I-co, I-co, un-day

ICO joins the list of games I ought to have played ages ago and am only now seeing why everyone was mad about them.

Short, charming, and only slightly maddening – platform style jumping with the PS2 analog stick is something I’ve not had occasion to learn how to do before, and the bit of the game that got lifted straight out of Castle of Cagliostro was bloody nasty hard as a result.

I’m looking forward to Shadow of the Colossus now. That doesn’t mean it’s next off the stack, of course, we’ll see what happens.

Game mechanics-wise, it’s an interesting process going from Tomb Raider Legend to Beyond Good and Evil to ICO. They’re honestly all find-the-switch-pull-the-box kind of games, just trussed up with different stories and styles, but they differ wildly in how much the designers took the seatbelts off – it’s really very difficult to fall to your death in BG&E, for instance, but it’s the normal course of affairs in ICO, and Tomb Raider is more of a “you CAN die here, but we’re going to give you lots of chances to save yourself” game.

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Job Hunt 2007 update

After bitching about how submitting resumes via Craiglist felt like throwing them into a bloody black hole, I was pretty surprised when sending out 3 applications today resulted in 2 personal – not canned! – email responses.

Granted, neither was “get down here for an interview!  we need you!” but both were at least cordial We-Got-Your-Resume-Thanks emails.

I choose to look at this as a positive sign.

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Bargain gaming…

When I was sorting out papers recently, I stumbled across a receipt from 1995 for Solar Eclipse.

This was a fairly forgettable Saturn shooter, with the caveat that Claudia Christian did some acting work in the cut-scenes. Since I was hooked on Babylon 5 at the time, it makes sense that I had to have it… but apparently I dropped $59.95 + CA sales tax of 8.25% on it.

By way of contrast, I went to the localish ebgames yesterday and bought four games (yes, I know, I shouldn’t be buying games as I’m theoretically trying to finish them) : Justice League Heroes, Prince of Persia The Sands of Time (and The Warrior Within), and Viewtiful Joe. I’ve heard really good things about the Prince of Persia games and Joe, and, well, Hal Jordan is an unlockable character in JLH so I had to own that, right?

At any rate, 3 highly rated games and one that I’ve heard at least good words on, and it set me back all of…

31 bucks.

There are advantages to being a little behind the curve!

I think there are still a few games from this last generation that are “must play!” titles, and with my profound lack of willpower and attraction to shiny objects I’ll probably wind up owning them… but I’ll be spending a heck of a lot less than on Solar Eclipse. 🙂

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Points to the French…

For making a fine game.

I speak of course of Beyond Good and Evil, which seems to be one of the top games on anyone’s “If you haven’t played xxx you’re not a real yyy” list.

Not that I’m, you know, succumbing to peer pressure and following the crowd and all that. Because I totally am. Sometimes, the crowd is right.

When I say “the crowd” of course I mean a fairly small crowd. After all, this thing was released and marked down to 20 bucks within the first month. It’s no platinum selling system mover must have title.

This one was only on my shelf for three years or so, played up to the first save point and abandoned. I think I put it in the Xbox when we had some friends over and realized very quickly that (a) it wasn’t really a play-with-others game and (b) the pig was annoying.

3 years later, the pig is still annoying. That aside…

The game itself is a very enjoyable hybrid. You’ve got your Zelda-inspired combat, your stealthy bits, a little bit of hovercraft racing, you’ve got some collecting of items to do and you’ve got an oddly addictive secondary goal of keeping up a photographer job while you try to save the world. How Peter Parkeresque. Should I admit that I died in one of the early boss fights because I was trying to get a picture of the boss in order to get paid for it?

The game is also forklift-free, which is important to me. You do bump some boxes around with a hovercraft, but no forks are used in the lifting of any crates.
Well worth the twenty bucks, or whatever it costs now.

After letting those credits scroll and being fairly surprised by the last little plot twist, I dove, maybe a little quickly, into ICO for the PS2. So far I’m loving the atmosphere and hating the camera angles. I’ve played up through the bit with the windmill and it’s driven me to look things up online twice already, which is something I do only when it comes down to that or I put a controller through the window. You may infer from that that it’s a little frustrating.

In other news, I continue to count down to a “healthy” BMI, clocking in at 193.6 this morning. That’s 13 pounds since March 3rd… I should be at goal by mid-May if this keeps up.

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If you can’t beat them, set difficulty to “Monkey”

Ages and ages ago, when the SegaCD was Welcoming People to the Next Level and all that good stuff, a very peculiar game managed to slip by the “make it as American as possible!” localization people, and we got Keio Yuugekitai (Keio Flying Squadron, in the US).

I’m no good at shooters, mind you, but this game had enough weirdness about it to make up for me being dreadful. It featured a bunny-girl-outfit-wearing shrine maiden and her pet dragon fighting against a fearsome tanuki army. If you’re my kind of people, you really don’t need anything more than that to understand why it was a glorious thing.

But it was a shooter, and therefore I managed to see about 3 levels of it.

In 1996, the Japanese got a sequel of sorts : Keio Yuugekitai Katsugekihen, which kept the bunny-girl and the tanuki and mostly lost the shooter aspect. There are a few shooter stages, and a very odd roller coaster stage, but mostly it’s a platform game. I can sometimes beat platform games, so this was more my speed. Walk to the left and right, go up ladders, jump on things to defeat them… or get a giant pink mallet and smack them about more directly. Again, if you’re my kind of people, any game where you wield a giant pink mallet should have you a little misty in the eyes.

I didn’t get a copy when it was new, of course, mostly because it was never in stock at any of the import game stores in LA. It wasn’t until 2002 or so that I scored a copy off eBay, and it was pretty shortly after that that I abandoned it after never getting much past the first boss.

Just because I CAN sometimes beat platform games doesn’t mean I can do it if there’s any challenge.

I booted it up again today, with the benefit of a few more years of off-and-on Japanese learning, and took a peek in the Option screen.

The first thing I noticed was that I could set it to auto-save when I finished levels, so I could put it aside and continue later. This isn’t on by default.

The second thing I realized is that I could understand the difficulty settings now. It was set at “hito” (person)

The other options were “saru” and “tengu”, or “monkey” and “crow demon”

I decided I was a monkey.

Thus began a few happy hours of tanuki slaughter, culminating in one of the oddest boss fights I expect to ever experience, and me happily watching the ending cinematic having used up every continue and all but one extra life.

Call me a gimp if you must, but I am one happy monkey.

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Linda, Linda…

OK, more like Lara, Lara. All apologies to the Blue Hearts.

Keeping up to date, today’s weight check : 194.4.

My recruiter seems to have found a couple of decent leads to throw a resume at and hope it sticks, and I’m of course sending off all manner of resumes myself, but while I remain out of work the game consoles continue to get a workout.

After Panzer Dragoon Saga, I went through the Saturn shelf a little more, and came up with Tomb Raider, possibly the most popular series nobody believes launched on the Saturn.

I’ve never finished it. I got quite far – looking at the level list on Wikipedia, I think I was about 3 levels from the end when I ran into a boss fight that I just couldn’t seem to beat. All things considered, it seemed like a pretty good choice.

But, one of the flaws with the console versions was the frequent deaths and very infrequent save points, and I don’t know if I’ve the tolerance for that anymore.

Anyway, I own the PC version, something I got in one of those “Mega Hits” collections, and I knew that had save-anywhere functionality, so I put the Saturn version aside and tried to install that. Not so much the worky. A little digging online revealed that, while it can be made to work under Windows XP, or even Vista, it takes a degree of mucking about that I wasn’t willing to do, and even if you got it running it didn’t have as good of music as the console versions. Shameful.

And… apparently they’re doing a remake of the first game ANYWAY, for the 10th 11th anniversary, and it will be a budget title, so why not wait for that?

Instead, I jumped forward two generations and picked Tomb Raider Legend off the shelf.

I played most of Tomb Raider, as I mentioned, and I played enough of Tomb Raider II on the Playstation to get to the point where running out of flares got annoying (very early), but I’d missed III, Chronicles, Angel of Darkness, whatever else was released thereafter. Comments I have heard over the years have indicated that I didn’t miss much.

Tomb Raider Legend, however, I heard good things about, so when we bought our XBox 360, it was one of the four games we picked up with it – Dead Rising, Ridge Racer 6, and Dead of Alive Extreme Beach Volleyball 2 were the others, and one of these days I will actually give them some playtime.

It was rather a different game than 1996’s game. Much more shooty, for one. Far fewer animal enemies, and especially NO UNDERWATER ENEMIES. I confess that I have a serious case of the heebie jeebies that comes from fighting stuff underwater – this was a big problem back when I was playing the first game… all those crocodiles, brrr.

I think I can leave aside the oohing and aahing at graphics, etc. It’s a 360 game and in hi-def and stuff, yes, it looks good. I got a kick out of a bit where, just after I’ve finished going “wow!” at a particularly neat bit of scenery, Lara makes a crack about going into the postcard business.

Most of the time I died due to falling off things, and most of those were due to me being a bit of a klutz when it comes to playing 3rd person games. I did die an awful lot, though, and in the Nepal level it managed to get just a bit frustrating, but never enough to make me toss the controller and give up. This represents a difficulty level that anyone who’s actually good at these sorts of games will probably consider childishly easy, but for me, I was happy to be able to see the whole story.

Another one down. 🙂 With 12 years worth of games to choose from, what comes off the to-play pile next is anyone’s guess.

This needed a PS: The game includes forklift content. Apparently I’m doomed to forklifts. I’m 6 hours into Beyond Good and Evil now without a forklift in sight but I have no faith in that.

Posted in Saturn, videogames, weight, work, Xbox 360 | Leave a comment

Vague and pointless ranting.

When you’re trying to keep a log of your job applications so you can have it handy in case the Oregon Employment department ever asks you to prove you’ve been looking for work, anonymous craigslist job postings make keeping said log a genuine pain in the ass.
Maybe I’m just easily annoyed. Actually, that’s kind of a given, I AM easily annoyed. I just hope that if I ever do get asked, the person asking will understand the concept of “I’m throwing resumes into a black hole. I don’t know where they go but I hope that someone on the other side of the black hole replies.”

Oh, and 195.6 this morning, two days in a row actually. Progress!  Slow progress, but progress.

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“Buffalo” is a funny word.

It’s actually kind of nice sometimes to find out something that hasn’t been working and has been annoying you isn’t your fault.

That’s the feeling I got recently when I found out that the issue I have with the wireless connection on our Mac mini cutting out sometimes isn’t my fault, and it’s not my router, it’s just that very early Intel-based minis have problems with their Airport cards.

I bought my Intel-based mini in the first week of their availability, so it’s one of the problem units.

This really started bugging me recently since I’ve had this time on my hands – you see, I didn’t want to drop the hundred bucks on the XBox 360 wireless adapter, so I configured the internet sharing on the Mac mini and was routing the XBox through the Mac mini over its wireless to my router and then out to XBox Live.

This works great! Until the Airport cuts out again. And all my Xbox downloads abort. And I scream in… ok, I kind of say “damnit!” fairly quietly to myself. No screaming in agony here.

So, how do we solve problems? We throw money at them.

At least this one wasn’t too expensive to solve. I moused around a bit, found some recommendations for the Buffalo WLI-TX4-G54HP “Wireless-G MIMO Performance Ethernet Converter”, looked it up on a couple of retailer web sites, found that Circuit City carries the thing and that the nearby store had one in stock, ran out and dropped 80 bucks on one, with a spiffy rebate coupon that may or may not ever result in 20 bucks back. I’m SO not holding my breath.

Plug it in, hook up the laptop, configure the laptop as 1.1.1.2, open a web browser to 1.1.1.1, and I’m in the configuration software for the thing. It’s so advanced it’s even gone out and automatically hooked in to one of my neighbors’ wireless networks. Handy! But… not very friendly.

So… I tell my wireless router about its MAC address, and give the Buffalo thing my SSID and WPA key, and it’s talking to me. Tell it to get its IP address over DHCP, disconnect the laptop, plug in the Xbox 360 and the Mac mini, and they both just work. Not much more I could ask for in a product.

I’m a little worried that I’m actually starting to be able to type in a fair amount of a 35-character WPA key from memory.

The problem I created, well, now the 360 is on the same network as everything else, so I tried to get its Media Center Extender mojo on with the copy of Windows Media Player 11 running on my main machine, and the two seem to connect but that’s as far as it goes – I can’t see any music in the PC’s library, and while I can see photo filenames I can’t actually display any of the images.

Will I try to solve this? Will I somehow manage to destroy my media library again? Who knows…

But at least I now have a new box with blinking lights on it that solves a problem.

Oh, and Circuit City was restocking since I got there at about 20 minutes to close, and I managed to score a nunchuck attachment for our second wiimote. Yay for late night shopping!

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5 years sitting unplayed wasn’t enough?

The last time I set out to finish a game, I made a nice list of Xbox, PS2, and Gamecube games that needed playing – and then threw it out the window and put Shenmue in the Dreamcast.

This time I went back a little further.

Let’s talk about 1998, and more specifically let’s talk about the demise of the Sega Saturn – well, at least in the US.

After 3 years of making one management mistake after another, the powers that were at Sega of America gave the few remaining fans a hell of a breakup present – four last US game releases. Burning Rangers, House of the Dead, Shining Force III, and…

Panzer Dragoon Saga.

Problem is, they made, roughly, 3 copies of each game.

That is a slight exaggeration. Wikipedia claims that a total of 30,000 copies of Panzer Dragoon Saga were produced for the North American market, and who am I to doubt their word?

3 copies or 30000, the games were not easy to find. I got lucky on Shining Force III – when I reserved it, I paid the full price up-front, and as a result the store I bought it from gave me one of the TWO copies they got in to cover something like 70 pre-orders. I played quite a bit of that but never completed it. Eventually I will forget how horrible the English dubbing was and go back to it. Eventually.

Burning Rangers I couldn’t find at all. I did eventually chance into a used copy in a game store in Tigard – $12.95, complete. One of these days IT will get played, but I’ve only had it for six years and that’s hardly any time at all, right?

With Panzer Dragoon Saga, it worked a little differently. First there was the sadness of not getting my pre-order. I didn’t pay in full that time, or it didn’t help, or something. I forget.

Then there was the mad calling around to mail order places. The only place that had it in stock refused to ship it to me because I wanted it shipped to me at work and they’d only ship to the address on the credit card statement… also they wanted $75 + shipping.

Then there was the pure dumb luck of walking into a game store in Monterey Park and seeing it on the wall, one copy, list price.

It went proudly home with me and got played up to the VERY FIRST SAVE POINT and then abandoned. For nine years I have been quite smug in the knowledge that I owned Panzer Dragoon Saga, and could play it whenever I wanted to, honest, this year for sure.

I’m quite impressed with the Saturn backup memory cartridge, by the way, that save from nine years ago was still on there.

I’ve heard complaints that it’s too short – and yes, it’s pretty short. Even with quite a bit of wandering around, I still finished it in under 18 hours played. If it had been a “EPIC 80 hours of grinding gameplay!” game, it wouldn’t have been finished at all, so let’s hear it for short RPGs.

It is also a horrifically ugly game whenever you are not on a dragon or watching a cutscene. Fortunately most of the game revolves around you riding a dragon around and occasionally watching cutscenes and you are quite rarely on foot. Even when you are on foot and trying to decide which blob is you and which is, say, a door, it still wins out in the audio category – full voice acting (subtitled! not dubbed!) and some gorgeous music.

I don’t think… actually I know for a fact that this is not the oldest unfinished game on my shelf, even limiting that to categories of games I’m capable of finishing (not shooters, for a start). I’m not going to ponder that too deeply right now, I’m happy with finally having seen it and understanding why so many people have said nice things about it.

(Yes, I have the US release of Rayearth as well. I might say unkind things about Working Designs and their definitions of “ship dates” at this point but they’re dead and gone and why beat them up any more?)

Posted in Saturn, videogames | 2 Comments

Wii get!

This morning’s weight: 196.4, for anyone who cares to watch me count down.

Today was a rather nice day, too nice to stay indoors, so I elected to get out and get some sunshine in.

OK, I lie, there was more to it than that. While trying to decide which game to finish next a few days ago, I found out that one developer (Smilebit) was responsible for two games I quite enjoy – Panzer Dragoon Orta and Jet Set Radio – and that this developer had done a third game for Sega before ceasing to exist. Furthermore, this last game – Gunvalkyrie – was available for the princely sum of $4.99 from your average used video game merchant.

There is a used video game merchant of the EBgames variety 4.1 miles away from here.

I figured, I’ll walk down to this merchant, purchase me a copy of this fine game should they have it, and get a decent walk out of the day.

Note: I am aware that this game has a reputation for having one of the worst controls schemes on record and as a result a difficulty curve that will break me should I ever try to finish it. It’s a shooter. I don’t finish shooters anyway.

I walk to EBgames. Along the way I stop and buy sunscreen and apply it because I’m realizing that after a winter without much sun I am pasty white and would rather not be unemployed AND sunburned.

In EBgames, I find Gunvalkryie, used of course but with a manual. I even have their discount card, so I will save 50 whole cents on the deal. I just get the card because it comes with a subscription to Game Informer, but sometimes I actually make a used purchase.

While I am puttering around in the bargain bin thinking things like “should I buy Sudeki for $4.99? It got a lot of press and all. Also, Maxim gave it five stars, it says right on the cover!”, the UPS delivery comes.

I hear the manager ask his register monkey who’s checking the contents of the order, “Did we get six Wiis?”

The monkey responds “No, they sent us nine.”

Now, the point of this isn’t to say, what a good day it is to be this EBgames and actually get more consoles in your shipment than you expected, it is rather to say that a shipping container full of Wiis had just been delivered to the store I was standing in.

I have tried to be strong about the whole thing in the past. It’s a system from Nintendo, I rationalize. It’s going to have lots of strong first party titles and not much else.

Then they announced a NiGHTS sequel for the thing, and my objections drifted away like… uh, something that drifts pretty easily. I’m not good with simile.

I purchased one. It went directly from its shipping container to a bag on the counter in front of me.

At that point, I realized that I was 4.1 miles from home with a new game console to lug home. On foot.

At least it wasn’t an Xbox. I don’t have a lot of back problems anymore, but I think carrying one of those for four miles would break me.

I made it home. My legs are killing me and I’m maybe just a little sunburned, but I have a feeling of triumph about me.

Posted in gadgets, videogames, weight, Wii, xbox | 3 Comments