I played a short game.

When Gurumin was released, I was fooled by the box art and the game’s subtitle into assuming that it was Yet Another Monster Collecting Game, so I didn’t buy it.

I saved some money that way, because it had dropped to $14.99 at Best Buy by the time I’d heard that it had nothing whatsoever to do with Catching Them All and was in fact a pretty decent game, and I bought it at that price and then promptly left it on my shelf for a while.

I finally finished it this weekend, so I thought I’d talk about it.

Here’s the ironic bit: Gurumin is a really short game, especially for an RPG.  I spent less than a dozen hours playing it, by in-game clock, and that’s even with “finishing” it, getting the “bad ending”, and going back to do all the annoying little bits of running around needed to get the “good ending”.

On the other hand, it’s taken me months to play through.

The first time I tried playing through it, I got turned off by the voice acting.  The developers DID provide an option to play through the game with the original voice acting, but it required you to beat it once using the English voices first.  I didn’t want to do that, so I put it aside for a while until I found that someone had thoughtfully uploaded a save file for the game to Gamefaqs, with the original voices unlocked.

With that in place, I gave it a whirl, and got a little ways into it, and then decided that it was the perfect game to play on the bus to and from school, and then played through it for about 15 minutes at a time that way for a couple of months.  I wasn’t playing every day, though, and I was having trouble remembering what I’d done from play session to play session, so I really wasn’t getting into it and I was starting to wonder if I shouldn’t just put it aside for good and stick something else in the PSP for taking to and from school.

I finally decided, however, I would sit down and give it an extended play session instead of abandoning it, and then I spent about six hours getting to the ending.

To be honest, it doesn’t have anything special going for it.  The gameplay is nothing you haven’t seen before, your epic Quest To Save The World revolves mostly around getting bits of furniture back from the depths of rather short dungeons, and I found myself frequently resorting to a FAQ just to find out where I should be going next, which is pretty much my Cardinal Sin of Game Design.

On the other hand, it’s awfully cute and has a lot of charm going for it, so there’s that.  I hadn’t been able to get into the story or characters playing it for 15 minutes at a time, but playing it for a longer session made me quite fond of them and made me really appreciate the epilogue-style vignettes in the credits after the story “ending”.  It’s also got some great music, and the developers made ten tracks from the soundtrack available to download from their web site which is a genuinely classy move.

Finally, while it was a bit hard to find in UMD form for a while, you can get it off PSN for the eminently reasonable sum of $15 US, and it’s definitely worth taking a tumble at that price.

 

 

 

Posted in psp, videogames | Leave a comment

I played a long game.

OK, by the standards of, say, a Square-Enix Epic RPG, Borderlands isn’t a LONG game.  I spent 32 hours playing through it, and that’s barely enough to get through the tutorial in some games.

By my standards, however, that’s an awful lot of time to devote to a game, and I think that speaks to the addictive quality of this particular one – rather than just sticking to the main story and blowing through to the end, I sought out and did every single little optional side-quest, even though it meant revisiting certain areas three or four times.  Honestly, I could stop typing here – I can’t give any higher recommendation – but I think I should probably put more words on the screen and flesh this out a bit.

Basically it boils down to this: If you like collecting lots and lots of loot and looking at the little numbers associated with each bit of loot and you like getting bigger and bigger numbers, this is the game for you.  It helps also if you like a) post-apocalyptic settings in movies and games, and/or b) westerns, especially western/science fiction hybrids like Firefly or Hong on the Range, because the game consists of running around post-apocalyptic-pseudo-Western wastelands, shooting things, collecting the guns that they drop and going to go shoot bigger things that will then drop bigger guns and so on and so forth.

In addition, while the game does have a few semi-scripted sequences, it allows you a surprising amount of freedom.  If you’re used to games where exits from rooms stay mysteriously locked until you’ve defeated everything in the room, you’ll be surprised by Borderlands.  While there are a couple of sequences where, yes, you’re trapped inside a room with a boss and can’t leave the room until you’ve killed the boss, they’re far from the rule.  Toward the end of the game, in fact, I was getting kind of bored of shooting hordes of random cannon fodder, so I didn’t actually bother fighting anything in the two levels before the final boss fight – I simply ran from the entrance of each level to the exit, ignoring the things shooting at me.

The designers also found some ways to avoid the “everything’s brown” trap that seems to infect a lot of first person shooters these days.  Yes, the environment is, well, it’s largely shades of brown and gray, but they seemed to seek out ways to stick some more color in it; there’s a lot of red and yellow objects and you can change the color of the vehicle you’re driving around – I chose a nice vivid pink that stood out neatly against the background.

Sadly, most of the things you’re shooting look exactly the same from level 1 to level 30.  The game mixes it up a little bit here and there – just when you’re getting tired of shooting alien dog-things and mutants in hockey masks, it throws alien bug-things at you for variety – but all in all I think there are about a dozen enemy types and then a few palette swaps.  This wasn’t a deal-killer for me, but I’ve heard it mentioned and it is a valid critique.

Another thing I’ve heard an awful lot is people complaining about the game’s ending, and I think it’s both valid and invalid to complain about. On the one hand, it’s very anticlimactic – not the sort of thing you expect from an action game – but on the other hand it’s the perfect ending for the genre of story it is.  I won’t go into it more than that, but really: If you’re expecting a “Star Wars” sort of ending, you’re going to hate it.  Think “Road Warrior” and you’ll probably be happier.  The story leading UP to the ending is pretty fun, but really requires you to go digging around into the side missions where a lot of the actual character development is hidden; if you just power through on the required missions you’re going to miss a lot of story.

Oh, and while the game plays just fine with a controller – well, at least, with the Xbox 360 Controller – it doesn’t adapt at all to the fact that you’re using a controller.  You’re going to have to remember that the game wants you to press, for example, the Y button when it says “press the Space Bar”.

I’m unsure whether I’ll dive straight into any of the DLC.  I only spent ten dollars on the game during Steam’s summer sale, so dropping $30 on the DLC pack seems kind of silly.

As an aside, I tried finding images for this post to show the various enemy types but couldn’t find any particularly good ones.  I did, however, stumble across this amazing bit of fanart by Zephos – I’ve only put the small version of it here; it links back to the flickr page where you can see the full-size version and check out the rest of their work. I found it particularly amusing because I a) played through using the Siren character and b) had a fondness for incendiary SMGs.

 

 

Posted in PC Gaming, videogames | Leave a comment

Schadenfreude: the best kind of freude

I have a habit that might not be entirely healthy.

In short, if I feel like I need a quick pick-me-up, I go for a brisk wallow in the mud-pit of human suffering that is the Xbox Live Account Suspensions and Console Bans forum.

This is the forum where people who’ve – generally – done something dumb with their Xbox or with their Live account go in order to ask why they’ve been banned and if they could pretty please have their account back and swear they’ll never do it (whatever it is, though of course they did nothing wrong in the first place) again, and are told, simply, “no.”

Much like tvtropes; you start reading it and then you just keep reading and all of a sudden it’s 3 AM.

Here’s a few particularly enjoyable bits selected from today’s postings.

B1FF lives!

MY ACCOUNT H1T DAT TROJAN WAS PERM BANNED AND I DONT KNOW WHY AND I ONLY MODDED MY AVATAR COLOR SO IF THATS WHY THATS NOT COOL U GOTTA HELP ME PLZ

I like this one a lot because the guy is trying really really hard to be helpful at the end.

i got home from work on  saturday and turned on my xbox to find that i had been banned i dont know why i could have been banned but when i phoned up xbox they said   that  because i baught my xbox off of ebay it may have been alterd and thats  why i was banned can someone telll me what i have been banned for and also if i can get my xbox unbanned

also the other day i was in a party with my friend and someone else i  didnt know who said they were going to ban me from xbox i didnt believe them but  maybe  thats why i was banned i can try and get the gamer tag  if you would like

And of course, appealing to a higher authority is always a good tactic.

I am really upset how your system works. Your company is corrupt. You made me waste $25 on a 3 month card for an account that is now permanently suspended and you also stole a lot of downloadable content that I can no longer use on my account since you suspended it. My parents are also upset that you are not allowing this to be lifted when I didn’t break any rules whatsoever. I am in a MLG group and a machinima and now I can’t participate in them cuz of you. This is really unacceptable. I did nothing wrong of the sorts and you really must stop deleting people’s posts. Have you even heard of the 1st amendement??? IT’S CALLED FREEDOM OF SPEECH. I would like to speak to whoever is in charge because my parents are not happy one bit at you guys.

I acknowledge that reading this sort of thing for amusement makes me a terrible terrible person.

Edit: while most of the time, the response from Microsoft representatives is a dry “you were banned for violating the code of conduct”, occasionally a rep will let their snarky side show.  Here’s one I thought deserved preserving for posterity.

Posted in videogames, Xbox 360 | Leave a comment

Missing the point.

I have a part-time job now.  Well, I’ve had it for a few months actually.  It came out of my attending my school’s “campus jobs fair”, finding out that “campus jobs fair” meant “jobs for people with work-study packages in their financial aid”, leaving the “campus jobs fair” and walking into assorted departments on campus, dropping off resumes and saying “look, I know you’re not hiring right now, but…”

A couple of weeks later, I got a call from one of the school’s departments asking if I wouldn’t mind coming in for an interview please.

The interview was basically “uh, we don’t get many people with twenty years of experience asking for jobs as a technician, are you sure?”

It’s been pretty fun, really, most every day brings something new and delightful, partially because our default computer OS install is 64-bit Windows 7 and I’m finding that some software companies still haven’t gotten past the idea of coding for Windows XP and partially because I’m working with a building that’s about half full of gigantic egos.  I mean tenured professors.  No, I meant the first thing.

Anyway.  Today’s “new and delightful” was getting to overhear a professor asking to book one of our larger labs for, as he put it, a “make-up session”, because his entire class was going to be absent on Monday and he wanted to have them make up that day.

They’re going to be absent Monday because it’s MLK jr. day.

I think the guy doesn’t really know what “federal holiday” means.

Posted in school, work | Leave a comment

The Online Shooting Mans

I’m not much of an online gamer. Considering I spent 8 years playing Everquest, that may be kind of an odd statement, but I don’t think it’s too odd to point out that MMOs are in a completely different category from, say, Counterstrike. They’re slow-paced, persistent affairs, and you spend an awful lot of time building up characters that actually grow to have identity, which is a bit different from games where you’re basically centering your crosshairs over the noggin of xXxDaKilla666xXx, pressing the trigger, and moving on to look for xXxDaKilla667xXx, repeating as necessary.

In truth, I did have an Xbox live membership for a year, mostly to play with a small group of friends, but I let that lapse when I realized that I was probably playing online for 3 hours or so every other week and spending 50 bucks for it.

In all honesty, if Activision would just start releasing $20 versions of the Call of Duty games with the multiplayer stripped out, I’d be the target market; the last one I paid for was CoD4 and subsequent ones simply haven’t been justifiable as full-price games.

But I digress.

Anyway, I’m not much of an online gamer is the point I’ve been trying to reach for the last couple of paragraphs, and by now you’re probably hoping that I’ll get ON with things or – more likely – you’ve simply stopped reading.

Anyway, I decided that I would make an honest effort, this year, to give online multiplayer a bit more of a fair shake, inasmuch as PC online is generally free of charge and I have an awful lot of games in my steam account with multiplayer modes.

The first thing I tried my hand at was Team Fortress 2, which I’d actually played a couple of hours of some years ago when I went to a LAN cafe with some friends, before they got tired of it and wanted to go back to Counterstrike. I had a memory of it as being a cartoony and not terribly serious shooting-mans game, and I’d heard that it had evolved into something more like an MMO, with item drops and crafting and trading and hats.

I gave it three or four hours across a few servers before deciding that it wasn’t for me – it’s much too late coming to this particular party. I did find a server where folks didn’t seem to mind holding my hand a bit, and I’ve favorited it in case I get an urge to go back, but in general…

Killing Floor, being the multiplayer cooperative game where you shoot zombies that isn’t Left 4 Dead, was a completely different experience. Being able to choose games by difficulty setting meant that I was pretty much able to find games with other newbies, and I never felt like I was completely outclassed as long as I was picking one of those.

It also has an offline mode where you can, should you choose, do some level grinding on all skills except the medic skill, which requires another person to get hurt and for you to heal them.

Put simply, Killing Floor had me coming back the next night for more, and I suspect I’ll be back again as soon as I’m done playing the story mode of Borderlands, which is another offline grind/online multiplayer game and the next candidate for trying online.

I don’t see myself becoming a hardcore hours-a-night player, but I’ve enjoyed the experiment so far and I’m looking forward to going through the rest of the titles in my library that have online support.

Interestingly enough, all three of these games are available on the Mac, which is quite a turnabout for the state of Mac gaming – I will admit, in the spirit of full disclosure, that I’m playing the PC versions because my gaming PC can push out a heckuvalot better visuals than the 9400m in my MBP, but the OPTION is there.

Posted in PC Gaming, videogames | Leave a comment

Somewhat stretched analogies

If I were to say to you that “Man, Woman, and the Wall” was “kind of like ‘Rear Window’, only in Japan and with an awful lot of nudity”, you might be tempted to slap me upside the head.

One, after all, is a suspense classic about a guy who spies on his neighbors and discovers a horrific crime, and the other is, well, actually kind of similar, just with a hefty dose of “Oh, JAPAN”.

Rather than being laid up with a broken leg and spying on his neighbors with binoculars, however, this particular voyeur simply moved into an apartment with extremely thin walls, and as a result becomes aware of every detail of his neighbor’s life, then obsessed with them to the point where it honestly becomes rather creepy and you’re wondering if you’ve accidentally rented a horror movie instead of a comedy.

That’s about when he discovers that the neighbor he’s spying on is actually in danger, and thus begins a quite clever scheme to a) save the girl and of course b) get the girl.

Having a main character who’s essentially a stalker makes for a difficult movie to sell. Amelie, to pick another stalker-hero-movie, pulled it off by having a thoroughly charming main character, and this film does more or less the same; the guy may be a bit of a manboy, with a cluttered apartment and action figures for decoration, but at least he’s employed and can cook, which is pretty good for a guy.

As mentioned previously, the female star of the movie does spend an awful lot of time with her knickers off for the camera, so it’s not exactly one to watch with the folks, even if your folks are into bizarre Japanese romantic comedies, but it’s a pretty good way to spend 90 minutes.

Posted in Japan, movies & tv | Leave a comment

Also I played a computer simulation of being a horrible horrible person.

Lest you get the impression that this winter break was all about Man’s Eternal Struggle With Technology, I did take a few hours – okay, more than a few – and finished “Just Cause 2”, a game my wife has dubbed “Just ’cause” because it’s a game that makes you do crazy things just because you can.

Like, why would I steal a speedboat and then ram it directly into the nearest beach so I could marvel at the side of the explosion?  Just ’cause.

Anyway.

Just Cause 2 features a reasonably generic Mercenary Commando Secret Agent Badass Man named Rico, though he goes by Scorpio.

Right there, you know he’s badass.  I mean, getting people to call you “Scorpio” with a straight face?

Anyway, Scorpio has a wrist-mounted grapply hooky thingy, an unlimited supply of inexplicably-materializing parachutes, and the uncanny ability to correctly drive or pilot any kind of vehicle from a motorcycle to a jumbo jetliner.  Oh, and he’s good at shooting things.  Pretty good basic set of skills.

You, that being the player behind Scorpio, get dropped onto a Fictional Southeast Asian Country that’s recently undergone a coup, and your goal is to bust things up, find out what’s behind the coup, and install a new government.

Pretty heady stuff.

It’s not my normal kind of game, to be honest.  Normally I like games where you go from level 1 to level 2 to level 3 and so on until the end credits and the heartbreaking bit after the credits where they hint at a sequel that will never ever come.  Just Cause 2 has “story missions” but actually doing any of them is entirely optional and comes as kind of a side bonus to the main focus of the game, which is being a colossal jerk and blowing stuff up.

Looking at the Steam Achievements for the game, it looks like  a lot of people choose that tactic – while 74.1% of people complete the first two missions, after which you’re given more or less free roam of the world, only 54.6% complete the third mission and the number drops quite quickly after that – less than 20% of people actually complete the seventh mission and “finish” the game.

See, the fundamental currency of Just Cause 2 is something called “Chaos” – blow up, say, an oil drum, you get 10 Chaos, blow up a surface-to-air missile launcher and you get 1500 Chaos, and so on and so forth.  As you accumulate chaos, you unlock story missions, so the basic premise of the game can be boiled down to “build up 435000 Chaos and then do some rather short missions”

I was reminded rather a lot of Jak and Daxter, where I was always collecting small shiny things to unlock a mission and then I’d have to collect more small shiny things to unlock the next mission and so on.

Anyway, you are given more or less free reign in how you generate this chaos, so I spent a lot of time following this basic template:

1) Sneak into a military base, steal a helicopter.

2) Take off, blow up the SAM launchers that are now shooting at me, take heavy damage in the process.

3) Shoot up the military base until more helicopters are sent after me.

4) Jump out of my current (badly damaged) helicopter, grapple to one of the other helicopters, throw the pilot out and use the newly acquired helicopter to shoot down any others.

5) Go looking for another military base.

Also I spent a fair bit of time stealing jumbo jets and flying them under bridges, which didn’t generate me any chaos and wasn’t helpful in any way with advancing the plot, but which was awfully fun regardless.

The other game I was reminded of while playing Just Cause 2 was Katamari Damacy, which is probably the weirdest connection ever made but which I think applies.

See, in Katamari Damacy, you have lots of levels where you start off as a tiny tiny thing, then as you get bigger you see the same level from a new perspective, and this changes as you get even bigger, and pretty soon you’re rolling up things that were insurmountable barriers before.

Just Cause 2 sort of has the same thing going on.  There was a bit where I had to go about 20 kilometers to get from Point A to Point B to continue with a mission, and of course I stole a jet for this and was merrily zooming along, and then looked down and realized that, if I’d wanted to, I could have run from Point A to Point B on the ground, swimming through watery bits or maybe taking a boat, maybe grabbing a motorcycle for some parts…I could freely “zoom into” the world at any point and there would be something there.

It’s pretty mindblowing thinking about how much work went into this game.

Posted in PC Gaming, videogames | Leave a comment

More Winter Projects

Nearly three years ago, I put together a small form factor PC based on the Intel BLKD201GLYL motherboard for use as a download box.  It worked out pretty well – there were some hassles with the initial Windows XP load, but since sorting those out it hasn’t caused any real drama.  At the time, I named it “Vanity” because I really didn’t have a NEED for it, I just wanted something small that didn’t use a lot of power.

In the time since, it’s gone from vanity project to an essential part of the way I get things done.

On the other hand, it was still running Windows XP, and I’ve become more and more nervous about the security risks associated therein.  I had a machine get infected here about a month and a half ago via an infected banner ad, and while MSE was kind enough to throw a pop-up message about the worm, it did so AFTER the infection instead of blocking it and then letting me know.

To be fair, it was a box I’d been pretty lazy about setting stuff up on, so I was actually browsing the web from Internet Explorer.  I honestly should have known better, but I figured IE8.0 was safer these days.

Anyway, so, Windows XP was something I was starting to consider an unacceptable risk, and I wasn’t going to put a newer version of Windows on a 1.33GHz Celeron, and one thing and another colluded to get me to give Ubuntu a swing.

So, for the first time ever, I used a Bittorrent client to download a linux distribution.

This is my third time giving Linux a try.  The first time was in 1993 or so when my computer was a 33Mhz 386 thrown together out of scavenged parts, the second time was in 1997 when I actually built a 90 MHz Pentium for the sole purpose of running Linux.  Neither of those lasted very long, because while the operating system itself was quite sound, there was a shortage of applications you could run on it, and of course gaming was out of the question.

Still, 13 years is a long time and I’d heard a lot of good things about Ubuntu.

I’m going to come right out and say it: Ubuntu represents a huge step forwards.  It’s reasonably user-friendly, recognized most of my hardware without prompting, and having it on my download box makes me feel much more secure about things.

That said, I did have some headaches setting it up, mostly because it really wanted to try to make my life easier.

See, the Intel motherboard I’m using has a SiS video chipset, which is pretty much an abomination before the eyes of Man And God, and Ubuntu picked this up and tried to use SiS specific video drivers, which are terrible and which meant that if I tried to set the resolution above 800×600 I got these scrolling staticy vertical lines all over the leftmost quarter of the screen.

The workaround I found for this online is to use the generic “VESA” drivers, which don’t allow for hardware accelerated video but are otherwise a better choice.

Of course, one little flaw with Ubuntu is that there’s no way to force the video driver via the graphical interface; you need to do it by manually editing xorg.conf, and modern versions of Ubuntu don’t WRITE an xorg.conf because they have an awful lot of faith in their automatic hardware lookup and driver selection.

So, I had to find out how to get the video subsystem to create an xorg.conf, and then I had to figure out how to get Ubuntu to boot into terminal mode because I couldn’t do it with X Windows running, and blah blah blah tearing my hair out but eventually it came together and I had a working Ubuntu box.

So life is reasonably good, and I’m finding that there are quite passable Linux alternatives to Windows or OSX applications, so I can understand how people can use this on a day-to-day basis.

I even got a little sticker for the front of it to display my new uh commitment to open source software and, y’know, FREEDOM.

You can’t read it, but it says “Powered by Ubuntu” underneath the little logo.

Time to go get myself some suspenders.

 

 

 

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Winter Projects

One thing about being a college student: your life is measured in terms, broken up by occasional seasonal vacations.

We just finished winter break here, and now everyone is grudgingly heading back to school.

Winter break is just about three weeks long, so it’s a nice break from classes.  My wife and I had intended to take a week off and go visit family, but I wound up scheduled to work and she had to travel alone.

That meant that, well, I was left alone for eight days with nobody to tell me that I was crazy to start new projects.

So, I did.

A while back, I inherited a eMachines EL1209.  This is not exactly a high spec machine; it’s a single core 2.4GHz Athlon with an Nvidia 8200 on-board chipset.  I put it in the closet for a time when I had a project that needed it, and then promptly forgot about it.

That is, until I got the bright idea to spend winter break setting up an XBMC box.

I didn’t remember it at first, though, I was browsing Newegg trying to decide if I could whip up an XBMC box on the cheap and had come to the conclusion that it was going to cost about three hundred bucks that I really couldn’t justify before something jogged my memory and I decided to see if I could make use of the hardware that I actually already had.

Turns out that the new build of XBMC supports hardware-accelerated h.264 video playback, and that the Nvidia chipset on the board was actually beefy enough to decode and play back 1080p video with no problems, which was pretty impressive.

On the other hand, it couldn’t upscale 720p video to 1080p without getting rather choppy, so I set the box to boot into 720p resolution and all was well.

XBMC is pretty easy to set up these days. I don’t know if it was always so; I suspect that I’m getting to avoid a lot of early adopter pain by waiting until version ten to jump on the bandwagon, and I’m fine with that.  My days of experimenting with betas and being on the bleeding edge are well behind me for the most part.  🙂

I did find that its “scrape” functionality was, well, I’d say it was a bit lacking but in all honesty I threw a whole lot of video files at it that weren’t very consistently named and I shouldn’t really be surprised by results like this:

…yeah.  Puts a whole new light on Tonari no Totoro, I’m telling you.

I wound up creating a lot of .nfo files from scratch, one for every movie in my library, and then I spent some time renaming TV episodes so they matched up with thetvdb, and then I had a library that looked, well, it looked pretty good.

It was only a first step, though.  After I had the video library knocked into shape,  I installed a MAME launcher, which wasn’t too bad to set up, I installed Hulu Desktop and got XBMC and Hulu Desktop co-existing on the same box, which wasn’t at all trivial and took installing Eventghost to get working, and I decided that I was going to figure out a way to get our photos to display through XBMC.

At this point, you are probably thinking “what’s the big deal about getting photos to show in XBMC? you point it at a directory, you’re done”

I keep photos in iPhoto.  It’s a nice piece of kit and I have few complaints about it, but one of its charming little foibles is the way it stores your photos.  Rather than being kept in a folder structure under, say, ~/Pictures, they’re hidden in a photo library (honestly, not a bad thing inasmuch as it keeps them safe from manual user twiddling).

Unfortunately, it makes it tricky for third party software – like XBMC – to get at them.

Fortunately, I was saved by Google, in two ways: First, the rather common way in that I used it to search for a solution, and second in that the solution I finally found was authored by a Google engineer during his 20% time.

Phoshare let me export the entirety of my iPhoto library into a nice directory structure split up by events, and moreover it lets me synchronize the iPhoto library to the exported copy at any time and only export photos that are new or that have been changed.

It’s rather nice.

Anyway, the end result of all of this was that I had a home media PC set up with all manner of movies and TV shows and emulated arcade games and family photos and life was good and then it was just about time to go back to school so I couldn’t actually wear a groove in the couch enjoying the fruits of my labor.

Oh well.  Three months and I’m done!

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Amazon Recommendations, quite peculiar.

OK, I know that this is a cheap shot, that Amazon’s automated system has no way of knowing just how odd this particular recommendation is, and that it’s simply the result of someone buying these two things in combination.

That said, I’m still going to put it up here to make fun of them.

Let’s not talk about my magazine subscription habits; they were running a special where you got it for five bucks a year and I figured it might be worth that.

 

Posted in random | Leave a comment