I hopped on the Doom bandwagon a couple of years late.
When Doom was originally released, I didn’t have a machine at home capable of running it – I had a pieced-together 80286 box that had about enough marbles to boot up and run Qmodem, but that was about it – so I couldn’t really jump on board the craze.
I could have played it at work, because Symantec used to be pretty relaxed about that sort of thing, but we did get an all-company nastygram about it taking down our network with everyone deathmatching at once so I figured it might be better if I didn’t.
It wasn’t until Doom II was released, at just about the same time as my being put on the midnight-to-8 shift, that I got into the whole first-person-shooter thing. My boss gave me a copy so I’d have something to do overnight, and playing it in the wee hours meant that there wasn’t any chance of me overwhelming the network anyway.
I found the mouse controls kind of weird at the time, so I played through the entirety of Doom II using the keyboard, on Hurt Me Plenty or whatever the difficulty was that was just below Nightmare.
It was a good time. I was getting 12 bucks an hour to play Doom II and answer 2 or 3 phone calls a night.
Then I took an expensive step in terms of PC ownership and bought a new machine that could ACTUALLY RUN GAMES, in my case a Pentium 90 with a whopping 2 Megs of RAM.
It was about then that my boss bought, for every member of his team, a copy of “Wing Commander III”… and, because he knew I was an anime fan even if he didn’t know what that meant, he bought me a copy of “Knights of Xentar” as well.
I traded in the Wing Commander III for Dark Forces, and it was Just Like Doom 2 as far as the controls went… and quite a good game, besides.
Then, in 1995, iD released Ultimate Doom, which was the original Doom AND more levels AND sold in retail stores.
And I thought to myself, hey, I should go back and try this thing now that I’ve played through the sequel and a bunch of other Doom Clones.
It was pretty darn good, and I managed to beat all four episodes.
Life wasn’t all golden when it came to PC gaming though. By this time, my expensive massive Pentium 90 wasn’t so state of the art anymore, and PC gaming in general was in a very confused state. There were multiple, incompatible, 3D graphics standards, game makers were still in the “you need to make a boot disk to play OUR GAME”, heaven help you if you were running Windows 95… buying a PC game was truly a matter of playing compatibility roulette.
It was easier to buy console games because they would Just Work, so I went pretty much consoles-only when it came to gaming, until Starcraft and Everquest anyway.
That’s how I defend buying the rather lame port of Doom for the Jaguar, which I bought for no logical reason other than to have another Jaguar game that wasn’t Aliens Vs Predator or Tempest 2000.
I didn’t play much of that, mostly I used it to let off steam. I’d go into invulnerable mode, turn on infinite ammo, and walk around maps blowing up stuff at point blank range with the rocket launcher.
After that came Doom64. I plunked down 80 bucks for the cartridge, and another $149 for the N64 to play it on, and 20 bucks for the strategy guide… in retrospect not a great move, but it WAS a great version of Doom.
Then my Dooming kind of went quiescent for a decade.
Doom 3 came out, but I was deep into Everquest and didn’t have a machine that would run it anyway.
And you couldn’t play first person shooters with the keyboard anymore, you HAD to use the mouse.
I’d never gotten the hang of that, so I felt quite locked out of buying recent games. It wasn’t actually until 2005 or so that I buckled down, bought Serious Sam, and forced myself to Get The Whole WASD thing. Even then, I didn’t REALLY get the hang of it until 2006 when I decided to give Deus Ex a try.
I reinstalled Ultimate Doom at some point with an eye towards having a good old nostalgia fest, and, uh, it was kind of painful. 320×200 resolution graphics have Not Aged Well.
Then I found out about jDoom.
Now I can run Doom in 1920 x 1200, widescreen with a proper FOV, updated 3D models, pretty lighting effects, high res textures… and still the same old “Everything Is Trying To Kill You. Survive.” gameplay.
And that gameplay, THAT has Aged Just Fine.
Oh, and I CAN play it with the mouse now. It just took me 13 years to get the hang of it.



