Suck it, Sisyphus

I have ranted before about the problem of having been too much a fanboy back in the analog media days.   That problem, basically, is that I had a massive pile of analog media around taking up space, slowly degrading, and making me keep VHS decks and laserdisc players around.

About four years ago, I started trying to do something about that – buying replacements on DVD where I could, downloading where I couldn’t, and, for the stuff that I had that was too obscure even for that, capturing to MPEG-2 and then converting to divx format.

Most of this was completed by, oh, August of this year.  That is to say, most of it except the stuff that was going to be a pain.

The pain category consisted of about a dozen tapes, quite a few of them six-hour long tapes, of Random Stuff, mostly off-air recordings of MST3K episodes.

All of these needed to be edited, chopped up into episodes, and – and this bit was especially painful – the commercials carefully chopped out.

I finally got down to the task this last weekend.  It took me about 30 minutes per tape to find and mark all the commercials and then about 5 hours per tape to do the encoding to divx format, but it is done.

Now, if I ever get the crazy urge to watch Night of the Blood Beast or Robot Versus the Aztec Mummy, well, I can do it – and, on that day, it will all have been worth it.

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Stories, Brave:

Back in summer of 2006, when I made my first solo trip to Japan, one of my goals for the trip was to see Ged Senki in a theater – because, damnit, I wanted to see a Studio Ghibli movie as it was meant to be seen.

At the time, there were actually two Big Screen anime movies playing – this is quite rare, really, the theatrical anime industry in Japan is pretty much dead – Ged Senki, which I saw, and Brave Story, which I didn’t.

About a year after my trip, however, the Brave Story PSP game came out, to rave reviews… well, rave reviews from the sorts of people I listen to, anyway… and I bought it, played it, and enjoyed it considerably.

Just this year, the Brave Story movie DVD was priced down to Y1500,  a price which, even with the crappy exchange rate, is quite reasonable, particularly as it has English subtitles.  Not very good subtitles, in places, but subtitles nonetheless.

Now, then, there’s something about Vision, the world in which the Brave Story… Brave Stories? Brave Story Stories? Brave Storyverse? Let’s move on… the world in which the game and movie are both set.

To explain, I need to digress a bit.

From watching anime, it becomes obvious that almost every Japanese child is, at some point in their developmental years, whisked off to an alternate universe or an alien planet or something similar, and while there they have to fulfill a quest, they learn some valuable life lessons, and then they get plunked back into mundanity, only this time Things are Better.  I imagine that office conversations, once they grow up and become salarymen, revolve heavily around all the various office drones recounting the details of Their Particular Adventure, ending in deep sighs as they return to their desks and get back to the annual reports.

The American equivalent would probably be Back to the Future 1 & 2, only with less Michael J. Fox.

Anyway, Vision turns out to be a world that’s gotten kind of used to all these Japanese kids appearing out of nowhere.  They have a pretty good system for dealing with them – process them, assign them a fantasy archetype based on standardized testing, and send them on their way to hopefully get their quest done and get the heck back to Japan before screwing too much up.

The game, “Brave Story: New Traveler”, is, as the name would suggest, a sequel to the events of the original Brave Story, so it has a bunch of kameos that don’t make a whole lot of sense but that don’t change the plot all that much.  It was a Well Done Sequel: you definitely had a feeling that Things Had Happened, but it was its own story.

The movie, “Brave Story”, is an adaptation of a novel, and suffers somewhat from it if you haven’t read the book – I haven’t, by the way.  You get some character introductions, some nice set pieces which hit – presumably – the “high spots” of the novel, a montage about halfway through the film where you see the main characters doing things that probably make a lot more sense if you’ve read the novel, and then you get about an hour of mixed action and dramatic plot development.  Once you get to that part of the movie, it’s pretty satisfactory even without having read the book.

It’s just staying interested until that point that’s a little tricky.

I’m tempted to go hunt down the book – a Rowlingesque 824-page TOME – read it, and then re-watch the movie.  The animation was superb and I think it deserves another go.

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I’m a bad man.

So, there’s this developer at work who I have kind of a friendly adversarial relationship with.

That is to say, he’s a decent enough guy and we get along well, but he really doesn’t understand what QA’s role is.  He thinks that it’s to test the code as he’s written it, while my outlook is more that I should be testing the code to see whether he’s written it according to the spec.

This means that I tend to file lots of bugs like “per spec section 2.2.8.1, x is incorrect behavior, it should be doing y.”

In return, he’s done things like send bugs back to me marked “won’t fix”, with the Reason field filled out with “pffft.”

Anyway.  We do get along better than this would suggest, because my point of view is that, eventually, the customer will either notice that the product doesn’t work the way they wanted it to, in which case I’ll be able to pull out the bug report and point out that I filed a bug on the issue, or the customer won’t notice, in which case no harm done.

The important thing is that there IS a bug report.

But I have embarked on a program to break him, anyway.

We have heavily-subsidized snacks at work.  Candy bars are a quarter, for instance, and we get free soda.  These are pretty nice perks.

The problem is that, when snacks are so cheap, it takes a little more willpower not to indulge.

Case in point, this particular developer and Peanut M&Ms.

Three or four months ago, I was in his cubicle talking about something, and he picks up the bag of Peanut M&Ms on his desk, shows it to me, and says:

“You see this?  This is my last bag of Peanut M&Ms.  No more.  I am off Peanut M&Ms as of now.”

So of course, for the next month or so, I would drop off another bag of Peanut M&Ms on his desk when he walked away, and he would come back, and he would swear, and then I would hear the bag being ripped open.

Our snack cabinet ran out of Peanut M&Ms eventually, and when it got restocked, they did not restock the Peanut M&Ms.  I believe this to have been at his request.

This evening, at the store, I saw that they had Christmas-themed 2-pound bags of M&M products marked down to a buck-eighty.

Someone’s getting a little present Monday morning.

I’m a bad man.

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The Joy of Painting

Apologies to any Bob Ross fans who stumble across this accidentally, there was simply no other appropriate title.

I finished Okami last night.  Since I recieved it for Christmas 2006, that means that I had put off playing it for just about two years.  That might not be an altogether bad thing, because I don’t know if I would have been able to play through it two years ago.  While the fights were never terribly difficult, some of the platforming required towards the end was… well, I wound up falling down bottomless pits a lot, and even though the game was always rather nice about putting me back on the last ledge I’d fallen off of, it took a lot of tries to make it through some areas.

Looking back at reviews from the time of its release, Okami got billed as the PS2’s “Last Big Game!”, which is rather ironic considering how well the system has held on in the intervening two years.  I think Persona 4 is the PS2’s CURRENT “Last Big Game!” and I wouldn’t be surprised if we see a few more “Last Big Game!” releases before the system finally does shuffle off into obscurity.

Anyway, back to the game.

I was worried about two things when I started Okami – first, that it was reputedly a tremendously long game, and second that I wouldn’t be able to pull off the whole painting-mechanic gameplay.

It didn’t turn out to be as long as I’d heard.  Admittedly, I skipped a bunch of side quests, but it took a little less than 44 hours to complete.  That’s still a pretty epic game, by my standards, and I have confidence that if I’d really gotten into the collecting-and-completing aspect of the game I could have easily spent 80 hours at it.

The painting turned out to be a little tricky, more so as the game progressed and I got access to more brush strokes, but it never really justified my initial apprehension.

There were a lot of occasions where I wanted to do a brush technique involving drawing a circle, and the game thought I wanted a loop-the-loop instead, which resulted in triggering a completely different power, but – in its defense – I never found a single situation where accidental misuse of an ability resulted in anything negative happening.  If I drew the wrong stroke, I just didn’t get the intended effect.  This is a neat trick; it means that the player CAN fail at something, but it means that failure just means “try again”.

Okami ended well.  The last few Big Fights were of suitably impressive scale and nastiness, without ever being too overwhelming, the story threw a couple of unexpected – but entirely logical – twists at me before wrapping up, and while actually coming to an end, it left a little room for a sequel.  Of course, Clover is dead and we’ll never see a sequel, so it’s a good thing that they only left a little room for a sequel and didn’t dwell on it all that much.

This was the last of the Games-Are-Art-Really titles I had to play, so I have no clue how I’m going to follow it up.  I’ll think of something. 🙂

Oh, and Merry Christmas, by the way.

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Digital Distribution Done Right

I don’t much care for digital distribution.  I may have mentioned this a time or twenty before.

I like having physical copies of things I own, and I like the feeling of having control.  Most digital distribution seems designed to make me feel like I have no control over the things I’ve bought.

I know that this brands me as a bit of a luddite, or a member of the tinfoil-hat brigade.

I do occasionally buy an XBox Live Arcade game, or download an episode of a TV show from iTunes, and I have to get over a bit of self-loathing every time I do it.  It’s putting money into systems that I have a bit of a philosophical objection to, and it’s a little shaming to admit that my philosophical objections go out the window when it comes to stuff like Rez HD or Trigger Heart Exelica or watching last week’s Bones.

So, when Amazon sent me a $5 credit for their music store after I bought some CDs, I didn’t rush out to amazon.com and go browsing for tracks.

On the other hand, my wife has been watching an awful lot of fan-produced music videos recently – not that there’s anything wrong with that, I discover most of my new music in exactly that way, though I’m more often on niconico instead of youtube – and she decided that she wanted a specific song, and I decided that it was a chance to save 18 bucks on buying the CD.

I logged on to amazon, and with some trepidation bought the song.  I expected that I would get told that I needed to install some plug-in, or use some download manager, or, well, that Amazon would make me jump through hoops of the sort I really don’t like jumping through.

Instead, I got a “save as” dialog.

That is Doing It Right, and I commend Amazon for it.  🙂  I even went and bought two more songs, just because they made the experience of buying music Not Suck.

OK, well, I haven’t actually BOUGHT any music, I’m still using up that $5 credit, but they have made the experience of, well, GIVING me music Not Suck.

I guess the real demonstration of how much goodwill they’ve earned will come at the point when I’ve burned through the $5 credit and am faced with the prospect of actually giving them money, but I think I’ll be OK with it.

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Vista Upgrade and Fun With Drivers

The laptop I upgr… look, for the sake of argument,  I’m going to SAY upgraded… to Vista this last weekend was an Acer Aspire 9300, a laptop which has served me quite well for the last couple of years.

The upgrade, I believe I mentioned, went smoothly. It took a while, but I wound up with a working laptop with a new operating system and what more could I ask for, right?

Well, there were a couple of exclamation marks in Device manager… and the touchpad, while working, was hella sensitive and I couldn’t change the settings on it.

Since it took me several hours to sort out those last couple-three little quirks, I thought I would cut to the chase for anyone else who might have an Acer 9300, might be upgrading to Vista, and might be having coprocessor, webcam, or touchpad issues.

First: Go to this site.  It’s an ftp site hosted by Acer of Europe, and it was the site that gave me the stuff I needed when the American and Australian sites let me down.

You’ll need:

Acer Orbicam_Bison_V6.96.0.15a-WHQL.zip
NVIDIA Chipset Driver 1.0.zip
Synaptics TouchPad Driver 9.0.3.0.zip

Download all three of them, unzip them to somewhere, and run the included setup.exe from each archive.  I did chipset first, then webcam, then touchpad, but they probably work in any order.

When you’re installing the chipset driver, you have the option to install two drivers at once.  One is for the built-in Ethernet port, and since I wasn’t having any problems with it, I elected not to install that driver.

Now, I’m not saying that this will necessarily work for anyone else, but it worked for me and I hope it will help someone else out there. 🙂

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Monday Meganekko & More

Three Christmas-themed wallpapers for you today, the first starring Ritsuko from iDOL:M@STER, the second a nice widescreen wallpaper featuring Saki, Ohno and Ogiue from Genshiken, and the third, well, who doesn’t love Haruhi?

I’d say these were enough to make my wife roll her eyes at me, but she’s developed a tolerance.

ritsuko_christmas_wp

genshiken_christmas_wp

haruhi_christmas_wp

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Cooking with Pig, also Vista

Yesterday was another good day for cooking without setting off smoke alarms.  I made up and froze a pound and a half of “Char Siu” BBQ pork for future use in fried rice, which will save me a ton of money over buying the pre-prepared BBQ pork slices from the asian section of the supermarket deli, and I managed to cook up a bunch of tonkatsu without burning any of them.

I did have to buy a roaster.  I didn’t expect that, but apparently it’s a good thing to have and it was only ten bucks.  Thing is huge, though, I need to find somewhere to store it.

I also finally installed Vista on a machine here.  Personally, I would be happy to stick with XP until Windows 7 comes out, but my wife’s laptop came with Vista installed and my father’s PC runs Vista, and it’s a bit embarrassing when they ask me questions and I have to admit ignorance.

So, I took one of the free Vista upgrade DVDs that I got back in 2007, apologized profusely to my laptop, and did unspeakable things to it.

After backing it up, of course, which took several hours and turned out to not have been necessary as the upgrade disc thoughtfully moved all the existing stuff on the laptop to a “.old” directory for me.

But, still, if I HADN’T run a backup, I’m sure that it would have deleted everything and laughed.

Getting Office 2007 on there was a bit more annoying.  I bought Office 2007 through the “Ultimate Steal” promotion back in August, where you could get Office 2007 Ultimate for 60 bucks, but I hadn’t installed it yet.  I’d downloaded the install package at the time, of course, but I’d checked the “send me a real DVD” box on the form and had more-or-less been putting off installing until I actually got the DVD.

Which I still haven’t gotten, by the way.  I realized yesterday that it had been 12 weeks since their last email of “we’re a bit behind, you should have it in 8 weeks”, so I sent them off a nastygram and hope to get some response eventually.

In the meanwhile, I decided to go ahead and install from the download package, which didn’t work out so well.  It seems that there’d been some sort of download issue – the installer would start to run, get about 10% in, throw up an “error during extraction” message, and exit.

Mind you, I couldn’t RE-download it, because you only have a 30 day window for downloads.

I fumed a bit.

Fortunately, I was able to borrow a retail DVD of Office Ultimate and install it with the license number from the “Ultimate Steal” promotion, but if I hadn’t had that option I would be in a right nasty mood today.

The end result, after all the installing and downloading updates, and then downloading updates that I didn’t have access to until after downloading the first set of updates, and then downloading and installing Service Pack 1, which I didn’t have access to until after the second round of updates, and then downloading a few updates that apparently postdated service pack 1… is that I have a working Vista laptop, and now I just need to learn how it works before the next time I get asked a question. 🙂

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I didn’t like Okami (for about three hours)

I’ve been playing between two and five hours of Okami a night, and I think I’m about halfway through as of this writing.

I’m past the Big Plot Tw… I probably shouldn’t say that.  I’m past what seems to have been at least the FIRST Big Plot Twist.  More specifically, if this were your average 20-hour game, I’m past the point where I’d have expected ending credits and unanswered questions designed to sucker me into buying the sequel.

I don’t know WHY this comes to mind all of a sudden, but my copy of Kingdom Hearts Re: Chain of Memories (AKA: Kingdom Hearts 1.5) just arrived from Amazon.

Sniping at Square-Enix aside, back to Okami.

In the manual, you find out that your character will at some point in the game gain the ability to double jump, which is mostly a device that’s used to scatter stuff throughout the early levels, just barely out of reach, so you have a reason to come back to them – the ability is completely optional in the early levels.

It was when I got to the point where I NEEDED to be able to double-jump to progress that the trouble started, because I couldn’t.  I kind of expected to be given the ability at the point where I needed it, so getting to that point and then not being able to was, well, sort of like walking into a door.

As I was running around trying to figure out how to pull off this suddenly-essential move, I ran into an NPC with a helpful hint – to learn to double jump, I would need to go to the dojo and train.

Now, I’d been to the dojo a few times already, and I’d purchased three of the four abilities available there, so I figured that there would suddenly be more entries in the moves list that I could select from now that I needed them.

There weren’t.  It was still the three I’d learned already and a fourth which I had never learned because it was really expensive, about five times the price of the next most expensive ability.

Well, says I, obviously I just need to buy the fourth ability and then I’ll unlock more.   Time to farm up some cash.

Buying this skill had a price tag of 100000.

When I hit 99999, I hit the limit of my coin purse.

It IS possible to buy a bigger coin purse.  Problem is, you buy it with “praise”, which you mostly get by doing nice things for people.  I didn’t have much praise stockpiled, and I had been pretty good about doing nice things for people and feeding animals and so on and so forth so it’s not like I’d walked away from lots of opportunities to accumulate praise.

It took me a couple of hours of running around and doing quests for NPCs to get my praise up to the point where I could get a bigger coin purse, and it was almost all doing quests that I had deliberately skipped because they looked annoying.  Most of them were, by the way, and just to add insult, only about half of them actually gave me praise.

Still, I got enough praise to increase the size of my coin purse, dropped the 100k on that final ability, and… absolutely nothing unlocked.

I said some bad words and started thinking about it rationally.

An NPC had told me to go to the dojo.  Maybe he meant a dojo a little closer to him?  I’d had to backtrack an awful long way to get back to this dojo, after all.

It turns out that there’s another dojo, and that you can learn the double jump skill at THAT dojo for a very reasonable 20k, and if I hadn’t dropped 100K on learning what turned out to be a completely optional skill, I would have had that 20K and more besides.

I rolled up my virtual sleeves, got back to cash farming, and it wasn’t TOO long before I was able to double jump with the best of them, able to get a bit further in the game, and considerably less frustrated.

But, for a few hours there, the game actually did manage to go from “wow, this is really pretty and the music is so peaceful and the characters have Charm To Spare” to “the developers hate me, personally, and I’m starting to hate them back.”

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Karaoke for MEN

OK, not really karaoke for men, unless they’re really really secure men, but perhaps karaoke for people looking for a challenge.

See, I’m a fan of aggressively girly fast-paced Japanese singers, like Kotoko and Perfume, both of whom turn up in an awful lot of MAD movies – and, in Kotoko’s case, in a really startling number of anime and eroge songs.

While browsing through eroge OP movies, I ran across “Princess Bride“, which has a Kotoko song that is terribly, terribly catchy, and after listening to it a few times I went looking for the full length version on youtube.

I found it.  More specifically, I found a video where someone had thoughtfully overlaid the lyrics, in romaji, on a black background.   You know, just in case you wanted to try to sing along.

If anyone CAN sing that fast without professional training and possible cyborg implants, you have my deepest respect.

Oh, and when looking up a link for Princess Bride, I found that there’s a Visual Novel Database, something which I was completely unaware of before now, so this next link is simply so I’ll remember it exists:

Visual Novel Database

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