Senko no Ronde Rumbled

Senko No Ronde is a bit of an oddity in the Xbox360 library; it’s unabashedly Japanese and yet somehow managed to make the jump across the pacific.  If only that could be said for some of the bullet hell shooters languishing on the far side of the ocean.

I’m going to file this, now that I’ve completed it, under “Super Pretty, but Really Hard” – I had to set it down to Easy to beat the story modes, and even with that crutch it still took me upwards of a dozen times to clear Culian’s final boss.

I’ve heard it compared to Virtual On, and I think that’s not an entirely unfair comparison; both games are fighting games that feature giant robots and mix up their range combat and melee neatly, and both inspire a very niche crowd of fanatics.   I haven’t played any Virtual On games since the Saturn, though (and I was dreadful at the game, to boot) so I really can’t get any deeper than that.

For whatever reason, playing this game made my hands HURT.  I don’t think I’ll be putting it back in the machine any time soon, but I think I got my $10 worth from it.

 

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Weekend goals, an update

Did: Finish my 3-page paper on Confucianism for REL101; go me!

Didn’t: actually get any studying for my JPN301 midterm done.  At least I still have four hours until class.

Did: attend the football game.  My school’s team was winning at the halfway mark and it was starting to rain, so I decided to leave and beat the rush.  Turns out we won, which is good inasmuch as it puts everyone in high spirits. As a side note, it took two hours to play half a game.  If they could somehow get the whole game done in that time, I think that would be better; I rather enjoyed the time I spent there but I can’t fathom the concept of spending four hours watching the same event.

Did: Attend the Halloween events on-campus both nights, including going to both dances and participating in the costume contest; didn’t win mind you but when you’re 15 years older than most of your classmates, you get a certain sense of accomplishment from simply being able to keep up with them.  🙂

Didn’t: manage to do a long write up of anime recommendations.  Once I started the task, it grew huge pretty fast.  It’s still a good idea for a post, I’ll get back to it.

Overall, more done than not done.  A good weekend.

 

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A weekend to-do list:

To do this weekend:

1) Write a 3-page REL101 paper.

2) Study for JPN301 midterm

3) Attend a football game.  Yes, you read that right, an actual sporting event.  No, I don’t know the actual rules to the sport, but if I’m paying $3000 a term I’m going to take advantage of a free ticket.  Also, inasmuch as I’m attending a, if I get the term right, a “Pac-10” school, there’s a good chance that the simulated violence on field will be echoed by actual violence between the players off the field, which should be entertaining.

3.1) For the record, I understand most of the rules to baseball, so I have at least some slight claim to being a man.

3.2) Except the infield fly rule.  I used to know that one, but I’ve forgotten it.

3.3) Look, I was on the chess team in high school, all right?

3.4) Mind you, I was kicked off the chess team because it was – officially – a sports (stop laughing, you) team, and my GPA was less than the minimum GPA required of (again, quit with the laughing) student athletes.

3.5) No, really.

3.6) At least I wasn’t on the debate team.

4) Attend at least one Halloween party at school, again for much the same reason as the football game.

5) Write up a big gosh-darned list of anime recommendations for the blog, because it will let me reminisce about the good old days when Artmic ruled the OVA roost and Gainax actually knew how to write a half decent ending.  So that’s been a while.

6) Sit here feeling rather smug about spelling “Reminisce” correctly on the first go.  Wait, I’m already doing that.  One milestone down!

 

 

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E8 H8

So, I quite enjoyed the 2006 “Melancholy of Haruhi Suzumiya” anime, and it turned me into a bit of a KyoAni fanboy; I went from there to watching Air, and Kanon, and Lucky Star and so forth.

I didn’t go back and hunt down Full Metal Panic, though.

Haruhi was one of those perfect storm sort of shows, playing with anime stereotypes in a way that came close to breaking the fourth wall, but never quite crossing the line into being an outright parody of itself, with really good music and a heck of  a lot of fanservice for us boy type people.

Anyway, after about three years of endless rumor speculation and rumors, KyoAni actually made new episodes, slipping them – all stealthy-like – into the middle of a re-run of the entire series.

And I watched the first episode, and It Was Good, and then I kind of forgot to go looking for more episodes for a while, long enough for the entire new series to be broadcast, translated, and surreptitiously distributed to legions of slavering Haruhi fans.

So anyway, I got myself a full set of episodes and settled in to watch them.

The second episode was a little plotless, but fun enough.  It was a lot like the baseball episode from the first series; Haruhi makes up her mind to do some sort of random activities and forces the entire group into participating, hilarity ensues, blah blah blah, end credits.

The third episode was the same as the second episode, except that the characters realized halfway through that they were in a time loop, but have no idea how to break it by the end of the episode.

The fourth through eighth episodes of the series were the same as the third episode.  They were animated differently, but the characters were doing the same things, in the same order, realizing halfway through that they were in a time loop, and unable to break out of it.

The ninth episode repeated the same sequence of events, but at the very last minute Kyon figures out how to break the loop.

That’s 8 episodes – three-and-a-half-hours of anime – that were basically the same episode over and over again.  After the fourth one, I actually went to wikipedia to make sure that there really WAS an ending.

I’ve seen things described, in the past, as being “love letters to the fans”

This would be more along the line of “hate mail for the fans”; the only enjoyable part of the whole thing was, after I’d finished watching the series, going online and reading the rants of everyone who’d watched it week-by-week.

After these 8 episodes – appropriately all titled “Endless Eight” – finished, the remaining new episodes were actually pretty decent, so it has that going for it.  I just can’t fathom the thought process behind making two month’s worth of episodes all the same; it’s a low point that makes the infamous “island arc” from Nadia look like a triumph of storytelling.

Anyway, it’s over now, and I kind of feel like I accomplished something by making it through.  I usually feel very detached from other fans, but reading the rants from around the web makes me feel a brutal sort of camaraderie; we’ve shared a certain pain and we’ve all made it through.

But I wouldn’t recommend experiencing it yourself.

 

Posted in anime, haruhi | 4 Comments

Kratos, pusher of crates

Started God of War this weekend. It’s a game which got generally impressive reviews, and I quite enjoyed it for a few minutes. The combat was nice and stabby, the visuals were very impressive for a PS2 title, and the setting opens up seriously epic potential.

Then I got to a bit, maybe 10-15 minutes in, where I had to push a small, fragile box around while archers shot at me and the box, and I said to hell with it after the fifth or sixth time I got the box ALMOST to where it needed to be before it got shot to pieces.

Oh, well, at least it was cheap.

Pity about buying it and the sequel at the same time, though.

Decided to start Ratchet & Clank: Going Commando instead, and it’s going a long way to alleviate my box-related frustrations.

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You say Pettanko, I say Potato

While I’ve been watching K-On! just of late, it actually wasn’t what got me back to watching anime series.  That honor (blame?) falls on Toradora!, which is part of my favorite genre, the high-school/college romantic comedy with love triangles more accurately represented by dodecahedrons.

K-On! would be an example of my OTHER favorite genre, the amped-up-cuteness Slice-of-life comedy.  It’s basically Ichigo Mashimaro, just with musical instruments and older girls.

Anyway, Toradora! has a bunch of fun characters; you’ve got your male lead, who’s sensitive about his tough-guy looks and prone to outbursts of sudden housework, you’ve got your female lead, who’s 145cm, sensitive about… well, I’d say sensitive about her height, but really, sensitive about just about everything and prone to outbursts of sudden violence, and then you have the two characters who our main leads are actually in love with.  The leads fall in hate more-or-less on first sight, but form an alliance for mutual assistance in landing the girl or guy of their dreams… and wackiness ensues.

It manages, I think, to pull off the “you think you know who’s winding up with whom, but are you really SURE?” thing for the majority of the series, which was fun.  It has its big-reveal-all-the-characters-know-the-score episode a little early, which lets them do an extended ending that’s just about perfect, even if it does taunt the viewer for about an episode with the prospect of the characters doing something REALLY dumb that would probably have ruined the series for me if they’d decided to do it.

Anyway, if you likes your romantic comedies with a little deredere and a whole lot of tsuntsun, this is probably the one for you.

I’ve finally come up with, I think, the answer to why I watch tons of animated romantic comedies and shy away from most western live action ones; the Japanese have learned how to write RomComs for GUYS.

I mean, think about your average western romantic comedy plot.  You’ve got your female lead, who is usually a hot actress they’ve tried to make into the mousey girl-next-door librarian type, like putting Sandra Bullock in glasses and a thick cardigan.

Give me a moment while I think on the topic of Sandra Bullock in glasses and a thick cardigan.

Anyway, she’s usually lacking in confidence.

She comes with at least one female friend who’s much better looking than she is and generally jaded on romance.

Moving right along, the male lead in your average western RomCom is, let’s say, rugged.  Attractive, confident, either financially secure (if the woman is broke) or down-to-earth (if the woman has money).  He’s almost perfect, he just needs Sandra Bullock to fix a couple of little things and fill up the gaping hole in his life.

Not that there’s anything wrong with that, it’s just not targeted to my demographic.

The thing with shows like Toradora, or Kanon, or most of the other romantic comedies I’ve seen recently, is that pretty much everyone is lacking in confidence and/or lightly-to-moderately broken in some way, and there’s a kind of mutual confidence building thing that goes on among the main characters.  Also, they’re usually built up with a small army of characters, so the relationship develops in the middle of a community of friends, rivals, and onlookers, and you get subplots revolving around everyone elses’ own personal quests for The Right Guy, or Girl as the case may be.

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Horrible, inexcusable and generally wrong

I’ve been making more time in my life to actually sit down and watch anime.  I haven’t followed any shows regularly since, oh, Clannad, and that’s been a couple of years, so there’ve been lots to choose from.

I notice that fansubbers have once again made a technological leap forward, and that the new trend in fansub distribution involves stripping the OP and ED out of episodes and packaging them alongside the files with the actual episode contents, to save space.  This works fine if you’re on Windows, using whatever media playback software they’ve decided to bless as the Correct Way And To Hell With All The Rest, but there aren’t any Mac media players that handle it yet which is something of a pain.

I’d get fussed about it, but I realize that most fansubbers are young guys, and I remember pretty well that I used to be pretty firm on the Correct Way To Do Things And To Hell With All The Rest back when I was a young guy, so I figure there’s nothing to be gained by getting fussed about it.

Anyway, that’s not horrible, nor is it inexcusable.  It’s something they’ll grow out of, and in the meanwhile they’re translating lots of anime for me to leech.

What is wrong is that I’ve been watching K-On!, and my brain persists in forcing the term “Deus Ex Mugina” on me every time Mugi has to save the day using her wealth / family connections / ability to pull cakes out of the Hammerverse.

It’s not really that clever and it’s not really even a GOOD bad pun, and I really wish it would get out of my head.

Posted in anime | 7 Comments

Princes, questionable

So, I’ve been coming to terms with the news that a family member passed away recently.  It wasn’t entirely unexpected – she was 93 years old and had been having a pretty bad summer of things – but it’s still one of those things that’s a little hard to fully process.

For the meantime, though, I’m going to continue with my habit of talking about games that everyone else played through a year ago, in this case the latest Prince of Persia game and its subsequently-released epilogue level.

The last time the Prince of Persia series got a complete revamp, the result was one of the best games I’ve ever played.  It was atmospheric, funny, suspenseful, and – oh, yeah – right at the top end of my personal difficulty curve.

It was also followed by a sequel that completely destroyed my interest in the series.  Kind of like Tomb Raider II, there.

On the other hand, much like Lara, the prince has gotten another chance at things with a reboot.

Not that it’s the same prince, mind you, or even a prince at all.  He’s actually a thief who specializes in, well, tombs.  So uh, they could have called it “Tomb Raider of Persia”, but that leads to confusion and I guess they figured they’d go with the old name and avoid getting sued for the sake of accuracy.

I played through it last week, and it was, well, probably the prettiest game I’ve ever played.  It’s also pretty damn funny most of the time, though it does occasionally slow down the quips for the sake of occasional dramatic bits, and the prince’s companion Eliza is on the far end of the scale that sidekicks like Yorda are on the other end of.  Nothing against Yorda, mind you, but I can report that I never once felt like knocking off work early and abandoning Elika to shadow monsters.

Oh, and it’s easy.  Super easy.  Seriously.  I mean, it was generally hard to die in Sands of Time, but I wasn’t able to find ANY way to die in the new game.

Not being able to die doesn’t mean that it wasn’t challenging, at times.  The platforming bits do test your reflexes and timing, and you get a deep feeling of accomplishment and reward when you pull off a particularly tricky bit.

So it’s got that going for it, and I highly recommend it.

I’ve seen lots of complaints that it didn’t have a proper ending, and I will admit that the ending it does have is a shameless – TRULY shameless – setup for a sequel.

So when I got to the end, I decided I’d buy the Epilogue levels and give them a run.

I’ve made worse mistakes, but this was still kind of a dumb move.

The Epilogue is 10 bucks, lacks most of the charm of the main game, throws the whole “pretty” motif out the window, and is bloody hard, particularly the combat.  It’s not so much that you do a lot more fighting or that the developers didn’t bother making any new enemy models, it’s that the mindless soldiers you fought so often in the first game gained new abilities, all of which seem to revolve around hitting you through blocks, stun-locking you, and being generally frustrating.

The boss fights, oddly enough, aren’t at all frustrating.  It’s the small fry that are the pains.

Oh, and it ends with a cliffhanger, even more annoying than the original cliffhanger, and there’s no way to make a single sequel that works as a follow-up to the epilogue that will also work as a follow-up to the main game, so I am forced to wonder if they’ll even acknowledge it in future or just try to come up with a compromise.

So to sum up: Buy Prince of Persia, if for some reason you didn’t do so in the last year, play it. enjoy it, and don’t bother with the DLC.

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AvPvZ

Even though I’m not tempted to go out and buy a PSPgo, I admit that the media attention – negative as some of it is – focused on the console has gotten me back to gaming on my 1000.

In fact, I played through 2 PSP games just this week, though that didn’t actually represent a huge time investment, and I thought I’d talk about them a bit.

The games in question are Aliens vs Predator: Requiem and Infected, both of which are 3rd person shooters split up into lots of short missions, both of which give you a score after each mission that translates into points which you can use to upgrade your weapons so you can tackle tougher missions and so on.

On the other hand, Infected is good, and AvP is just, well, there.

Infected is a Planet Moon game, and it’s got a good bit of humor to it; it makes a nice spiritual successor to Giants: Citizen Kabuto and Armed and Dangerous. It DOES lose some point with me for being Yet Another zombie game, but, to be fair, it was released a few years ago and zombie games weren’t quite as cliched at the time.

Gameplay is fast, frantic, and brutally visceral; it likes to splash your PSP screen with blood and, well, less desirable fluids, it gives you a fair number of different mission types, so you don’t get stuck entirely in a rut, and the reward for beating it – apart from satisfaction at conquering the last level, which was considerably harder than anything up to that point – is a ending credits sequence/song that reaches deep into the shameful recesses of 1980s “Aid” concerts and pulls out a spot-on hilarious parody.

To my English teacher: yes, I know, watch my run-ons.

The only shortcoming is a historical one: if I’d bought this new at launch for $40, I’d probably be a little annoyed when it ended after about 3 hours of zombie mayhem. Since I paid $9 for it four years after launch, I’m good with the length.

Aliens vs Predator: Requiem, on the other hand, is slow paced, humorless, and intensely unrewarding. It feels almost like the developers had some good ideas, but were constrained by the movie license; there are small flashes of brilliance.

On the other hand, there’s about six hours of non-brilliance.

Pluses: you get to play as a Predator, you get – eventually – a full collection of cool ways to kill Aliens and hostile soldiers, you get to use the assorted Predator vision modes to solve puzzles, and it retains the whole “cleaner” aspect of the Predator from the movie, which I thought was a neat concept. It also managed to startle me a couple of times, they did a nice job with the Alien attack sound and hearing it right in your ears just when you’re thinking you’re safe is a bit jump-inducing.

Minuses: the environments are pretty dull, the game compensates for being incredibly dark and difficult to see by highlighting all your objectives on the near-omniscient in-game map, most of the later weapons are pretty useless compared to one you get very early on, and the final boss / ending sequence was so mediocre that I had to go look up commentary on the web to make sure it had actually ended.

It did have a bit better control scheme than Infected, though.

Anyway, if you want to run amuck in New York killing zombies, give Infected a spin.

If you’re stuck in a greyhound station in rural Texas with six hours to kill before your next bus and nothing else to do, give AvP:R a go.

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Unsettling realizations…

I just realized, my Xbox360 is over 3 years old last month. I’m actually out of warranty now!

Guess I get to find out how good their refurb job was. 🙂

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