Mama, don’t let your babies grow up to be fanboys.

…lest they find themselves, someday, in the position of having way too much obsolete media around and an obsessive-compulsive need to convert it to modern formats.

I’ve been doing a bunch more VHS-to-MPEG2 capture, followed up by MPEG2-to-Divx encode lately.  Feels like actual productivity to watch the stack of videotapes-to-convert slowly dwindle and the stack of videotapes-to-give-to-Goodwill grow.  From a rough eyeball, I have about 60 tapes to go, which means that I’ve gone through about 40 in the last couple of weeks.  A good pace, that.

On the other hand, I’m also learning that time has not been kind to some of these tapes, something that I suppose really shouldn’t surprise me.  It doesn’t help that lots of these are second-and-third-generation copies of off-air broadcasts and didn’t have the greatest picture quality to start with. At least I’m saving them now, before they can decay any more.  🙂

On another topic, I’ve gotten a bit more of the way through “Prey” and, as much as I gave the developers grief for the blood-and-alien-poo theme of the first several levels, the scenery has gotten really quite impressive, starting at the point where you first get your hands on an alien shuttle and get outside the ship for the first time.

Oh, and grabbing nasty slimy icky aliens with the shuttle’s tractor beam and dropping them from very high places to their nasty slimy icky deaths is great fun.

Posted in organization, videogames, Xbox 360 | Leave a comment

Well, finally got around to saving the world.

So, back in 2002, I wasn’t really in the market for a new videogame console. I’d bought an import Dreamcast in 1999 before the US launch, bought a US Dreamcast a few months after that so I could play cheaper domestic games, and I’d realized that I just wasn’t playing console games much with the whole Everquest habit in full swing.

I knew that Sony had released the PS2 and I was vaguely aware of a console from Microsoft that you could play Halo on, but I didn’t know Nintendo had a new console. I kind of thought the Nintendo 64 was still going strong. Like I said, not really tuned in to the market.

Then I was visiting a friend and he wanted to show off his new Gamecube and the two games he’d bought for it: Super Monkey Ball and Eternal Darkness: Sanity’s Requiem.

And the next day my wife and I went out and bought a Gamecube and a copy of Eternal Darkness: Sanity’s Requiem.

And we played through quite a lot of the game, all the way up to Michael’s story, which is the next-to-last level of the game, and then we stopped for some reason.

And every time we thought about going back to it, it was like, well, if we did that we wouldn’t know where we left off, so we’d need to start from the beginning and, like, ugh.

So it’s been sitting on the shelf mocking us for almost six years.

Until yesterday, when we decided, damnit, we’re going to DO THIS THING and sat down, together, in front of the Wii.

With, I will admit, a copy of the strategy guide, because, damnit, if we were going to play through 90% of the game a second time, we were going to do it as fast as possible.

And after two days of 6+ hour play sessions, we succeeded in our efforts to save the world from the horrific machinations of the Ancients, and all was well again.

It was still worth buying a Gamecube to play this. I believe this very strongly. It’s an excellent game, one of the few instances of Lovecraft Done Right in modern media.

And it’s a hell of a thing to be able to sit down with your wife for a couple of days and spend some Couple Time hacking up zombies together.

It’s good to marry a geek.

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Prey: It’s dark and brown.

I’ve stepped away from my compulsive shump playing for a little bit to get back to the backlog, and I’m putting Prey through its paces.  I’m about a third of the way through the game, if the achievements are to be believed, and I think it’s worth playing through to get to the end.

That’s my short opinion.

A slightly longer opinion:

You will want to reach into your screen and smack your character around a bit in the beginning, but once you get past a couple of tedious intro levels, the story starts to get interesting and the atmosphere manages to make the jump to genuinely creepy and scary at times.  Playing with headphones really isn’t advised, especially once the wraiths start to show up.

Other good points: the gravity effects mess with your head like, well, Portal.  Just, even more Portally, if that makes any sense.  Getting into a firefight where you’re not sure if you’re standing on the floor shooting at enemies on the ceiling or if you’re standing on the ceiling and it’s them that are right side up is really quite disorienting, but in a good way.

Also, the spirit realm side of things is pretty neat, it adds some new dimensions to puzzle solving.

On the other hand, the game is another example of turning the “grim & gritty” knob up to 11, and I’m not a big fan of that.  The world really doesn’t need more games where the design vision seems to have been “OK, put blood smears everywhere you think you can get away with it and put mud and alien poo everywhere else.”

I mean, yes, it’s a game about aliens abducting humans for food.  But we don’t need to see people being turned into kibble to get the point, that’s all I’m saying.

Posted in videogames, Xbox 360 | Leave a comment

A bit more on Triggerheart Exelica.

I was a bit remiss earlier when I was trying to help a reader get the “True Ending” in Triggerheart Exelica.

See, I was under the impression that all it took was to finish the game on one credit, without using a continue, and this was wrong.  I found out for myself that this was wrong when, for the first time EVER, I managed to one-credit the game on the Xbox 360 version.

And I got the bad ending.

And I was mightily vexed.

So, I went searching and found out that, if you want to get the True Ending on the 360, you not only have to finish the game on one credit, you also need to fight Faintear at the end of levels 1 and 3.  Which means that you need to play really well on those levels, and since my winning strategy for completing the game on one credit was to pick up as few of the extra score chits as possible, I didn’t see Faintear until the end of the game.

So getting the True Ending on the Xbox 360 version is a bit beyond me, for now anyway.

On the other hand.. I have the Dreamcast version, and it has “Story Mode” as an option, which the 360 lacks.  In “Story Mode”, you fight Faintear regardless of how you play in each level.

You also get, well, more “Story”.  There’s much more conversation between Exelica and Crueltear, and it’s a lot more involving when you have more of a connection to the characters.  I know that’s a silly thing to say about a bullet hell style shooter, but I’m allowed to say silly things here.

But, even though I played the Dreamcast version quite a bit back when I got it,  I’ve never even come close to one-crediting the Dreamcast version, and it’s a bit harder to do than the 360 version because you can’t pump yourself up to 5 lives and 5 bombs per life through the option menu.  (You can do 5 lives / 3 bombs)

Still, I’d been playing an awful lot on the 360.  It was conceivable that I might have gotten a little better.

So, I hauled a 15″ VGA monitor out of storage, hooked it up to the Dreamcast, turned it firmly onto its left side so I could take advantage of the Vertical (“tate”) mode, and sat down to Do Or Die.

First try.

First bloody try.

I even had one life left over.

Sure, it doesn’t pump up my Gamerscore to beat it on the Dreamcast, but I feel mighty good about it all the same.

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My faithful readers…

…you’re all perverts.

Well, at least some of you are. And that’s not anything to be ashamed of, really, though possibly not something you want to work into casual water cooler conversation.

Case in point:

One of the nice things WordPress does for me is let me see what search terms lead people to come here and check out the site. It lets me see what people want to see more of, so I can try to keep things interesting.

Today, someone came to baudattitude looking for, I will quote, “pokemon misty being a bad girl”

I don’t think I had what they were looking for.

In fact, I know for a certainty that I didn’t have what they were looking for.

But, that was just too good of a search term not to throw it into Google Image Search with the SafeSearch knob turned firmly to the “off” position.

Well, while this isn’t That Sort of Blog, I have to admit that, yes, Misty is sometimes a very bad girl indeed, at least if fan artists have anything to say about it.

.

.

.

.

OK, everyone who just opened a new tab and ran the same search, or at least considered it as something to do when you’re no longer browsing the web on your employer’s time: You would fit the category I mentioned earlier. Everyone else, you should feel proud of your moral quality.

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It is done.

Taxing Complete

Mayhem Complete

I have faced evil, and I have sneered in its cute little face.

Strictly speaking, the PSP version of Lemmings does come with 36 PSP-specific levels, but they have been thoughtful enough to split them off on to their own menu where those of us who want to beat the original game can do so without ever seeing them.

To follow up my earlier rant about Mayhem 23 (“Going up…”), there’s a workaround to the bug.  You can have a basher dig – just a little – into one of the walls of the chute and then turn him into a blocker, which does the same thing as the ceiling did in the original level.  You can’t put a blocker on the wall of the chute and have him block anything, though, because he’s on an incline and lemmings will just blow by him.

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Backlog: Insanity Defined.

Lemmings, which I’ve been ranting about lately, is not the OLDEST game on my backlog, even if it does date back to 1991.

Put this way: I have memories of playing Pong at OMSI in Portland. Obviously Pong doesn’t really have a narrative that ends, there’s no ending credits, so it doesn’t fall into the category of games I’d consider “finishable”

Let’s move on past that, up to the days when I had my very own computer – a Vic-20 – and was regularly playing games on the more powerful Atari 8-bits, Commodore 64s, and Apple IIs that my friends had.

I can’t go putting most of that into the backlog. That’s, well, it’s crazy talk, much as I’d like to go back and really hone my Jumpman skills.

So, while defining what exactly I meant by backlog, I was looking at Lemmings and realized that it was probably the third full-priced PC game I ever bought. Before then, well, everything I owned was either a copy of a copy of a copy or it was something I’d gotten from a budget rack or bargain bin during the Great Crash of 1984.

Not that there’s anything wrong with budget racks and bargain bins, inasmuch as I find myself delving those depths regularly these days.

But I realized that I had, somehow, held on to the first three games I ever put down Serious Money – probably about $35-$40, really – for.

So I thought I would abuse you with a picture and then go on about the good old days and blah blah blah blah for a bit.

Lemmings, Beyond Zork, Eye of the Beholder. Cropped to remove tabletop.

I know why I bought Lemmings and Eye of the Beholder. I’d seen and played them at a friend’s house. I liked both of them, and when you’re a teenager making your first steps from the seedy world of trading floppies at school to the less-seedy world of actually owning legitimate copies of games, you have to like something a lot to put out the money.

On the other hand: Beyond Zork.

It has the distinction of being the first full-priced PC game I ever bought with my own money and I cannot give you a reasonable explanation for owning it. I’d never played Zork past the point of “Hey, I got in the house! What’s a grue?”, and certainly had never played any of the sequels, and so I cannot tell you why I decided that it was worth a significant hunk of my minimum wage paycheck. It may be the first game I bought SOLELY on the Hype Factor, of hearing people go on and on about how great the Zork games were.

It would not be the last time I bought a game solely on hype, to be certain.

Anyway, it’s not going on the list. Eye of the Beholder… maybe. I’m kind of curious to see if I can work up the devotion necessary to crawl through it. But not Beyond Zork. Just thinking about trying to play through an old school “Interactive Fiction” game gives me the screaming heebie-jeebies.

But that’s a rant for another time.

Here’s some more old game boxes, because you’ve earned the right to shake your heads sadly and cast looks of pity in my direction. I actually bought these well AFTER the three games above, even if some of them are considerably older, and I’ve never finished any of them legitimately. I beat Ultima III with the handy aid of a sector editor but that doesn’t count, now does it. 🙂

Ultima III, Ultima IV, Ultima V, Hitchhiker’s Guide to the Galaxy, Eye of the Beholder II

Posted in PC Gaming, videogames | 3 Comments

PSP Lemmings and the joy of bugs.

So I’m chugging along in Lemmings on the PSP, and it’s going pretty well.  I’ve had to look up the solution to a couple of “Mayhem” levels so far but I’ve gotten to Mayhem 23 mostly on my own.

And Mayhem 23 is a bastard son of parents who were also, themselves, bastards, and quite possibly the whole bastard thing goes back for bastard generation upon bastard generation.

Ahem.

Anyway, so I went and looked up a solution and found out that it wasn’t really me, unlike the last two levels I’ve had to go and look something up on.

See, it’s got a ramp – and here I am assuming that you have played Lemmings, and if you haven’t you’re simply not my kind of people anyway – it’s got a ramp that goes all the way up to the top of the play field.

On PC and Amiga versions – and probably all older versions of Lemmings – when your lemmings walk up the ramp, they hit an invisible ceiling and turn around, so now they’re going the right way to build a critical staircase.

On the PSP, they walk right through the invisible ceiling and fall into water, drowning.

So: not only is it a reasonably nasty level in the original, but a bug in the PSP version makes it even nastier.  I have found at least one guy on the net who claims to have completed all of the classic levels on the PSP, though, so I’m going to assume it’s possible, but I’m going to bitch about it even so.

Posted in psp, videogames | 1 Comment

Lemmings: The Progress So Far

When I last mentioned Lemmings, I admitted that, despite having purchased the game four times so far since its release back in 1991, I’d never gotten very far with it.  As best as I can figure, I think I stopped about halfway through “Tricky” – at least, that’s where the levels stopped looking familiar.

I’m not sure what’s stopped me in the past.  I don’t know if it was a matter of the levels getting too hard, or just having other stuff to do.  Since the original game let you get to any level just by entering a password, I’m not sure if there just wasn’t any INCENTIVE to go through the levels in order.

Anyway.  So I’ve been playing the PSP version.  And I’ve made a little more progress, and thus far without having to go look stuff up in a FAQ.

I’m just about to that point, though, as the level I’m stuck on is a right bitch and a half.  🙂

Fun Complete

Tricky Complete

Halfway Mark

Wish me luck.

Oh, and when I bitched about the music being wrong, I just hadn’t played enough.  I kind of WISH the music was different now, after playing for longer.

She’ll be coming round the mountain when she comes.

She’ll be coming round the mountain when she comes.

She’ll be coming round the mountain

She’ll be coming round the mountain

She’ll be coming round the mountain when she comes.

It’s in my head and it won’t stop and it won’t let me die.

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So that’s what a “warranty” is for.

Backstory: A little over a week ago – Feb 26 to be precise – I realized that my camera, my beautiful pink camera, was broken.  A little bit.  Well, the “up” button on the keypad wasn’t working, and this is also the button that controls flash settings so it’s pretty crippling for only being one broken button.

I was quite vexed.  It’s not like I went out and dropped seven hundred bucks on a big ol’ digital SLR or anything, but it was still close to $200 for the camera and it certainly wasn’t anything I was going to be able to fix myself.  I figured I was stuck buying a new camera, and that I probably wouldn’t be able to get it in pink.

Then I had one of those rare moments of inspiration and decided to look up just how long I’d had this thing, which proved to be the first time that I’ve gotten any practical benefit from keeping this site updated.  I’d mentioned buying it in an earlier post. On March 11 of last year.  Which meant that – after I did a little frantic googling to find out how long the warranty was – I had a little under two weeks to get it serviced under warranty.

The next day, I called the 800 number on the warranty and spoke with a very pleasant-sounding customer service rep, who walked me through resetting the camera and verifying that, yes, it was broken, which I suppose they have to do, and then issued me a work order number and gave me an address to ship it off to.

I shipped it off via priority mail on February 28th, got an email a couple of days later telling me that they’d received it, another email Monday night with a tracking number, and a UPS delivery today.  And, yes, the button works again.

Total cost: Something like $5.00 to ship.

It is just conceivable that I’m a little too impressed by this.  I’m sure that other people have things break and get fixed under warranty ALL THE TIME.  This is just the first time I’ve actually had something stop working while it was still covered, so the general smoothness of the process was unexpected and a welcome surprise.

So: Sony Repair Service, two thumbs up.

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