Let’s get these out of the way

Here’s a pile of random Japanese-English signs and so on that I’m just going to throw into a single post, make a couple snide comments about, and move on to more important things instead of pretending that each one is worth its own post.

Poster at a police station.  This one was behind glass so it’s not a terribly good photo.  There was a much larger poster of this up in the local train station, but when I went back to take a photo of it, it’d been replaced with an advertisement.  I guess the train station didn’t care much about your sense of justice.

Dino’s wish – what, the purple guy from the Flintstones? – is to keep and shine your beauty forever.  Pretty heavy stuff for the family dog.

Speaking of things that are purple, this shirt is either the worse case of poor color recognition skills or it has some deeper meaning.

I’m going with the poor color recognition skills for now.

I keep staring at this one, and I keep ALMOST seeing what they were trying to say, and then I just can’t make it make sense.

Edit, February 24th 2017: 

Seven years after making fun of this sign, I discover that “first flush” is in fact a descriptor for Darjeeling tea harvested at a certain time of year, so I should feel dumb about mocking it. 

So so close and yet so so far.

I saw many very awesome T-shirts, but unfortunately most of them were being worn by live people walking around.  I didn’t have the guts or the gall to stop random people and tell them “your shirt is hilarious, may I take a photo?”

Anyway, I like “Here is a tiny dressing up fou you” a lot, and it was being worn by a shirt form, and those can’t complain that you’re taking a photo of them.

This is probably my favorite from the whole trip.  It’s not just the slightly off-kilter English, it’s the message: “I don’t care what people think about me.  I have bigger things to worry about.  Like, say, bolstering my sagging self esteem through buying clothing.”

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This will be a day long remembered

Lucky find at Goodwill today. It may be a bit of a challenge making all of these work in a modern operating system, mind you, but I’m looking forward to it.

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Achtung, Buddy

Unfortunately for the Great Backlog Project, I didn’t play many video games for the last couple of months while I was in Japan.  Even worse for aforementioned Great Backlog Project, I did buy quite a few.

However, I have been back in the US for a couple of weeks and I’ve managed to put in a few hours, controller-in-hand, to do something about this situation.

I say “controller in hand”, even though I’ve only been playing KBAM PC games.  It’s still a good turn of phrase, and makes a hell of a lot more sense than “keyboard in hand”.

I digress.

Anyway, I haven’t been restricting myself exclusively to decade-old cult RPGs.  That would be silly.  I’ve also been playing decade-old 3rd-person beat-em-up games, 7-year-old science-fiction first-person shooters, and, yes, nine-year-old games involving shooting Nazis and zombies, which I believe I’ve previously described as the perfect video game enemies inasmuch as nobody minds when you kill them.

Or re-kill them, in the case of zombies.

Anyway, to take those in order, the first would be Bungie’s “Oni”.  I’m not sure, but I think Oni may have been the first major US title to really try to imitate a Japanese anime style.  It certainly stood out on store shelves, at any rate.

Sadly, apart from the main character’s design, there’s not a lot to recommend it.  The studio famously employed actual architects to design the in-game buildings and environments you run through, which makes it even more of a shame that they’re so hopelessly drab.  I made it through three or four levels of warehouses and office buildings hunting down consoles and unlocking doors and occasionally enjoying some rather well-done hand-to-hand combat and some atrocious – I mean, ATROCIOUS – ranged combat.

Environments and ranged combat aside, I was enjoying things until I ran into what I’m going to describe as Oni’s REAL problem:  It’s not an especially easy game, you can’t save when you want to, and the occasional mid-level checkpoints are really quite far apart.

Hence, after I ran into a particularly nasty combat bit, beat my head off it 5 or 6 times, finally got past it, got rather a bit further into the level, died, and respawned back at the particularly nasty combat bit… I popped the disc out and called it quits.

The online community does get credit, by the way, for developing a patch to fix the problem of the game not working at all on modern video cards.  I was initially quite annoyed with the game because it would play the intro movie and then summarily crash before showing the main menu.

Anyway, after Oni, I gave Chrome a try.  Chrome was one of the titles in the Steam Summer Sale, and was a mere $1.99 – and that packaged with its own sequel, to boot.  Put simply, it was a heck of a deal.

I think I even got $1.99 worth of entertainment out of the game, if for no other reason than that the developers actually had the chutzpah to name their main character “Bolt Logan”

Seriously, you can’t get much more manly than that.

Unfortunately, the game really failed to grab me.  I played through the first level, suffered my partner’s inevitable betrayal and met the Mysterious Woman featured prominently on the game’s main menu, and really felt no great compulsion to avenge myself or to explore her Secret Past and uncover the Grand Conspiracy.

Oh, well, it was only a couple of bucks.

By now, you’re asking yourself if I am actually capable of finding enjoyment in ANY game.

Well, actually, by now most of you have probably given up, because this has already become a wall of text.  If you’re still reading, it’s probably only out of curiosity as to what the heck the title was all about and when I’m going to get to the Nazis and zombies.

So.

Should get to that, shouldn’t I?

Nazis and zombies are the primary antagonists of Return to Castle Wolfenstein, a sequel/remake to the game that was, if not the first first-person-shooter, certainly the one that initially defined the genre and which was in itself a complete re-envisioning of an Apple II game from the 1980s.

So it had a bit of a pedigree, and has itself spawned a recent sequel.

I’d been curious about RTCW for a while, but it’s not something you can find in software stores any more, and for some reason it’s not sold individually on Steam – it’s only available in bundles with older Wolfenstein games, and I didn’t really want to pay money for copies of Wolf3D and Spear of Destiny.

Fortunately, I stumbled across a copy in our local Goodwill a few days before leaving for Japan, and though I didn’t play it before leaving, it was very much on my want-to-play-this list for when I returned.

Now, this game DID grab my attention.  It’s very dated in some ways, particularly graphically.

Fortunately, it doesn’t take modern graphics to convey atmosphere, and the enemy AI is just good enough to be annoying-in-a-good-way, so I had a lot of fun playing through it.

And yes, it’s full of Nazis and zombies, who are pretty much always fun to shoot.

AND it has a couple of enforced-stealth missions that Don’t Suck, which is borderline amazing.

It’s also quite short, which may have been a bit off-putting in 2001, but which is a major selling point for me these days.  🙂  I’m given to understand that it was primarily a multiplayer title in its heyday, and for all I know may still have a vibrant online community, but that’s not exactly my focus.

Oh, much like Oni, Wolfenstein did have a nasty habit of crashing before getting to the main menu.  That took a patch and a driver update to resolve, so a bit of a fail on technical merits.  Flipside, it was easy to tweak the game into running at 1920×1200 with a proper widescreen FOV, so extra points there.

Anyway, I’m not sure why Steam won’t break it off for individual purchase, but I’m glad to have finally tracked it down and played it.

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We prepared the seat.

Another cheap shot at Japanese-use-of-English here.  This was on the window of an Italian restaurant in Kawasaki-shi.

It’s actually a fairly literal translation of the text, and it makes perfect sense in the original, so I feel bad about making fun of it.

But I’m going to do it anyway.

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Deep archives

This was kind of amusing to me, and I tend to assume that things that amuse me must necessarily amuse others, so I thought I’d share.

I was reading a discussion about Japan recently and someone used the word “fukeiki” in their contribution to the discussion.  I didn’t recognize the word offhand, and I was too lazy to grab a dictionary, so I just highlighted the word and told Firefox to look it up in Google.  I figured that would give me both a definition of the word and maybe a little context for its usage.

The second result was an article from Time magazine entitled “Yes, We Have No Fukeiki“, which seemed like it would probably meet both criteria, so I clicked on that and started skimming it.

I wasn’t really paying too much attention to numbers or dates, so it took me about five paragraphs – really, the point where the article starts talking about cotton workers in Osaka having to do their job on roller skates to keep up with the production lines – to say to myself, “self, something is a little weird about this article” and I actually looked at the date it was originally published.

December 19, 1955.

So I was reading a nearly 55-year-old article, but because it was wrapped in the framework of the modern Time Magazine site and I hadn’t been paying THAT much attention to the content, I hadn’t realized it.

I was originally going to title this post “The perils of deep archives”, but on a little reflection, I can’t blame this one on the existence of deep archives, or even on Time Magazine, but solely on my own inattentiveness and assumption that, because something was ranked highly by Google, that it must therefore be current and relevant.  🙂

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Partying as if it were 1999

So, back in December of 1999, I wasn’t playing many games.  I was playing game, one, singular, that being Everquest, which both my wife and I were hooked on at the time, so I wasn’t looking through the shelves of software stores for anything else to play.

Even if I had been looking for something else, this cover is not one that would have attracted me:

It’s… a dude with blue facepaint and dreadlocks.

Not exactly appealing.

Anyway, I’m not going to come out and SAY that atrociously poor choices in box art lead to the eventual failure of Black Isle studios and Interplay, but come ON now.

But I digress.

As years went by, though, I kept hearing people bring up this game when they were swapping top-ten lists, so I figured I should look past the box and maybe consider giving it a try one of these days.

Problem was, by the time I decided to give it a play, Interplay was long dead, the rights to the game were in Limbo, and even though it sold several hundred thousand copies, it was bloody hard to find for reasonable money.

I eventually DID chance into it via Amazon Marketplace for the princely sum of eight dollars, and then, uh, well, didn’t actually play it.  That was back in March of 2008, for reference.

Looking back at March of 2008, I was playing Half-Life 2 for the first time, a little Kingdom Hearts, some Maid Uniform and Machinegun, some Shikigami no Shiro, Prey, Eternal Darkness, Triggerheart: Exelica, and finally finishing Lemmings.

So I WAS playing some quality stuff at the time and don’t feel TOO guilty about putting Planescape: Torment aside.

The couple of years since then, however, well, those have been a little bit shameful.  I knew I SHOULD get around to playing it, I just didn’t want to devote that much time to a single game.

Turns out, oddly enough, that if you don’t actually sleep much you can finish it in a few days.

I gotta say, it was worth the hype. I didn’t know much about the Planescape setting before I started – I stopped playing D&D before they came out with that weird Second Edition thing where all the rules changed, though I still own my old Fiend Folio and it seems like an awful lot of the Planescape races found their origin in that book – so it took me a while to warm up to the environment, and the first few hours of the game were VERY draggy as I was wandering around Sigil looking for Pharod, but once my party started filling up and the world started expanding it rapidly turned from draggy into enthralling.

And as I occasionally say here, that last sentence should be taken out and shot.

Atrocious run-on sentences aside, it was quite fun and is one of the few games that I’ve finished and immediately wanted to start over, make a few different choices, maybe do a little more side questing, take my time with it a little more… but I’ll put that off a little while.  It’s not going anywhere.  🙂

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Illusions, crushed

One interesting thing that came out of spending two months with a bunch of college-age people experiencing Japan for the first time was getting to watch illusions crushed first-hand.

An awful lot of them were anime or manga fans, and many of them had bought into the whole “Gross National Cool” meme; they expected anime merch to be crowding the aisles in every store and dancing cosplayers in the streets of Akihabara.

Reality was Somewhat Different.

To their credit, after the initial shocks wore off, they mostly adjusted to the grim realities; that they weren’t any more in the mainstream in Japan than they were in America and that Akihabara was just a big shopping district largely aimed at guys who were refusing to grow up… oh, yes, and that there was quite a lot of porn for sale, and that shops weren’t shy about putting rather risque stuff front & center.

Even more to their credit, even the most rabid of fans seemed to follow a basic pattern: They’d have one massive binge buying session early, and then they’d realize that they had to get all this stuff HOME somehow, and their purchases would suddenly start trending towards Very Small Things.

Lest you think I’m putting myself too far above them, I will just say that I planned my binge shopping to occur near the END of my trip to Japan, and I elected to ship stuff home instead of trying to make it all fit in my luggage.  🙂

Anyway, the overall effect was that a whole bunch of people went over to Japan with crazy ideas of how Things Would Be, and came home with a better picture of How Things Are.  If they can just spread some of that sanity among their peers in their home country, the world will be just a little bit better for it.

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So whatever I type shows up here?

Obviously I’ve taken a few weeks off blogging. 🙂

There is a reason for this, and to my mind it’s a pretty good one: I realized, after about two weeks of studying in Japan, that I needed to do a lot more study and a lot less fun stuff, and one of the fun stuffs that I had to put aside was updating this site.  I wound up getting a decent grade after the program was over, anyway, so I don’t regret it that much, though I can see from my site logs that it’s cost me about half my traffic.

In theory, I should spend the next couple of weeks posting nothing but pictures of 2D characters in compromising positions to bring that number back up, but that would be base pandering, and I don’t think anyone really wants that.

On the other hand, most of the hits I get from search engines are people looking for “naughty anime ” or “cat girl wallpaper” so maybe some base pandering wouldn’t be too far removed from the spirit of whatever it is this blog is all about.  Nevertheless…

So.  Two months in Japan, and now I’m back.  Actually I’ve been back nearly two weeks, but I spent the first week dealing with a truly righteous case of jet lag and the next few days down with a cold, so let’s pretend I’ve just returned home.

That was two months taking classes in an immersion environment, which I think was quite helpful.  It was also two months living in a dormitory with about 40 other people from various countries, which was a good bit of fun.  I was older than anyone else in the dorm by a good 10 years, but I managed to find my own little niche as the slightly creepy old guy and it all worked out OK.

Anyway, so I’m back and I should have some content coming up over the next few days.  Hope you enjoy it.

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Glass houses

So I’m talking to a French guy in my Japanese class, and he’s complaining that his cell phone doesn’t work here.

I explain that Japan (and South Korea) use different cell tech than most of the rest of the world, so unless he has a phone specifically designed to work here it probably won’t.

He’s all “man, why is it that one country has to be stupid and use a standard that nobody else in the world uses?”

And I look at him for a minute, to make sure he’s being serious, and I say unto him:

“Dude… SECAM?”

And to his credit he looked sheepish and mumbled something apologetic.

And then we changed the topic.

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Cheap shots at Japanese use of English

OK, everyone loves to make fun of the generally use of random English on stuff in Japan.  I’m going to hold myself above that – mostly – and restrict myself to making fun of situations where they really really tried, but got it wrong by just a tiny bit.

Like, say, this display of small decorative accessories for girls:

Thank you, Yodobashi Camera, for having this display on your Toys & Games floor and making today’s update among the easiest I’ve ever written.

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