Am I using that meme right?
Because, well:
I know I’m a bad man for saying something like this, but that sounds like a medical condition. As in “Surgeon General’s Warning: Prolonged Exposure to Power Ring Energy may result in…”
Am I using that meme right?
Because, well:
I know I’m a bad man for saying something like this, but that sounds like a medical condition. As in “Surgeon General’s Warning: Prolonged Exposure to Power Ring Energy may result in…”
You know, the problem with riffing on Dickens for a post title is that it pushes the Lit Geek button, the one that says, “OK, now we go with the ‘It was the best of games, it was the worst of games, blah blah blah’ “and we get so hung up on our own cleverness that eventually we start using the royal We where we really mean I and pretty soon you just want to shoot us, I mean, me.
Ahem.
Therefore, setting Dickens aside, the meat of this: as you might have already assumed, a pair of MMORPGs, or mumorpuhguhs if you don’t mind me stealing from Yathzee.
Allow me to preface this with a bit of history. I divide mumorpuhguhs into two eras: the “Everquest” era, where you spent your playtime desperately trying to get into a group of other players so you could sit in a small corner of a dungeon and kill the same monsters over and over again until you couldn’t take it any more, or more properly until the one guy who’d been masochistic enough to start a healer couldn’t take it anymore and logged off making the whole group dissolve, and the “World of Warcraft” era, where you spend your playtime looking for NPCs with little shiny marks floating over their head that mean they are in desperate need of between eight and twenty pieces of the local wildlife and YOU are the lucky soul that gets to go chop off their ears, wings, noses, etc.
Off to the side of these are the Korean free MMOs, which can fall into either category, plus you spend real money on equipping your characters with more and more elaborate hats.
So, the first MMO I’d like to talk about: Mythic’s Dark Age of Camelot, a hold-over from the grindy age and one of the first games that people used to say would kill Everquest.
It didn’t, but ten years later it’s still running, and that’s more than you can say for a lot of games. At some point in the last few years, it made the transition from grindy to sparkly floaty icon hunty style MMO, and added all kinds of experience boosting stuff to the point where getting a character to max level – and the max level is still 50, it hasn’t gone up since the game was launched – is a reasonably smooth and pleasant experience, even solo.
I say “even solo”, because that’s what you’re gonna be doing if you give DAoC a try. I played it for about four months, leveled a character to 50, got the ten “champion levels”, which are KINDA like going from 51 to 60, only really slow and without much payoff, and only grouped three or four times in the process, even though I joined an active guild quite early on.
I did a little raiding, a lot of exploring, and had quite a bit of fun in the process, but I eventually just ran out of stuff to do; there’s a very harsh division between Stuff You Can Solo and Stuff You Need More People For, and once I’d burned through everything I could solo, there wasn’t much keeping me in the game.
There are a fair few diehards in DAoC, though, the ones that just keep leveling one character after another to 50, and they’re the ones keeping the lights on and the servers up. They’re nice folks – they tend to be older, friendly and relaxed – but they aren’t enough to make up for servers that have turned to ghost towns.
Still, and I come back to this, it was fun until I hit the solo/group wall. The game has an certain… atmosphere to it, it’s a world in a way that few MMOs are. I have a feeling I could really enjoy just running around the zones and watching the sunsets, if it weren’t for the pesky monsters getting in the way.
The second MMO I’m going to blather on about is Everquest 2, which is about as far removed from DAoC as it’s possible for a game to be while being in the same genre. Unlike DAoC, it is obviously a carefully designed game, where you go from one guy telling you to go kill 8 rats and bring him their tails to another guy telling you to go kill 12 wolves and bring him their spleens to finally a guy who tells you to go kill 16 Supreme Demon Overlords and bring him their jewel encrusted spiky codpieces, by which point you have won the game and should probably go see if your children remember you.
To use a jogging analogy, because I don’t get the opportunity to do that often, leveling in DAoC is like running everyday in a forested park, full of twisty little trails that nobody else knows about and passing all kinds of half-buried ruins from a bygone age, dimly glimpsed through omnipresent mist, and leveling in EQ2 is like driving to the health club every day and running on the same treadmill while the employees play travelogues on the giant projection screen in front of you and also your personal trainer is an elf with hooters the size of cantaloupes.
I admit, it’s not a perfect analogy.
On the other hand, it’s also a primary factor in why there haven’t been many posts in the last month, so it’s obviously been an ATTRACTIVE treadmill, elf jubblies aside.
It rather benefits from being set in a future of an existing game, that being the original Everquest, so it can recycle all the lore from the first game, but it benefits even more because it gets to ignore all the lore the game designers came up with after they put out One Last Expansion, One Where You Go Face The Gods Themselves And Kill Them, and just as they were patting themselves on the back and congratulating themselves on a Job Well Done on putting that one to bed, the money guys said “actually, we still have people playing that one, can you come up with some more expansions?” and as a result you have a game in it’s current state, which is that the yard trash from any given expansion, the rats and giant spiders and wolves if you will, could easily wipe the floor with any of the aforementioned gods and the storyline is a weird mish mash of alternate dimensions and space aliens and Newly Discovered Parts Of The World that were there all along but nobody noticed before.
But I digress.
Also, just to clarify the above, while there’s a lot of lore from the original game around that makes for the occasional delightful bit of nostalgia, it is mostly in the background as opposed to front-and-center, so the whole game isn’t banking on foggy rose-colored memories.
Anyway, from a few weeks of playing, it’s obvious that this is the game that the designers really wanted to be working on, as opposed to the legacy game they were forced to support and kinda wish would die.
It’s not the most friendly game for the newcomer, mind you, because it does have six years of content and game changes, so the world is more than a bit overwhelming to take in, but it feels like the designers have been tasked with making those first few treadmill jogs as enjoyable and painless as possible, even while they’re throwing pop-up after pop-up full of Important Game Information in your face.
And, unlike DAoC, the world actually has other people in it; one benefit of the treadmill design is that you see lots of other players in the Chosen Zones, and as a result I’ve actually been grouping with and interacting with Actual People which is always good in a multiplayer game.
Now, it IS taking a bit of a cue from the Koreans in offering a truly impressive assortment of hats to buy with real money, but at least you can more or less ignore that except for a window that pops up every time you log on to remind you that you could buy a new hat, you know, if you wanted.
Would I recommend it? Well, if you have a couple of months of your life you weren’t planning on doing anything with ANYWAY, I feel it’s one of the better ways to dispose of them.
As so often happens, I went and made more problems for myself.
See, we run a mixed environment here, a handful of PCs and two macs. Mostly the PCs are used for gaming, except for one laptop my wife uses for her VPN access to work, so the macs get used for media serving and my classwork.
I’ve only had one hard drive blow out on me in the last two decades, but it was enough to make me glad that I’d been backing up regularly and hence backup has remained a priority. This hasn’t been too hard to set up; both Vista and OSX come with capable backup tools, and we have a 1TB Time Capsule that makes the Mac side of things a set and forget affair.
There’s been just one little problem – the 1.1TB of, well, stuff, mostly video files, on an external drive hooked up to one of the macs, that hasn’t been regularly backed up because a) I didn’t have a second drive big enough to hold in and b) Time Machine, while a fine backup tool in many regards, isn’t designed for “put the stuff from THIS volume onto THIS backup device, the stuff from THAT volume onto THAT backup device”.
So, it hasn’t been backed up and that’s been annoying.
The other weekend, however, I noticed that Costco was selling 2TB external drives for $119, which is pretty crazy, so I bought one and now I had a backup device but no method of automatic backup.
Enter rsync. This humble little command line tool is the darling of lifehacker, and while I’d never used it I was fairly sure it would work.
This is where I realize that I’ve painted myself into a corner, writing-wise, because I don’t have much to say. I rsynced one drive to another, I added some files to the first drive, ran rsync again and it copied over the new files without doing a full copy again, so it pretty much worked without drama.
My only problem is that I can’t seem to make the –delete switch work; if I understand it properly it should remove files from the second drive as they’re removed from the first but I don’t seem to be able to make it happen. I’ll figure it out eventually.
I have a long and complicated history with a rather forgettable bit of 90s anime called “The Weathering Continent”, or Kaze no Tairiku if you want to get all Japanese on me.
Like a lot of anime, I ran across the name when I was trading VHS fansubs with a gentleman in Arizona who had an absolutely stunning list of tapes on offer, but also like a lot of anime of the day it hadn’t been fan-translated.
So I didn’t see it back then.
In 1995 or so, I bought a CD at Bunka-do in Los Angeles that was a collection of theme songs from various JVC/Victor properties, and one of the songs on the CD was the ending theme from Weathering Continent, and I quite liked it even if it was a bit slow, so I put the OVA on my “see this someday” list.
Then, in 2002, Media Blasters licensed it and put it out on DVD and I bought it. Several months later, I decided I’d get around to watching it, took the shrink-wrap off, and found that the DVD case was, in fact, empty. I’m not sure if that was an error at the factory or whether it was just a case of a light-fingered employee armed with a shrink-wrap machine, but either way I didn’t have a DVD.
In 2004, I bought ANOTHER copy, opened it to make sure that there was a DVD in it, and then put it on the shelf.
This week I finally got around to watching it.
It’s, well, it’s an interesting artifact of the time. It’s about an hour long, to fit on one side of a CLV laserdisc, it’s based on a 28-volume novel series and obviously assumes that anyone spending Y7800 in 1992 to buy said laserdisc is familiar with the characters and their situations, so it doesn’t have any of that pesky backstory or characterization stuff to pad the film.
Basically, it starts, the three main characters – who are traveling from Point A to Point C in search of water, and that’s all you know about them – run into a Plot Device and get redirected to Point B, which happens to be a rather creepy cursed city of the dead, there’s some Bad Guys who bring the Wrath of the Curse upon themselves, our heroes escape, there’s a bit of a melancholy ending, and then our heroes resume their journey to Point C.
Cue ending credits.
Taken on its own merits, without the benefit of knowing the novels, it’s not all that exciting. I imagine that, if I were a fan of the novels, I might be excited to see my favorite characters in, you know, the flesh, or the cels as it were, but not being a fan of the novels it didn’t have a lot to offer.
That’s not much to say about an OVA that I’d been vaguely wanting to watch for fifteen years, so I thought I’d spend some time making fun of the packaging.
The front cover. The characters are, top to bottom, Bois, Teeye, and Lakcee, though they’re spelled differently in the actual subtitles when you watch the thing.
According to the back of the box, “Bois brings his sword, Teeye his magic, and Lakcee her heart.”
Her … heart. That’s what she brings to the equation. Yup.
Oddly enough, the original cover art for the Japanese laserdisc and VHS were bereft of fan-service, which really shook my world-view a little bit.
Here’s the LD.
And, the VHS:
I find myself fascinated by the anime industry of the late 80s and very early 90s, when the effects of the bubble popping hadn’t quite crushed the long-form OVA industry; I think there’s a lot that could be said about the economic crash of the time and the effect it had on the anime biz, and I occasionally consider trying to make that into a thesis and run with it through grad school, but that might be just a little too much navel-gazing.
For the record, I had originally intended to entitle this post “Buy it, Fanboy”, but then I couldn’t remember where I’d gotten that phrase from so I had to google it and well…
…I’m a bit ashamed.
I think the “Fanboy” thing was a Lobo thing in the beginning, to be honest, but Giffen liked to use it in his comics.
I was going to bash on Giffen a bit here and blame him for Fate, but then I did a little more research and found that this was actually a relaunch for the series and that the “Fate” character actually had 23 issues drawn by a different guy. Here’s a sample page from that:
The guy in the green and red is Alan Scott, better known as the Golden Age Green Lantern, though at this point he was going by Sentinel for no good reason. Take a moment and try to figure out which of his arms could actually bend, if you dare.
Anyway, despite being reminded of and a little bit scarred by a low point of 90s comic book history, I managed to pull myself together and come up with a slightly less punchy but nonetheless perfectly adequate post title, which I am going to feel satisfied about.
mmmmmm
deep satisfaction
Oh, right, and the thing you should spend $10 on: gog.com somehow managed to navigate the horrid rights issues surrounding Planescape: Torment, and you can now get your very own DRM-free legit copy from them, like, right now.
So go do that, and maybe I won’t post any more pages of Fate.
So, I said about a week ago that I’d be talking about Assassin’s Creed in a couple of days, but it turns out that I was wrong about that by a few days.
For the record, I did manage 4 weeks straight of daily posts, which is pretty good by my standards. Mind you, my standards are pretty low.
Anyway, Assassin’s Creed and its sequel, which i will refer to collectively as The Ballad of Desmond Miles, represent a surprisingly seductive philosophy of game design that I would like to see more of in future: the premise that your on-screen character is surprisingly competent at what he or she does.
Batman: Arkham Asylum was another good example of this, but that particular game had the advantage of, well, being the goddamned Batman.
To sum up: I’ve played a few games with stealth elements in the last few years, and they’ve all included a “press X to move all stealthy” kind of mechanic.
In TBoDM, on the other hand, you’re playing a sneaky bastard, and the control scheme reflects that – you’re naturally moving in a low-key, blending-in way, and you actually have to push a button which may as well be labeled “break stealth”, because what it does is change you from a mild-mannered good citizen – albeit, a surprisingly well-armed good citizen – into a stabby parkouring Very Bad citizen.
Furthurmore, as a Very Bad citizen, it’s assumed that you’re pretty good at Stabbying Mans in gruesome and occasionally deeply amusing ways, so the process of doing so is reduced to a single button press that represents your desire to do so, which is generally immediately followed by a satisfactory bit of on-screen Stabbying.
The platforming bits of the games also follow this basic philosophy of divorcing the on-screen action from any actual ability on the player’s part. Doing visually amazing parkouring bits in TBoDM is a simple matter of pointing the controller in a direction and holding down the Awesome Moves button.
OK, yes, so it might be a bit dumbed down compared to, say, a Mirror’s Edge or the like, but the end result is that you get to feel pretty damn smug about your sheer awesomeness, even if you’re not directly responsible for most of it.
Now, while the first game was awesome at the stabby and jumpy bits, it was also rather deeply flawed in some ways; the horsey travel bits were fun but repetitive, it was really easy to get lost once you got out of the first town and needed to go to the correct next town to advance the plot, and there were a ton of random little things to collect for no real plot reason.
Oh, and it was pretty hard to feel much empathy for Altair. I mean, it was a game about being an assassin, so maybe empathy wouldn’t be a great thing, but the family elements they added in for Ezio’s story made him a much more interesting character, and gave some actual purpose to the scaling buildings looking for random shiny things.
Oh, and while they did keep SOME horsey bits in for the sequel, actual town-to-town travel was considerably streamlined.
Anyway, I was really impressed by AC2; I’d liked the first game quite a bit and didn’t expect to enjoy the sequel so much more.
Is it wrong at this point to say that I hope Ubisoft doesn’t screw it up?
It’s rare that my wife makes me sit down and read something funny on the internet. Usually she’s content to describe funny things, or occasionally forward me a particularly amusing cat picture, but she doesn’t make me read anything longform often.
So, when she made me read a blog called “Hyperbole and a Half”, it was a pretty unusual thing, and it was even more unusual when I found a post that made me decide that I should actually get off my butt and get some stuff done before school starts (in a week).
So, today I managed to get all the stuff from the “shred this” bin shredded (and, I will admit, there was stuff in there from 2008 that still needed to be shredded, and that had actually been MOVED twice), called not one but TWO banks to get assorted financial things sorted out, paid the car insurance, did some address updates that should have been done when we moved four months ago, and dove into the closet in my office and did some organizing.
Then I made a BIG decision, which was to find a place where the shredder could be plugged in permanently and then to get rid of the “shred this” bin. It doesn’t make any sense to have a bin to hold stuff that needs to be shredded when I could just be shredding it as needed and avoid having to destroy nearly 2 years worth of paper at once, especially because I burned out one shredder halfway through the project and had to go spend $40 on a new one.
Oh, and I took out the trash, except for the two bags of shredded paper that won’t fit in it and that will need to go out over the next couple of weeks.
So, I didn’t clean ALL the things, or actually do much cleaning at all, but it was one of those days that made me feel like I’d actually been an adult for a little while, which is not in the least mitigated by having her sit down with me for an hour and a half while we finished Assassin’s Creed II together. More on ACII in a day or two.
Well, Resident Evil: Code Veronica has the distinction of being the first RE title that I’ve actually gotten a fair ways in to and was actually chugging my way towards completing when I decided to chuck the whole thing.
There are a lot of things from the classic resident evil formula that are frustrating – deliberately limited inventory space, fixed camera angles, and movement controls that feel like you’re constantly fighting with your on-screen avatar to get them to move in the right direction, but I think that the least forgivable is the limited ability to save. Having to scrimp and save ink ribbons meant that any death meant repeating as much of a half-hour of gameplay, and that’s not something I’m going to put up with; I might have done it as a kid but as an adult I’m a lot more conscious of the difference between wasting time for fun (pretty much the definition of any time spent gaming) and having my time wasted, as in this case.
So, while I was doing all right as long as I followed the basic step of running around until I got killed, then retracing my steps knowing where the Bandersnatch was going to be this time and killing it first, I wasn’t really enjoying it.
I have one more Resi title to look at, the series-revamping Resident Evil 4 – and, if that falls down as badly, I think I’m just going to admit that the series isn’t for me.
So, almost three years ago – dear god, it’s been that long? – I put this post up where I griped about having trouble getting good photographs of, well, stuff, specifically anime figurines.
Anyway, I got some useful comments on it, but I never really did much with it. Specifically, I completely failed to take the advice of photographing objects in normal sunlight, because Oregon doesn’t really get much sunlight.
About a month ago, though, I ran across some instructions on building a lightbox specifically for this sort of thing, and decided that, darn it, this time I was going to actually work at getting some better photographs done.
As promised, it was very quick and cheap to put together. I spent a massive eleven dollars on the foam board and $28 on four task lamps.
Anyway, here’s what the thing looks like. It’s pretty massive and not terribly attractive, but it doesn’t have to be.
Anyway, I put the same Shadow Lady figure I used last time into the box and took a test photo.
For reference, here’s the photo from November 2007, taken without a flash:
And here it is in the lightbox:
Obviously something was awry.
I did some digging into the menus of my DSC-W55 and found that I could manually set the white balance. For the record, you need to set the camera to “Program Auto” before you even get the menus where you can adjust stuff like white balance.
I picked “Incandescent”, to somewhat better results:
Now, this still isn’t perfect, because I’m losing a fair bit of detail, but it’s much improved. I think changing out the light bulbs I’m using might help with that; I’m using kind of a mixed up set of “what I had handy”
For the heck of it, I photographed a few other figures I’d gotten recently. This is where the post goes from useful to straight-up camera whoring, so you can just close your browser and save yourself some pain.
A Bome figure of Lum from Urusei Yatsura:
A Taiga from Toradora; I think this was a UFO catcher figure so it’s a little less detailed. It also photographed really darkly, which is something I need to work on.
A rather nice Lalah figure from ToLOVEる; again a little darker than I’d like.
Oh, and these two girls who you may remember from this post:
Slightly different angle:
So, my photography problems are sort-of-solved for the moment, though I’ll probably tweak the light a bit. Now I just need to figure out where to store a rather fragile 20″ by 30″ by 20″ box.
Well, Forgotten Sands DID add a companion for the last couple of chapters and DID add a fair bit of banter, so my complaints from yesterday did get addressed somewhat.
I’m still going to rank it as my third-favorite, but that’s not exactly a complaint by any stretch.
Next up are Resident Evil : Code Veronica, which will represent my fourth attempt to play a Resident Evil game, and Assassin’s Creed II for more platforming action but with more man stabbying.