Wonderswan and on and on…

klonoa_moonlight_museumI’m not a huge fan of the mascot platformer genre, and I say that even though the game that made me put aside my home-computer-gaming ways and buy a console back in the late 80s was the original Sonic the Hedgehog.

I even bought the sequel, my first-ever video game pre-order, and I played both games through quite a few times, the sort of thing you do when you are pulling in about 900 bucks a month after taxes and your rent is $450 of that.

Life tip, kids: Don’t be TOO quick to move out of your parents’ house.  Well, unless you really like hot dogs, ramen, and cheap canned pasta.  I really should not have been prioritizing video games at the time, is what I’m saying.

I appear to have gotten off-track.  ANYWAY, I did have a fondness for the first couple of Sonic games, and even played one or two Marios, but those aside I more-or-less ignored the whole genre.

And then, for some reason, I picked up a Klonoa game.  This was much later in life, mind you, and my rent to income ratio wasn’t QUITE as dire.  To be honest, it was a point where I was buying games just because suddenly I wasn’t worrying where the next package of Top Ramen was coming from and wooooooo disposable income!

Life tip, kids: Don’t go from a period of austerity to a period of being relatively stable and go nuts buying all the cool things you couldn’t afford.

Anyway, Klonoa is a character I really like, because he’s just so dang earnest about helping people.  His games are also much more puzzle games – there are enemies, sure, but they tend to wander slowly around and not really try to attack you.  You typically have all the time you need to look at a given screen and figure out how you are going to get from point (a) to point (b) and onwards to the end credits.  Generally this is accomplished by rushing an unsuspecting enemy critter, grabbing it and carrying it over your head, and then using it as a springboard.  Which makes it explode, but let’s not get quibbling about how many cute and relatively-innocent critters Klonoa has killed.

So, when I found out that there were Japan-exclusive Klonoa games, I made a point of picking them up on one of my trips over there, and that’s how I came to own a Wonderswan:

wonderswancollection

This picture represents the entirety of my Wonderswan collection.  That’s one console (Skeleton Pink version), one copy Klonoa: Moonlight Museum, and one copy of the Card Captor Sakura game because felt like I needed to buy a second game.  Total expenditure: Y300 (console) + Y1800 (Klonoa) + Y680 (Sakura) = Y2780.  A bargain!

Curiously, the Wonderswan page on Wikipedia has called this color “Skeleton Red”, removing all references to “Pink”, since mid 2014 when it was changed by a Wikipedia editor for, presumably, not being manly enough.  The Bandai-official name for the color is “スケルトンピンク” so I leave you to draw your own conclusions.

It’s a weird little console.  One of a few attempts to take on Nintendo in the handheld market, it’s fairly beefy for its day and lasts forever on a single AA battery.  It is sadly lacking a headphone jack, which makes actually playing games a frustrating experience at times – if you use the internal speaker, it has three volume levels: off, too loud, and WAY TOO LOUD, so I played through almost the entirety of Klonoa with the sound muted.

There is an adapter to plug in headphones.  I neglected to buy one.  It would be a bit of a trip back to the store to pick one up.

Anyway.  I bought this thing mostly so I could play a game not otherwise available, and finished it this morning.  It was a pretty good experience, even without audio.  It’s your typical Klonoa story – he meets someone with troubles and immediately goes dashing off into peril to help them get their dreams back – and plays pretty much exactly like Empire of Dreams, with the notable omission of boss fights.  I actually quite liked that, because the boss fights never really seem to fit in with the more thoughtful puzzle bits and most of the ones in EoD were profoundly forgettable.  It’s cute and occasionally makes you think about its levels to the point where you feel smug for figuring them out, and what more could you ask really?

Also, because one of the unique things about the Wonderswan was that it could be held in either portrait or landscape orientation, some of the levels have you rotating the console and playing on a much taller field than normal. That would have been very handy for the levels in EoD where you are trying to climb up the screen as the bottom slowly scrolls up to kill you, so I wonder if that wasn’t originally intended as a WS game and moved to the GBA later.

I guess I’ll give the Card Captor Sakura game a try now.  I’ve booted it and the opening screen has a reasonably-accurate  chiptune version of Catch You Catch Me, so that’s at least one mark in its favor.

Follow-up:  Card Captor Sakura wasn’t anything spectacular, so it’s going on the meh pile.  It has an interesting hook in that it’s an raising simulator / RPG where you raise your stats by doing schoolwork and sports, but it’s all done through menus and really didn’t keep my attention past the first couple of in-game days.

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Requiem for a Dreamcast

Although I was silly enough to buy an imported Dreamcast five months before the system came out in the US, it was just a few months later that a friend introduced me to Everquest, which rapidly consumed all of my spare time for the next several years.

So, I kind of missed most of the system in its prime.  Not that it HAD much prime, mind you, as the poor thing was practically dead before it launched, at least in the US.  It held on for a little longer in Japan, ending its days as a platform for bullet-hell shooters and visual novels.

Anyway, the death of the Dreamcast happened to coincide with Gamestop going through a bit of an experimental phase, which explains why a video game store in Oregon had a copy of the PAL release of Shenmue II on the shelf in 2002.  If I recall correctly, I bought it and a copy of Pocket Fighter, and I can’t swear that I ever played much Pocket Fighter.  (I’d mistaken it for Puzzle Fighter, which I defend as the sort of mistake that anyone could make.)

Anyway.  So, I owned this thing but I was deep in the throes of MMO addiction so it never got played.  After a while, through sheer osmosis, I picked up that it had a horrible cliffhangery ending, which really just put me off playing it even more.  I did eventually (in 2007) play the first Shenmue, at least.

Then came E3 2015, where the Sony conference was basically just men in suits promising everyone ponies.  OK, so we didn’t get a Starcraft: Ghost announcement – I have to have SOMETHING to hold out hope for – but they DID tell us that Shenmue III was totally going to be a thing that we could play someday, if we all wished super hard and gave them lots of Kickstarter money.

I did not immediately start the second entry in the series, because I am well aware that these things take time.  As an example, I deliberately held off playing Half Life 2: Episode 2 for three years after its release, because I figured that it would take them a while to finish up that series and I didn’t want to wait too long between episodes.

Y’all can just stop laughing now.

Anyway, long story short, finally finished Shenmue II and can confirm that it has an absolutely infuriating cliffhanger ending – literally, white words on a black screen promising “The Story Goes On…” and then credits.  So, yeah.  That was not a good way to end a game.

It do wonder how the heck they’re going to pull off a third game, because it was full of the sort of gaming design quirks that characterize that era and I don’t know if they’ll be able to make modern gamers accept them or if they’ll throw them away, go modern, and risk alienating what few die-hard fans are left.

Very few recent games have you walking very slowly down a mountain path for a half hour, then executing QTEs to cross a stream, then go back to walking, is all I’m saying.  I guess I’ll see when it comes out. 🙂

As a side note, I have a post from back in September of 2009, on the occasion of the US Dreamcast’s 10th anniversary, where I pointed out that I had six Dreamcast games still in my backlog of the time and that I would make an effort to play all six of them by the system’s 11th anniversary.

…Of those six games, four of them wound up being retired without ever being played for more than a couple of hours, but at least I played two of them to completion.  That’s not bad for uh… well, it’s not a bad batting average, anyway.  Now the poor dear can finally get unhooked and go into storage against the day when I get all nostalgic for the boot-up scream of battery-less VMUs again.

 

Posted in Dreamcast, videogames | 3 Comments

How to skip cutscenes in Shenmue II:

No clever title today, rather one deliberately chosen to make this page easier to find on search engines.

Shenmue 2 nearly broke me tonight.  I’m closing in on the end of the game, I’m pretty sure, but  getting this far has involved a segment with a mandatory stealth bits, one-mistake-fails QTEs AND unskippable cutscenes.  I don’t think you could commit a more serious sin against players than that, but I’m not quite done with disc 3 and still have all of disc 4, so it’s possible that the game may find new ways.

Also, navigating Ryo around is, in general, a constant reminder that the dual analog control scheme is civilization.  I love the Dreamcast, but I do not love its controller.

Anyway, I got past that and then got to a bit where I had to find three guys and fight them.  Each was introduced with a fairly long cutscene to give me a sense for how tough they were, and this same cutscene played again every time I retried the fights after failing.  Rest assured that I was hammering every single button on the controller in a desperate attempt to find a way to not watch these again.

That was very nearly the end of things.  I took the disc out, put it back in its sleeve and went and lost myself in an MMO for a couple of hours.

Then I looked it up online, and found that you CAN skip the cutscenes, by pressing B twice quickly.  As far as I can tell from a quick skim, this isn’t anywhere in the manual, so I owe a great deal to whoever figured it out in the first place.  Maybe it was that way in the first game?

Anyway, hopefully tomorrow will see me to the end.  It continues to have an amazing amount of charm to it, which handily makes up for the frustrating bits.

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A Sequel Post On The Youthful Rejection Of Gender Stereotypes

So, last April I posted this thing in which I posited that playing Ms. Pac-Man as a very small boy had gotten me used to playing as female characters in video games and hah wasn’t that enlightened for a young lad in Nebraska. I didn’t honestly put that much thought into it. 

Note that I do not claim that this represents an early awakening into being some sort of progressive paragon. I still regularly make game purchase decisions based largely, if not solely, on the quantity and quality of waifus on offer. 

But it does serve as an amusing lead-in to last night’s company-sponsored outing to a local barcade. We all got two drink tickets and a pocket full of quarters, so I got my rum & coke and went to find the Ms. Pac-Man machine, thoughtfully nestled in between a Galaga and a Pac-Man. 

A few minutes later, my boss – who is a little younger than me, so in his late 30s, and who comes from a much more liberal background than panhandle Nebraska – comes over and watches me for a bit. 

Then he asks “why are you playing Ms. Pac-Man when there’s a regular Pac-Man right there?”

So I guess I get to feel a little enlightened. I will let that keep the feelings of guilt and shame away as I play through my next dozen smutty visual novels. 

Posted in videogames | 1 Comment

How About A Game Of Lucky Hit?

shenmue2

So, it’s been roughly ten years since I played the first Shenmue, and I understand they’re actually planning to make a third one.  In addition, Shenmue II is the last Dreamcast game sitting in my backlog after I came to terms with abandoning a couple of really long RPGs.

So, getting around to playing it sounded like a good idea.

I even considered – briefly – replaying the first game, as I’d completely forgotten almost everything about it except (a) your father dies, (b) there is a kitten, (c) you have a bro friend in a great suit and (d) there is a fantastic bro fight at the end where you and your bro need to beat up like a hundred guys.

Bro.

Rather than playing that game (forgive me, I couldn’t stand the thought of all those forklift races again), I tracked down Shenmue: The Movie on Youtube and watched it.  It confirmed three of the things I remembered about the first game, though it didn’t touch on the kitten at all so I am still filled with vague dread about whether it got adopted or not.  I’m pretty sure it did, it would have been super sad if it didn’t and I doubt I’d have kept the second game if so.

Then I went to start Shenmue II, which involved digging a Dreamcast out of a box and remembering that the game is a PAL copy and my DC is a US DC and I had no idea where my Gameshark boot disc is so I had no way to play it.

Thankfully google came to the rescue, and I found a burnable boot disc and the software to burn it with AND the plug-in for the software so it knew how to burn a Dreamcast disc.  Even more thankfully, I actually had a few CD-Rs lying around.

So now, only about 15 years late, I’m finally getting around to starting Shenmue II.  I’ve played about three hours so far and don’t honestly know if I’m going to be able to finish it – I’m pretty broke, the hotel manager wants me to come up with HK $38 a night, and I’m not doing so hot at the part-time jobs.  This is kind of tedious for a game about tracking down the guy what killed my dad.

I’ll give it another couple-three hours.  Hopefully my bro will show up again at some point.

Posted in Dreamcast, videogames | 2 Comments

In Which I Learn New Tricks

So, I offered a favor to a user of a message board I frequent, and it turned out to be a fantastic learning experience.

As always, it started with arrogance.

They were wanting a video file converted.  Basically, they wanted to replace the unsubtitled version of the opening animation for Disgaea 2 with a subtitled version using an srt they’d whipped up, but didn’t know how.

I assumed this would be a done-in-5-minutes handbrake job and I could feel good about myself.

So, they sent me a copy of the opening and their srt file, and I threw them into handbrake and told it to burn the srt into the video, and this took all of about 2 minutes start to end including encode time.

…then I looked at the result.  It was not pretty.  Handbrake had, for some reason, skipped the first subtitle.  The video was also AWFUL.  It was 1920×1080 video but had obviously started with a 640×480 source and been stretched to that size.  I moved over to a PC and repeated the encode, and this time the first subtitle was there (so that may have been an issue with Mac handbrake) but the video was still awful.

I downloaded the demo for the game and took a look at my options.  The opening animation was in the install folder as an ogm file at its original resolution and aspect ratio, so I pulled it out and ran IT through handbrake.

Video better.  Subtitles, all present.  Subtitle timing ridiculously bad, as the video from the game omitted an opening title that was present in the awful video.  My smugness was fading.

Manually adjusted all timings in the srt.  Ran again.  Still off.  Manually adjusted again.  Still off.

Realized that handbrake has a way to change srt timing from within the handbrake application rather than needing to manually edit all the timings in the srt.  Tweaked it a little.  Timing was now reasonably decent, video looked good, I had a pretty solid m4v file that represented a subtitled version of the Disgaea 2 opening and I was starting to get my smug back.

Ran the m4v through ffmpeg to make an ogv file out of it, renamed to ogm, dropped into the Disgaea 2 folder, started the game… and got audio, but no video.

Took another look at the original file, realized that it used a yuv444p pixel format instead of yuv420p.  I have never needed to mess around with pixel formats before and I’m not actually sure what the numbers MEAN, but I figured out how to adjust the pixel format in ffmpeg and encoded it for about the seventh time and dropped it into the game folder… and it worked.

So, very educational if a little humbling.  I’ll probably never NEED to know how to make a yuv444p ogm file again but if I do, this post will be here to remind me.

 

Posted in video encoding | 3 Comments

I Read The News Today, Oh Boy

Couple of articles on the Don’t Call It Gawker network that I felt the need to mention.

First, this bit talking about the end of support for 32-bit iOS apps as of iOS 11, whenever that comes out.  This is going to be a nightmare.  I have a ton of Japanese grammar and dictionary applications that I have been using for years that haven’t been updated in all of that time.  My go-to dictionary app, thank heavens, HAS gotten some 64-bit love, I think, but I don’t even know if there’s a way to test apps to find out if they’re going to work if I update my phone past a certain point.

I have an iPad3 that can’t upgrade past iOS 9.something and it will likely be my go-to for the foreseeable future.  Normally I’m on the side of Apple’s planned obsolescence strategy, but this is going to hurt a lot of people who will only find out that they’ve screwed themselves over by upgrading after the fact.

Second, and terrifying in a much more interesting way, Koei Tecmo is apparently making special VR pods with touch, scent, and motion features to complement PS VR helmets.  Arcade-only, obviously, you won’t be wheeling one of these into your living room unless you are filthy rich and if you are filthy rich and reading this blog, let me say HI NEW BEST FRIEND LET’S RIDE BIKES.

Tecmo makes the Fatal Frame games, and a few years ago I got to experience their little “sit in a pod while you watch a 3D Fatal Frame movie while we blow puffs of air at you and shake your seat around” experience.  It was pretty neat considering the tech of the time.

A full-on VR Fatal Frame experience?  I will be on the first plane to Tokyo and will probably need to bring a change of pants.

Well, obviously, I’d be packing for a trip so there would be a few pairs of pants in the suitcase.  BUT IT’S A FIGURE OF SPEECH.  YOU GET MY MEANING.

Fortunately for my frequent flier mileage balance, no such game has been announced… yet.  I’m not going to make the trip for the horse racing simulator, I tell you that right now.  I really don’t want to know what smells they have for that one.

 

 

Posted in iOS, random, videogames | 1 Comment

Now I’m REALLY Fishing For Page Views

One of the things that most annoys me about my blogging is that I’m never quite sure how to capitalize post titles – should they just have initial cap, or should they follow normal title capitalization rules, where significant words are capitalized and insignificant aren’t?  And that’s when I get into the problem where I wasn’t paying a TON of attention in 2nd or 3rd grade English class, whichever year it was when they explained WHICH words were significant.

Mind you, it could have been…4th? grade.  I skipped 4th grade.  I’m going to blame it on that.  Lest you think of me as some sort of child prodigy, I wound up repeating a year of high school due to an unfortunate tendency to not be in school when I was supposed to be.

Uh, I have gone somewhat far afield at this point.  Let’s get back to the fishing for page views.

sakuranovalogo

Sakura Nova is yet another mildly naughty VN from Sekai Project, and the first to break their naming convention.  Previous Sakura games have been very clear – Sakura Dungeon was “this is a mildly naughty game set in a dungeon”, Sakura Beach was “this is a mildly naughty game set at the beach” and so on.  I was, therefore, expecting either a love triangle between anthropomorphized exploding stars OR a love triangle set behind the scenes of a long-running PBS show.

Turns out, it wasn’t either.  It’s just set in that vague sort of futuristic fantasy world where people have invented digital watches and microwave ovens but nobody has thought “hey, if we made a device that propelled projectiles down narrow metal tubes to kill things at long range, it would be WAY better than everyone carrying swords all the time.”

Still and all, swords – especially futuristic swords – are cool and I guess the rule of cool applies.

So, not to deviate too far from how these games USUALLY go, there’s a love triangle between you (an up-and-coming knight in training) and your two comrades (also up-and-coming knights-in-training, though LONG out of training bras if you catch my meaning).  As part of the training, you fight a lot of monsters, discover an evil plan to conquer the… world? kingdom? city? (it’s not actually clear), get yelled at a lot by your drill instructor, and face off against a demon who has a REALLY weird set of priorities.

sakuranovademon

Now, all of these games wind up with you dating or marrying one (or often both, because what the hell) of the other two vertices of the love triangle, and usually the path to the heart of your choice of one girl or the other is pretty clear and the harem ending is a little tricky.  Sakura Nova shakes things up a little in this regard, because the default solution is that you wind up confessing to BOTH girls and it is actually quite difficult to make all the right choices to woo only one future Mrs. Knight.

Something something couldn’t quite pull off a “Mrs. Right” pun here.

Should you pull this off, both of the other characters actually have an extra story to play through.  So there’s actually quite a lot of game that can be easily missed if you  settle for a life of bigamy.

With this, I’m almost caught up with the “Sakura” series. I don’t own “Sakura Agent”, because I’m trying to keep a 10 games played to one purchased ratio and so far this year I have already bought one game and have a preorder for “Horizon: Zero Dawn” looming on the… well, it’s on the… oh FINE IT’S ON THE HORIZON dear God I should be shot for that.  Anyway I will probably buy that on a Steam sale.  I expect that it will have a secret agent in it.

 

Posted in PC Gaming, videogames, visual novels | Leave a comment

Raiding the Lost Arc(hives)

Backlog reduction project continues.

With most everything I play on PC coming from Steam this days, it’s easy to forget that I picked up quite a few indie games on various trips to Japan, which have wound in a box “for later”, particularly as that box got put on the bottom shelf of a set of shelves and then pushed to the back of the shelf.  Fortunately I have backloggery to remind me of things like that.

So, I hauled it out and picked a couple of bullet-hell shooters and a visual novel to look at.

undefined_fantastic_object

The Touhou series of shooters is one of those things that has transcended its roots; it started off as just this one crazy guy doing his own indie shooters and doing all of the art and music and coding himself and now it has a massive and rabid fan base and has branched out into all sorts of other games and merch.

I don’t really know much about that fandom.  I just own three of the shooters, and I’d played through the other two thanks to credit-feeding, so I thought I’d give this one (“Unidentified Fantastic Object”, which I must credit as being a great name) a try and see why I hadn’t played it as well.

It turns out that it’s because I’m not very good at it, and while it DOES allow you to continue, it starts you at the beginning of the stage, so you need to play through the stage again, get to the boss again, die again, repeat.  I got a couple of stages down and realized that it just wasn’t grabbing me enough for me to want to get better.  It’s an older game and really not particularly attractive.  So that leaves the backlog in shame.

Alternative Sphere, on the other hand, is a bullet hell shooter that I WISH I could get better at, because it’s gorgeous to watch.  Playing it is like maneuvering through a fireworks display.  Example screens, below, stolen from the internet as I am playing these on a Mac through Boot Camp and one thing that the Mac keyboard lacks is a PrtScr key.

alternative_sphere_1

alternative_sphere_2

Sadly I am not GOOD at maneuvering through fireworks displays and felt really quite overwhelmed, even on Easy.  I managed to cheese my way to the end but won’t be going back to it.

I find that the biggest challenge in 2D shooters comes from how much of the playfield you’re denied at any given time, and I’m realizing that the shooters I like enough to get better at are ones that deny you that playfield through terrain and enemies that you need to avoid.  There’s a solidity to the world, the level designers need to pay at least minimal lip service to it, and you actually see the enemies as more than just the origin points for a spray of fiery death.  Bullet hell shooters like these two constrict your motion by filling the screen with, well, bullets in a variety of gorgeous patterns, and the actual opponents are just things that will hopefully die while you’re dodging all of the electric doom with the fire button held down.

A fewdevelopers pull off a decent balancing act – Cave most notably, and I’ve played a bunch of their games and enjoyed them enough to want to improve.  I also quite enjoyed Triggerheart Excelica and Ikaruga, by Warashi and Treasure respectively. I should probably stick to those couple of developers instead of beating my head against the more obscure games. 🙂

The visual novel was a short affair called Fukigan na Natsumi-San, which according to vndb is a < 2 hour read, presumably if you’re actually fluent in Japanese.  I am NOT fluent in Japanese and needed to have two dictionaries handy to get through it in four hours with a ton of skimming.

It had a pretty decent hook to it.  The main character is a bit messed up because his mother died a few years ago, his father remarried two years back and now he has a new mother (and a sister, who hates him.)  So, he withdraws from the world in general.  The story is about him connecting with his new sibling and realizing that they both have a lot they’re going through, that she is likewise dealing with the loss of a parent, and becoming friends…or at least friendsish.

The hook is that after you play through his story, it flips around and you then get to see things from his sister’s point of view – her father didn’t die; he left.  So she’s dealing with massive abandonment issues and the whole you’re-not-my-dad thing with regards to her brother’s dad.

So a little more dramatic than the normal very fluffy VNs I read. And I took some discs out of a box! So woo progress, as I have become fond of saying.

Posted in PC Gaming, videogames, visual novels | Leave a comment

In Which I Am Helpful At Work

For the last few months, I have been on a bit of an odd schedule at work – they have me in the office from 2 PM until 11 PM Sunday through Thursday.

This is actually a shift with a lot of advantages, but being eight hours out-of-sync with the world does eventually catch up with you.  It’s not quite as bad as my hard-core MMO days where I was trying to get by on four hours of sleep a night and everything felt very far away all of the time, but there is a certain… disconnect, and it’s hard to overcome the feeling that people I’ve worked with for years have become ghosts that I only see for an hour or two before they go home and the building empties down to only the dozen or so of us who drew the short straw.

Fortunately I have found coping mechanisms.

r_door

r_sign

r_ice

Posted in random, work | 1 Comment