I Was Young, I Needed The Page Views


So I played through The Typing of the Dead: Overkill a couple of nights ago.  I could talk about that.  But, I also see the google search terms that lead people to find this blog… and, well, maybe I should just give the readers what they want.

Last night, Steam’s recommendation queue kindly let me know that there was yet another one of Sekai Project’s “Sakura” games available, and this reminded me that I had three sitting in the backlog still.

So rather than dropping 7 bucks on “Sakura Agent”, I ran through “Sakura Space”, which is a title that tells you pretty much all you need to know: There will be boobs, and it will be in SPACE.

Now, while all of these games have basic similarities, I give credit to the company for occasionally trying to mix up the formula a little. Quite a few of the games in this series have branching paths where your choices influence whose boobs you see, so there’s replayability right there. Some even manage to put a halfway decent story in among the boobs – Sakura Swim Club, for example, has a surprising amount of effort put into fleshing out (no apologies) the character’s back stories and motivations, and it wouldn’t be a bad read even without the fan-service. Sakura Dungeon, their most ambitious game thus far, is an engaging dungeon crawler built in a visual novel engine, which is a feat however you look at it.

Sakura Space doesn’t really push the boundaries here. Its sole gimmick is that you are presented with several questions throughout the story, and then you are scored at the end based on how you did. It doesn’t change the direction of the story, mind you, but it encouraged me to go through the game a couple of extra times (fast forwarding through dialogue in these is a godsend) until I managed to score 21/21.

Oh, yes, story. There is a story. There IS narrative here, even if it’s the literary equivalent of a 5-paragraph essay. You play as the SPACE captain of a three-woman crew of SPACE mercenaries that stumble onto the biggest SPACE job of their careers together. Also you (and your crew) find ways to lose your clothing. If you install the 18+ patch the developers provide, there are a few naughty scenes and you lose even more clothing.

As light as the story was, it DID have a certain charm to it, so I won’t get too snarky.

I was even going to commend it for a rare level of attention paid to spelling and grammar, but I think they ran out of time for spell checking when they were about two-thirds of the way through the script, because it’s really good up to a point and then the typos come out.

Dangit, I told myself I wasn’t going to get snarky. Is it possible that that still falls under “good-natured ribbing”?

Really it’s a VN to buy if you look at the character designs and think to yourself “I would like to see more of that character” and don’t mind spending the asking price for a 2 hour experience, maybe three if you stretch it.

This entry was posted in eroge, PC Gaming, videogames, visual novels. Bookmark the permalink.

2 Responses to I Was Young, I Needed The Page Views

  1. Never played a Sakura game, but I DID love Typing of the Dead Overkill!


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