Category Archives: PC Gaming

Shocking Bio, Crashing Ninja

Playing through Omegane Teacher until I’d unlocked everything restored enough of my pervy fanboy cred that I felt justified in installing Bioshock and giving it a try. Amazingly, it’s not that I bought Bioshock at launch for full price and … Continue reading →

Posted in nds, PC Gaming, videogames | 1 Comment

OK, now, THIS is shameless pandering.

The concept of “unlockables” in games has been around since, oh, shortly after some bearded guy in California got the bright idea to simulate table tennis with a CRT and a handful of discrete logic ICs. As far as rewards … Continue reading →

Posted in anime, meganekko, PC Gaming, videogames, visual novels | Leave a comment

I have not lost my way.

It has not escaped my attention that, with all the dungeon sieging and dooming and quaking and racing of late, I have become seriously at risk of losing my “pervy fanboy” credentials.  The occasional nekomimi-themed wallpaper doesn’t do much to … Continue reading →

Posted in anime, meganekko, nds, PC Gaming, videogames, visual novels | 2 Comments

Quake ‘n Bake

So, if Wikipedia is to be believed – and they more-or-less match my own recollection, so we’ll go with it – Quake was released on June 22, 1996. That’s a bit over 12 years ago. So finally getting around to … Continue reading →

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Dungeons: Sieged.

I am told that there is an ancient enmity between people who consider themselves “jRPG fans” and people who consider themselves “cRPG fans”, which really only goes to show that people will bitch about anything. I’m not about to get … Continue reading →

Posted in PC Gaming, videogames | 2 Comments

My cup runneth over

I called the Xbox service line tonight and was rewarded by an automated message telling me that my Xbox 360 had been “fixed” (read: replaced with another, refurbed, console) and was on its way back to me. So that’s a … Continue reading →

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Quake: The Ultimate Quick Strategy Guide

I finished Doom – well, at least, I finished the original episodes – on Friday night.  I’m not sure if you’re supposed to beat it in the way I did, which was to navigate myself so there was a Hell … Continue reading →

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Back to Hell I go

Playing through Doom again has been a little odd. It’s been 13 years since I last played it, and that, particularly considering the new look made possible by source ports and fan-updated textures and models, SHOULD mean that I don’t … Continue reading →

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Finding your Sound Blaster Model Number: A Rant

I have, or used to have, a bit of an anti-Creative bias.  It comes from having worked for one of their competitors several years ago, and having them stomp us completely in to the ground.  It’s not as ingrained as … Continue reading →

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Taking Control of a Dungeon Bash

Dungeon Siege was starting to frustrate me. Not for the normal reason that games frustrate me, which is that they’re hard and I’m a wimp. Honest! It was more interface issues than anything else, really. A couple of the frustrations … Continue reading →

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