No Love For Uguisudani?

So, a couple of years ago, on one of my trips to Japan, I recorded (audio only) a complete circuit of the Yamanote line.  It didn’t actually come out very well, since I wasn’t using a very good microphone and most of the “interesting” stuff – station jingles and the like – were outside the train and therefore very muffled when heard inside the train.

Nonetheless, I had an audio recording of a train going around a loop.  Exciting.  So I went through in Audacity and cleaned up the bigger clicks and pops, and then I had a slightly cleaner audio recording of a train going around a loop, which was – lemme tell ya – just as exciting.

I had an idea pop into my head on Friday, though, and it was this:

I would take the audio recording, toss it in to iMovie, and then add still photos of the outside of each of the stations on the Yamanote line, synchronized to the train pulling into each station.  It would still be pretty dull, but it would be a little more interesting.

This actually started off pretty well.  I had photos of a few stations myself, and I figured the rest would just be a matter of quick Google Image Searches.

I mean, how hard could it be?

Come to find out, it’s not hard to find photos of, oh, Shibuya-eki or Harajuku-eki.

It’s when you get down to Nishi-Nippori-eki and, of course, Uguisudani-eki… then, then you run into trouble, because nobody seems to go to Japan with the intent of going to Uguisudani, let alone taking photographs of the train station there.

It also made me realize that, since I’ve never gotten off the Yamanote at Uguisudani, even when I did find a photo of the station there, it wasn’t exactly nostalgia-inducing.  Not to single out Uguisudani here, I’ve never gotten off at Meguro or Takananobaba or, well, most of the stations on the loop if you’re going to be picky.

Still, it was kind of an interesting project to undertake.  I managed to find at least some photo for every station or neighborhood, and I dropped them into the same iMovie project as the audio file.  Now I just need to sync them up properly, which will take the real time.  Figure I’ll tackle that another weekend.

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Glorious People’s RTS

So I’ve gone a few days without a backlog status update, which isn’t that much of a surprise since I do have, you know, classes and all that.

That’s not the only reason, though.  See, I’ve been experimenting with an RTS game, which is a genre that I haven’t touched since the original Starcraft.  I understand that there’ve been one or two since then.

Wait.  I did play through Giants: Citizen Kabuto, which had some kinda RTS-like sequences.  I’m not going to count it, though.

The one I’m banging away at right now is Command and Conquer: Red Alert 3.  It’s something like the dozenth Command and Conquer game released since 1995, and since I’ve never played any of the previous games I’m sure I’m missing something.  The story revolves around time travel and Tim Curry acting goofy and a whole lot of attractive female actors/models who have been hired to wear their shirts unbuttoned and lean forward at the camera a lot.  Also, George Takei is in it, and he’s pretty awesome.  It’s not the World’s Deepest Story, but I’m liking it.

Each faction – and here I’ll admit that I’ve only played through about half the game, so I’m not even to the Japanese faction yet – has an array of vehicles representing the best of B-grade Science Fiction movies and 1980s transforming mecha anime designs.  You also get a few different types of infantry, and they’re thankfully imbued with personality.   I’m particularly found of the Engineer classes each faction gets.

The missions are extremely varied – there are missions where your objective is to build up a massive tank force and steamroll an enemy base, there are missions where you’re escorting unarmed British superspies past cybernetically enhanced Russian bear soldiers.

I’m making it a little harder on myself than it could be, by refusing to switch to “easy”.  The option’s right there on the mission select screens, but damn if I’m not trying to play through the whole thing on Normal so I can feel just a little more manly.

Probably not much more manly.  But some.

Anyway, feeling manly is coming at a price: time. I’ve been playing a mission or two every night for the last 9 nights, and I don’t always win.  If I’m honest, I probably get stuck in an unwinnable situation about half the time I play, so I’m only at  around 60% of the way through the game.  If I wrap it up in the next week, I’ll be quite surprised.

I have the mini-expansion, “Uprising”, that I could play through after I finish the main game.  That’s something I don’t usually like to do, go right from a game into its sequel, but I think it might be better to do it before I’ve forgotten how to play.

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I’VE MENDED SOMETHING!

So a few months ago, my wife decided that, since she was going to be working from home full-time, she needed a new laptop, and if we were buying her a new laptop anyway, it might as well be one that could run the occasional game.

So she wound up with a monstrosity that sported an 18.4″ 1920×1080 screen, an Nvidia 9700GT mobile graphics chip, blu-ray playback, a quad core processor, four gigs of RAM and a 500 gig hard drive.

She played quite a bit of LoTRO on it, as that was her MMORPG flavor of the time, but then she got massive amounts of overtime dumped on her at work and didn’t have time for hardcore MMO play.

She switched mostly to Nintendo DS games, and started chewing through them like crisps, by the way, it’s kind of scary.

Anyway, her job calmed down a little bit and she caught the MMO bug again and reinstalled Dark Age of Camelot, which is notable mostly for being one of the MMOs that got brought out as direct competitors to Everquest before Blizzard stomped every other MMO into the ground with WoW.  It’s actually quite a fun game.  We played it for a bit together, but I kept getting sucked back into EQ and now I simply don’t have time for MMOs.

Problem is, it crashed a lot.  And when I say crashed, I mean that her machine would, after about a half hour of play, simply power down.

I tried a few things.  Updating video drivers, setting processor affinity, running disk integrity scans… nothing worked.

I came to the conclusion that the only thing that would cause a laptop to crash in the way hers was crashing was that the system was shutting itself down in order to protect itself from burning up, but I needed a way to test this.

I decided to install Crysis, let it decide what settings were best for itself (it suggested “High” settings, by the way – her laptop really is a beast), and try running it for a half hour or so to see if it would crash the laptop.

It actually took right about four minutes to crash the laptop.  It didn’t even make it through the opening movie.

So my diagnosis – that it was a hardware issue, not anything to do with DAoC – seemed like it had some merit.

I decided to open it up, look sagely at the innards, and say “hmm” a lot.  I don’t know much about laptop hardware, so I didn’t think this would lead to anything in particular, but I figured it would look cool inside and saying “hmm” might make it seem like I knew what I was looking at.

I popped the bottom off, and things were pretty much as expected.  Lots of neat stuff crammed into a very small space with inadequate ventilation.  Cooling was handled by a pair of heat pipes; one from the CPU and one from the GPU, both moving heat to a fairly small fan responsible for blowing it all out of the machine.

It didn’t seem like anything was, you know, user serviceable, but I got out a mini screwdriver and started poking at things anyway, because just saying “hmm” wasn’t having the effect I’d hoped for – which is to say, it wasn’t making me look very smart or like I knew anything about what I was doing.

hmm.

Anyway, I was quite surprised when I tried to tighten the screws holding the heat pipe down to the CPU, because it actually tightened quite a lot.  It seems like the screws, over the last few months, had worked themselves loose from thermal expansion and contraction, and they needed to be cinched up a bit to bring the thermal transfer plate back into contact with the CPU.  A few turns of the screwdriver later, it was snugly fitted again, the laptop was reassembled, and I cheerfully played Crysis for 40 minutes before declaring the machine resurrected,

Anyway, long story summed up:  My wife’s laptop broke, I opened it up without any actual hopes of fixing anything, I lucked out and it was a really simple problem, I get to feel really gleeful about it for at least a week.

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Corral Demons, Repel Aliens, Play Mahjong

You know, the plot behind your average mahjong game is something like, you meet a strange girl who wants to play mahjong and who is willing to show you her knickers if she loses, you play a lot of mahjong, you win a bunch and she introduces you to her sister who’s an even better mahjong player.  They aren’t all that complex, really.

So when it comes to something like Magical Mahjong Warrior Poe Poe Poemy, I have to give Imagineer just a little credit.

Not much, mind you.

The plot consists of the following:  It’s 2016 and the earth is a miserable place, full of death and destruction.  Three demons escape from hell to make things even worse, and Hell’s truant officer Poemy is sent out to bring them back.  She takes along her mascot, of course.

In order to work in the human world, demons need to possess humans, and Poemy is no exception.  She winds up in the body of a girl named Emi, whose mother died when she was only 5 years old and whose father, a ship captain, hasn’t been seen in three years.  She’s being raised by a hulking great bodyguard.

See?  That’s character development, it is.  This game has all kinds of plot, and it even comes with some really bad semi-animated cutscenes to tell it all.

Here’s Poemy and her mascot:

Here’s a couple of your opponents.  Note that the first has cleverly possessed the body of, uh, a fast food waitress to carry out her evil plan of eating all the food on earth.

Not making that last bit up, by the way.  I only wish I were.

After fighting Ms. Damn Big Appetite, you meet another demon whose motivation for coming to earth, best as I can tell, is that she likes beating people up.  I didn’t think to get a screenshot.

You then meet the last opponent, a bespectacled possessed computer genius who’s trying to, I think, hack into hell and somehow depose Enma, the king of the demons, or something; I didn’t really pay much attention.  Still, plot plot plot, this game has plenty of plot.

Also she’s kind of cute, but that might just be the glasses talking.

Anyway, you defeat her at mahjong, you’ve successfully beaten all three escaped demons, you bundle them back to hell and give Emi her body back.  Life’s good, except that it isn’t.  Earth is still messed up and Emi has to move to an underground bunker with her bodyguard.

Oh, and aliens are attacking.

Aliens make everything better, especially when they’re lead by (apparently human) girls.

Also, note that she went to the School of Posing For Evil Conquerors, and she either has really odd musculature or she is sporting some awesome shoulderpads under that cloak.  As we all well know, shoulderpads make the villian.

Anyway, Emi has a flash of insight and summons Poemy back out of hell to fight off the alien invasion, using mahjong which even aliens know how to play.

You beat her, you realize that you’ve driven off the aliens but the Earth is still a barren wasteland of pollution, and then Emi taps into Poemy’s magical demon powers to clean the atmosphere and make the world bloom with flowers.  As the credits scroll, you see the demon escapees being punished by doing endless mounds of laundry, you see Emi being taken to the zoo by her hulking great bodyguard, and then… just at the end… her father returns and they’re reunited.

Cue upswell of music, cue curtains, let’s call this a wrap.  We’ll make millions.

Now, you may look at all I’ve written so far and say something like “I dunno, it sounds kind of bad”

And you’d be right.  It’s an ugly game and isn’t really all that fun to play.  It’s made easy, at least, because Poemy – being a Magical Mahjong Warrior – can cast spells that do things like let you draw just the exact tile you need to win, or to protect your discards from being taken by your opponent.  Kind of like Suchie-Pai games, in that regard, only it’s bad.

But, at least I’ve played through it and can chalk it off my backlog.

Posted in mahjong, Saturn, videogames | 2 Comments

Hello again, Showko

That romanization there, “Showko”, that hurts to type and to look at, but it appears to be the more or less official romanization for the name of your opponent in Super Real Mahjong PII, the oldest of the “Super Real” series released for the Saturn, and the last game in the series I have to play.

I’ve met Showko before.  The first of the Super Real series I played through was the Neo Geo Pocket Color “Super Real Mahjong Premium”, which included several characters from PV, PVI, and P7… but after you’d beaten all of them, you unlocked Showko as the game’s true final boss.  I didn’t, at the time, get the significance; it was a tip of the hat to the original game and probably a neat bit of nostalgia if you’d grown up playing, well, slightly naughty mahjong games.

There was, as an aside, a “Super Real Mahjong PI”, but it was only released in arcades and on the PC Engine.  Also, oddly enough, it featured three opponents – “PII” and “PIII” had the same three opponents, but they were split – PII got Showko and PIII got the other two. It seems like they were backsliding there, maybe they were adding animation or something.

PII seems like a much easier game than the later ones, by the way.  I’m not sure if they really improved the AI between PII and PIII, or if they decided to up the difficulty level through less savory means.  Mahjong is one of those games where, if the AI decides to give itself an edge (through, say, better tiles), you really can’t do anything about it.

Anyway, I’m done with this particular series for a while.  I have a few more games in the same genre to play through, though, and somehow I haven’t gotten tired of playing them.  Maybe that’s why the game has been around for two hundred years.  🙂

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Counting down…

I played through Super Real Mahjong PIII in between Japanese grammar review sessions; it’s a pretty short game.

Well, that is, it’s a pretty short game if you change the options.  It only has two opponents, but beating both of them can take a surprising amount of time on the default game settings.

See, the basic idea of any of these is that you’re facing off against an opponent and need to beat them, oh, five or six times to win.

In the arcade, these games are designed to leech as many Y100 coins as they possibly can, so any loss to an opponent also cancels out your last win.

So, say you’re playing an opponent and need six wins to beat them and move to the next opponent.  You win three rounds, but then lose one.  Now you need four rounds, because losing also cancels out your third win.

The home versions allow you to change this behavior – and, in fact, later home versions have this behavior changed as the default.  With it changed, if you win three rounds and then lose one (or two, or three) you still only need to win three more rounds to move on.

In a way, it’s cheap; you cannot lose the game as long as you’re willing to keep hitting the continue button.  On the other hand, these games cheat pretty mercilessly so I’m not going to lose too much sleep over it.

Posted in mahjong, Saturn, videogames | Leave a comment

I am 37.5% pervy.

I seem to be running through about one mahjong title per day – this is pretty easy when you’re working on games that have, at most, four opponents.  Finished Super Real Mahjong PIV off of the Saturn “Graffiti” compilation disc tonight.

The ending credits seemed to be really short.  I’m not sure if that’s because they changed the ending for the home release or for the compilation disc or just because older mahjong games really were made with very few people.  I’m guessing it’s the last one, there.

Just to be sure, though, I went looking for a FAQ.  I couldn’t find one.  What I DID find was a blog post – not in itself particularly racy, but the site it’s on is probably NSFW depending on how strict your IT department is – detailing the short and sordid history of Japan’s “red label” games, those sold with a 18-and-up-only logo.

Here’s an example:

This was replaced with the slightly more restrictive yellow-label rating, like here:

Mind you, calling even the red label games “sordid” is overstating the issue a bit.  They may feature animated jubblies, but they’re only shocking in context; they’re naughty for console games at the time, but I think that “D2”, which was a general-release game from only five years later, actually had more nudity and a less imposing rating.

Put another way: the “Tenchi Muyo” game released for the Saturn actually managed to land itself a red label.  Yes, a licensed anime game based on a romantic comedy.

Anyway, back to the title of this post.

If I am to believe the blog posting I linked to, there were 24 games released with this rating, and I own only 9 of them.

I could be MUCH worse.

Update: Just in case Canned Dogs goes away, I figured I would mirror their list here so this whole post makes sense:

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Tetsuooooooo!!!!!

OK, well, no.  Today’s post is about Akira, but not That Akira.  Today’s Akira is Akira Hayasaka, star of Seta’s Super Real Mahjong PV, a series that – despite being probably one of the more influential Mahjong series out there – doesn’t seem to rate a page on the English wikipedia.  I’m not honestly sure if that last link will work, it’s a URL with Kanji in it and I didn’t know until just now that that was possible.

Anyway, I don’t like this particular Akira very much, for reasons which go back a few years.

See, each Super Real Mahjong title features 3 or 4 girls, who you play mahjong against, in escalating difficulty, and Akira is the last girl in PV and thus the most difficult.  That’s not, however, the real reason she annoys me so much.

See, the first Super Real Mahjong title I played to completion was the Neo Geo Pocket Color “Super Real Mahjong Premium Collection”, which was quite a long game.  It had 8 opponents, taken from PV, PVI, and P7, and playing each one involved going through a little adventure mode where you first had to defeat a couple of others, and the adventure mode was of course all in Japanese and I couldn’t read much Japanese so it was mostly a matter of trial and error to figure out how to actually reach each of the girls in order to challenge them to mahjong.

I spent an awful lot of time playing through this, which meant a lot of false starts as I tried to figure out what combination of dialogue choices would get me through to the actual mahjong bits.

Anyway, the first character you face off against, regardless of your other choices, is Akira, so you have to play mahjong with her a LOT.  I got very very tired of seeing her, especially since I really didn’t know much about mahjong at that point and I tended to lose an awful lot of the time.

So I’m going to be upfront and admit that I abused the heck out of the “Save State” and “Load State” functions in SSF in order to play through PV as quickly as possible.

It had a cute little story running through the end credits, so I took a slideshow, reproduced below for your benefit.  Akira’s the one with the little white hair dumplings.

Side note: This brings me down to only having eleven mahjong games left in the backlog.  I say “only” with, as some would say, massive sarcasm quotes around it.  I’m resisting buying the Y1200 PSP game, “Moeru Mahjong Moe-Jang” that got put up on the PSN the day before Christmas until I get through these.

Posted in mahjong, Saturn, videogames | Leave a comment

Really, this is quite educational

I’ve played an awful lot of Mahjong games since 1995.  I got my start with the Suchie-Pai series, which were a great place to start because they really hold your hand when you’re a novice player and tell you what kind of moves you can make and such.

Also, they include panel matching games that let you beat your opponents even if you’re not very good at mahjong.

Oh, and they have pretty girls with character designs by Kenichi Sonoda, which doesn’t hurt either.  Mind you, that’s a heavily generational thing; he designed the characters for some of my favorite OVAs, like Gall Force, Bubblegum Crisis, Otaku no Video… which are all at least 20 years old, now that I’m thinking about it.  Wow.

I feel old.

Anyway, back to mahjong.

One of the things that’s annoyed me greatly over the years is that, while I’ve understood the basics of how to win a hand of mahjong, there have been plenty of times when I would be holding a hand that I thought SHOULD be a winning hand, only to have the computer tell me that I couldn’t use it.

Eventually I hit upon a strategy – never use an opponent’s discard for ANYTHING except going out – that cut those down to a minimum, but I was still hitting the occasional why-can’t-I-win-here moment.

Then I found this site, completely by accident: Osamuko’s Japanese Mahjong Blog.

And now… now I understand a lot more.  I mean, that’s not to say I can actually understand 80% of the posts on the blog, they’re full of a hell of a lot of jargon that I just can’t follow, but I now have an understanding of why I wasn’t able to win with certain hands in the past and what I can do now to avoid that.

To test this theory, I booted up my Saturn version of Super Real Mahjong PVI, a game in a series that’s a completely different level of play than the Suchie-Pai games.  I mean, it’s still pretty low difficulty level mahjong compared to facing off with a human opponent, but it’s a step up.

Four hours later…

I feel pretty good about things now.

Also, I get to cross another title off my backlog.  Only 220 games to go!

Posted in mahjong, Saturn, videogames | Leave a comment

New Things I Like

New things I like:

Misoyaki Don:

This was on the daily specials board at a local Japanese place, with no description. I figured, I like miso, I like yaki, let’s give it a try.
It turned out to be grilled chicken & onions in a really yummy miso-based sauce, over rice. NOM NOM NOM. Now I just have to hope it stays a special.

The “Transporter” movies:

A friend recommended these ages ago, but we’d never watched them until we saw a trailer while out shopping. If we hadn’t, we would have seriously missed out. Goofy fights, laws-of-physics-defying car stunts, and a guy who makes sure to always keep a spare tie and dress shirt in the trunk.
Amazing.

0.3mm mechanical pencils, 0.4mm ball-point pens:

Kanji are so much easier with a really fine point. I’m breaking a lot of leads, but I’m getting the hang of it.

Posted in food | 4 Comments