This game shouldn’t exist

neptuna1I started trying to summarize Hyperdimension: Neptunia Re;Birth, and after several false starts I just had to give up.  It’s one of those games where the target audience knows they need it the moment they see it, and anyone outside the target audience is probably trying to figure out why anyone would waste their time with it.

I’m still boggled that there are enough people in the first group to actually justify the expense of production, but I’m not going to question it any further.

When I saw the PS3 game, I knew I needed it.  I also heard a lot of people talking about a terrible combat system and a massive grind, and I put off buying it as a result.  Then came a sequel, and another sequel, and people started saying that the combat system in THAT game was pretty good, pity about the first two.

Then the first game got remade for the Vita, shoehorning in the improved combat system and making other quality-of-life changes, and that’s when I finally put money down on a copy – although, per my norm, I put off starting it for a while, and then played it in 15 and 20 minute chunks for the better part of four months.

I finally decided, last week, that I was going to play it seriously, and it didn’t actually take much time from there.  I clocked in at 28 hours and a bit by the in-game timer, and that’s pretty short for an RPG.

It IS a little grindy, and the first couple of chapters are much tougher than the rest of the game, and there are WAY too many aspects of the crafting and combo systems that aren’t adequately explained, and the world map is just a set of locations that you can fast travel between rather than a real overworld, and the dialogue is cheesy and the plot beggars description…

…but it still made me giggle uncontrollably and often, and that’s really what I was looking for in an anthropomorphized moeconsole RPG, so I will call it a great success.

Next up is Ninja Gaiden Black, a game which I have tried to start three times before.  So far, I’ve gotten to the first boss and beaten him, which is the farthest I have ever gotten and a feat I am unjustly pleased with myself for accomplishing.

I tried playing Jet Set Radio Future and it didn’t go well.  I got past the tutorial, got about 5 minutes into the game proper, and realized that I just couldn’t get into being a hip, rollerbladed, graffiti artist.  I kind of just wanted to slap some sense into my on-screen avatar, make him get a haircut and some respectable clothes, and go back to school and do something with his life.

Sadly, there is no game entitled “Slap Some Sense Into A Hip, Rollerbladed Graffiti Artist, Make Him Get A Haircut And Some Respectable Clothes, And Send Him Back To School So He Can Do Something With His Life”, but I will be sure to pre-order it when and if it is announced.

 

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Illithids, Beholders, and Yuan-ti, Oh My

d&dheroesI needed something a little less creepy after Silent Hill 4.

Back in 2008, my wife and I happily button-mashed our way through Baldur’s Gate: Dark Alliance, a game which I am given to understand is viewed as something of an abomination by Proper Baldur’s Gate fans, those being the fans who grew up on the isometric PC games in the late 90s.

We had a lot of fun with it, and wound up buying a few other games in the same genre.  Then we found out that we REALLY prefer playing through hidden object games together, and haven’t gotten around to doing the co-operative button mashing thing since.

Then I started trying to knock off my backlog one system at a time, and that’s how Dungeons & Dragons: Heroes found its way into the tray of our aged and finicky Xbox.

I liked it a lot.  It doesn’t have the most original setup – there’s an evil wizard, he tried to take over the world, you and your friends stopped him and died in the process, it’s been a few decades and someone has resurrected the wizard, so you get resurrected to, well, stop him again.  The NPC who resurrects you basically tells you “he’s that way, here’s a (sword/staff/bow/mace), go do something about it, would you?”

It doesn’t need an original setup.  In this case, a few fantasy cliches and a few of the nastier pages from the Monster Manual are all that are really needed to make a satisfying dungeon crawl / loot bash.  There are occasional puzzles involving switches and color-coded pressure plates, and an awful lot of looking for four or five of X, where X is a set of objects you need all of in order to open a door, and a friendly shopkeeper or two to sell your junk to and buy potions from, and the rest is pretty much Front Towards Enemy, Mash Attack Button, at least on Normal difficulty.

The first couple of levels, where you’re broke and kind of short on healing potions and swinging wildly at trolls with your rusty longsword, are actually the toughest.  Once you get your feet under you, it’s pretty much smooth sailing to the inevitable multi-stage final boss fight.

Playing it on a modern flatscreen, the low poly models do stand out a bit – it’s not UGLY, by any means, but it’s definitely rough around the edges.  The environments hold up considerably better; it does a good job of selling the contractually-obliged swamp, fire, and ice-themed levels.  There are also some cutscenes that play before boss fights; these are pre-rendered and look really good.

Total play time was probably 12 hours over four nights.  It dragged a bit towards the end, if I’m honest – there’s a necropolis level which just seems to go on and on long after it’s overstayed its welcome – but I’m willing to accept that it may just have been me being impatient and wanting to get to the bit where I punch the evil wizard in his evil wizard face.

 

 

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Silent Hill 4: Maison Ikkoku, Hell-Dimension Edition

silenthill4In retrospect, it was pretty ironic to have chosen this last week to play Silent Hill 4.

It’s not that I was ACTUALLY kept inside my house by mysterious chains and sealed windows, but being stuck inside for several days with a bad back did leave me more than a little twitchy to see the outside world.

My feelings for the game are a little conflicted.  On one hand, it has a fantastic premise and a really good first half.  It’s not really set IN Silent Hill, though at one point you find yourself on the shores of Toluca Lake, but it feels like a Silent Hill game regardless.  The environments are brutal, twisted, and opressive, there’s fog everywhere, and there are a lot of really unpleasant creatures who want to make your life difficult.

I particularly enjoyed the part of the game where you’re finally able to visit the other apartments in your building.  Including you, there are about twenty residents in your building, and there are very human dramas going on that have nothing to do with the game’s main plot.

On the other hand, the second half of the game is one long escort mission and the inventory/save system seems designed to annoy and to pad out the game length.  Your character has a painfully small carrying capacity, so you are frequently shuffling items in and out of a trunk kept in your apartment, and every trip back to the apartment means a ton of backtracking and a pair of cutscenes.  It really put me into a bad mood while I was playing, and I eventually resorted to an exhaustive walkthrough to get me through the last couple of levels, which is something I usually try to avoid.

The final world, and the last encounter, were VERY good, and I somehow managed to get the best of four endings on my first playthrough, so my final impressions of the game were positive.  If I’d given up an hour or two before, this would have been a much more ranty post.

After SH4, I was left with four Xbox games to choose from, and the next one off the shelf was Atari’s 2003 “Dungeons & Dragons: Heroes”, a top-down game with a more-than-passing resemblence to Gauntlet but with some bolted-on RPG elements and a light coating of story to round it out a little.  So far I’m about two hours in and am giving it a preliminary thumbs-up – I’m still occasionally mixing up the various action buttons and my attempts to faceroll through dungeons while chugging heal potions were met with abject failure, but it uses the D&D license well and the combat is starting to click with me.

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Life Lessons

Learned a very important lesson this weekend: if you do a lot of housework one Sunday, and have kind of a sore back all week as a result, do not spend the NEXT Sunday ALSO doing housework.

In other news, ow ow goddamn ow. I miss being able to stand up straight.

 

Update: Sprained Sacroiliac joint.  LITERALLY a pain in the arse.  Two weeks of steroids and muscle relaxants ahead, with the looming threat of PT if those don’t do the trick.  Woo.

 

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Wooooo cats

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I’m choosing to believe that win% is the only metric that matters, and that Nintendo’s weird fudging of the numbers to put dogs on top is simply evidence that someone in the decision-making hierarchy couldn’t stand to see their precious pooches put in their place.

I also found out today that there is a surprising amount of – completely unlicensed, of course – Splatoon merch floating around the interwebs.  I think I need to get this sticker for my laptop:

squidsisterslogo

…problem is, I don’t actually use a laptop these days.  So first I need to buy a new laptop and then I can put this sticker on it.

I managed to level from 14 to 16 over the course of the event, so I’m within sight of the level cap.  I’m not sure what to do once I’m there – I don’t think I want to dive in to the rage-inducing ranked mode, for sure.  At least there’s clothes to collect, and I still have the bulk of the Amiibo challenges left, so I can see getting another 20 or 30 hours out of Splatoon.  Hopefully by then there will be a couple more WiiU games to buy.

Also currently playing: Silent Hill 4: The Room, on an original Xbox that I dragged out after finding out that the backwards compatibility on the 360 was, mmm, less than perfect.  This is a console that I was pretty sure had completely died on me at one point, and it’s pretty twitchy even when it IS working, but it only has to last until I play through five games, tops.

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Begun, The Turf Wars Have

WiiU_screenshot_TV_01769

To celebrate, Inkopolis Plaza got a new coat of, um.  Paint?  Ink?

WiiU_screenshot_TV_01769

It looks pretty, anyway.  I’m not much for the Splatfest battle music, but a change of pace never hurt.

After a dozen or so matches, I’m up to the third Splatfest rank.  There were a ton of people online, even at 2:30 in the morning Pacific time, and matches were never taking more than a minute or so to fill up.  Someone at Nintendo has to be patting themselves on the back for greenlighting this game.

And in other news, I finished Halo: Combat Evolved: Anniversary, which means that I have officially knocked an entire console off my backlog.  That’s 45 games completed since I bought the thing in roughly 2007, plus a ton of original Xbox games played on the thing in backwards compatibility mode.  It boggles the mind how Microsoft could get that console so very right and then shoot themselves in both feet at once with the successor.

I was kind of looking forward to getting the HDMI input back, but I still have 5 original Xbox games on the queue, so it gets a short stay before getting closeted.

No particular comments on Halo Anniversary, because it’s pretty much the 2001 game with a new look.  It helps some levels a LOT – in particular, The Library is much easier to navigate.  It doesn’t make Assault on the Control Room any less of a drag, though, Bungie had some interesting (and terrible) ideas about pacing back in the early 2000s.

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EDF! EDF! EDF!

edf2025Earth Defense Force 2017, the first game in the series to grace American shelves, was a bit of an impulse buy.  I picked it up because my wife had heard good things about it and it was, well, it was pretty cheap.  I think it launched at 30 bucks or so, which compared very well to the average $60 Xbox 360 game.

It was one of my best purchases for the console.  It wasn’t a terribly complex game – pretty much every level was “You are in the middle of a crudely-modeled Japanese city, surrounded by giant insects and mecha.  Here are some large guns.  Do what seems appropriate.” – but it was undiluted fun.

The sequel, Insect Armageddon, had more of a story and spent more time working on a leveling system and adding complexity, but it lost a lot of that undiluted fun in the process.

Thankfully, EDF 2025 completely ignores all of the changes made for Insect Armageddon and goes back to the formula of giant insects + lots of guns + destructible environments + over-the-top physics = fun as all get out.  There is something joyous about seeing a skyscraper crawling with 30-foot-long fire ants, hitting it with a big rocket, and watching pieces of ants fly everywhere while the building collapses.

It’s taken me a solid week to play through on Normal difficulty with one of the game’s four classes.  It has 85 levels in offline mode – with more available as DLC and when playing online – and I needed to play some of the earlier levels on higher difficulty settings to get better weapons to tackle the higher levels on Normal.  It also took me nearly two hours to get through the last level, which is a three-stage boss fight sort of affair where the “boss” is big enough to cover the entire sky and your progress in the fight can be tracked by the amount of sunlight you start letting through as you blast away at it.

That was a single play-through, and there are achievements for each of the four classes on all five difficulty levels.  That’s a minimum of 1700 levels played for 100% completion.

There is a LOT of game here for the completionist.  I am NOT one of those so I will happily put it on the shelf and pat myself on the back for my efforts in high-impact pest control.

As with the previous games, this is not for anyone with the slightest hint of arachnophobia.  Anyone else should check it out.

 

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A Bit of Backlog Blasphemy

I may have backslid a little on my backlog reduction goal.  I wasn’t supposed to buy any games until Fatal Frame V came out, and instead I got sucked into an indiegala deal and wound up with three new VNs and a bunch of other games that I’m not even going to redeem on Steam.

Still, all three of them were ones that I wanted to see (X-Note, eden* and Higurashi), and for $1.99 it was hard to pass up.

Since my last update, I’ve finished Halo 4.  I’m not sure that the series NEEDED a sequel – I thought that Halo 3 wrapped things up pretty well and that they could have kept putting out more ODST or Reach-style side stories, but I guess Master Chief wasn’t going to get left in his cryosleep capsule forever.

It was pretty good, for all that.  I found that I had to take the difficulty down a notch from my usual, and I still managed to get myself killed plenty of times even playing on Easy, so either I am very out of practice or 343 Studios bumped up the challenge a bit.  It WAS super shiny – they really knew how to pull some nice graphics out of the 360 by 2012.

I also started and abandoned a couple of games, for reasons.  I feel a little guilty in the case of Deadly Premonition, because I was really enjoying the deeply-infused weirdness, but I was having a lot of trouble getting past the controls and the really awful textures in some places.

I have a little less guilt about starting and ditching Fallout 3 (And, by extension, New Vegas), because I picked it up for practically nothing on a Steam sale and it really did NOT click with me.  It was a sort of combination of the janky 3rd-person animations and the really overdone gore (at least THAT I could turn off via an INI tweak) and the weird combat system AND the part where, after I finally got done with the tutorial and got out into the wasteland and got to Megaton and picked up a couple of quests and set off on my questing, the game started crashing to desktop every few minutes.

When I was playing Skyrim, I think it crashed 3 times over the course of nearly 170 hours, and the first of those didn’t come until I was well invested in the story, so apparently Bethesda made great strides in stability between the two titles.

I may give the Fallout series another crack when Fallout 4 comes out, but for now it can just sit in my pile of mild regret.

Finally, I’m up to mission 80 (of 85) in Earth Defense Force 2025, so I should be able to get that knocked out in the next day or so.  It’s been weird playing it solo – I’ve always thought of the series as a couch co-op thing – but it’s a BIG improvement from Insect Armageddon.  It’s also been quite a long game, for a shooter.  It keeps track of how long you’ve played, and it looks like I’ll be at about the 20 hour mark when I put it to bed.

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Ain’t no party…

…like an Alicorn Party.

My wife asked me what I wanted for my birthday, and I told her that I’d be happy as long as there was cake.

What I GOT was, well, a pretty princess cake.  Possibly the prettiest, princessest cake ever presented to a full-grown man.

alicornparty

Life is good.

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Enoch Noch Nochin’ on Heaven’s Door

elshaddaiboxI came to own El Shaddai: Ascension of the Metatron only after it was featured in an Xbox 360 Games on Demand sale at the bargain price of $2.99.  At the time, I played the prologue and about half of the first level, and couldn’t get the game to “stick” with me in the slightest.  It was pretty, to be sure, with a sort of abstract watercolor aesthetic, but I didn’t know that I could handle 8 hours of abstract watercolors.

Recently while looking at the short list of Xbox 360 games I had yet to play, I came very close to simply putting El Shaddai on to the “won’t play this” pile.

Fortunately, before I did that, I decided to man up and give it one more shot.  This turned out to be a fantastic idea, because this is one of the most gorgeous games I have ever seen.  As soon as you’re past the second level, the game starts throwing wildly varied art styles at you – a world of floating platforms that wouldn’t look out of place in a Tron sequel, a futuristic highway straight from Bubblegum Crisis, a surreal 2D level with hints of the whimsy of a Loco Roco… weird, beautiful, fantastic environments.

The game is mostly a platformer, switching between 2D and 3D levels as it pleases, with occasional bouts of combat.  Your character can pick up one of three different weapon types (or fight unarmed), and each of your opponents is weak against one of the three and strong against another.  The fighting system, as much as I’m not really qualified to comment on it, was pretty easy to pick up.  It uses a lot of pauses and long presses of the “attack” button rather than complicated button combinations, so it was pretty easy to learn how to pull off the “break opponent’s guard” move that is pretty much essential to survival.  Once I got that down, the fighting bits became the least dangerous parts, and I tended to just die from my eternal quest to explore the bottom of bottomless pits.

It also turned out to be quite educational.  I’d never heard of the Book of Enoch before, and having a video game protagonist based on the titular Enoch made me go and look up the Wikipedia entry on the topic after finishing the game.  It’s pretty heavy stuff, and it does make it somewhat difficult to critique the plot without being a lot more familiar with the source material.  On the other hand, I certainly FEEL like El Shaddai does a decent job of interpreting the events from the scripture and making them into game moments, and that will have to do for me.

This is very near the top of my mental list of underrated and obscure games.  I can’t imagine that it’s going to reappear at the $2.99 mark any time soon, but I also can’t imagine that it could possibly cost much more to pick up a used disc copy.

I’m down to three Xbox 360 games to play – the Anniversary edition of the first Halo, Deadly Premonition, and Earth Defense Force 2025.  I’m not sure which is going to wind up in the tray first, I’ll just need to let whimsy guide me.

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