Backlog reduction through hardware failure.

So, I was going to try out a more-or-less foreign genre, that being the Stealth Game.  I’ve never really done well at “sneaky”, though I did enjoy the bits in Beyond Good & Evil, Arkham Asylum, and Deus Ex that required you to, well, fly under the metaphorical radar, so I figured I’d give Splinter Cell a shot inasmuch as it’s pretty much the genre definer.

Wow, that last sentence is pretty much an abomination of language.

Anyway, I went to turn on our original Xbox, and it powered up, and the drive door wouldn’t open, and it flashed a red light at me and then displayed a message, in six languages, telling me that it was broken and needed service.

This is the second time it’s blown up.  I fixed it myself the first time, by swapping the power supply for a new one ordered from Lik-Sang (may they rest in peace), but I don’t think I’m going to bother fixing it again.  I can play Splinter Cell on our 360, but I AM taking all of our non-backward-compatible Xbox games, tossing them in the “sell these” bin, and marking them off the old backlog.  I have to figure, we’ve had an Xbox since 2002, if they didn’t get played by now they were never going to be played.

To all of my friends who are about to say “wait, I have a perfectly good Xbox that you can have”… don’t.  🙂

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Preserving through Destruction

So as I mentioned a few days ago, I’ve been tossing an awful lot of paper into the recycle bin, stuff that I’ve kept around from move to move over the last couple of decades.

I really haven’t made THAT big of an impact, unfortunately, but I’m getting a start on things.

I have forty-some shortboxes of comic books that are going to be one of my upcoming problems, though.  They were a nightmare to move and I’m really not looking forward to moving them again, or at least not as many of them – but, at the same time, I didn’t collect them for no reason, I collected them because I enjoyed reading them.

So, while I’m planning to do a massive purge in the direction of the nearest comics shop (for the stuff that they’ll take) and the nearest recycle bin (for the stuff they won’t, which is probably most of it), I’ve also been tracking down digital copies of as much of it as I can find.  I’m suffering some pangs of guilt as I do it, but by and large I’m not feeling too conflicted.  I’ve thrown an awful lot of money in the direction of the publishers over the years and I don’t think my downloading issues of “Hitman” from the 1990s is hurting them all that much.

Anyway, this isn’t a problem for most of the mainstream stuff, but I have a godawful amount of stuff from weird small press publishers and early manga distributors that is just impossible to find online, or that I’ve found online but that got scanned in by some guy in 1995 who resized every page to 600 pixels high.

…but, I got to thinking.  About 3 years ago, I bought a new printer / scanner / fax combo unit, and it included a sheet feeder.  In the words of the Clarkson, HOW HARD COULD IT BE?

Turns out, scanning in comics is kind of a pain.  I’ve gotten the knack of it – you pull the staples, cut the book down the spine with a very sharp knife, run it through the scanner, flip the pages over while keeping them in the same order and run it through again, then rename all the files so they’re in order.  Simple, except that the cheap paper some companies used doesn’t like to feed properly, and even with a paper guide some pages like to go at an angle, and so on and so forth.  I’m getting pretty good at clearing paper jams, I just hope I don’t have any pages actually tear inside the machinery because it doesn’t look like it’ll be easy to open.

It’s not a pretty process.  If everything goes absolutely smoothly, it takes about a half hour per comic.

And, of course, it means that I’m absolutely destroying the source material.  This is particularly sad when it comes to some books that I liked enough to track down the creators and have signed – they’re books that got TINY print runs in the first place, they’ve been signed which makes them even more unique, and I’m cutting them up with a knife.

Oh, well.

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Deep Thoughts on an anniversary

I became an anime fan in late 1990, a bit over 19 years ago.  That’s not the anniversary I’m talking about, though, but it’s an important point to make.  I’ve spent most of the intervening years buying and hoarding anime & manga related “stuff” – art books, DVDs, cels, magazines, videotapes, laserdiscs, DVDs, shelves and shelves of manga… all the stuff that anime fans buy because it’s the easiest way to show our affection towards the genre.

Four years ago – and here’s the actual anniversary I’m talking about – my wife and I got back to the United States after our first trip to Japan, our first wanderings through Akihabara and all that implies.  Japan had gone from a mystical place from whence came Cool Things to a Real Place, a place we’d been, eaten the food, taken the trains, encountered the exciting plumbing…

We shopped a lot.  I mean, sure, we did some touristy stuff and came back with a lot of memories that had nothing to do with shopping, but yeah, we shopped a lot.

8 months later, I went back and did some more shopping.  I mean, I’d like to say that I did more than that, but my photos from that trip are pretty damning.  It’s pretty obvious that I spent most of my trip in either Akihabara or at Comiket.

About a year later, I went back for another trip.  That was August of 2007, so of course I spent a day at Comiket, and I am not going to deny that I did a lot of shopping, but the photos from that trip show a lot more – I actually started exploring a bit, visiting different parts of Tokyo, sightseeing at temples, taking a cruise down the Sumida river.

That was the point, I think, where I started being less of a “anime” fan and more of a “Japan” fan.

In June of 2008, my most recent trip, I actually spent a good part of my trip roaming Japan with a backpack full of clothing, a netbook, and very little space to put any purchases.  I still bought some fanboy trinkets, mind you, but I came home with a camera full of photos of western Japan and Shikoku and a series of blog postings that talk about weird food and capsule hotels and… well, wandering around being a tourist, albeit a really geeky tourist.

Then came fall 2008, when I started my sophomore year of college and was faced with the realization that, in a few months, I was going to graduate from community college and needed somewhere to be after that point.  Logic dictated that I’d be going to the local four-year institution.

Logic took a pass.  I decided that I’d uproot my wife and move – granted, only about 90 miles, but still a move – so I could go to a school with a better Japanese program.

There was only one small problem with this.

I hadn’t moved myself since 1994.

In 1994, I had a TV, a couple of VCRs, a couple hundred videotapes, a TurboDuo, a Genesis, a SNES, about 20 games, a laserdisc player, about 30 laserdiscs, some books, some clothes, a single Pentium-90-based computer and a desk that it sat on.

Oh, and a futon.

That was the extent of my worldly belongings.

Oh, and a 1986 Subaru GL-10 which was an awesome car up until the point where it decided to commit suicide.

Anyway, in 1994 moving wasn’t a big deal.  I moved again in 2000, but I hired a moving company to do it.

We had a lot more stuff in 2000, but we were still living in a 1 bedroom apartment that was maybe 900 square feet.

After the move, we were in a 3 bedroom, 1300 square foot palace with an attached storage unit.

Faced with a surplus of space, we expanded… right up until the point, just after I’d decided where I wanted to go to school, where we looked at what we would have to move.

Doing THAT made me think about the future.  I’m pursuing a degree program that may result in my needing to move to a bigger city to find work in my chosen career.  I’ve even occasionally threatened my wife with moving us overseas, with Britain and Japan being two often-mentioned destinations.

Moving 90 miles for school is NOTHING compared to an overseas move, or even a move down the coast to the Bay Area or up to Seattle.  Those are Major Moves.

I did a lot of purging, and we got through it.  The biggest thing involved giving away our entire laserdisc collection, which was quite large and mostly comprised of import Japanese discs, to an appreciative fan.  Really, once you’ve put $25,000 worth of laserdiscs into someone else’s car and THANKED them for driving them away, nothing else is quite as hard.

Anyway, we got through it, and we moved, so we were getting settled into our new place, and then my grandmother passed away and we found that we’d be, not exactly inheriting her house, but we were given the opportunity to move into it at a rent that made it a no-brainer.

So we’re looking forward to our next move, which will probably be in April or May of next year, and honestly I am trying to anticipate the move after that and trying to cut down on the amount of stuff that will involve.

Anyway, the Deep Thoughts I was talking about earlier came to me while I was tipping a large plastic bin full of copies of Animage and Newtype and Animedia into a recycle bin.

It occurred to me that what I was doing was purging my life of things that had, as a fan, held a certain symbolic value above and beyond their intrinsic worth.  For better or worse, they’d represented “Japan” to me, and I was throwing them away… but it didn’t phase me.  It just meant that, if we ever wind up in a situation where moving overseas makes sense, we’ll have fewer things to worry about when we do.  We’ll be moving photograph albums and books with sentimental value and knickknacks from vacations and favorite sweaters, not 20 years worth of anime magazines.

It felt pretty good.

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A New Years Resolution

At the moment, I have 333 games listed as “unplayed” on backloggery.  That’s even with finishing nearly sixty games this last year.

My goal is to, by December 31 of 2010, have this down to 100 or less.  Obviously that’s going to mean a lot of purging in addition to a lot of playing.

I’m thinking that, if I purge out 200 games, I should be able to play enough, even with inevitable purchases, to hit the goal.  That’s going to be some pretty harsh cutting, mind you.

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So, how about that Torchlight, huh?

…yeah

So, I spent 18 hours, over 3 or 4 days, playing through Runic Games’ latest, “Torchlight”, which I am told is a quintessential Diablo clone from the makers of the original Diablo or something like that.

Anyway, I installed the original Diablo all of once, and played it for all of 15 minutes before uninstalling it, so I can’t really speak to that.

I have to admit that I got a good 15 hours of fun out of it.  The last 3 hours, well, they dragged, there’s no other way to put it.  My character was powerful enough that she could spam nukes through endless waves of monsters, and geared well enough that I wasn’t seeing any cool upgrades drop.  It turned into a slog-fest of “burn down a massive group of monsters, pick everything up, identify it all, put it all on Pochi the Cat, send Pochi off to sell it”

Eventually, however, I ground my way down to the last boss, blew him into little pieces, and Pochi and I took a well deserved break.

I have one tiny request for makers of Diablo clones, if people are going to carry on cloning it:

Please, for the love of god, implement a way to move using the keyboard, and a way to set it up so left-clicking is ONLY used to attack or manipulate.

Thank you.

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The Ten Thousand Deaths of Lara Croft

It hasn’t been that long, really, since I decided that I should really start trying to play through some of the games that I’d piled up over the years of playing nothing but Everquest.

I say “decided”, but the reality is more that I realized I actually could finish some games; it was a mindset change from “I have too many games and will never play them” to “hey, if I just play through these, one at a time, eventually I’ll feel like I’m less buried”

I didn’t come to this epiphany by myself, mind you, it was thanks to a friend who pretty much forced me to sit down and play through Star Wars: Battlefront II, in co-op mode, sticking with the game even through the really nasty storming-the-blockade-runner level.

It made me realize a couple of things: 1, that game designers did actually design their games to be finished, but that 2, sometimes there’d be a really annoying bit and you’d just have to keep throwing yourself at it.

I’ve since come to realize that (1) doesn’t always hold true.  There are still some designers out there who design games so they’re hard to finish, so actually completing them is an accomplishment.

I have a couple of adjectives to describe designers like that, but I like to keep the language on this blog fairly polite so I won’t go into it.

Anyway.  Uh, Lara Croft.  Tomb Raider and the subject of many a geek fantasy since 1996 or so.  She was big in the mid-90s, hit some career downpoints in the late 90s, became almost completely irrelevant in the early 2000s, and then got a full-on makeover with Tomb Raider: Legend, which just happened to be one of the first games I played through after reaching the above epiphany.  It was actually the first game I completed on the Xbox 360, back in 2007, and I followed it up by playing through Tomb Raider: Anniversary, also in 2007, which was an eye-opener for me in that it was a PC game but one that used the Xbox controller and tried to be every bit as user friendly as a console title.

It was also blisteringly hard – it was the first game to send me to Youtube to look up hints on just how to beat certain boss fights.

Anyway, Legend and Anniversary formed the first two parts of a trilogy, with last year’s Tomb Raider Underworld making up the last bit – and after playing through the first two and enjoying them, I had to buy it.

Note: “buy”, not “play” – looking at my Amazon order history, I ordered it on December 1st of last year… and I then let it sit until Dec 23rd of this year, so almost 13 months, during which time I’ve seen it for as little as $7.49 on sale.

Oh, well.

Having now played it, I give it high marks for wrapping up the story from the first two games, in highly satisfactory fashion.  It also added some new moves to Lara’s repertoire of tomb-raiding moves, and actually took place, for the most part, IN TOMBS.  Moreover, it did away with both annoying QTEs (the bane of Tomb Raider: Legend) AND the sort of frustrating boss fights that pockmarked Anniversary; the result is that your enemy is, in most cases, the environment.  There are lots of assorted creatures that try to kill you, to be sure, but they rarely get in your way too much.

On the other hand, it was rather buggy in bits.  I managed to avoid triggering the set of conditions that actually result in a broken game, which was nice, but I did have several occasions where I’d walk onto a slight incline and Lara would suddenly die as if she’d fallen from a great height.

Also, the camera hates you and does everything it can to kill you.  And when I say “hates you”, I believe that the single-mindedness with which it obscures the precise viewing angle you absolutely need to see the only safe move is, in fact, a sign of emergent artificial intelligence, a malevolent and calculating proto-mind which knows only its desire for your destruction.

But that’s a minor quibble, really.

Oh, because I didn’t mention it before: between “World of Goo” and this, I played through “Mini Ninjas”, which was endearingly cute and generally enjoyable. It’s been written off as mostly a kid’s title, but this adult got a great deal of pleasure out of the attention paid to the environments and the streamlined (OK, OK, “button-mashing”) combat system.  Oddly enough that means that I’ve played through three Eidos games in the last few days, I think they’re rapidly becoming my New Favorite Publisher despite their widely-publicized review manipulating hijinks.

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Getting my “cred” back.

I didn’t like Braid.

This worried me a bit.  I mean, it was probably the most lauded independently-developed game of the last couple years, and I could not make myself interested in it.

Was I, I wondered, hopelessly lost to mainstream gaming, doomed to live a life of yearly Madden and Call of Duty games?  Had I, in short, lost my “cred”?

Turns out, no.

Last Christmas, I bought my wife a copy of World of Goo, which seems to have been Braid’s successor as the darling of the indie games crowd.  She played it a bit, and showed me how it worked, and it looked neat… but I had a lot of other games on my plate and it didn’t seem right to dive into her Christmas present.

Then came 2D Boy’s “birthday sale”, where they were giving away copies of the game to anyone who’d send them money… any amount of money, from a penny up.

I wasn’t that much of a cheap bastard.  I gave them five bucks to download the Mac version, let it sit around on the hard drive for a few weeks, and then decided to give it a go.  That was yesterday evening.

Today, I can say a few things for sure:

1) It’s a pretty short game, but it feels like a good length.  Think of it like “Portal” – it is Just Long Enough without wearing out its welcome.

2) The “Tower of Goo” level is a right bastard.

3) So is “You Have to Explode the Head”

4) Apart from those two levels, the game is consistently on the “fun” side of the “fun/frustration” line.  The game has nearly 50 levels.  That’s a pretty good ratio.

5) I feel that I have redeemed myself for my inability to enjoy “Braid”

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I want you to tell all your friends about me.

It’s my opinion that the absolute best time to have been an animation fan in America was the early 1990s.  Not only was anime starting to really take off, but Western animators were at the top of their game.  We got Animaniacs, Eek! the Cat, Talespin, Tiny Toon Adventures, Chip & Dale’s Rescue Rangers, and a little show called Batman: The Animated Series, which represents, even 17 years later, the best version of Batman and his supporting cast ever.

Now, to be honest, even when I was nursing a 15-title-a-week addiction at the local comics shop, I wasn’t really into the core Bat-books, so I can’t back my opinion up with any kind of authority.  I did buy some of the side titles – Robin, Catwoman, Nightwing – but the core books were always a bit meh to me, too prone to crossovers and seemingly unable to start and finish a story in the same title.

I did buy quite a few back-issues from the 1960s, mind you, though I was mostly going for camp.  If an issue had Bat-mite, Ace the Bat-hound, or Batwoman in it, I bought it.

For example:

…and I think we can all agree that these are probably not examples of “good” Batman comics.  🙂

But now that I’ve established that I am not really speaking from any kind of position of authority when I say that Batman: TAS was the Best Batman Ever, I am going to take another leap and say that Batman: Arkham Asylum was the Best Batman Videogame Ever, eclipsing the Genesis-era movie tie-in game which I previously believed represented the pinnacle of Batman-themed gaming.

I suspect I’m preaching to the choir here, though – if you’ve got any interest whatsoever in the character and keep up with the video game market, you’ve probably already played this, or at least played through the demo, and if you’ve done so and not been absolutely stunned by it I’m going to argue that you have No Soul.

If, however, you have not sampled this game yet, and you have any degree of interest in the doings of costumed nutjobs – and I’m throwing Bruce into this category without reservation, mind you – you should check it out.  It’s a very darkly-themed game, much more so than versions of the characters I’m familiar with, but I enjoyed it throughout.

…OK, so the very last boss fight was three kinds of lame, but that represents only a tiny tiny portion of the game and I think you should probably just try to forget it happened after you beat it.

As an aside, this was the first “Games for Windows: Live” title I’ve played – it was pretty neat to see Achievement messages pop up that showed up right along the achievements from Xbox 360 games.  Microsoft, much as I love to bash them, gets some points from me there.

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Apart from crippling hand pains…

…busting DID make me feel good.

I’ll explain.

A couple of months ago, I bought the PC version of “Ghostbuster” from Direct2Drive’s Halloween sale.  I’d heard it was a pretty short game, but it was $10 and the writeups I’d seen on the game made it sound very much worth playing.

It is, by the way.  I’ll get back to that.

It also has excellent controller support, which is handy because my gaming PC doesn’t have a keyboard hooked up to it usually.  I have a mouse connected to launch games and a 360 controller connected to play them.

Problem is, you can tell that this game was designed with the PS3 controller in mind, because the developers liked to make you use the left bumper AND the left trigger at the same time.  This is easy to do on a PS3 controller because of how it rests in your hands, but a 360 controller gets really uncomfortable if you’re holding it like a PS3 controller, especially if you settle in for a marathon play session.

Anyway, OW.

But back to the game.

I remember reading that the goal in making this game was to make something that was, for all intents and purposes, “Ghostbusters III”; that is, a sequel to the movie.

Sadly, it is a sequel to BOTH movies, but I will cut them some slack.  Ghostbusters II came out in 1989, and the world was a particularly tasteless place at the time; they were making a movie for the age.

They did one thing particularly right:  There’s no Louis.

By putting the player in the role of a “5th Ghostbuster”, they actually do pull off the effect they were aiming for; you can be in a scene watching the other four characters, and the writing is easily up-to-par with the movies.  You don’t feel like a fifth wheel, though: while you do have the other characters with you most of the time, they’re… well, competent but not brilliant at fighting.  They’ll help you, but you do most of the Cool Stuff.

In another immersion-enhancing move, they stole the HUD-less status indicator idea from Dead Space.  All of your important information is reflected in indicators on your Proton pack.

Between missions, you can roam the firehouse at will, which lets them stick in all kinds of neat touches.  Listening to Janine take phone calls is particularly fun.

I did have one bug related to this, though:  I had a mission end and put me back in the firehouse with a task of “go talk to this character you just rescued” – instead, I saved the game figuring that I’d come back and talk to her.

Instead, when I reloaded, it put me directly into the next combat mission, so I missed out on some story there.  You can replay some cutscenes from the menu, but not all of them, and not that one.

Minor quibble I guess, it wasn’t a game breaker by any means.

Playing it on the medium difficulty level, it took me just under 8 hours to play through.  It’s pretty tough on “medium” – I wound up having to redo several fights, and there’s one particular one near the end of the game that took me about 10 tries to get through.  Came close to my controller-throwing-tolerance level, there.

Anyway – it was fun AND it represents, in my mind, a redemption for the disappointment that was the second movie.  Shame it took them 20 years, but I guess some things just shouldn’t be rushed.

Oh, and a small milestone: This is, if I believe WordPress, my 500th post.  Not exactly daily updates… but, I think, not too bad.

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Frilly, fluffy, bouncy pain

One of the better anime programs I caught up with in the last year was Mahoromatic.  Sure, it was 20-odd episodes of fan service and goofy plots followed by an bizarre ending, but it had likable characters and, for lack of a better word, heart.

Because of that, I figured I’d give Gainax’s Other Maid Anime, “He Is My Master”, a try.

The set up is, and you’ll have to forgive me because this next bit is spoiler heavy for the first couple-three episodes:  Two sisters, forced to run away from home because their parents are trying to take away their pet alligator, wind up employed as live-in housekeepers in the mansion of a recently orphaned, fantastically wealthy teenage costume fetishist – think of a combination of the lechery of an Ataru with the ego and wealth of a Mendou –  then wind up heavily in debt and unable to leave when their pet alligator basically tears the place apart on the first day.  They’re joined by a third girl from their local school who has a crush on the older sister.  Wacky hijinks ensue.

After the first couple of episodes, I was thinking, well, this is pretty painful but it’ll all come right in the end when their employer/tormentor has a change of heart and Becomes a Better Person.

After the last set of credits rolled, I was still waiting for the bit where that happened.

I may have set my expectations a little high.

I think Mahoro can review this entire series in one line:

エッチなのはいけないと思います!

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