The Day the Music (games) Died.

If you scroll back a few months of posts – which isn’t that many posts, embarrassingly enough – you’ll come to a post of mine from September 2022 where I made fun of myself for completing the first Season Pass in Chrono Circle, since it was a bit of a grind to unlock cosmetics that would be completely useless as soon as the game went end-of-service.

Well, it’s been a little over two years and they are finally winding it down.  I am not claiming any particular power of prophecy here.  This is the normal cycle of life for any arcade rhythm game.

Surprisingly, it’s getting a full year of online service before moving to offline move in January of 2025, at which point you’ll still be able to play most of the game’s songs.  You just won’t be able to keep records or compete with other people for scores.

It is unclear at this time whether you will be able to set your note sounds so I may not be able to torture nearby people with the non-stop meowing of the kitty cat sound bank any more.

Basically, it’s a graceful sunsetting and I’m glad that I got to be there for the entire ride.  The local Round1 still has Wacca and Maimai machines, so I expect the Chrono Circle cab will stay on the floor for a while even after it moves to offline.  With any luck, I’ll find a new borderline-exercise game to play before that cab gets boxed up and sold to some collector under the table.

And then there’s Love Live: School Idol Festival 2, the sequel to and replacement for both Love Live: School Idol Festival and Love Live: All Stars.  That finally had its global launch announced just about a week ago, which would normally be a cause for rejoicing BUT…

In the same tweet, they announced that it would also be closing on May 31.  I can’t be certain that this has never been done before, but it’s certainly the first time I’ve ever known a game’s end of service before the servers are even online to play.

Despite that, I did download it when it launched, and spent a happy hour or so confirming that it was, yes, basically the same nine-button rhythm game that I spent years addicted to.  It’s a little shinier, maybe, but not hugely so.

Impressively, even with the expiration date well-known in advance, they are still happily selling you very expensive packs of premium currency that you could use to pull for trading card representations of your favorite Love Live characters.  That’s a level of chutzpah that gives me an excuse to use the word “chutzpah” and I gotta hand it to them for that.

I have to assume that somewhere there is a very strict contract that promised harsh penalties if the global version never launched and that this is the sole reason we’re getting it at all.

The replacement for LLSIF2 in Japan seems to be a sort of  “stalk your favorite idols” app where you do stuff like watch virtual live streams of your favorite virtual idols and read virtual social media posts and … honestly I’m not entirely sure of the appeal if you’re not super into parasocial relationships with anime girls.  There’s a game buried in it as well but it’s some sort of weird card thing rather than a rhythm game.

Anyway, I think the only Love Live game that will still be available outside of Japan is the PS4 game which I’ve never gotten into.  It is at least a proper rhythm game and now I guess I have a reason to check it out.  Calling it right now, they will find a way to kill it within three months of me doing do.

 

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Making life hard for a matchmaking algorithm.

I have a bad habit of reading online forum threads and deciding to conduct experiments based on them, and that’s why I spent a lot of my Thanksgiving weekend playing random matches of Call of Duty multiplayer.

This is very out of character for me.  Normally I don’t dip into the multiplayer aspects of any particular CoD. I buy it to play through the campaign and marvel at the amount of detail they put into the various levels.

Like this guy.  He has a crappy office where the walls are basically more mold than wood and he’s rocking a CRT monitor from the mid 90s, but he has his comfort cereal.  You need to have little things like this to get you through the day.

After I finish the campaign, I watch what seem like hours of credits to get to the post-credits scene teasing the next title, then call it good.  Probably not the best use of sixty seventy bucks, but I have a good time.

That said, when I got sucked into the drama of a thread complaining about how strict the matchmaking was, I got curious enough that I decided I really needed to test it out myself.

While it’s something of a simplified view, there seem to be two camps when it comes to matchmaking. One camp thinks that it should try to give as close to a balanced match as possible, while the other camp wants to get matched more randomly, with the idea that matches that may be wildly unbalanced are more fun for both participants and spectators.

Here I will withhold the majority of my editorial comments, as they are not constructive. I will simply say that I fall into the first camp, and that the developers appear to agree with me, and leave it at that.

However, even knowing that my opinion was that the only possible correct one, I was left with questions.  Well, one question:

Just how good IS the multiplayer matchmaking in Call of Duty, anyway?

I mean, sure, I figure it’s pretty good at matching up people who have played a couple hundred games and who fit the game’s typical demographics… you know, young and perpetually buzzed on energy drinks… but how could it handle a 50-something guy with failing reflexes and no real experience?

To that end, I booted up my most recent purchase: Last year’s “Modern Warfare II”.

Please note that there is a Modern Warfare III now, and presumably most fans of the game have moved on to playing that one. Anyone still playing MWII has been playing it for a solid year and is likely to be quite good at the game.

I figured that would give the matchmaking algorithm even more of a hard time.

Anyway, after downloading a tiny “update”…

…I got into the actual game and started queuing for matches. My plan was to play about five games, take a break, come back and play five more on a different day and then tally the results.

I actually wound up playing 20 matches over three days, because it turned out to be generally fun and the multiplayer experience is absolutely packed with bars you fill up and that go DING and then give you more bars to fill up.

Like, I had a player level that was steadily increasing and unlocking things, and every gun I used had their own levels that were increasing and unlocking things, and there was some sort of battle pass thing that was always setting off fireworks whenever I passed milestones and “daily challenges” that gave me shiny gold badges that made my other bars fill up even more.

To answer the original question that started this whole madness: It turned out that the matchmaking is very good. Like, over those 20 matches I wound up on the winning side 9 times, with only one match where I felt like my team was absolutely outgunned from the start and only one match where the superstar on our team single-handedly carried us to victory.

These sorts of matches are very fun!

These are not:

(OK, to be 100% honest I did enjoy being on the winning side of the 6-to-1 blowout.  But it could not have been fun for the other guys.)

To put it lightly, I was shocked. I figured that the game might be able to ensure balanced win rates by just ensuring that every side had 5 experienced players and one abject newbie, but instead it managed to find games where I felt like I was actually kind of contributing to the overall outcome. I’m pretty confident that if I played a hundred matches it would somehow manage to get me to a 50/50 win/loss ratio and I’d probably enjoy it the entire time.

At one point I even had to stop and do some quick googling to make absolutely sure that MWII doesn’t fill up games with bots to make you feel better about yourself.

My second shock was finding out just how much I enjoyed the games. They did wear me out pretty quickly, and I couldn’t queue into match after match for too long without needing to take a break, but it did a good job of finding other people for me to play with and mixing up the game types, even if I wasn’t sure what the objective of a given game type was at times.

Usually they boiled down to “shoot anyone who isn’t on your side”, of course.

I feel I should give special note to the every-man-for-himself style of match, because it was the first time I realized how important audio was. Above and beyond basics like being able to hear footsteps and how the footstep sound would change if someone was, for example, running across a metal floor above you versus running on dirt, knowing that every time you fired a gun meant that everyone nearby suddenly had a clue to your location added a whole new level of spice to the game.

I’ll admit that a few of my deaths may have come from one of my bad habits in Call of Duty, which is stopping to take a second look at the scenery and make up little stories for myself based on it.

Like, these “no photographs” and “no eating” signs. Look at them. They’re not only slightly off level compared to each other, but the guy who put up the “no photographs” sign didn’t care enough to make sure it was straight.  This sort of disdain for the rules is WHY you have madmen with guns running through your office shooting each other.

Or this, where presumably the reason that nobody is in the office to get in the way of “friendly fire” is that it’s before noon on Sunday and they get the morning off which is nice.

If you’re like me and prone to this sort of inanity, I’ll mention that I happened to discover that you can create private matches to play against bots, then set the bots to be really really dumb, which is handy if you just want to learn the levels or just to run around and look at stuff.

Sadly, these private matches do not make the bars go ding. You still get XP numbers popping up on the screen when you shoot a bot, but they’re not actually added to your player XP or weapon XP. I guess it’s a good thing to prevent people abusing private matches to level up, but it’s like my one complaint.

Well, OK, the crazy patch size was my first complaint. So I guess that makes two complaints.

Wait, three. When someone shoots you, you get shown a kill cam of them shooting you and it comes with a little animated banner of their choice, and some of them seem to be intentionally provocative. Like, yes, you shot me in the head but does that need to come with an animated banner shouting “HE’S OUTTA HERE!” ?

So mmm overall score 8 freedoms out of 10. Would play again.

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The fading days of StreetPass

One of my favorite features of the 3DS was “StreetPass”, which let your 3DS check in with any nearby 3DS systems and exchange a little greeting which included your Mii, what you’d been playing lately, and a little greeting.  Some games also used this to great effect – my favorite example being Dead or Alive Dimensions, which let you fight against CPU-controlled versions of other people.  I never met the other person who played DoA:D at one of my workplaces, but we had a daily rivalry going between my Kasumi and their Lei Fang.

I was also trying very hard to collect StreetPasses from all US states/territories and Japanese prefectures, but didn’t quite manage to get a full set.  I’m still missing six prefectures and nine states.

It wasn’t a feature that worked very well in the US.  People are spread out, we don’t take public transit much, and local multiplayer events just never seemed to happen much.  In Japan, on the other hand, people are jammed together and just taking a morning train or walking near a Pokémon Center would light up your green LED with a handful of passes.

Sadly, Nintendo did not bring StreetPass forward to the Switch, and corona broke my streak of travel to Japan.  So it’s been six years since I’ve been there and I didn’t have huge hopes for any connections, but I still brought my 3DS along.  It gave me an excuse to play Fire Emblem Echoes: Shadows of Valentia, which is just an awkward name when I type it out like that.

For the TL;DR, I got 21 StreetPasses.  One of them was from a Floridian in the airport on the way to Japan, and the other 20 were from Japanese locals.  I was a bit surprised by this – the last time I was in Japan I got a ton of hits from other tourists.

Some of the greeting messages were from 3DS diehards.

3DS Forever!!

I’m going to keep using my 3DS!

Hopefully they enjoyed the reciprocal ping from my system.

Most of the other greetings were polite hellos.  Most people still rocking their 3DS seemed to be playing games like Animal Crossing or Tomodachi Collection, which make sense for low key relaxing games.

I didn’t pick up any new prefectures for my collection, unfortunately.  Most of the ones I’m missing are pretty out of the way, so that’s not too much of a shock.

As for where I picked them up?  Well, our first week was spent going to tourist destinations in and around Kyoto.  Nara, Fushimi Inari, the Arashiyama Bamboo forest, Kinkakuji, that sort of place.  I picked up a grand total of 5 StreetPasses going to all of these places, including all of the time spent on transit.

Our second week was in Tokyo, where we mostly went to fanboy areas.  This was much more lucrative for StreetPass collecting.  I had 5 in a day of roaming Otome Road and the Ikebukuro Animate, 3 from a very short trip to Nakano Broadway, and 6 from spending an entire day shopping in Akihabara.  I also got one when we took a side trip to Yokohama to see the Gundam Factory, though I’m not sure if that was at the Gundam itself or somewhere in transit.

Of course, since the 3DS was released during the time when Nintendo went all-in on region locking, I didn’t actually buy any new software for the thing.  I did re-buy a couple of DS games I’d had at one time and sold.

Total cost for these two was Y1160, or a little under eight dollars US.

I bought entirely too many Switch games and a throughly geeky controller.  Probably put up a post about that at some point.

So that was fun, kind of a last hurrah for the feature.  It’s quite diminished from the days when I needed to buy the StreetPass plaza expansion that let me have 100 guests at a time at my Plaza Gate, but it was a good feeling to see the indicator light flash on occasionally.

 

 

 

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Quick thoughts on getting around Japan in 2023.

Little bit of a brain dump today, based on notes I took while in Japan recently.  It’s become a much more convenient place to visit, as long as you’re like me and live every minute of your waking life tied to a smart phone.

First, getting around.

Google maps worked great for walking and transit directions.  I kind of wonder whether it’s put the “Navitime” guy out of a job.  I didn’t see any of their ads on the Yamanote line this trip, anyway.  I’ll miss that helmeted goofball.

Walking directions DID take me down some extremely narrow alleys at times, however.  In most countries I would be very wary of these directions, but it’s Japan.  The odds of getting mugged are …not zero, but very very close to zero.

I am, however, a big bald bearded dude and recognize that I have a somewhat privileged viewpoint.

When not walking, I am a massive fan of Japan’s transit systems and the way that you can typically use a combo of trains and busses to get to almost anywhere you would ever want to go.  Stations typically have excellent bilingual signage, though I’d strongly recommend being able to recognize the kanji for N/W/S/E (北/西/南/東) and Entrance/Exit (口/出).

Full disclosure: There was at least one occasion where I didn’t realize the bilingual signs had stopped until my wife pointed it out, though, so I may be a little biased here.

In addition, being able to add a Suica to Apple Wallet made paying for trains and busses extremely convenient, as long as your phone is always close to hand.  For those cursed with clothes without pockets, a physical Suica in a train pass case is likely going to be a much better idea.

However, if you’re on vacation or just worn out after a long day of exploring, getting a taxi may be a much better idea.  Apparently there are Japan-specific taxi hailing applications, but we did very well with Uber.  Unlike the US, Uber doesn’t call you a random guy in their personal car – instead, they hook into the taxi services so you get a licensed driver and you pay via the app.  It worked very well almost every time we used it, though there were two exceptions that I feel I should note:

First, it didn’t work at all in Numazu.  Unsurprisingly, it seems to be limited to bigger cities.

Second, trying to get a taxi after 10 PM may not be possible. My theory is that taxis after 10 PM in Japan tend to double their rates, and Uber doesn’t allow this.  I discovered this at a very bad time and had to walk a little over a mile at a very fast pace to barely catch the last train of the night back to Kyoto station.

My savior.

Even without the app, it wasn’t too hard to get a taxi at most hotels and train stations.  There’s usually a place to stand that is clearly marked as a taxi queue, and you can get in line for one.  It’s much better than my experiences in places where “who gets the taxi” is a matter of who wants it most.

On the topic of Suica, I strongly recommend using Suica pay almost anywhere you can, since you can top up the card on your phone and use it rather than winding up with pockets full of change.  I normally come back from Japan with a double handful of 1-and-5-yen coins, but this trip I spent with mostly light pockets and a minimum of jingling.  You can either say “Suica de” to the cashier, or just open the wallet app with the Suica card on display and show it to them.  They need to push a button on the register, after which you tap the phone to the reader, wait for two beeps and collect your purchases.

Apple Pay is a little less universal and it doesn’t seem like they’ve managed to make their brand an everyday word in Japan.  “Touch”, on the other hand, is recognized and usually “touch de” would get a look of recognition and a helpful point to the appropriate pad on the payment terminal to use.

As an aside, that’s “de” pronounced “day” and is a particle that you can use where you’d use “by” as in “touch de” = “pay by touch” or “taxi de” = “go by taxi”.  It’s a terribly useful tiny bit of Japanese.

DO, HOWEVER, CARRY CASH.  I had to come to the rescue of a table full of Australians at a very small cafe in Kyoto who had scrounged through everyone’s pockets and purses and still come up short for their bill.

While taxis and trains were great for the humans, we didn’t really want to manhandle our luggage around, so this was the first time I had taken advantage of luggage delivery services.  I fell thoroughly in love with them.  Basically there’s a counter at the airport where you take your bags, give them your hotel information and a reasonable amount of money, there’s a little paperwork,  and they then make your bags disappear and show up at the front desk of wherever you’re going.

The Hotel Granvia in Kyoto deserves an extra bit of recognition here because the staff asked where we would like our bags delivered on our departure as part of the check-in process.  When we were ready to head out to our next destination, we were very happy to find that all of the paperwork had already been done for us.

The only weird part, for me, was that they needed the full address of the hotel rather than the hotel name and city.  This actually made sending bags from Haneda airport TO the Hotel Granvia a little tricky, since their whole deal is basically “we’re in the train station in Kyoto” and it took a little googling to find a street address that the delivery service could get their system to accept.

The other thing that commonly gets recommended when traveling to Japan is a pocket Wifi router, and this is one place I’m going to diverge from the common wisdom.  We got one and it was extremely meh, getting poor reception and needing frequent charging.  It may just have been a bad unit.  T-mobile sells an 1-month international data package for fifty bucks and I had a better experience with that.

Something that is probably less advice for other people and more admitting that I’m a bit of an idiot, make use of tax free shopping where possible.  You’ll mostly see signs for this in touristy areas, advertising that you can buy things without the 10% consumption tax as long as you’re spending at least Y5000 and have a passport.

I’ve used these a couple of times on previous trips and the experience was miserable.  Lots of paperwork and at the time you had to go to a counter at the airport to actually get the money given to you as a refund on what you’d already spent.

This trip, I actually waved this off the first couple of times it was offered to me, which turned out to be a mistake. It’s much easier now and you get the tax removed right there at the register.  Most of the times they just scanned my passport, but one time they asked me to scan a QR code on my phone and go to a web site and click a button.

Also apparently the tax refund has been issued at the store itself for at least a decade, so this isn’t new at all.  My brain has been retaining some seriously ancient information that has probably cost me quite a bit in taxes that I didn’t technically need to pay.

Oh, and shipping stuff home was also easier.  I’ve done this plenty of times in the past and it’s always been a bit annoying to get the appropriate forms filled out.  This time, they just handed me a tablet and pushed the “English” button for me so I could fill out the address information, package contents, and values.  You’ll want to have a list of everything in the box before you go to the post office, however.

You can buy EMS boxes at the post office itself but you’ll want to go to a Y100 store for a roll of packing tape.

OK.  That’s all my random Japan travel tips in one post.  To sum it up: getting around Japan is just super convenient for foreigners now, and places where there used to be just a little bit of friction have been smoothed over by the advances of technology.

 

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In which, I talk about a post-apocalyptic anime waifu tactical cover shooter gacha mobile game.

So I have a dirty little secret.  I’ve been playing, and enjoying, a game about cute cyborg girls with big guns.  That wouldn’t be too shameful, on the face of it, but there’s one thing I feel desperately compelled to explain.

I’ve been playing it with the English dub voices.  I feel dirty.  Please let me put this in context.

Last October, my twitter feed lit up with ads for “Nikke: Goddess of Victory”, which I initially wrote off as yet another “Oh, Korea, what are we going to do with you?” sort of mobile cash grab.  I signed up for it before release, it dutifully downloaded to both my phone and tablet on release day, and then it kinda sat there.

In April, I finally got around to launching it.  From what I’m gathering, skipping the first few months was a good idea since it was notably a little rough.  The power of procrastination!

Anyway, I played for a couple of hours, just long enough to get through MOST of the intro but not enough to get to the point where the game starts throwing systems at you.

The story is essentially “Mankind has been largely wiped out by killer robots from outer space, and driven underground.  Your mission is to try to reclaim the surface by blowing up aforementioned killer robots.  Build a team of cute cyborg girls to save the world.”

It didn’t really hook me but I had to admit that the character designs for your starter team were nice.

Rapi is the duty-minded “adult” of the team.  She has a perpetual headache from keeping these two under control:

Anis is the requisite smart-aleck hothead.

And Neon is the adorable glasses girl who really really likes to blow things up and shoot increasingly-bigger guns.  Naturally she should be Best Girl, right?  Well, it’s complicated.

Oh, and she’s been put on the team as an infiltrator to send data back to her corporate overlords.  But she’s not very good at it.

Anyway, six months later I went to Japan and was browsing the shelves at an Animate in Ikebukuro with my wife, who was doing some research.

Research topic: “How Much ‘Link/Click’ merchandise has been released, and how much of it can I fit in this shopping basket?”

There was a section devoted to Nikke and Blue Archive, another mobile game I’d tried out and not gotten hooked on.  Since both games are pretty, I picked up a little merch.  Nothing huge, just a pair of mousepads with art from each game and some acrylic stands from Nikke featuring the starter squad members.

Then I got back to the US, unpacked my boxes of swag, set up the little Nikke acrylic stands and thought, well, maybe I’ll give the game another try.

OK.  So I am normally the sort of person who looks immediately for the “switch voices to Japanese” option in any game, so when Nikke booted and all of the characters were speaking English I assumed that it was just the only option.  Obviously since I’d played it before I would have turned off the dub, right?

I finished the REST of the game intro, to the point where the whole thing opened up and presented me with all kinds of amazing bars to fill that would fill up and go “ping!” and unlock other bars to fill, and that’s about where I got hooked.  I have the sort of brain that loves having bars to fill that go ping.

There are five red dots on this screen.  Every one of those red dots represents somewhere I can go to fill bars.  I have already filled many bars today, so most of the red dots that were previously there are gone now.  Tomorrow there will be more red dots.

To be a little less silly, the game loop is pretty much centered around building up teams of cute cyborg girls, leveling them and getting them better gear, and throwing them at cover-based shooter missions to slowly unlock the story.  Honestly, you could probably swap out all of the art with Manly Men Doing Manly Things and still have a pretty fun game, but probably one that would sink immediately to the bottom of the App Store charts and be forgotten after a month.

While there’s no “energy” mechanic to slow you down, most of the resources you can use to improve your team come from a bar that fills over about twelve hours and can be tapped at any point to empty.  The speed at which your resource bar fills increases as you finish story missions and is further improved by some things you can do in the base building mini game.

Oh, right, there’s a base building mini game.

Not too far into the story, you unlock the “Outpost” which is initially a bit of a boring blank slate.  As you go through missions you find building blueprints, and bringing them back to the Outpost lets you construct a variety of buildings which generate resources and more story sequences where you get to interact with the Nikkes outside of combat settings.

Also, you get an office of your very own, which your team immediately takes over from you as it has a working shower and a couch.

In what I think is a sign that the original intention was to monetize the heck out of this, every time you place a building there is a slight delay while a “construction time” counter counts down from 5 seconds.  My assumption is that the initial design was to have the player wait hours for buildings to complete unless they were willing to fork over some of the game’s premium currency, but that this was dropped before release.  I can’t prove this.

So coming back to what I was talking about earlier, while there is no “energy” mechanic there is a cap to how many resources you can collect in a day and this affects how strong you can make your team.  So you are effectively capped by the strength of the team compared to the difficulty of the story missions, which does ramp up fairly rapidly.

Maybe I should talk about those a bit.

The world outside of your Outpost is pretty bleak and covered with killer robots.  Every level (so far) has involved maps to slowly clear of killer robots.

Walking in to one of these encounters presents you with information on your team, your relative power compared to the difficulty, and the rewards you’ll get.  You can check enemy composition here, which can be useful to find out things like the encounter will have distant enemies making it a good idea to swap out one of your team members for a sniper or lots of close-up enemies meaning that a shotgun or two would be a good plan.

After determining your team, it’s time to stare at butts and shoot robots.

There is a LOT of visual data being thrown at you in combat, and it can get a little confusing at times, but you get used to it.

You can swap between your five team members to choose one for manual targeting at any time, and the other four will more or less do their own thing while you control the fifth.  Missions are either “defeat a boss” or “defend a point” or “prevent killer robots from crossing a line” and are very short affairs with lots of satisfying explosions.

After the mission, you get a wrap-up screen with your rewards, some bars fill, and it’s off to more killer robots.

This would get boring pretty fast, if it weren’t for the frequent breaks for the story to advance.  There’s a good balance of shooty bits and visual-novel-style sequences, most of which are told with character sprites.   For Big Drama moments, you get the occasional custom CG.

Wait, I almost forgot!  There’s also a guy you occasionally have to talk to.  He’s kind of your mentor and frequently steps in to save you from the corporate drama and politicking that provides the game’s recommended levels of angst.

I think the designers were like, we need to prove that we CAN draw men.  So they knocked out  Andersen, here, and then got back to the much more lucrative process of designing waifus.

Speaking of, let’s not pretend that the game is being run as a charity.  While it’s fairly generous at handing out currency you can throw into the game’s “recruit” gacha, the end goal IS to make you open your wallet.  So it has characters to suit ANY taste, though naturally the one you WANT never quite seems to fall out of the machine when you shake it.

Biker girls with leather pants?  Naval girls with no pants?  There are dozens of options.  You’ll get one of these SSR characters every once in a while, but be prepared to get out your credit card if there is one you MUST OWN AT ANY COST.

There is a pity system of sorts, in that you slowly collect tickets from the gacha system that can eventually be turned in to purchase specific characters.  I haven’t interacted with the gacha enough times to build up enough tickets to explore this, but I’m told it exists.

I made the EXCELLENT decision to start playing this game during its first anniversary celebration, so it has been deluging me with free gacha draws and I have gotten to build up a pretty good team of characters.  If I was spending much real money I might be more critical of it, but it has been a blast and I felt like gushing about it.

OK, now for the Real Talk.  While Neon SHOULD have been the Best Girl, it did not take long before I realized that the real Best Girl was, in fact, Anis.  Apparently I like… angry girls?  I’m not sure how to process that.

Also, I eventually launched the game on my phone, rather than my tablet, and discovered that I had switched the game audio to Japanese on the phone, meaning that I was no longer stuck with the English dub!  Progress, right?

…except.

…Anis’s Japanese voice is really boring by comparison.  It’s kind of generically cute as opposed to perpetually-snarky.

I can’t get over it, so I’m stuck with the dub, and I feel I have lost an amazing amount of geek cred by admitting this.

I mean, it’s a Korean game right?  So even the Japanese voices aren’t the original language, right?  There’s NO SHAME IN CHOOSING THE ENGLISH DUB SINCE EVEN JAPANESE IS A DUB, RIGHT?  I’M NOT ABANDONING YEARS OF ANTI-DUB SNOBBERY HERE, RIGHT?

please forgive me I have sinned.

 

 

 

 

 

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Sugar Overload in a Love Live Cafe

So, I was in Japan for about two weeks recently.  It was my first time since 2017, and my wife’s first time visiting since 2005.  Needless to say, we had a long list of things we wanted to do and finally narrowed it down to spending a week in Kyoto and then a week in Tokyo.  There’ll be more trips in future for other stuff.

I’ll probably have a bunch more posts to write about the trip in general, but I wanted to start off with a little side trip I made, almost entirely by chance.

See, about three days before the flight I was looking at a map of the east coast of Japan and realized that Numazu was basically between the two places we were planning to stay.  I’d always assumed that it was somewhere super rural or on Shikoku or somewhere, not literally  five minutes away from a Shinkansen stop, and this kinda blew my mind.

So, on a bright and sunny Monday morning, I boarded a Kodama Shinkansen bound for Mishima, which is the aforementioned stop, and set off at a couple hundred miles per hour towards the home of Aqours… and, critically, the home of the “Sun Sun Sunshine” Love Live! Sunshine!!-themed cafe, which I was bound and determined to see before it closes early next year.

And then we stopped, a couple of stations short of Mishima.  For a few hours.  Because there had been a fire on a hillside directly above the tracks, and train service was suspended until they could be sure that nothing was going to fall onto the tracks in front of a train going at ludicrous speed.  But I still made it to Numazu in time for …well, it was going to be lunch but we were stopped for so long that I finally gave up and hopped off the train and grabbed a mediocre ekiben and got back on the train.  So I wasn’t in the mood for actual food anymore, but surely they would have desserts?

It’s been several years since the peak of Love Live! Sunshine!! fandom, but Numazu is still pretty proud of their claim to fame, which presumably got a bit of a boost from the recent Yohane-themed spinoff show, and you will see plenty of school idols when walking around the station area.

They put the best girls in front.  And also Yoshiko.

The cafe itself is literally within view of the station exit.  I’m 50/50 on whether that’s to be more convenient for fans or to make it less likely that the fans will venture further into town and annoy the locals, but in any event it’s easy to find and has a super cheery exterior.

It’s a little run down inside, but at this point the anime IS several years old and the cafe itself is slated for teardown so that’s not too surprising.  The waiting area has a small sampling of merch and some decor.

You can’t buy any of the nesos.  Actually I didn’t see a single Love Live! neso for sale anywhere in my trips through anime stores.  Are they, like, super rare now or something?

It took a while for someone to come out and seat me, but eventually I was seated at a reasonably comfortable piece of lawn furniture and presented a menu and a long list of rules, which I will try to recite from memory.

In no particular order:  You cannot record video in the cafe.  You can take photographs, but you should not take photographs that include other patrons.  Since the place was damn near empty, that was not a tricky rule to obey.

You must spend at least Y500, which isn’t particularly difficult if you are ordering literally anything.  To receive one of the shop’s limited-edition coasters, you must order a drink.  You will receive a random coaster and cannot ask for a different one.   One drink, one random coaster.

You must finish your drink before ordering another.

They made sure I understood all of these.

The table is laminated because they don’t actually expect you to use the coasters.  In fact, when I ordered a “Ruby” (an extremely sweet cherry drink), they brought it out on a tray next to the upside-down coaster, put the drink down on the table, made a bit of a show of flipping over the coaster to expose the image side, and put it on the table on the opposite side of my body from the drink.  There was no risk of any liquid actually touching the coaster.

Oh, the coasters aren’t 100% random.  You can order a special dessert set to get a coaster featuring the (dog? wolf?) from the recent Yohane show.  I assume this coaster is not part of the random assortment.

For the record, I wanted sweets and I got sweet overload.  And a coaster.  For like Y1800, about 12 bucks thanks to the current exchange rate.

Oh, and the Ruby-themed drink I bought after finishing this scored me a Chika coaster.  That was Y700 and honestly more ice than drink, probably so the diehards slamming back drink after drink in their quest for a complete set don’t need to make TOO many bathroom stops.

I stopped myself at that point.  My policy with any sort of random merch is to buy ONE, be happy with what I get, and not keep going.

While enjoying my sugar, sugar, and more sugar, I got to listen to a video loop that seemed to consist of highlights from the Love Live! Sunshine!! anime, some advertisements for blu ray volumes that were released like seven years ago, and some interviews with the voice actresses/idols.  It was a pretty good time.

Then I took a few pictures of the interior and went for a walk in Numazu before hopping back on the train back to Tokyo.

I’m pretty sure the staff would have accommodated me if I’d asked to get a picture of myself with my face through the mikan, but dear lord a man must retain some pride.

I am more of a μ’s fan, but this was a good time and well worth the time it took for a little side trip, even if it included a few hours of unexpected sitting on stationary trains.

Posted in anime, Japan, travel | 1 Comment

On Galapagos Syndrome

Kind of a cool discovery today, and I thought I’d exploit it for what the kids call “content”.

Some backstory, though.  I’ve been going back and forth to Japan, when possible, since about 2006, and I’m planning to go again later this year.  This has always been a good time, but it hasn’t always been the easiest thing from a tech standpoint.  Cell phones in Japan, for example, used different radio frequencies and standards compared to almost anywhere else in the world, meaning that going back and forth between Japan and the US meant buying one of a tiny handful of dual-mode phones.

Thankfully, that particular problem died due to Apple entering the phone market.  I’m not sure if communications standards changed or whether Apple just wanted to sell the same phone everywhere in the world so all iPhones were dual-mode phones, but I was very relieved when I got to Narita in like 2010 and my iPhone 3GS hooked right up to the SoftBank network and stayed there for the rest of the trip.

Sadly, the last time I was in Japan was like 2017 – thanks, Corona – and there were still some things you couldn’t do with a foreign phone, like Apple Pay for purchases and for transit.

Come 2023.  I’m prepping for this year’s trip, my wife is coming this time, and I’m concerned because I would like to get her a Suica card for trains and vending machines but  Japan Rail is currently not issuing new Suica cards due to a chip shortage.  So, we sit down and watch a video on the current state of things and discover that there’s a tourist-specific Suica that she’ll be able to get, even if it expires after 28 days.

The video ALSO claims that you can just add a Suica to Apple wallet and it will create you one out of thin air, and I was a little skeptical about that but figured I would try it.

OK, so here’s where I was legitimately shocked.  You can go into Apple Wallet, tell it you want to add a transit pass, scroll down to Japan and pick Suica and it just works.  That was stunning, but not exactly shocking.

What amazed me was that the phone prompted me to import my existing physical card, and when I chose this option it was just like, OK, lay your phone on top of your Suica and leave it there for a minute.

I hadn’t used the card since 2017, so when it gave me a random “that didn’t work, bro” sort of error message I wasn’t too surprised.  Like, after 6 years of disuse I wouldn’t be shocked if my card aged out of the system, right?

But, there was a “Try Again” button so I gave it one more chance.

It seems I left about twenty bucks on my account the last time I left Japan.  Not a bad thing to get back.

OK, so.  I haven’t actually tested this out.  It’s possible that I’ll get to Japan, try to tap my phone on a turnstile and just get an embarrassing failure sound.  But right now, at this precise moment in time, it looks like this is going to work and that’s pretty cool.

Maybe Apple Pay will work, too?  OK, that’s just fantasy land territory at this point.

 

 

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Getting ahead of the digital future

Since I’ve gone almost entirely away from physical media, I’ve had to come to grips with the notion that the “digital future” probably means losing access to things I’ve paid money for, from time to time.  It’s actually pretty rare that this happens, and usually there are workarounds.  Like, I bought “Bioshock 2” on Microsoft’s long-defunct Games For Windows Live Marketplace, and I can’t download it any more, but it’s also available on a myriad of different systems at this point.

Most of which have controller support.  I’m still annoyed by that.

Of course, if a digital platform shuts down, I can’t buy anything new there even if I still have access to all of my old stuff.  This usually sees me doing a last-minute binge of “I might play this some day” and then I don’t, and today’s binge is probably not going to be an exception.

With the Xbox 360 marketplace going offline in July of 2024, I thought I should look through the games on offer and just make sure that I had everything I could possibly want from it.  It turned out that the list of “I might ever want this” and “I don’t already own it” was pretty short, so the binge wasn’t much of a strain on the wallet.

Exit was a puzzle strategy platform sort of game that I played to death on the PSP back in the day.  Mostly while hiding from my actual day job, if I’m honest, but it’s not like the difference in productivity between “me pretending to work” and “me abandoning all pretense of working” was all that massive anyway.

Anyway, you’re a dude with an awesome scarf who saves people in all kinds of trouble, and the game is just super stylish.

I never played the sequel, but now I own both it and the original and may even play a level and get that nostalgic feeling and then forget to ever come back to it.

Speaking of nostalgia, I am a young lad of the age to have seen Tron in the theaters and owned the Official Novelization Of The Major Motion Picture and played the Official Arcade Game whenever I could cage a quarter from my parents, and apparently the Xbox 360 Marketplace is the only way you can play the game without buying one of these gorgeous things from Arcade 1up:

But while I like Tron, I don’t six-hundred-dollars-LOVE-Tron, so spending five bucks on the Xbox 360 version will do me just fine.

I didn’t buy Discs of Tron because (blasphemy!) I was never a super fan of it.

I wanted one other Xbox 360 game – “Flatout: Ultimate Carnage” – but it looks like that was only released on disc, or if it ever was available via the marketplace it has been pulled.  Fortunately, you can currently buy the entire Flatout series from Steam for 8 bucks, so I did that.

Imagine my delight when I tried to launch it and it simply closed without any sort of error message.

Thanks to the fine folks over at PCGamingWiki, I discovered that this was a known issue and that I needed to download and install the Vista-era Games for Windows Live client, which miraculously still works on Windows 11.

The game also looks pretty good at 4k, and controls very nicely with my repurposed Stadia controller.  I remain very glad Google decided to unlock those after that particular part of the digital future died, because it is a super comfy game pad.

With the startup and controller issues resolved, I decided I’d play Just One Race to see how it worked… and finally stopped myself five races later.  There’s just something about the way the physics work in this and the godawful horrid soundtrack and all the wonderful things you can crash into and send flying that make it a very compelling package.

Anyway, there’s probably some DLC I should pick up while I still can.  I’ve got like 10 months.  Plenty of time to forget I need to do that.

 

Posted in psp, videogames, Xbox 360 | Leave a comment

WoW Cheevo Spam

It’s pretty common that no posts in a while = I’ve been playing too much of an MMO.  The recent one has been WoW, and I thought I’d share some of what I’ve been up to.

The game got its version 10.1 patch back in early May, bringing with it a new raid zone and a frankly rather-forgettable outdoors zone full of mole people with Minnesota accents.  They sit firmly on the bad side of the line that separates “cute and charming” from “grating”, so the less said about them the better.

Instead, I have been playing a tiny fox with a big sword and took over one of my guild’s two tank spots, which has been a real change in terms of responsibility.

Also adorability.

I’m not in a terribly hard core raiding guild.  We try to get the “Ahead of the Curve” achievement for any given patch, which consists of completing the current raid zone on Heroic difficulty.  That’s the third of four difficulties and is usually challenging without being guild-breaking.

It took us about three months to complete this goal, after which most of the guild stopped logging in. Historically they’ll be back for the next patch, which will likely be in late October/Early November.  Until then, they are presumably experimenting with Man-On-Bear action in Baldur’s Gate 3.

I’ve been plugging along to knock out a few more accomplishments.  In addition to collecting seasonal armor appearances (fashion is the true end game), I managed to knock out this season’s Keystone Master achievement for running Mythic dungeons and run through the newly-introduced Dawn of the Infinites dungeon.

Last season I ran something like two hundred and forty Mythic dungeons.  I have been considerably more casual this season, and managed to pick up KSM with just over 20 dungeon runs.

I also got into a group that went through the raid, on a slightly lower difficulty, while knocking out some optional achievements along the way.  These were a lot of fun.  They included challenges like killing a boss at the same time you have a massive frog jumping around to disrupt things and getting an entire raid group to deliberately stand in front of a dragon while they did their Godzilla-level breath weapon attack.

There’s one of these meta achievements every season, and this was my first time completing it.

Now that I’ve finished my major goals for the season, I’ve been goofing around on a couple of other characters and have picked up some new friends to do casual raids with.  I haven’t been a terrifically-social WoW player previously, but I’ve been kind of adopted by a couple of different late night raid teams and it’s been a super relaxed, super friendly time.

Apart from WoW, I just picked up “Lifeless Moon”, the sort-of-sequel to “Lifeless Planet” and I’ll probably post my thoughts on that once it’s wrapped up.   My wife is also getting me caught up on Star Trek: Discovery – very good so far – and I have been going back to watch the recent Marvel movies on Disney+.  Without saying anything here to make any enemies, I’ll just say that everything since Doctor Strange 2: Strange Harder has kind of fallen a bit flat for me.  I’m trying real hard not to be one of those curmudgeons who rants about how the MCU should have ended with “Endgame” but it’s a difficult thing at times.

 

 

Posted in mac, MMORPG, videogames | Leave a comment

If it’s Thursday, this must be Sparta

While it may hurt my gaming cred – side note, I have no “gaming cred” to hurt – I am unabashedly a fan of open-world games where you have a giant map covered in icons and fog that can be rolled back to expose more icons, in the way that one would peel back tinfoil to expose tater tots.

Carrying this already-tortured analogy one step further, I have been binging the heck out of tater tots for like three weeks now.  After finishing Atelier Ryza, I dove into Ghostwire: Tokyo, followed by Halo Infinite, followed by finally going back to Assassin’s Creed: Odyssey so I could finish up the DLC in time to, if I’m honest, probably not play Valhalla before the next Asscreed game hits the shelves.  That’s in October, I think?  So I have three months to not play Valhalla in.  I can totally do that.

Despite all of these games being about running around a giant map and ignoring the main quest, you couldn’t pick a triptych of games with more different vibes.

Starting with Ghostwire, a game where the main character dies in a motorcycle accident in the opening cutscene, just in time for a disembodied spirit looking for a body to take over.

Except, you weren’t QUITE dead yet and now you’re stuck in a supernatural buddy cop movie where you have to run around Shibuya and bust the heck out of a whole mess of evil ghosts while also trying to foil a mad scientist’s plans.

I won’t go into the specifics of these plans, but trust me when I say that they are not good and rightfully deserve foiling.

Shibuya isn’t my favorite city in Japan, but I’ve spent a fair bit of time there in both real life and various virtual versions, and I really liked the version on offer here.  It isn’t a block-for-block recreation, but it’s close enough to make little difference and the art team worked overtime to make sure that it felt real and lived-in.

You know, if you take a second between rescuing lost spirits and sending vengeful spirits to the after-afterlife to stop and look around.

I followed that up with Halo Infinite, a game I wasn’t at all certain would survive the transition from a generally-linear FPS.

Short version: It survived and was a genuine blast to play, though I got a little annoyed when the last few missions dumped me back into an extremely linear sequence.  I think I COULD have fast traveled out and gone back to the over world to spend time checking icons off a map, but it didn’t feel right.

That aside, the whole thing felt like a massive playground, albeit in a slightly rough neighborhood.  Zeta Halo is covered with bases to capture and stuff to collect and very rarely gives you any grief about the methods you use to accomplish your goals.

Case in point: At one point, I happened upon an enemy tank in an enemy base, and used it to pound the stuffing out of a bunch of Totally Not Covenant Because We’re At Peace With the Covenant dudes in said base, and it was Good Times listening to all of the bad guys shouting at each other about how they would like to get me out of the tank and would someone do something about the tank.

Then I realized that I could lower a gate and get the tank OUT of the base, and drive it around the map – albeit, quite slowly – and that having a tank made many other activities entirely trivial.  Cheap?  Yes.  But nothing stopped me, and shelling enemy bases into goo while not actually being in any particular risk never failed to put the biggest smile on my face.

I think there are a lot of games developed with the philosophy that you can have a tank, yes, here, where we intend you to have the tank, but if you try to take the tank anywhere not intended we are going to have some extremely sturdy bollards preventing you from doing this.  Halo just shrugs and says, sure, until it blows up you can go wild with the tank.

Also the screams of Grunts when you hit them with your electrified grappling hook never got old.  I’m not sure I’m a good person but mmmmm so satisfying.

Howlongtobeat tells me that you can clock the Halo Infinite campaign in under 11 hours, and I spent over twice that running around doing hashtag-JustSpartanThings.

I don’t THINK hearing “Spartan, spartan, spartan” over and over again during the course of the Halo campaign had any bearing on my decision to go back to Assassin’s Creed: Odyssey after Halo was over, but now that I’m thinking about it I’m not able to entirely rule it out.

Anyway.  I bought the Complete Edition of Odyssey a bit over three years ago, binged the heck out of the main story, put it aside for three months or so, binged the heck out of the first DLC pack, put the game aside again for another five months and then came back to start the “Fate of Atlantis” storyline in, roughly, February of 2021.

I did not get very far into Fate of Atlantis before shelving the whole thing.  The game’s depiction of Elysium wasn’t nearly as exciting as sailing around Ancient Greece, and the storyline kept asking me to side with one of two thoroughly unlikeable NPCs.

Still, I am one of the weirdos that actually got sorta invested in the modern day AC story, and the DLC promised me some more of that, so it’s been on my get-back-to-someday list for a while.

Now that I’ve done that… eh.  Of the three DLC chapters, the best is decidedly the middle “Hades” chapter, which has you reuniting with a whole lot of characters who died in the main game for some final adventures.  And, even though the story beats in Elysium and Atlantis never really landed for me, both were at least really pretty environments to climb around and run through.  Ubisoft has some great environmental artists.

It’s also worth noting that the comes-with-everything edition of Odyssey regularly goes on sale for thirty bucks, which gets you Odyssey itself, six DLC episodes, a tremendous amount of post-launch free DLC and two remasters of earlier AC games.  If you have even the slightest interest in sneaking around and stabbing mans in historical settings, it is a shockingly good value.

 

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