I Am Bad At Playing Games

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Klonoa: Empire of Dreams has possibly the worst North American release date of any game ever. It came out on 9/11/2001, and I’m pretty sure that the last thing on anyone’s mind that day was checking the new release racks.

So I certainly didn’t get it when it came out.

It’s far more likely that I picked it up in 2002, and I remember liking it a LOT but getting stymied on a level quite near the end and putting it aside for later.  It has been QUITE a few “laters” since then and I finally figured that I should really get down to it, which led to quite an embarrassing epiphany.

When I picked up the game again a few days ago and started playing it, I realized that some of the levels in the game are actually optional.  You can play them if you want extra lives or score, but you are perfectly able to just ignore them if your goal is just to get to the end boss, slap him silly, and enjoy some well-earned ending credits.

I didn’t realize this back in 2002.

It also turns out that the level I got stuck on, when I got back to it, was one of these optional levels.  I decided to opt out, and only a couple of levels later was nose-to-nose with the final boss.  Who was, yes, a multi-stage pain in the arse, but not really THAT difficult once I’d died a few times and learned all of his tells.

Sooooo… long story short, that’s one more game off the backlog and just a teensy bit of abject humiliation at how dumb I was 15 years ago.

I have four more Klonoa games in the backlog.  At this pace I will be um, quite old by the time I get to the last one, so I will try to play them with somewhat more alacrity.

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Culture Shock

There was a new Star Wars movie last year.  It was pretty good, and made a lot of money.  There were a couple of Marvel movies, again good and very profitable.  Even DC, bless their hearts, did the best they could to put out a superhero movie.  If I wanted to go to work, or school, or to the dentist’s office wearing an Ant-Man T-shirt, I would be more likely to get a “hey, cool, I loved that movie” than a “what IS that thing on your chest?”

Nerd Culture has become Popular Culture.

Counterpoint:

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I found this little guy while in the middle of that cleaning binge I mentioned yesterday.  Kind of pathetic looking, huh?

I bought him in, I think, 1993 or so.  I’d just gone to Disneyland for the first time, and they had the Star Tours ride running, and at the end it dropped you off in a gift shop which was, well, it was pretty barren really.  This wasn’t too surprising.  Return of the Jedi had come out ten years prior and Star Wars had kind of fallen off the cultural radar.  Kenner wasn’t making Star Wars toys, we’d all given up hope that Lucas would ever get back to the other six movies he’d mentioned, and sci-fi in general was in the middle of a serious decline. “The X-Files”, probably the first show to make genre fiction “cool”, hadn’t started airing yet so we didn’t even have sharply-dressed FBI agents hunting down Roswell rejects.  

At least we still had Star Trek: The Next Generation, for all of its misshapen foreheads and miracle particles, and there was a buzz online about something called “Babylon Five” that some crazy guy in LA was trying to talk the studios into bankrolling.

I bought this guy, and another for a friend, because just SEEING Star Wars merch was a crazy novelty.

Nerd culture – I prefer that term, you could also say geek culture or fan culture or anything that sounds best to you – is, in a lot of ways, a consumerist culture.  There’s a lot of energy and money expended in surrounding ourselves with totems representing our favorite stories, our favorite characters, our favorite universes.  Back in 1993, there was also a ton of effort – if you wanted to see old episodes of Doctor Who, you didn’t just load up Netflix and go, you needed to track down someone else who had those episodes on tape and ask for copies, if you wanted to read older Star Trek novels, well, those were out of print so you’d best get to checking used book stores and hoping, and if you wanted a small plastic representation of everyone’s favorite robot you needed to go to Disneyland and… well, settle for this.

It’s not an era I would be happy to return to.  Honestly, it was a pretty awful time to be a fan.

But this STILL sometimes takes some effort to absorb:

amazonr2d2

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Surface Gaming Round 2: Emulation

surface3_retroarch

At some point in the last few years, I decided that I was going to set up a box full of emulators and older games and put it under the living room TV and have access to decades worth of interactive entertainment whenever I felt like it.

That was before I realized that just playing the games I had actually, you know, BOUGHT would probably last me until the end of days and I didn’t need access to thousands more.  So that project got shelved, and then I took the shelf I’d shelved it on and fed it through a wood chipper, and then I burned the chips.

Really I just wanted to see how far I could take that metaphor.

Still, I had a retro style gamepad lying around as a result, and it became unearthed during a recent cleaning spree, so I figured I would see how the Surface 3 could handle emulation tasks.  I also have a handful of GBA, WonderSwan and SegaCD games in the backlog still, so I carefully went out and found ROM images for JUST those games, set up RetroArch, and gave it a go.

Initial results are… well, they’re passable.  From the point of view of “I have a portable SNES in my backpack and can pop out its little kickstand and play a game wherever I want”, it’s pretty good! It’s totally like that Switch reveal video, where Karen invades your cool rooftop party so she can play video games in the middle of it.  I HAVE BECOME KAREN, DESTROYER OF FUN.

Performance, on the other hand, well, the Surface 3 does not have a beefy processor and it seems to be stretching things a bit to get much oomph out of it.  I started with Klonoa: Empire of Dreams, and it plays really well when you’re in the game levels… but when you’re on the world map, or in one boss fight so far, there’s a ton of audio slowdown and it’s really kind of painful on the ears.  And that’s just a GBA game, which should not be a real burden to emulate.  I’m definitely not going to try emulating any 3D systems on this little guy.

Also as a side note, it’s very weird loading some of these ROM images and seeing little intro bits by whatever group ripped the images, with Amiga-demoscene-style bouncing text and greetings to their buddies, before you can actually get to the intro screen of the game.  It’s a mix of nostalgia and annoyance.

 

Posted in PC Gaming, videogames | 1 Comment

Sakura Shrine Girls: The Spirits Are Willing.

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One of the first manga series I was introduced to, wayyyyy back in the early 90s, was “Ushio and Tora”, a series about a young lad who is supposed to take over the family shrine and who has to put up with his annoying grandfather who won’t shut up about spirits and curses and other superstitious nonsense. Naturally enough, they turn out NOT to be superstitious nonsense, and hijinks ensue.

“Sakura Shrine Girls”, then, is basically the exact same plot, except the main character doesn’t wind up fighting off hordes of demons with a tiger-like spirit companion helping him and occasionally threatening to eat him. Rather, you have to deal with the capricious demands of a pair of buxom shrine maidens, who you can tell aren’t precisely human thanks to obligatory cat ears and tails.

It’s a pretty lightweight plot, mostly dealing with the fact that your new friends do NOT get along and you need to balance your sudden exposure to the Realms Beyond with the responsibility of constantly trying to keep the peace between these two natives of said realms.

In the process, there’s a lot of flirting and accidentally walking in on other characters in various stages of deshabille. It’s drawn by Inma, however, who doesn’t do full nudity, so there’s nothing here that you couldn’t comfortably have up on your screen at work.

Mind you, that implies a very relaxed work environment. Err. Maybe you shouldn’t go taking my advice on that one.

To back up to where we were before I tried to get you fired, I was first exposed to Inma’s art with “Sakura Beach”, which I think was her first VN for Sekai Project, and I wasn’t a huge fan of her style to start. It’s kind of grown on me, though, and I really like the depth of facial expressions shown in more recent VNs.

Anyway, it’s a good-natured romp, even if the plot never gets particularly deep, the art is pretty and there is ample … ampleness, and if you pay attention to the backgrounds behind all of the ample you may notice that some of them even change to reflect time of day, which is a new level of detail for the series.

Also you should really check out Ushio and Tora because it’s pretty amazing too.

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I Kept Waiting For The Shark

one_last_chance_logo

Right, then.  Something a little different from the norm to talk about tonight.

“One Last Chance” is a bit of an odd duck as visual novels go.  It’s originally in English, features voice acting, has characters who are actually in their late 20s as opposed to still in school, and has a plot line revolving around trying to land a contract to sell pipe to a construction company.  It’s also set in Martha’s Vineyard, and all I know about Martha’s Vineyard is that it’s where “Jaws” was set so I kept waiting for someone to get eaten.

Oh, and there’s absolutely no nudity, no skimpy outfits, no prurient aspects of any sort.  You can play this one in public without the slightest shame.

I will allow myself to be just a little snarky at this point and say that the thing that REALLY sets it apart from your average English-language VN is that the artist appears to know how to actually draw; there’s no “so… you bought a couple of How To Draw Manga books, huh?” sensation about it.

To sum it up; you’re trying desperately to save your company by landing a contract, and you run into your high school crush.  Complications ensue, and this is where the characters being a little older is a nice touch because the complications are actually significant.

You’ll hit your first ending in probably 45 minutes or so, then maybe take a look at the achievements and try to get the other five endings.  This is where things go a LITTLE south because the “Skip” feature is very poorly implemented – it keeps the fast-forward on even after you make a choice, rather than reverting to normal speed.  You need to get good about turning off skip mode before you hit choices if you want to actually read the changed dialogue, and it feels a bit clumsy.

It also doesn’t have a way to go full-screen, at least not on a Mac.  You can drag the window to be bigger, but you’re still going to see the dock and menu bar.

So, it’s a super short VN with some rough edges to the presentation and a little bit of a pain to replay for different endings.  Fortunately, it was also only a buck on Steam during the last sale, and that makes it really hard to complain.  Hopefully the developer does well enough to put out future VNs, because this one had a lot of promise.

(And maybe there will be a shark in the next one)

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I Was Young, I Needed The Page Views

sakura_space_logo

So I played through The Typing of the Dead: Overkill a couple of nights ago.  I could talk about that.  But, I also see the google search terms that lead people to find this blog… and, well, maybe I should just give the readers what they want.

Last night, Steam’s recommendation queue kindly let me know that there was yet another one of Sekai Project’s “Sakura” games available, and this reminded me that I had three sitting in the backlog still.

So rather than dropping 7 bucks on “Sakura Agent”, I ran through “Sakura Space”, which is a title that tells you pretty much all you need to know: There will be boobs, and it will be in SPACE.

Now, while all of these games have basic similarities, I give credit to the company for occasionally trying to mix up the formula a little. Quite a few of the games in this series have branching paths where your choices influence whose boobs you see, so there’s replayability right there. Some even manage to put a halfway decent story in among the boobs – Sakura Swim Club, for example, has a surprising amount of effort put into fleshing out (no apologies) the character’s back stories and motivations, and it wouldn’t be a bad read even without the fan-service. Sakura Dungeon, their most ambitious game thus far, is an engaging dungeon crawler built in a visual novel engine, which is a feat however you look at it.

Sakura Space doesn’t really push the boundaries here. Its sole gimmick is that you are presented with several questions throughout the story, and then you are scored at the end based on how you did. It doesn’t change the direction of the story, mind you, but it encouraged me to go through the game a couple of extra times (fast forwarding through dialogue in these is a godsend) until I managed to score 21/21.

Oh, yes, story. There is a story. There IS narrative here, even if it’s the literary equivalent of a 5-paragraph essay. You play as the SPACE captain of a three-woman crew of SPACE mercenaries that stumble onto the biggest SPACE job of their careers together. Also you (and your crew) find ways to lose your clothing. If you install the 18+ patch the developers provide, there are a few naughty scenes and you lose even more clothing.

As light as the story was, it DID have a certain charm to it, so I won’t get too snarky.

I was even going to commend it for a rare level of attention paid to spelling and grammar, but I think they ran out of time for spell checking when they were about two-thirds of the way through the script, because it’s really good up to a point and then the typos come out.

Dangit, I told myself I wasn’t going to get snarky. Is it possible that that still falls under “good-natured ribbing”?

Really it’s a VN to buy if you look at the character designs and think to yourself “I would like to see more of that character” and don’t mind spending the asking price for a 2 hour experience, maybe three if you stretch it.

Posted in eroge, PC Gaming, videogames, visual novels | 2 Comments

I don’t THINK this was intentional

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In the last post, I not-so-humbly bragged about beating every Ys Origin boss on the first try.  That did not hold up – even excluding the boss you’re SUPPOSED to lose to, I took a few dirt naps before the end credits rolled.  Most of them were resolved by following the time-honored method of backing off and grinding up a couple of levels, fortunately, so I never had to git gud.

I really can’t recommend this game enough if you’re a fan of action RPGs.  It pretty much requires you to have played the first Ys game, of course, just so you get all of the cool things that they slip in, so that’s not a small time commitment.  Figure probably 25 hours?  What were you going to do with those heartbeats, anyway, watch TV?

Anyway, after finishing Ys Origin, my plan was to work on the bits of my backlog that require me to hold on to very specific bits of hardware.  For example, I have, like, one Dreamcast game, and a couple of GBA games, and a Wonderswan game, and I’m holding on to all of the necessary consoles and accessories for these when I could really use the closet space back.  Instead, I played through a quite good bullet-hell shooter called Crimzon Clover: WORLD IGNITION, tried a couple of indie Japanese shooters from the eXceed series that didn’t manage to grab me, and then was reading older blog posts (and finding an embarrassing number of typos) when I hit this one and realized that I had been all happy about being able to BUY the Batman: Arkham Origins DLC but had not actually, you know, played it yet.

I was not, for the record, looking for games with “Origin” in the name.

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So, with Arkham Origins being all about Bruce starting out in the Bat-Business and meeting many of his Bat-Villains for the first Bat-Time, first Bat-Channel, it’s probably no shock to anyone that an expansion called Cold, Cold Heart is all about Mr. Freeze, the most sympathetic member of the Bat-Rogue’s-Gallery.

I say that based almost entirely upon the character’s portrayal in the 90s animated series, but since the 90s animated series was the best version of Batman ever created I’ve never felt the need to explore if there is an alternate version of the Bat-Mythos in which Mr. Freeze is a total jerk.

I guess there could be.

Anyway, I played through Arkham Origins last February and was quite giddy about “getting” the signature Arkham combat at the time.

Going back to it, eleven months later, all of that muscle memory was gone and the giddiness faded rather quickly.  The DLC assumes that you are playing it immediately after finishing the main game and that you have all of your gadgets, upgrades, etc, so it’s not shy about throwing some very nasty fights at you pretty much from the get-go.  I was very grateful that I could use the practice arena in the Batcave to remember a little bit about how the combat system works, which sorts of enemies could just be punched into submission and which needed to be countered or stunned first, etc.  This makes it very hard to recommend in a vacuum, so the question becomes “have you played Arkham Origins and want more of it, do you not mind another retelling of how Victor Fries became a super villain, and do you have a few bucks?”

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The Only Hit Point That Matters

So, as I mentioned earlier, I’m following up Ys: The Oath in Felghana with Ys: Origin, a game set 700 years before the first Ys game.

I’ve only played about three hours, which has been enough to get past the fourth boss.  Plenty to go.  It doesn’t seem quite as obtuse as the older games, which is probably a mark of change in game design in the mid 2000s.  It also gets serious marks for giving you a choice between two characters at the start – one melee, one magical – and having the axe-wielding spinning-death-ball-of-doom being a cute girl with braids.

One guess which I started with.

Anyway, it doesn’t diverge too much from the Ys pattern in some ways.  Charge through a dungeon maniacally destroying weak monsters, find a save point directly in front of an ominous door, save, walk through the door, meet a boss…

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…LOSE to the boss, back off a bit and grind some, come back and beat it down.

The bosses in Ys: Origin are really involved affairs, with lots of stages and special attacks thrown at you, and I suspect the designers had a lot of fun with them.  I’ve certainly had fun figuring them out, aided somewhat by the general principle of “there’s a glowing spot.  I should probably try to hit it” even though the glowing spot is sometimes out of reach and involves, say, knocking the boss to its knees and platforming up its body to reach said glowing bit and poke it a few times.  Thankfully they are fairly slow paced, giving you lots of time to think, and I am happy to report that I have not yet lost a boss fight.

That isn’t to say I haven’t had at least one close call:

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The “1/106” in the bottom left represents my current hit points.  The glowing explosion thing represents the other guy dying instead of me.

Life is good.

Posted in PC Gaming, videogames | 1 Comment

Ys-y Like Sunday Morning

felghana

So, my third Ys game down in the last few days, leaving only the prequel “Ys: Origin” sitting in my Steam library.  I’m honestly not sure where that one is intended to be played, but I’ll be playing that one next regardless – while “The Oath in Felghana” is a modernized version of Ys III and is a natural follow-up to Ys Chronicles, the series gets weird after its third entry. There were “Ys IV” games for both the Super Famicom and the PC Engine, but neither is considered the “real” Ys IV.  As best I can tell, the first canonical “Ys IV” wasn’t released until 2012 and is thus far a Vita-only game.  Lacking the ability to make sense of this, going back to the past sounds just fine. 

Anyway, setting timeline confusion aside, The Oath in Felghana is a pretty neat game and a bit less doom and gloom than the first two. There’s still a Big Bad, of course, but the story is much more personal and revolves around friendships and family. It’s definitely best played with a FAQ handy, particularly if you care about achievements at all, because it revels in giving you new abilities and making you backtrack to early dungeons where those abilities are needed to find secrets, but once you accept that – and it is a bitter pill to swallow, I will concede – you are looking at a good dozen hours of action-RPG goodness taken straight from the glory days of the genre.  The “bump combat” from Ys I and II, nostalgic as it may have been, gets completely tossed out for a control scheme with melee, spell, and jump buttons, and Adol’s move repertoire gets expanded to include jumps, double jumps, double jumps combined with using wind magic for just a little extra lift, tricky platforming bits, slippery annoying sliding bits… it’s a much more active game.

Also it naturally has amazing music because every Ys game has had amazing music.

Apart from regularly needing to run back to a FAQ to find hidden areas, I have only one tiny quibble with the game.  You’re given the ability to fast travel about halfway through the game, and that’s great because it makes the backtracking much less vexing.  HOWEVER, and this is a big however, you are not given the ability until after a particular boss fight that takes place in an area which you are trapped in until you defeat the boss.

Also the monsters in this area are pretty low level, and if you are having trouble beating the boss and want to grind up a couple of levels to make it easier, it takes a LOT of grinding.  I got stuck here for about an hour beating up stuff that presented precisely zero challenge, and it made it so that getting past the boss didn’t give that, well, you probably know the feeling of FINALLY getting some bastich dead, right?  Super satisfying?  This didn’t have that.

So: If you are a fan of old-school console-style RPGs, consider this one wholeheartedly recommended.  Just, when you get to the lava level?  Don’t let it get to you.  🙂

Posted in PC Gaming, videogames | 3 Comments

Product Placements, Perplexing

So, my wife and I sat down yesterday and did a movie exchange. This is where you both pick a movie that the other person really ought to see for some reason and then you watch them both so you can, you know, talk about them or other normal human stuff. 

In what was possibly the least-balanced exchange of movies EVER, she picked “The Martian” because it was an excellent movie that I hadn’t seen, and I made her suffer through three hours of the “Ultimate” edition of Batman vs. Superman because I’m an awful human being. Also I’d seen it in the theaters and was desperately curious to know whether the extended version has fixed any of its flaws. 

(In my opinion: yes. It takes it from about a 2/10 movie to about a 4/10. They couldn’t work miracles.)

That is not, however, the point. The point is, when you’re watching a movie for the second time and you know it’s going to be pain, your mind will seize on little details to distract you, and for some reason mine decided to pay attention to product placement. There is a LOT of it in this movie, right down to a conspicuous highlighting of the logo on the handgun that is being used to shoot Martha Wayne in the face.

What was weird, though, was how many Nokia Windows phones and tablets were used in the movie, with absolutely NO close-ups or casually highlighted logos. Characters holding phones – notably, Lois – are using what I’m pretty sure are Nokia 521s, the Daily Planet apparently uses Nokia 2520 Windows RT tablets, and I recognize these things only because I’m a colossal nerd who really liked his Lumia 920. 

Microsoft is not normally subtle with the “we are paying you to have this in the show/movie, you will have one of the characters say ‘let me bing that’ at least once”, so I’m half wondering if the production company couldn’t get either Apple or Samsung to sign off on a deal and, in exasperation, sent an intern down to the nearest strip-mall cell phone store with instructions to bring back some stuff that nobody would recognize. 

I could research this more but I would be forced to watch the movie again and I’m not ready for that just now. 

PS: “The Martian” was super good and you should watch it if you haven’t already. I’m usually way behind the times on finding out about good movies, so I’m guessing this is news to basically nobody. 

Posted in movies & tv, Windows Phone | 1 Comment