:

This actually isn’t a weird problem – it’s a kind of bug that I used to consider almost a “freebie” back in my software QA days, because it just means that the program you’re using wasn’t designed around Windows font scaling.  Font scaling (“Large Fonts” in older versions of Windows) USED to be an accessibility option for people with impaired vision, but it’s damn near a necessity with high-DPI displays.  Any modern program should handle font scaling, but LOTRO is not very modern and I don’t expect Daybreak will be putting a single penny in to it that they aren’t forced to.

So, I went into Control Panel, and turned the font scaling down to 100% (from 150%) and assumed that the problem would be fixed.

It wasn’t, so I next tried lowering my desktop resolution to 1920×1080.  I still had the unusable transfer window.

I went back to searching, with a frustrating lack of results, eventually finding someone suggesting that I needed to override the font scaling options on the application level.

This seemed worth a try, so I figured out where Steam had put the Turbine Launcher:

(Your location may vary.  Once you find it, right-click it and choose Properties.)

Then I went to the Compatibility tab of the application properties for TurbineLauncher.exe:

One you’re here, check the box for “Override high DPI scaling behavior” and choose “System” rather than “Application”.

The end result was far more useful:

Anyway, I was able to find my characters on their old server, transfer them to an existing live server (it took less than 5 minutes), and then log in and find them waiting at the character select for me.

Then I closed the game, because I cannot get sucked into an MMO right now.  Still, if I feel the urge to run around and beat down some orcs, I have that option now… and, with any luck, my few minutes of frustration will come in handy to someone else in the same boat of staring at a blank character screen and wondering where their hours and days of progress disappeared to.

As an aside, this seems to be limited to Windows 10.  I tried the Turbine Launcher on Windows 7 with no problems, and I’m going to bet that the Mac version is smart enough to deal with font scaling considering it’s of much more recent vintage.  So, this issue is probably limited to the very small set of people who are good at keeping up with the latest Windows versions but for some reason have nostalgia for a mid-2000s MMO.

 

Posted in MMORPG, videogames | 3 Comments

Nico Nico Nioh

2018 has been a very calm year so far. I went more than a little nuts trying to finish ALL THE GAMES in 2017 – and, while I’m quite happy that I was able to get through a hundred and thirty different titles by the time December wrapped up, I’m not feeling anywhere near the pressure to do the same in 2018.

So, I’ve been chipping away at Nioh, doing all the side missions along the way instead of rushing to the end, and I just got to the final mission area.  Another three or four nights should have it wrapped up with a pretty red bow.  Probably.

It really is a brilliant take on the Souls formula, but it has been a little too cheesable at times.  Apart from Hino-enma, who is the game’s “So, have you learned how to play yet?” boss, pretty much everything has been a matter of sloth talismans + chip away at boss health with spear + push guardian spirit button when boss hits 50% health.

Having said that, I am absolutely setting myself up for hitting a brick wall at some point between now and the end credits. Expect a much more humbled post in future.

I also went back to Gravity Rush 2 to do photo hunts until I had the 6000 Dusty Tokens needed to unlock, well, all of the stuff you need Dusty Tokens for. I’m still very frustrated by the direction the game went, but at some point I know I’m going to want to go back and do the bonus chapter, and the impeding server shutdown meant that it was either get the token hunt done now or never have the chance.

And, of course, I am working on Getting In Shape, which is the sort of thing you’re supposed to DO in January and completely give up on by February. I was doing a sort of truncated weight routine last year (all upper body, I have shame), but this year I have a plan, with alternating days for different muscle groups and everything, and I am no longer skipping Leg Day. This has me back on the stationary bike as well, and I have been watching Love Live! School Idol Project to help me power through sessions there. It’s the perfect anime for working out to, because it is just SUPER genki and has a lot of good music.

Though, with all apologies to William Shatner, Nozomi is indisputably the best girl.

Umi is OK. I guess.

Posted in anime, PS4, Souls, videogames | Leave a comment

Switching on the Cheap

I realized a few days back that several of the games on my 2018 wishlist are Nintendo Switch games. This is a problem, because I rather like not paying full price for any game and Nintendo first party stuff has a real tendency to stay full price for years.

I have Best Buy’s loyalty program, and that at least takes 20% off new games, but there’s still a bit of a gap between what I want to pay and what they want me to pay. 🙂

But, I got a coupon from Best Buy for an extra $5 off any game, and that was enough to convince me that I should get a copy of Splatoon 2 in my life, and then I realized that I could save even more if I didn’t mind being a little bit of a terrible person.

See, I live in a state with a very aggressive recycling program. We have a 10 cent deposit on all beverage containers, and one of my vices is soda. So, since I tend to let the deposits pile up in my Bottle Drop account for a few months before redeeming them and never empty it completely, there’s usually a couple hundred bucks in there.

I drink too much soda.  Let’s acknowledge this and move on.

One of the benefits of using Bottle Drop, btw, is that you can redeem your account funds at certain grocery stores and get an extra 20% back – so 12 cents a can – as long as you then spend the refund money at that store.

The lightbulb moment was when I realized that some grocery stores sell Best Buy gift cards.

It turns out they do not LIKE selling you a gift card in exchange for Bottle Drop credit – it needed a manager’s approval, and I got a little bit of a glare for it – but the end result was that Splatoon 2 cost me a little under $37 worth of can deposit money.

So. Now I will get to see what happened to Callie and Marie after the final Splatoon 1 Splatfest AND I didn’t break the bank to do so. Wins all around!

Well, first I guess I should finish Nioh. Sadly I have gotten hooked on the online co-op and helping other people with boss fights, which is a TON of fun but is not getting me any closer to seeing how the story goes. The last thing I fought before getting into the co-op was a giant frog, and I think that puts me barely at the halfway mark.

Posted in Switch, videogames | 7 Comments