Otomedius Excellent, I want that hour of my life back

Otomedius Excellent CoverAnyone who’s read more than a few posts here might come to the conclusion that I rate games on a) whether there’s fan service, b) if the fan service is relevant to my interests, c) if there’s a lot of fan service, and d) whether or not the game is any fun to play.

This is not far from the truth at times.

Otomedius Excellent is one of the solitary exceptions to the rule, because it is nothing BUT fan service, complete with Yoshizaki Mine character designs and cute girls in glasses riding improbable fighter planes into battle, and I hated every minute of the hour it took to play through the story mode.

I LIKED the first game, Otomedius Gorgeous.  It was a little frustrating at times, but the levels were interesting and the enemy designs were hilarious.  Most of the bad guys were, for some reason, penguins.

The levels in Otomedius Excellent are dull, the enemies are a sea of indistinguishable generic robots, and about the only good thing I can say about the boss fights is that, after a while of fighting them, the bosses get just as bored with you as you are of them, and they leave.

Wait, no.  One of the bosses is a giant space battleship piloted by, in theory, Shiori from Tokimemo.  That would be kind of cool, if the boss was Tokimemo themed in some way, but it’s just a really generic space battleship.

I am at a loss for what possessed Konami to strip out most of what made the first game fun to play.

At least I only spent about twenty bucks on the domestic release rather than importing from Japan.  That’s something, I guess.

 

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Deathsmiles II X – The Lolis Strike Back

Deathsmiles 2X Japanese Xbox 360 CoverIt’s hard saying “Japanese Xbox 360-exclusive” without a massive amount of cognitive dissonance, but the thing managed to rack up a startling number of titles that fit into that category over the course of its lifespan.

Probably 75% of them were CAVE shooters, mind you, and that brings me to Deathsmiles II X, yet ANOTHER game I bought five years ago and am just now getting around to playing.

It’s bloody brilliant.  I know it rubbed a lot of shooter fans the wrong way when it came out, and I will admit that the shift from glorious sprites to polygons robs it of some of its charm, but I play bullet hell shooters for the visual overload and this delivers beautifully.  The game, particularly in its “Arrange” mode, puts thousands of glowing pink-and-blue bullets on-screen at any given time, and stuff is ALWAYS exploding.

Also, it’s Christmas-themed, so the first boss is an evil Santa Claus riding a screen-filling giant reindeer and shooting massive snowballs at you.

That’s probably enough to clue you in to the fact that it’s… not exactly a serious game.  Well, it’s probably VERY serious business for the hard-core leaderboard score chasers, but it’s delightfully silly in its presentation.  There aren’t many games where you fight zombies, demons, gargoyles, giant red boots with festive white trim, animated snowmen AND evil chess pieces, and I didn’t realize how much I needed a game like that to fill a hitherto unknown void in my life.

Somehow – I suspect a bet was involved – this thing actually got released, original Japanese text intact, on the US Xbox 360 “Games on Demand” service, where it can be had for a heck of a lot cheaper than I originally shelled out for it.  I can’t possibly recommend it enough.

 

Bistro Cupid Xbox Box ArtThe other game I put in, mostly to say that I’d at least TRIED it, was the even-rarer bird, the Japanese Xbox exclusive.

I’m not actually up on the genre, but I’d go so far as to say that Bistro Cupid is likely the premiere Restaurant Management/Dating Sim/Dungeon Crawling game, barring perhaps only its direct sequel.  I can’t say much else about it, because I only played for about an hour, which was just enough time to be introduced to a good dozen cute girls, attend the grand opening of my restaurant, upgrade my kitchen, start an advertising campaign to bring in some new customers, learn how to make pudding, fight some monsters, buy a hot dog and get turned down by the first girl I asked out on a date.

I honestly think I might be able to get in to this if there was a guide, but it came out in 2002 and the English-language internet is almost completely void of any resources on it.  It has a single review on Gamefaqs and is mentioned on the Xbox 360 backwards compatibility list on Wikipedia, but that’s about it.  It took ages to even find a poor-quality scan of the front cover for this post.

Anyway, that finishes up my library of imported Xbox and Xbox 360 games, and I don’t think I’ll be making the pilgrimage back to Akihabara for more any time soon.  Next, I’m going to try to get through the US games I have, and then I get to have a lot fewer consoles hooked up and fighting for HDMI inputs. 🙂

 

 

 

 

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THE iDOLM@STER Fan Service For You!

The_Idolmaster_Live_For_You!_coverI played through the PSP version of The Idolmaster a few years back, and it was quite a rough game to get though as a non-native speaker.  It’s very text heavy and you are frequently given dialog options with a very short time limit to make a decision.

Even ignoring the language barrier, it takes a long time to shepherd your chosen idol through her rise to stardom, and it involves many tedious minigames and not much actual music.  The last thing I wanted to do once I’d finally gotten Ritsuko to the top was to start over with another character, much less work through the process twice more so I could manage a trio.

Live For You is almost an apology for the pain of the first game.  It’s a straightforward rhythm game that lets you throw any combination of idols on stage, with any costumes you like, and just lets you have fun tapping along to happy, energetic music while your chosen characters perform on screen.

It’s also famous for throwing achievement after achievement at the player.  If you don’t mind being super cheesy, you can get a full 1k gamerscore in a couple of hours.

I am not super cheesy, so it took me probably six or so hours.

idolmaster_lfy_1000

Even if it WAS super easy, I’m still quite happy to see a 1000/1000 on my Xbox Live gamer card.  The last time I managed to do that in any game was, um, seven years ago, and that was only because you cannot play through Phantasy Star Universe WITHOUT getting 1k.

The rhythm game was a little on the tricky side, especially on Hard.  While the songs can’t be as fast as Project Diva songs – the characters in Idolmaster games are voiced by humans who are subject to, you know, the laws of physics, whereas Miku can sing at 240bpm, the note charts are complex and timing demands quite exacting.

On Easy and Normal difficulty levels, it’s not that bad, but it’s still easy to slip into a bit of a Can’t Blink, Will Break My Combo mode and start resenting the fact that the cute girls dancing and singing are distracting you from the stream of note symbols that you’re trying to hit.

Moving on.

It’s nice to finally get this off the backlog.  I went on a bit of a Japanese 360 games binge when I was living there in the summer of 2010 and I’m finally coming to the end of it.

Next up, unless I have a change of heart, is Deathsmiles IIX.  I may also put Bistro Cupid in and give it a spin for a bit, and then I think I get to put the Japanese 360 away for a bit.

 

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More gushing about Splatoon

I’ve been playing at least 90 minutes of Splatoon every night for the last week, and I really can’t say enough nice things about it.  I’ve gotten up to level 12 in the multiplayer, finished the first two sets of single-player levels and started on the third, and even done a few of the Inkling Girl Amiibo challenges.  I’m a bit behind the curve of the hardcore – I see quite a few level 20s in matches these days – and I haven’t even touched the ranked mode, but I don’t feel compelled to rush.

As a fan of lame jokes, I’m in love with the announcers who pop in every two hours to let you know what maps are currently in rotation.

Splatoon Screenshot Squid Sisters

…even if the puns occasionally hurt.

Splatoon Screenshot Squid Sisters

I also found out that, if you go up to the windows of the studio where they hang out between news broadcasts and look in, they eventually notice you and wave.

Splatoon Screenshot Squid Sisters Waving

I need a high-res cleaned up version of this for desktop wallpaper.  Seriously, want now.

 

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Welp, liberated France.

After three play sessions, I wrapped up Call of Duty 3 tonight.

It did have a few less-than-stellar moments scattered throughout.  Treyarch felt compelled, for some reason, to put little QTE segments in when you were doing stuff like placing explosive charges, and they got pretty tedious after the first couple.  The later levels also featured a LOT of moments where I was waiting for someone to come over and kick open a door so I could walk through it, which is one of my pet peeves when it comes to games.

Even with that, I don’t mind saying that it wound up being one of my favorite entries in the series.  Recent CODs have focused heavily on the player being part of some Super Elite Special One Man Army Ninja Warrior Force, saving the world from nuclear annihilation or what not, and that’s cool and all I guess, but I kind of liked being Just Another Grunt, with a bunch of other grunts around me, trying to push the Germans out of France.

I’m not saying that I don’t have CODBLOPS3: Now With Even More Futuristic Guns on my wishlist for later this year, because I did like the stuff they did with the 20-minutes-into-the-future stuff in both BLOPS2 and Advanced Warfare, but sometimes it’s nice to just pick up a M1 Garand and help a Nazi take his helmet off.

I don’t have many 360 games left on the backlog, so I may focus on wrapping that system instead of jumping right into CoD1.  Between Splatoon matches, of course.

 

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Math is a harsh mistress

Hmm, second work post in as many days.  Bad habit.

Anyway.  This might be a bit mean-spirited, and I’ll apologize for that in advance.  I had an annoying day and my normal good spirits aren’t what they normally are.

At any rate…

I was chatting with a co-worker today when another person walked up and asked us if we could help with a math problem.

They have a square gazebo with posts 9 feet apart, measured from the inside edge of one post to the inside edge of the next, like so:

math1

And they want to buy a pool to put under it, and they don’t mind if it hangs out the sides.  It will be a vinyl pool, so it can be folded up a bit to get between the posts.  Their one criteria is that it can’t touch any of the posts.

So, what they want is something like this:

math2

It actually fell to the co-worker I’d been chatting with to come up with the quickest way to solve this one.  He pointed out that we could think of three of the posts as the corners of a triangle, and solve for the hypotenuse as follows:

math3

And so, we proudly presented the petitioner with our answer: They could have a pool 12 feet in diameter and have a good three or four inches between the wall of the pool and the posts.

And the person who had asked us to do math looked at our diagram, and reflected upon it for a moment, and then spake thusly:

“Thanks, but I really wanted to get a 14 foot pool.  Do you think that would fit?”

There’s really no helping some people.

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So this is what motivation feels like.

My job involves a lot of use of WebEx, which is actually a pretty decent remote access package.  My only complaint about it – that it was really tedious to review recorded WebEx sessions – was wiped out when I discovered that you could download a conversion program to make WRFs into MP4s that you could then scrub through with a real video player rather than the official, terrible, WebEx player.

My company is moving to a new version of WebEx, and to commemorate this, we had a – I am going to use the official word here – “celebration” where they dressed up one of the meeting rooms in a Hawaiian theme and dished out ice cream and generally tried to be festive about what was, to be honest, a rather non-festive happening.

We all got raffle tickets, because there was a raffle.

The prizes for the raffle were, appropriately enough, webcams and USB headsets.  Not poor quality ones, either, rather nice ones.

There was, of course, one tiny catch – these weren’t to take home.  Rather, you were entering a raffle to have a chance at a better webcam or headset to use at your desk for work purposes.

So that was the highlight of the day.  Presumably tomorrow I will get to arm wrestle other members of my team for a box of clicky pens or perhaps some of those nice spiral-bound pads.

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3 CoD Monte

cod3boxFor a guy who doesn’t play a lot of military-themed shooters, I’ve been hitting the Call of Duty series pretty hard this week.  It’s a good way to grind through the backlog, and it’s interesting seeing how the game series has evolved over time.

Going back to Call of Duty 3 after playing so many of the modern entries is a big step back in some ways, especially production values.  It’s not a great looking game – let’s be charitable and say that the visuals are, um, “functional”, and I somehow doubt that there’s going to be licensed music playing over the ending credits.

It’s also a much slower-paced game.  I don’t think there IS a run button – if there is, I haven’t found it yet – and the act of aiming feels like trying to push an oar through molasses.  Fortunately, the enemies are also prone to standing still and there’s a lot of aim assist.

It also doesn’t seem to feature respawning enemies, which is a HUGE change of pace.  You can take your time with each encounter, without feeling compelled to always rush forward to cross the next invisible line to turn off respawns.

It’s possible that I’m just not seeing the respawns – I am playing on easy, for the sake of expediency, after all – but I honestly think they’re just not there.

This game got a lot of bad press back in the day, and I had pretty low expectations going in.  So far, I have been pleasantly surprised at pretty much every turn.

Still, I’ve only finished 5 out of 14 levels.  Plenty of time left for disappointment.

 

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What the Well-Armed Inkling Is Packing This Season

OK, so while I may not have any nostalgia surrounding Nintendo CHARACTERS of yore, I do have fond memories of the NES hardware.  The original Zapper light gun, in particular, had a particularly satisfying heft and a trigger action – with that unique twangy sound! – that really made it a special piece of kit.

With tonight’s content update, my Inkling can run around with one too, and that makes me terribly happy.

Splatoon N-Zap '85

Also in tonight’s update: A new stage to run around on and some new terrible jokes for the Inktopolis News announcers:

WiiU_screenshot_TV_01769

This game is so dang adorkable.

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Is the Plural “Calls of Duty” or “Call of Duties” ?

codmw3logo

codblopslogo

I am rapidly running out of Call of Duty games.  Knocking out MW3 and BLOPs in the last few days leaves me with only Call of Duty 3 – the rather poorly-received console-exclusive entry in the series – and the original 2003 CoD and its expansion.

I will confess that, when I finished MW3, I switched to Recruit difficulty for BLOPS just to blow through the thing with as little fuss as possible, and this turns out to have been a good move.  But more on that later.

Modern Warfare 3, which I played first, was a pretty decent wrap-up for the trilogy.  It suffered a bit from a frenetic series of character viewpoint swaps, and I am more than a little tired of the slow-motion-QTE-to-kill-the-final-boss mechanic, but I have no complaints to speak of.  If you’ve played Modern Warfares one and two, you may as well finish it out.

BLOPS was a harder call to make.  On the one hand, it had a pretty interesting story and a neat framing device.  On the other hand, I thought it that suffered considerably by having entirely too many scripted sequences of the “you could normally jump over a wall of this height, but we’re going to make you wait until we say it’s OK” variety.

It wasn’t as bad as Homefront – nothing could be quite as bad as Homefront – but I spent way too much time waiting for NPCs to open doors for me.

There’s also a surprisingly dumb bit about halfway through the first level, where you breach into a room and there’s a slow-motion bit where you shoot someone.  This is, in itself, not dumb; it’s a mainstay of the series.  What IS dumb is that, for no logical reason, the weapon you have equipped changes mid-breach to the pistol you started the level with, even if it’s no longer in your inventory, and then changes back to whatever gun you were holding afterwards.

Seriously, guys, if you want to put in a cutscene, just put in a cutscene.

It was also the second-buggiest PC port I’ve ever played, and I am putting it behind Stranglehold ONLY because Stranglehold managed to blue-screen my PC.

CODBLOPS did not cause any bluescreens.  Instead, I had a couple of crashes to desktop (which come with losing all level progress, of course), one bizarre sequence where my character started randomly clipping through the level and warping around until he was killed by an exploding barrel, though the game didn’t actually acknowledge my death, and a lockup on the next-to-last level that happened three times in a row and was particularly infuriating because the level is nothing but a series of unskippable cutscenes and sequences where you press forward to walk down a hallway.

The workaround that I finally found is to set the video mode to 800×600 and turn off antialiasing and shadows, then spam the ESC key during the sequence that crashes to constantly pause and unpause the game.

This sort of nonsense is so out of character with the generally highly-polished Call of Duty experience that I have to wonder exactly what the heck went wrong during the development cycle, and I am really glad that I elected to start on the easiest difficulty level just because it meant that restarting levels from scratch wasn’t THAT painful.

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