Four Weeks in Eozora

This weekend makes four weeks with Final Fantasy 14, and I think I’m starting to get into the solid middle of the main story, so I thought I’d put up a post on how things have been turning out.

Obviously, I’m getting to it after a couple of years of patches and quality-of-life fixes, so I’m not qualified to comment on how it might have been at one point, and certainly not qualified to comment on the state of the game in its 1.0 form, but what I’m playing right now is a very polished MMO with a wealth – perhaps even an overabundance – of stuff to DO at any given time.

I’m particularly in love with the class/job system, because I have a lot of bad memories related to MMOs where you selected a class at level 1 and stuck with it to level cap.  Everquest, in particular, had a bad habit of straight-up breaking classes and leaving them broken for months at a time, so there were times when just getting into a group to get XP and progress would take hours on a waitlist or pity from guild mates.

FFXIV does not have this; you can level any class at any time and switching between them is just a matter of equipping a different weapon.  This lets me level up a tank class for playing with people I trust and a healer class for grouping with strangers.  It DOES mean that I’ve got a bit of an identity problem going on; I have both roles at roughly the same level so it’s hard to say which is my main job.

It is also VERY pretty.  TERA was my previous gold standard for good-looking MMOs, and I still think that my Elin bunnyzerker had a combination of cute and dangerous that hasn’t been topped in any other MMO, but FFXIV is a huge step up visually.  The weather effects along have spoiled me of the notion of going back to older games – most games are comfortable with “sunny”, “dark”, and occasionally “rainy”, but FFXIV has a huge spectrum of weather and lighting effects and isn’t shy about showing them off.

And, of course, it IS a numbered, main-line Final Fantasy, so it has a story that’s a little more sophisticated than “I don’t like wolves.  Go kill eight of them and I will give you these shoes.”

…not that you’re never asked to kill eight wolves, with a promise of shoes on your success, but at least the wolves-to-shoes conversion quests are usually the ones that are labeled as optional.  If you are cool with wolves and don’t NEED shoes, you probably don’t ever need to do them.

While the main story quest line is mostly done solo or with NPC helpers, it IS a “massively multiplayer” game, so you are occasionally sent into instanced dungeons to do stuff like kill dragons and get cheese.

So far – I’ve only seen the first half dozen of these – they’ve been very low-key affairs that take about twenty minutes to stomp through.  It’s been very easy to get groups, because higher-level players can join even very low level dungeon groups and still get decent experience, so it’s not too unusual to be fighting through a level 16 dungeon with three temporarily-depowered 50-somethings.  They can be a little annoying as a tank, because aggro in FFXIV is WAY more jumpy than I’m used to, but that’s where the whole playing-with-friends thing comes in handy.

The ones I’ve played through haven’t been much more than temporary speed bumps in keeping the story going.  At level cap, when the story is presumably done and it’s time to get down to compulsively grinding for shinier and shiner gear, I understand that they can actually get rather difficult and stress-inducing. I definitely won’t be tanking THOSE with random people.

In addition to the main story quest, every class has a unique story quest to go through.  These can be surprisingly challenging, and they’re mandatory to get certain class-defining abilities.  I’ve never gotten stuck at any given step for TOO long, but I’ve certainly had to repeat certain parts until I figured out the trick to them.

So to sum all of this up, it’s been a good first month with a new game and I’m looking forward to seeing where it goes.

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It’s PUMPKIN SPICE SEASON, bitches

These are probably going to be horrible.

pstwinkies

But damned if I’m not going to eat them anyway.

 

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Well, they’ve got their bases covered

Recent DISH Network mailer:

resident

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Every time I start the games app in Windows 10 this gets stuck in my head

activity feed 01

activity feed 02

Gunter glieben glauchen globen indeed.

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Press Enter Simulator 2015

I’m not going to lie, I probably spent more time playing FFXIV this weekend than was really healthy.  It’s a super pretty game and I’m just starting to get my head around some of the weirder systems.

That said, I did manage to take a few hours and, um, “play” through a pair of visual novels, for values of “play” that involve reading and listening to dialogue and hitting enter occasionally.

planetarian

Planetarian ~ the reverie of a little planet ~ is one of those that is designed to get you, as they say, right in the feels.  30 years after a massive war starts, and 20 years after mankind has been reduced to a bare fraction of its former self, a scavenger hunting for food and supplies in an abandoned city stumbles into a department-store planetarium where a cheerful robot hostess is still hoping that, one day, customers will come back and see the stars.

It’s a straight-up kinetic novel with no branching choices.  Really good, but I’d recommend experiencing it at a time of day when you can get up afterwards and go outside and see sunshine and make sure that the world is still there.

 

sakura swim club

…and for a complete change of pace, we have the latest entry in the “Sakura (noun)” series.  These games sell themselves pretty heavily on the cute girls and fanservice, and this one isn’t an exception.  On the other hand, the story-to-fanservice ratio is actually pretty favorable; the protagonist is a guy who’s been shuttled around schools his entire life while his family waits for him to live up to his father’s legacy and he has to come to terms with that and figure out what he actually wants to do with his life.

At his latest school, he winds up joining the swim club, a club with such a terrible reputation that it’s down to two members.

Of course, both of them turn out to be seriously cute girls with swimsuit structural integrity issues, so it’s hard to feel TOO bad for the main character’s troubles.

They have their own problems, the main character has his own problems, they become friends and help each other work out their problems, it’s actually kind of charming.  It could actually probably do all right as a VN even without all the pandering, but – let’s be honest – it wouldn’t sell nearly as well.

It’s a Steam game, so it’s technically an all-ages game.

 

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Name Filters and Me

I don’t know WHY FFXIV wouldn’t let me use this perfectly good character name.  I feel oppressed by The Man, as it were.

ffxiv_name

 

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Apparently, “Snaaaake” is spelled with FOUR As.

I’m not sure if these are my favorite google results ever, but they come close.

snaaaake

 

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“Armor”

Two things:

  1. I am no longer amazingly pink.  I am instead a rather distasteful yellow color.
  2. These aren’t pants.  I’ve worn pants.  Lots of pants.  I am familiar with pants.  These, these aren’t pants.

ffxiv_armor

In other news, in case you’re curious, FFXIV does in fact have bouncing chest physics.  Not to the degree of Dead or Alive, but I think it may be the first MMO I’ve seen where that was a thing.

In SLIGHTLY more serious news, I managed to get to level 15 and knocked out the first class-specific skill quest.  I’m having enough fun that I tracked down a copy of the game at a local Fred Meyer’s, so I guess the free trial worked out exactly as they planned.

This isn’t going to help the backlog one bit. 🙂 At least it has a story line that I can “finish”, right?

 

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Lara Croft GO is ridiculously good, and I want more.

laracroftgotitle

I’ve been working hard at making this the Year I Finally Get The Backlog Under Control, and so far I’ve finished nearly 60 games.

This isn’t something I’d be able to do if I was trying to be a completionist, so I’ve been playing games until I hit the end credits and calling it good at that point.

I definitely HAVEN’T been doing anything like this:

laracroftgocheevos

*ahem*

Truth be told, I really wanted the excuse to spend more time with Lara Croft GO, and hunting down all the craftily-hidden relics in the game gave me an excuse.  It also unlocked a costume that will make instant sense to anyone who played the original Saturn game back in nineteen-ninety-whenever…

laracroftgomidas

…even if it may trigger a flashback to one of the more gruesome deaths from a game that had plenty of gruesome deaths to share.

It’s pretty unusual to get Windows Phone support from a major publisher, and they really knocked it out of the park with this one.

I’m dearly hoping that this is followed up with some level packs.  I’m out of excuses to keep playing 🙂

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Going Mobile

It is remarkably easy to get jaded with the current state of the mobile games market – while there are a ton of high-quality games out there, so many of them are based on a f2p whale-hunting model that it’s hard to find the ones that are actually one-time-purchase complete game experiences.

They do exist, though, and I’ve actually been spending enough time out and about recently that I’ve had occasion to play through four of them.  Even more bizarrely, three of the four are available for Windows Phone (all are also available on iOS and Android), and two of the Windows Phone games are universal apps, meaning that you get the PC version included at one price.

arideintothemountains

A Ride into the Mountains (Android/iOS)

A bit heavy on the big pixels, this puts you in the saddle of an horseback archer who has to defend his family’s relics.  Movement is all motion-controlled, firing your bow is done with Angry Birds-style pull-back-and-release controls.  The coordination needed for this can get kind of tricky, and I died an awful lot, but it literally checkpoints after every enemy encounter so the frustration factor is mitigated.  About an hour to an hour and a half between opening and end credits, well worth the 0.99.

monumentvalley

Monument Valley (Windows Phone/Android/iOS)

I got this for free during an Amazon app promo, and this was an absolute steal.  Ten levels of guiding your character around some very Escherian landscapes.  The gimmick is that perspective changes determine reality – so, if you see two paths that don’t cross from one view, rotate the camera around until they are intersecting and suddenly you can move from one to another.  Kind of difficult to describe, but one of the better puzzle games I’ve played in ages.  $3.99 with an add-on pack of extra levels for a few dollars more.

hitmango

Hitman Go (Windows Phone / Android / iOS)

I’ve actually never played any of the full Hitman games, so I don’t know how closely this captures the spirit of those games, but it works pretty well as a puzzle game even without knowing the source material.  The game’s levels present as board games, with every turn the player makes followed by an enemy turn.  In each level, you have one primary goal (get to the exit / assassinate a particular enemy piece) and two secondary goals (steal a briefcase / complete in x turns or fewer / complete without killing any dogs / etc).  Enemy pieces consist of various sorts of guards that follow set paths, you can put on disguises to fool guards or throw objects to distract them, and of course you can take another piece off the board by moving on to it from its sides or from behind.

In most of the levels, the primary goal is pretty straightforward to accomplish.  The optional goals can get a lot trickier, especially “complete in x turns or fewer.”  I’ve been replaying earlier levels even after finishing the game, trying for the optional goals, and I’m coming very close to completing them all.  The temptation to look up solutions in a FAQ is overwhelming, but thus far I have been able to resist.

On Windows Phone, comes with Xbox Live Achievements.  Also comes with the Windows Store version of the application, so you can play it on your PC.  It doesn’t offer cross-save, though, so you can’t easily move from the mobile to the desktop versions.

It was 0.99 on sale, I think it’s $4.99 usually.

laracroftgo

Lara Croft Go (Windows Phone / Android / iOS)

Much like Hitman Go, this translates an action series into a turn-based affair, and has a lot more actual raiding of tombs than most recent entries in the mainline series, which seems to be transitioning to a 3rd-person shooter with cover mechanics and occasional bits where Lara stumbles into a tomb.

After playing Hitman Go, several of the enemy types were very familiar.  The yellow-shirted goons that patrol a set path mindlessly in Hitman Go are replaced by giant spiders in Lara Croft Go, blue-shirted stationary guards are now snakes, guard dogs have been replaced with man-eating lizards, that sort of thing.  You interact with them differently, however – you can grab a torch and make the snakes back away from you, drop lizards down bottomless pits, introduce spiders to the perils of whirling blades, or crush any and all of them – and yourself, if you’re not careful – with massive rolling boulders cribbed directly from Raiders of the Lost Ark.

Unlike Hitman Go, each level pretty much has only one objective.  Replay value comes from finding relic pieces hidden throughout the game, some of which are very tricky to find and can only be seen from specific squares of the game boards.  You can tell that the designers had a lot of fun with relic placement; several of them are only visible when Lara is faced with imminent danger or only one move away from completing a given level, so your attention is focused anywhere BUT on looking around the screen for the sparkles indicating a hidden item.

Like Hitman Go, your Windows Phone purchase comes with the desktop version as well.  Sadly, it lost the Xbox Live achievements, but it did pick up the ability to cross-save between desktop and phone.

I’d easily put it as my favorite of these four games.  It does drain battery like mad, so best played in small doses and near a charger.  $4.99, optional costume packs and hints cost extra.

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