RPG goodness on the cheap.

Scored at Goodwill tonight:
Baldur’s Gate, Baldur’s Gate II, Tales of the Sword Coast

Baldur’s Gate, Baldur’s Gate : Tales of the Sword Coast, Baldur’s Gate II, all for a massive $10. Boxes trashed all to heck and back, so not pictured, but discs in reasonable shape. No manuals for Tales of the Sword Coast or Baldur’s Gate II, but I did get the Quick Reference Card – and map! – for BG2 and found a PDF version of the manual at Sorcerer’s Place, so I think I’m pretty much set.

I’ve been having decent luck finding older PC games in thrift stores. I guess I can sort of thank Gamestop for that – since they dropped their used PC section, there’s no easy way to sell a PC game when you’re done with it. The condition the games are in when they actually get to the shelves, mind you, often leaves a bit to be desired…

Building up quite a nice little Bioware collection now – in addition to these, we’ve got Fallout 1 & 2, Fallout : Tactics, Neverwinter Nights, and Icewind Dale. Hours and hours of no-doubt-entertaining gameplay await. 🙂

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Stuff it, Turtleneck-boy.

You had me all stoked to start renting movies on your i-toons thing, and what do I find when I decide to try it out?

standard-def, full-screen mockeries.  Apparently that’s all Mac owners deserve.

No, I’m not going to buy an appleTV to get widescreen 720p rentals, especially not with a 30-day-after-DVD-release window.

Please try again.

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I think I’ve had about enough Tangos.

Whole mess of “firsts” recently:

I finished Tom Clancy’s Rainbow Six : Vegas on the 360…

This is the first “Tom Clancy’s subtitle subtitle : subtitle” game I’ve ever played through. I do own “Tom Clancy’s Splinter Cell”and “Tom Clancy’s Ghost Recon”, so I guess I could play those next if I felt like I needed more Clancy in my diet.

It’s also the first “tactical shooter” (I keep hearing that’s a genre, anyway) I’ve finished, and I had enough trouble with it on Normal to have great respect for anyone playing through it on “Realistic”. I also hear that this is “dumbed down” compared to the “glory days” of the franchise, and if that is the case I will be certain never to go back and play any of the earlier games, because I don’t think I need that much humiliation.

I got to experience my first Xbox 360 Disc Read Errors, so I’m probably well on my way to experiencing my first Red Rings of Death experience.

Anyway. It wasn’t my normal kind of game. It’s not at all cute; there’s no cuteness to be had here. It’s also not particularly story-driven, though the OMG! plot twist right at the end managed to catch me off-guard…

It does score some points for having really good AI for your squad mates. I’ve played a couple of squad-based games lately – Giants : Citizen Kabuto and Armed and Dangerous – and both had squad mates that were, well, they were pretty dumb. In R6:V, there were an awful lot of times where I could point them at a room full of “Tangos”, and they would cheerfully go and clear the room for me. I guess the “skill factor” in those cases boiled down to knowing WHEN my squad mates could do all my work for me.

It also gets serious cred for the environments. I will admit, up front, that I’ve never been to Las Vegas, so if it’s laughably bad in comparison to the REAL Las Vegas, please forgive my being impressed with it. I’d heard that it was only six levels long – and, yes, it IS only six levels long – but each of those levels is huge, usually with multiple inside-and-outside bits. It’s not running through rooms full of slot machines for hours on end, which is kind of what I’d expected.

The designers did themselves a serious disservice by putting the “made out of brown” Mexico level right up front. It makes sense for story reasons, but… wow, it’s not exactly suck-the-player-in eye-candy. Kind of like the Statue of Liberty level in Deus Ex, it’s kind of the tough, fibrous shell that conceals the sweet fruity center.

Anyway – over all, a good experience, nice to play something a little out of my normal comfort zone… but I’ve had it with hearing “tango down!” “tracking tango!” “eliminated tango!” for a while. I swear that at one point, when we came under fire, one of my squad mates shouted “we’re being tangoed!”, which I think is not an appropriate use of the term AT ALL.

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Wait, define “Failure” again?

…now that I have a blu-ray disc player, I’ve been paying more attention to assorted forum threads talking about the format.

There’s lots of folks out there who are convinced that both HD formats are doomed and that, instead of any disc format succeeding in the marketplace, we’re going to all be switching to digital downloads in the next few years… and this may be true.  I’m no oracle.

But, what gets to me is that people keep comparing blu-ray to laserdisc, with the implication that laserdisc was a failure and that blu-ray will be following in its footsteps.

This bewilders me.

Laserdisc had, well, more than a few shortcomings.  The discs were prone to self-destructing, the players were expensive, the discs were difficult to master and costly to produce, and you had to flip the disc over or put a new disc in every hour.

Even so, and even with less than 5% market penetration, and in a time when most people thought that VHS on their 19″ TVs looked JUST FINE and that letterboxing was taking away picture, it still managed to last for 20 years and get 10,000+ titles released – from high-profile blockbuster movies to the most obscure foreign and indie titles you could think of.

I’m HOPING that blu-ray “fails” even half as well as laserdisc “failed”.

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Heavenly Sword: See Gong, Throw Hat.

I have to admit, I laughed at the Penny Arcade “Heavenly Sword” comic.

Well, let me rephrase that.  It’s a comic, you’re supposed to laugh at it, laughing is a natural and expected response.  What I meant is that I didn’t take it too seriously…

You know, that doesn’t really work either.

OK, third try: I really expected that the comic was an exaggeration of the truth.  And then I actually played the game, and found that every time I felt stuck, I just had to look for the box of hats.  I think Gabe & Tycho deserve serious credit for producing the shortest strategy guide in history.

But wait, you say, “Heavenly Sword” is a PS3 exclusive, and you are a die-hard Sony hater.  What is up? How is it that you are playing this game?

Well, thank a combination of things for that.

1) Warner announcing Blu-ray disc exclusivity.  The format war is over, and as much as I was pulling for HD-DVD to take off, it’s not happening.  And, in truth, it didn’t matter which format died first, just that one of them DID die.  This isn’t like “DVD vs DIVX”, where the prospect of being locked into Circuit City’s insane world domination scheme was a nightmare – both formats are pretty equal.

2) My wife and I started playing “Champions of Norrath” on the PS2 and, well, PS2 games look like ass on a 50″ screen.  And not good ass, at that. The PS3 has built-in upscaling for PS2 games, which eliminates some of the blur around text in dialogue and makes the PS2 jaggies a little less obvious.

So, we bought a used 60GB PS3 from Gamecrazy.

This had the following beneficial results:

1) We get hardware based backwards compatibility with PS2 games.

2) Buying a used system meant that we didn’t give Sony any money.

3) Buying from Gamecrazy meant that we didn’t give Gamestop any money.

As a side benefit, the previous owner of this PS3 had apparently explored the full depth of the PS3’s game library… by which I mean that the only data on the console was save games for football and golf games.  I don’t think it’s seen extensive use.

So, anyway, we rented the first Pirates of the Caribbean Blu-ray and Heavenly Sword.  And Pirates looks really really nice in 1080i, and Heavenly Sword looks pretty decent as well.  Minus 5 points for overuse of bloom and minus another 10 points for what I will call the Sudeki factor: Western developers trying really really hard to be Japanese developers.

I’m going to need to resist the temptation to re-buy DVD titles as Blu-ray discs, but honestly the price of Blu-ray discs will help curb that temptation.  There are a couple of titles I never owned on DVD that may find their way home, but apart from that it’s rentals only for a while.

Man, I went link happy in this post.

Posted in gadgets, ps3, videogames | 2 Comments

Nihilanth fall down, go boom.

Or, in other words, I finished Half-life today.

I was actually kind of surprised that there WAS a Big Boss Fight to wrap up the game.   I’d gotten quite used to the idea that Big Stompy Aliens weren’t for you to kill, they were there for you to run away from / burn up with rocket engines / blow up with air strikes.  Circle-strafing around a Big Nasty while peppering it with rockets seemed unlikely.

Of course, it wasn’t that simple, or anything, but it was still a little more hands-on than I expected.

The game, well, I’m sure I don’t have anything new to say about it, so I’ll offer the following non-insightful comments:

1) Yeah, well, it looks a little dated now, the water in particular, but compared to other games of the time it’s pretty shiny.

2) The Marine AI was vexing and annoying in all the best ways.  (“Yay! I found some cover! Oh, crap, they threw some grenades into my nice, safe cover”)

3) Xan’s jumping sections aren’t half as painful as I’d been led to believe.  I am forced to conclude that one of the fundamental differences between console-centric gamers and PC-centric gamers is that console-centric gamers are more used to trying the same fiddly jumping bit 20 times over until they get lucky — or in other words, more used to being abused by sadistic level design.  I can see them being brutal if you’re not abusing quicksave constantly, though.

After the …let’s be polite and call it “ambiguous”… ending, I was glad that I had the Xbox port of Half-life 2 around so I could see how that one starts.  I don’t have the energy to jump directly into the sequel, but now at least I know who this Alyx person is that everyone raves about when they’re trying to come up with examples of realistic women in games.

My wife and I also finished up Baldur’s Gate : Dark Alliance this weekend – this winter break has been terribly productive in getting through the backlog.  Unfortunately, classes start today, so much less game time in my near future. 😦

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Getting a (Half)Life.

So, I’ve spent the last year going to school, losing weight, studying Japanese, and …oh, right, playing an awful lot of highly regarded games.  Being able to strip-mine the last decade or more for new-to-me titles has been quite a good time.  Already having a lot of them in my collection, unplayed, has been a nice bonus, and of the ones I didn’t already have, I’ve been able to pick up most of them at bargain-bin prices.

One title that’s been a little frustrating to find, though, has been Half-Life.

It’s not frustrating in the same way  that Planescape: Torment is.  That’s a game that’s out of print and sells for, honestly, too much.  I do want to play it, but barring a miraculous reissue it’s seeming pretty unlikely.

No, Half-Life is readily available and CHEAP.  10 bucks secures you a copy at any time of the day or night.

There’s only one problem: It’s sold through Steam.

I quite understand that Steam is a highly-regarded and generally trustworthy institution.  That said, buying a product through Steam means giving up control over the thing I’ve just bought – if, for some reason, they decide that they don’t want people playing it any more, or if they decide that the Steam client software no longer works on my particular flavor of Windows, I’m out of luck.

That’s a concession I’m unwilling to make.  I put up with “Product Activation” for Windows, and that’s as far as I’m willing to go.

Now, it’s not an issue with Half-Life 2.  I have the Xbox version, which of course doesn’t have any silly online activation, and if I want to play Half-Life 2 and have it look nice and shiny, I can get the Orange Box for the 360.

But, Half-life is a bit old.  It came out for the PS2, yes, and it was completed-but-not finished for the Dreamcast, but both come with their own sets of shortcomings.

What I really wanted was the original PC release, pre-Steam, and that’s what I happened across on Monday, at a Goodwill, for the reasonable sum of $6.99.  It even had the manual, which isn’t something you expect when you’re doing your game shopping at Goodwill. 🙂

It doesn’t support widescreen resolutions – but, considering its age, it looks plenty good in 1280 x 960.  I’m almost done with – at least, I hope I’m almost done with – the “Blast Pit” level (I’ve made the big boom happen, I just need to figure out where to go next), and it’s been quite a ride thus far.   I had heard enough griping to be mentally prepared for the amount of jumping I need to do, so that part’s not bothering me all that much… quicksave, try the tricky jumping bit, quickload on my way down whatever bottomless chasm I’m trying to cross, repeat.

I also scored “Ghost Recon” at Goodwill, for $2.99.  I’m not sure if I’m really a “Ghost Recon” kind of guy, but it seemed a cheap way to find out.

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Curse You, Cowbear Level…

I feel a little ashamed about this next, for a few reasons:

1) I bought it at launch in 2005. At least it was only $30.

2) After buying it, I then played the previous game in the series, waited another year and a bit, and then played the third game in the series, completely skipping this one.

3) Once I finally got down to playing it, it only took three or four hours to see the gloriousness of it all.

But, I finally finished We Love Katamari – and, in retrospect, it’s a good thing I DID put it off, because if I’d played it before Me & My Katamari on the PSP, I would have been disappointed with the PSP game. As it is, the PSP game is better than the first, and the PS2 game better than the PSP game, so it was a good order.

Oh, and Cowbear? I had a crazy good streak going, had managed to dodge cows and bears left and right, and then, just when I was thinking: I’ve got a decent-sized Katamari here, let’s go back and nab us a bear statue or something… I hit a “Tiny” bear that I couldn’t even see before the King popped up to tell me I’d hit it. Damnitall.

I’m done with rolling for a while, at any rate.  I’ve heard mixed things about the 360 version, so I’ll put off getting it until it hits the $20 mark or so.

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Platforming glee.

I don’t know if I’ve ever finished two games on the same day before, but before I went out and bought Call of Duty 4 this afternoon, I tackled the last levels of Sly Cooper and the Thievius Raccoonus.

Thankfully, it’s a very forgiving game – not only is it trivial to backtrack to earlier levels and stock up on extra lives, but it also takes pity on you after you fail an area several times and makes it a little easier.

This made the 30 or so times the last boss killed me not quite as frustrating as they might otherwise have been.  I think the lesson learned here is that I’m not very good at platform games. 🙂

Final impressions: Absolutely brilliant platforming action, graphics that – for a PS2 game – are quite attractive, and two out of four characters that I wouldn’t mind seeing more of in future games.

That said, the sequels have missions where you have to play as the two out of four characters I would mind seeing more of, so I think I’ll skip the sequels and simply enjoy the memories of the original game.

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Rental, adj; See: Call of Duty 4.

Well, that’s a bit harsh.  I bought Call of Duty 4 expressly for the purpose of playing online multi-player matches with friends, so the single player mode taking roughly 5 hours to play through doesn’t really count against the game.  And, I did have it on “Recruit” difficulty… which, embarrassingly enough, is the difficulty setting the game itself recommended after I played through the training level.

So saying that it’s an awfully short single-player game is unfair, because it really didn’t need to be longer.  It had a pretty decent story, as shooters go, with some genuinely tense moments, and absolutely gorgeous visuals.

Still, if you’re not looking for a multi-player game, it’s a rental.

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