Thank Heaven for Save States

Getting around to Klonoa: Empire of Dreams the other day was a pretty deep dive into the backlog.  I’d had the cartridge for probably 15 years and it needed to be played.

It was not the oldest thing in the backlog.  That honor, as it were, went to a pair of MegaCD games that I bought, well, back when you could walk into an import game store and buy new MegaCD games off the rack.  I no longer HAVE a MegaCD, but thanks to the excellent OpenEmu that wasn’t a problem.

keio_title

The first one, Keio Flying Squadron, was the first “cute-em-up” I’d ever played, and one of the first to come out in the US period.  I think that it was probably beaten by Magical Chase for the TG-16, and maybe Cotton (again, TG-16) but not by many years.

In a time when anything Japanese tended to get localized to within an inch of its life, it was a novelty – JVC pretty much dubbed over a little of the Japanese dialog, slapped some English on the title screen and sent it out to die.

keio_dragonballs

No, really, this game got absolutely no oversight from any American localization team.

As games of the age go, it’s not too difficult and you can set it to give you a ridiculous number of lives.  It does have a ton of cheap deaths if you linger too near the left edge of the screen, but that’s kind of a staple of the horizontal shooter genre.

Keio was marketed with the slogan “Strap on your bunny ears, and save the world”, and that really should prepare you for the challenges ahead.  You’re a young girl with a pet dragon and a penchant for bunny outfits, your family’s heirloom treasure is stolen by a hyper-intelligent tanuki, and you need to go get it back or you won’t get any dinner.  Your opponents are, well, weird.  Kappa, Oni, the US Navy (Represented by Uncle Sam in a battleship), cats powered by hamster wheels…

keio_cat

…drug laws are VERY strict in Japan so I really have trouble explaining some of them.

Anyway, while I’d played the sequel (a platform game, oddly enough) a few years back, I had never gotten around to beating the original.  I won’t make any pretense of having done it without abusing save states a LITTLE, but when you’ve owned a game as long as this sometimes you just want to see the end credits.

bari-arm_title

The second MegaCD game off the shelf was another horizontal shooter, Bari-Arm.  Not a name that makes THAT much sense, so when they released it in the US it got tarted up as “Android Assault: The Revenge of Bari-Arm” which gives a little more insight into the game’s contents.

It’s a much more serious shooter than Keio, with no silly enemies and a plot that can be summed up with “there are aliens attacking earth, and you have a fighter plane that can transform into a mecha.  Do the needful.”

Also your character doesn’t wear a bunny costume.  For much of the game this is not made 100% clear – you COULD be wearing a bunny costume in that plane, we can’t REALLY tell… but the end credits show you standing outside your giant mecha and you are in a perfectly normal flight suit.

It DOES have a very cool soundtrack and robot designs.  It’s VERY 90s anime.

On the down side, it was a much more trying experience.  For one thing, the game has four different types of weapons, two of which are absolutely useless, and one of which makes it nearly impossible to kill the last few bosses.  It also revels in the cheap deaths, even on “Easy”, to the point where I’m wondering if it was balanced around slowdown that isn’t present when played in an emulator.

Put it this way: When I played “Keio” and got to a boss, I would usually set a save state before the boss, then die a couple of times figuring out the boss, then restore the save state and fight the boss again knowing roughly what it was going to do.

In Bari-Arm, I was setting a save state roughly every ten seconds during the last two end-of-level boss fights, just because I’d managed to land a few lucky shots and desperately wanted to save that progress.  It was a tedious, eye-straining affair.

To be fair, both of these were quite expensive games at the time and needed SOME difficulty to prevent a player from blowing through them in no time at all and feeling like they’d wasted money, but Bari-Arm pushed the boundaries well past my normal comfort zone.

Still, that’s one more system I can mark off the list.  I have one more GBA game and two WonderSwan games and I’ll have those marked off as well.  Woo for progress.

 

Posted in videogames | 2 Comments

On Amazon Recommendations

I shop at Amazon a lot.  Like, seriously, A LOT, especially as I work weird hours lately and am not awake when most of the stores are.  They are not making any money off my Prime subscription, I tell you what.

And, since I’ve been shopping there since 2001, they have a pretty good picture of what I buy and usually give me pretty good recommendations.  I’ve frequently used their recommendation engine in conversation as an example of how to do recommendations RIGHT, unlike some other online store that keep recommending me whatever the current best sellers are without regard to what I’ve actually bought in the past.

Well, there was that brief, horrifying period after I bought some opera DVDs as a gift.  Suddenly my recommendations page had a whole lotta Kathleen Battle and Placido Domingo on it.

Actually, in retrospect, it may have been their advanced machine AI deciding that I had shown the first signs of appreciating culture and trying desperately to encourage me to be a better person.  I should give them some credit there.  Sadly, it did not work and I still spend my days playing video games and watching harem anime.

But, back to the point of all this, which is a rather more recent recommendation that took me a little by surprise:

amazon_recs

On the one hand, yes, I would love to hear of any updates from Douglas Adams.  On the other hand, I would be terrified if he posted any news to his author page.

Yes, this is a tremendously lazy way to get a post up for the day.  Some days I just want to pick a random image and make fun of it.

 

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I Am Bad At Playing Games

klonoa_eod

Klonoa: Empire of Dreams has possibly the worst North American release date of any game ever. It came out on 9/11/2001, and I’m pretty sure that the last thing on anyone’s mind that day was checking the new release racks.

So I certainly didn’t get it when it came out.

It’s far more likely that I picked it up in 2002, and I remember liking it a LOT but getting stymied on a level quite near the end and putting it aside for later.  It has been QUITE a few “laters” since then and I finally figured that I should really get down to it, which led to quite an embarrassing epiphany.

When I picked up the game again a few days ago and started playing it, I realized that some of the levels in the game are actually optional.  You can play them if you want extra lives or score, but you are perfectly able to just ignore them if your goal is just to get to the end boss, slap him silly, and enjoy some well-earned ending credits.

I didn’t realize this back in 2002.

It also turns out that the level I got stuck on, when I got back to it, was one of these optional levels.  I decided to opt out, and only a couple of levels later was nose-to-nose with the final boss.  Who was, yes, a multi-stage pain in the arse, but not really THAT difficult once I’d died a few times and learned all of his tells.

Sooooo… long story short, that’s one more game off the backlog and just a teensy bit of abject humiliation at how dumb I was 15 years ago.

I have four more Klonoa games in the backlog.  At this pace I will be um, quite old by the time I get to the last one, so I will try to play them with somewhat more alacrity.

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Culture Shock

There was a new Star Wars movie last year.  It was pretty good, and made a lot of money.  There were a couple of Marvel movies, again good and very profitable.  Even DC, bless their hearts, did the best they could to put out a superhero movie.  If I wanted to go to work, or school, or to the dentist’s office wearing an Ant-Man T-shirt, I would be more likely to get a “hey, cool, I loved that movie” than a “what IS that thing on your chest?”

Nerd Culture has become Popular Culture.

Counterpoint:

star_tours_r2

I found this little guy while in the middle of that cleaning binge I mentioned yesterday.  Kind of pathetic looking, huh?

I bought him in, I think, 1993 or so.  I’d just gone to Disneyland for the first time, and they had the Star Tours ride running, and at the end it dropped you off in a gift shop which was, well, it was pretty barren really.  This wasn’t too surprising.  Return of the Jedi had come out ten years prior and Star Wars had kind of fallen off the cultural radar.  Kenner wasn’t making Star Wars toys, we’d all given up hope that Lucas would ever get back to the other six movies he’d mentioned, and sci-fi in general was in the middle of a serious decline. “The X-Files”, probably the first show to make genre fiction “cool”, hadn’t started airing yet so we didn’t even have sharply-dressed FBI agents hunting down Roswell rejects.  

At least we still had Star Trek: The Next Generation, for all of its misshapen foreheads and miracle particles, and there was a buzz online about something called “Babylon Five” that some crazy guy in LA was trying to talk the studios into bankrolling.

I bought this guy, and another for a friend, because just SEEING Star Wars merch was a crazy novelty.

Nerd culture – I prefer that term, you could also say geek culture or fan culture or anything that sounds best to you – is, in a lot of ways, a consumerist culture.  There’s a lot of energy and money expended in surrounding ourselves with totems representing our favorite stories, our favorite characters, our favorite universes.  Back in 1993, there was also a ton of effort – if you wanted to see old episodes of Doctor Who, you didn’t just load up Netflix and go, you needed to track down someone else who had those episodes on tape and ask for copies, if you wanted to read older Star Trek novels, well, those were out of print so you’d best get to checking used book stores and hoping, and if you wanted a small plastic representation of everyone’s favorite robot you needed to go to Disneyland and… well, settle for this.

It’s not an era I would be happy to return to.  Honestly, it was a pretty awful time to be a fan.

But this STILL sometimes takes some effort to absorb:

amazonr2d2

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Surface Gaming Round 2: Emulation

surface3_retroarch

At some point in the last few years, I decided that I was going to set up a box full of emulators and older games and put it under the living room TV and have access to decades worth of interactive entertainment whenever I felt like it.

That was before I realized that just playing the games I had actually, you know, BOUGHT would probably last me until the end of days and I didn’t need access to thousands more.  So that project got shelved, and then I took the shelf I’d shelved it on and fed it through a wood chipper, and then I burned the chips.

Really I just wanted to see how far I could take that metaphor.

Still, I had a retro style gamepad lying around as a result, and it became unearthed during a recent cleaning spree, so I figured I would see how the Surface 3 could handle emulation tasks.  I also have a handful of GBA, WonderSwan and SegaCD games in the backlog still, so I carefully went out and found ROM images for JUST those games, set up RetroArch, and gave it a go.

Initial results are… well, they’re passable.  From the point of view of “I have a portable SNES in my backpack and can pop out its little kickstand and play a game wherever I want”, it’s pretty good! It’s totally like that Switch reveal video, where Karen invades your cool rooftop party so she can play video games in the middle of it.  I HAVE BECOME KAREN, DESTROYER OF FUN.

Performance, on the other hand, well, the Surface 3 does not have a beefy processor and it seems to be stretching things a bit to get much oomph out of it.  I started with Klonoa: Empire of Dreams, and it plays really well when you’re in the game levels… but when you’re on the world map, or in one boss fight so far, there’s a ton of audio slowdown and it’s really kind of painful on the ears.  And that’s just a GBA game, which should not be a real burden to emulate.  I’m definitely not going to try emulating any 3D systems on this little guy.

Also as a side note, it’s very weird loading some of these ROM images and seeing little intro bits by whatever group ripped the images, with Amiga-demoscene-style bouncing text and greetings to their buddies, before you can actually get to the intro screen of the game.  It’s a mix of nostalgia and annoyance.

 

Posted in PC Gaming, videogames | 1 Comment

Sakura Shrine Girls: The Spirits Are Willing.

sakura_shrine_girls_logo

One of the first manga series I was introduced to, wayyyyy back in the early 90s, was “Ushio and Tora”, a series about a young lad who is supposed to take over the family shrine and who has to put up with his annoying grandfather who won’t shut up about spirits and curses and other superstitious nonsense. Naturally enough, they turn out NOT to be superstitious nonsense, and hijinks ensue.

“Sakura Shrine Girls”, then, is basically the exact same plot, except the main character doesn’t wind up fighting off hordes of demons with a tiger-like spirit companion helping him and occasionally threatening to eat him. Rather, you have to deal with the capricious demands of a pair of buxom shrine maidens, who you can tell aren’t precisely human thanks to obligatory cat ears and tails.

It’s a pretty lightweight plot, mostly dealing with the fact that your new friends do NOT get along and you need to balance your sudden exposure to the Realms Beyond with the responsibility of constantly trying to keep the peace between these two natives of said realms.

In the process, there’s a lot of flirting and accidentally walking in on other characters in various stages of deshabille. It’s drawn by Inma, however, who doesn’t do full nudity, so there’s nothing here that you couldn’t comfortably have up on your screen at work.

Mind you, that implies a very relaxed work environment. Err. Maybe you shouldn’t go taking my advice on that one.

To back up to where we were before I tried to get you fired, I was first exposed to Inma’s art with “Sakura Beach”, which I think was her first VN for Sekai Project, and I wasn’t a huge fan of her style to start. It’s kind of grown on me, though, and I really like the depth of facial expressions shown in more recent VNs.

Anyway, it’s a good-natured romp, even if the plot never gets particularly deep, the art is pretty and there is ample … ampleness, and if you pay attention to the backgrounds behind all of the ample you may notice that some of them even change to reflect time of day, which is a new level of detail for the series.

Also you should really check out Ushio and Tora because it’s pretty amazing too.

Posted in PC Gaming, videogames, visual novels | Leave a comment

I Kept Waiting For The Shark

one_last_chance_logo

Right, then.  Something a little different from the norm to talk about tonight.

“One Last Chance” is a bit of an odd duck as visual novels go.  It’s originally in English, features voice acting, has characters who are actually in their late 20s as opposed to still in school, and has a plot line revolving around trying to land a contract to sell pipe to a construction company.  It’s also set in Martha’s Vineyard, and all I know about Martha’s Vineyard is that it’s where “Jaws” was set so I kept waiting for someone to get eaten.

Oh, and there’s absolutely no nudity, no skimpy outfits, no prurient aspects of any sort.  You can play this one in public without the slightest shame.

I will allow myself to be just a little snarky at this point and say that the thing that REALLY sets it apart from your average English-language VN is that the artist appears to know how to actually draw; there’s no “so… you bought a couple of How To Draw Manga books, huh?” sensation about it.

To sum it up; you’re trying desperately to save your company by landing a contract, and you run into your high school crush.  Complications ensue, and this is where the characters being a little older is a nice touch because the complications are actually significant.

You’ll hit your first ending in probably 45 minutes or so, then maybe take a look at the achievements and try to get the other five endings.  This is where things go a LITTLE south because the “Skip” feature is very poorly implemented – it keeps the fast-forward on even after you make a choice, rather than reverting to normal speed.  You need to get good about turning off skip mode before you hit choices if you want to actually read the changed dialogue, and it feels a bit clumsy.

It also doesn’t have a way to go full-screen, at least not on a Mac.  You can drag the window to be bigger, but you’re still going to see the dock and menu bar.

So, it’s a super short VN with some rough edges to the presentation and a little bit of a pain to replay for different endings.  Fortunately, it was also only a buck on Steam during the last sale, and that makes it really hard to complain.  Hopefully the developer does well enough to put out future VNs, because this one had a lot of promise.

(And maybe there will be a shark in the next one)

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I Was Young, I Needed The Page Views

sakura_space_logo

So I played through The Typing of the Dead: Overkill a couple of nights ago.  I could talk about that.  But, I also see the google search terms that lead people to find this blog… and, well, maybe I should just give the readers what they want.

Last night, Steam’s recommendation queue kindly let me know that there was yet another one of Sekai Project’s “Sakura” games available, and this reminded me that I had three sitting in the backlog still.

So rather than dropping 7 bucks on “Sakura Agent”, I ran through “Sakura Space”, which is a title that tells you pretty much all you need to know: There will be boobs, and it will be in SPACE.

Now, while all of these games have basic similarities, I give credit to the company for occasionally trying to mix up the formula a little. Quite a few of the games in this series have branching paths where your choices influence whose boobs you see, so there’s replayability right there. Some even manage to put a halfway decent story in among the boobs – Sakura Swim Club, for example, has a surprising amount of effort put into fleshing out (no apologies) the character’s back stories and motivations, and it wouldn’t be a bad read even without the fan-service. Sakura Dungeon, their most ambitious game thus far, is an engaging dungeon crawler built in a visual novel engine, which is a feat however you look at it.

Sakura Space doesn’t really push the boundaries here. Its sole gimmick is that you are presented with several questions throughout the story, and then you are scored at the end based on how you did. It doesn’t change the direction of the story, mind you, but it encouraged me to go through the game a couple of extra times (fast forwarding through dialogue in these is a godsend) until I managed to score 21/21.

Oh, yes, story. There is a story. There IS narrative here, even if it’s the literary equivalent of a 5-paragraph essay. You play as the SPACE captain of a three-woman crew of SPACE mercenaries that stumble onto the biggest SPACE job of their careers together. Also you (and your crew) find ways to lose your clothing. If you install the 18+ patch the developers provide, there are a few naughty scenes and you lose even more clothing.

As light as the story was, it DID have a certain charm to it, so I won’t get too snarky.

I was even going to commend it for a rare level of attention paid to spelling and grammar, but I think they ran out of time for spell checking when they were about two-thirds of the way through the script, because it’s really good up to a point and then the typos come out.

Dangit, I told myself I wasn’t going to get snarky. Is it possible that that still falls under “good-natured ribbing”?

Really it’s a VN to buy if you look at the character designs and think to yourself “I would like to see more of that character” and don’t mind spending the asking price for a 2 hour experience, maybe three if you stretch it.

Posted in eroge, PC Gaming, videogames, visual novels | 2 Comments

I don’t THINK this was intentional

secret_origins_logo

In the last post, I not-so-humbly bragged about beating every Ys Origin boss on the first try.  That did not hold up – even excluding the boss you’re SUPPOSED to lose to, I took a few dirt naps before the end credits rolled.  Most of them were resolved by following the time-honored method of backing off and grinding up a couple of levels, fortunately, so I never had to git gud.

I really can’t recommend this game enough if you’re a fan of action RPGs.  It pretty much requires you to have played the first Ys game, of course, just so you get all of the cool things that they slip in, so that’s not a small time commitment.  Figure probably 25 hours?  What were you going to do with those heartbeats, anyway, watch TV?

Anyway, after finishing Ys Origin, my plan was to work on the bits of my backlog that require me to hold on to very specific bits of hardware.  For example, I have, like, one Dreamcast game, and a couple of GBA games, and a Wonderswan game, and I’m holding on to all of the necessary consoles and accessories for these when I could really use the closet space back.  Instead, I played through a quite good bullet-hell shooter called Crimzon Clover: WORLD IGNITION, tried a couple of indie Japanese shooters from the eXceed series that didn’t manage to grab me, and then was reading older blog posts (and finding an embarrassing number of typos) when I hit this one and realized that I had been all happy about being able to BUY the Batman: Arkham Origins DLC but had not actually, you know, played it yet.

I was not, for the record, looking for games with “Origin” in the name.

coldcoldheart

So, with Arkham Origins being all about Bruce starting out in the Bat-Business and meeting many of his Bat-Villains for the first Bat-Time, first Bat-Channel, it’s probably no shock to anyone that an expansion called Cold, Cold Heart is all about Mr. Freeze, the most sympathetic member of the Bat-Rogue’s-Gallery.

I say that based almost entirely upon the character’s portrayal in the 90s animated series, but since the 90s animated series was the best version of Batman ever created I’ve never felt the need to explore if there is an alternate version of the Bat-Mythos in which Mr. Freeze is a total jerk.

I guess there could be.

Anyway, I played through Arkham Origins last February and was quite giddy about “getting” the signature Arkham combat at the time.

Going back to it, eleven months later, all of that muscle memory was gone and the giddiness faded rather quickly.  The DLC assumes that you are playing it immediately after finishing the main game and that you have all of your gadgets, upgrades, etc, so it’s not shy about throwing some very nasty fights at you pretty much from the get-go.  I was very grateful that I could use the practice arena in the Batcave to remember a little bit about how the combat system works, which sorts of enemies could just be punched into submission and which needed to be countered or stunned first, etc.  This makes it very hard to recommend in a vacuum, so the question becomes “have you played Arkham Origins and want more of it, do you not mind another retelling of how Victor Fries became a super villain, and do you have a few bucks?”

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The Only Hit Point That Matters

So, as I mentioned earlier, I’m following up Ys: The Oath in Felghana with Ys: Origin, a game set 700 years before the first Ys game.

I’ve only played about three hours, which has been enough to get past the fourth boss.  Plenty to go.  It doesn’t seem quite as obtuse as the older games, which is probably a mark of change in game design in the mid 2000s.  It also gets serious marks for giving you a choice between two characters at the start – one melee, one magical – and having the axe-wielding spinning-death-ball-of-doom being a cute girl with braids.

One guess which I started with.

Anyway, it doesn’t diverge too much from the Ys pattern in some ways.  Charge through a dungeon maniacally destroying weak monsters, find a save point directly in front of an ominous door, save, walk through the door, meet a boss…

ys_origin_owwww

…LOSE to the boss, back off a bit and grind some, come back and beat it down.

The bosses in Ys: Origin are really involved affairs, with lots of stages and special attacks thrown at you, and I suspect the designers had a lot of fun with them.  I’ve certainly had fun figuring them out, aided somewhat by the general principle of “there’s a glowing spot.  I should probably try to hit it” even though the glowing spot is sometimes out of reach and involves, say, knocking the boss to its knees and platforming up its body to reach said glowing bit and poke it a few times.  Thankfully they are fairly slow paced, giving you lots of time to think, and I am happy to report that I have not yet lost a boss fight.

That isn’t to say I haven’t had at least one close call:

ys_origin_2nd_boss

The “1/106” in the bottom left represents my current hit points.  The glowing explosion thing represents the other guy dying instead of me.

Life is good.

Posted in PC Gaming, videogames | 1 Comment