What the hell is “mofumofu”?

So, I was letting Google Image Search find me a new wallpaper – and, by the way, if you’re an anime fan, I strongly recommend typing “壁紙” into GIS and letting it fly, insasmuch as it’s Japanese for “wallpaper”  – when I found this cute fox-girl picture, and it has been annoying me.

Not the picture itself, that is, but the associated text.

kemonomimigallery-48

It says “mofumofu shitai? dame!”

Which I would translate as “Do you want to (mofumofu)? No way!”

“mofumofu” is, it seems likely, one of the many Japanese onomatopoeia, like “zakuzaku” for the sound of rustling or “dokidoki” for the sound of heartbeats,which pack a ton of of – culturally encoded –  information into four syllables

This particular one is presumably suggestive to some level, but no dictionary I can find has any translation for “mofumofu”, and while searching for it turns up plenty of instances on google, none of them feel compelled to translate it, so I have no idea exactly how suggestive this is trying to be.

But, you say, it’s just a cute picture of a fox-girl, what does it matter?

It doesn’t RIGHT NOW, but I have two years to go until I’m done with my Japanese degree and looking for translation gigs.  If I’m translating manga or games, “mofumofu” is the sort of vocabulary that I’m presumably going to run in to and be expected to be able to translate, and I had better figure out what it means sometime between now and then.

Edit:  It seems that “mofumofu” is a word that means the texture of being fluffy.  I suppose that makes sense.

Edit#2: (23 June 2019)

This post is over ten years old now and is the second-most-viewed page on this blog, and I finally got a really good answer.  See Elender’s note in the comments. 🙂

I never did get into translation, as an aside.  I am looking back at my enthusiasm from a decade ago and am a little bit shamed.

Posted in anime, 日本語 | 18 Comments

I have no career in waste management

So, I had a friend come over yesterday for the sole purpose of wasting our entire evening away, controllers in hand.

Usually this is when I pull out some FPS or another that is too hard for me in single player and we burn through it in co-op mode.  I’m not too proud to admit that.

This time, though, I didn’t have any FPSes on the “to play” stack, so I was at something of a loss.

What I wound up doing, on something of a whim, was downloading a game called “gomi bako” from the Japanese PSN, with the idea being that I’d heard good things about it and that it would probably keep us entertained for a couple of hours – and by then, maybe we’d have an idea for something else to play.

Then we spent the next six hours playing nothing but gomi bako, until we managed to clear the single-player mode.

On easy “Sweets” difficulty, I will admit.

It’s a bizarre game on a couple of counts.  It’s fundamentally a dropping-things puzzle game, but it owes a hefty chunk of its lineage to Katamari Damacy.  The playfield is a trash can, of steadily increasing size – the first level puts you in a trash can underneath a desk in an office, the next level is a dumpster at the same office, the level after that puts you on the street outside and so on – into which things fall.

The idea is to, as things drop in, hit fragile things with less fragile things, breaking the more fragile thing into smaller pieces, and then pound the bigger, less fragile objects with things until IT breaks, and so on, reducing the volume of trash in the can and hopefully making it so you can get all the trash from the level to fit.

This sounds a little dull, but – like Katamari – the objects you have to deal with tend to be a little weird.  Pummeling a swan boat with old televisions to break it has a certain charm.

You lose when three things can’t fit in the trash can.

Periodically – if you’re playing on normal difficulty – you get something big and quite difficult to break dropped in, and then you have 10 seconds to break it or you get penalty objects dropped on you.  There are also things which shouldn’t be thrown away, and you have to gently put them within reach of a helper who will take them out of the trash.

Where it gets really fun is when it adds fire and explosives.

See, it’s hard to break EVERYTHING – some things are tremendously resiliant – and the trash can fills up pretty quickly.  This is why the game occasionally gives you things like lighted cigarettes, which you can drop on to burnable trash to light your can on fire.  This clears out trash nice and quick like, and if you drop something into the whole mess like, say, a propane tank, it will clear out your entire can while also flattening nearby buildings.

This is glorious fun.

The downside is, burning trash generates CO2, which is shown in the background of the level as increasingly bad weather conditions, and which counts against you at the end of the level.  So, it’s easier to win if you sacrifice the environment, which is I guess kind of the message here.  It’s a subtle and insidious way to point out that the best way to deal with trash is not to generate it in the first place.

Leaving aside the Real Message of the game, it is well worth playing.  The stuff you drop in to your bin is brightly colored and generally weird, you are cheered on and mocked by a cadre of small alien creatures in hard hats, and the music is upbeat and catchy.

Posted in ps3, videogames | Leave a comment

More embarrassment

I told my wife this story with the caveat that I was telling her because I thought it was actually too embarrassing to share.

Oh, well, it’s best if I get it off my chest.

I’ve been inside my PC a lot lately – actually, I’ve been inside most of our PCs a lot lately, but let’s keep this on the main one – trying to figure out the answer to problems that have vexed me.  Most of them are heat related.  I have an E6600 Core 2 Duo in my machine and it’s been running at 46 degrees idle / 71 degrees under load for as long as I’ve known how to find out the CPU temperature.  This is within specs… but it’s a little high.  It’s not usually recommended to run over 65 degrees for any length of time.

Celsius, of course, not Fahrenheit.

I’ve put this down to insufficient ventilation.  I’ve got a Sonata II case, which is designed to be quiet, so I’ve just kind of figured that quiet comes with the tradeoff of running hot.

So, lately, I’ve been researching stuff like aftermarket CPU coolers and thermal transfer paste and stuff that is really about one level of geeky past my norm, and I ran across a forum thread from someone else running a E6600 who was also getting mid-40s temperatures on idle and 70+ under load, and it was a thread with lots of good suggestions about thermal paste and coolers and so on.

And then there was a post in the thread that said, basically, “push down on your CPU cooler’s restraining pins harder”

I decided to try this.

I had to push rather harder than I felt safe, and when I did so, there was a sad little crunching sound.  I did not like this sound.  It was not the sort of sound you want to hear coming from a motherboard when you are applying force.

It was apparently the sound of the CPU cooler finally – after two years – being snapped into place.

Temps are now 40 degrees idle / 51 under heavy load.

I feel rather sheepish.

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Geek Embarrassment

Note: Geek “Embarrassment”, as opposed to “Shame”, which I have in great quantities.  Or perhaps “Shamelessness” is closer to the truth there.

Stick with this post. The embarrassment comes near the end.

Despite my occasional dalliances with Apple-branded hardware, I remain at heart a bit of a tinkerer and like to have a PC that I’ve assembled myself.  I won’t lie – I bought Crysis solely to see how my system would stack up against it, and was actually pleasantly surprised when it recommended that I run in “high” settings at 1920×1200.

My PC is built around an ASUS P5B motherboard.  This isn’t a top-end motherboard these days but I have no complaints; it was rather decent when I bought it and I haven’t run into any limitations related to it.  Really, it’s been something that I put in the case and have since mostly ignored, except for a recent optimistic BIOS update to get it up to date.

We also have a server, an HP-branded mini-tower.  It’s not a bad PC, at that – it’s probably 3 years old and did quite nicely for my wife’s gaming needs before she migrated to laptops.

But, it’s running three hard drives and it seems to get pretty hot and the case only has one 80mm fan with no provisions for mounting another, so I decided that I would pop it open, figure out what motherboard it was built on, and then figure out if it was a proprietary motherboard or if it would fit in, say, a nice Antec Sonata III case with lots of room for fans.

I opened it, found that it was actually built around an ASUS motherboard, and started googling the model number.

Turns out, it’s a micro-ATX board and should work in just about any case.  Good.

Then I noticed a question about the board, which went something like

“If I want the RAM to run in dual-channel mode, do I need to put it in alternating slots like on the P5B?”

…and my ears perked up, because when I installed my motherboard, I put DIMMs in the first two slots and figured I was probably good.

A couple of minutes more googling and I realized that I had a) crippled myself when I installed my RAM and b) been running with it like this for the last two years.

I moved one of the DIMMs over from slot two to slot three, re-ran Vista’s performance checker thing, and my “Vista Performance Index” rating went from 5.0 to 5.5.

OK, OK, I will admit that that doesn’t sound like a HUGE jump in performance, but considering that I’d been living with it for ages and the fix was simply to move one stick of RAM one inch over, it’s pretty embarrassing.

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They call me… Wayne.

I discovered today the single most frustrating thing about buying games from Steam.

When you complete one, you can’t put the box on to the shelf with a satisfying thunk sound, reflect for a moment on your accomplishment, and take the next challenge off the shelf.

It kind of spoils things.

It wouldn’t be so bad if you could make little categories in the Steam UI, so you could drag the title from one category to another and so on.

Oh, well.

Anyway, back to the Wayne thing.

A few weekends ago, Steam put “Lost Planet : Extreme Condition” up as their $5 special, and I couldn’t resist the opportunity to put one more game on to the backlog.  I hadn’t heard much about it, other than that the bosses were reputedly nasty hard and that you constantly had to collect thermal energy to avoid freezing to death.

This is why, in my opinion, they put “Easy” difficulty levels in games, and I’m not at all ashamed to have picked that path – particularly since, even on “Easy”, two of the bosses took 5+ attempts to beat.

The thermal energy thing turns out to be present, but it’s not really a concern during normal gameplay.  You get thermal energy from pretty much anything you blow up, and there’s plenty to blow up, so the only real purpose it serves most of the time is to make it so you don’t dawdle too much as you fight through the levels.  This is actually a little bit of a shame, because the game is bloody stunning running in DX10 mode and stopping to look around is actually worthwhile.

The game itself is pretty straightforward, consisting of a few hours of running from point A to point B, occasionally by way of piloting Giant Stompy Robots, and blowing the hell out of Big Damn Alien Bug Things.  There’s a story, also, and the sense is that the game designers spent a long time working on a complex backstory with multiple factions and deeply realized characters and then threw most of it out, because it’s a pretty disjointed affair.  The cutscenes are pretty, anyway.

One thing I like to do after playing through a game is go and read reviews, and this game picked up a few negative ones.  I saw a couple of points mentioned, often, as drawbacks to the game, and I will summarize them as follows:

The first point was that the game is a “lazy console port”, a claim most often backed up by the game’s frequent display of an Xbox 360 controller and on-screen tips that refer to Xbox 360 controller buttons.

The second point is that the game is “too easy” if you play it with a keyboard and mouse, because the mouse control for aiming eliminates the challenge of aiming for weak points.

I think that the reviewers have, perhaps, missed a vital point here.

Posted in PC Gaming, videogames | Leave a comment

Geek happiness

One of the things coming out of preparing to move in July is a little bit of a technology refresh.  Knowing that I’m going to be pulling apart our network, AV setup, etc, and then putting it back together in a new place has been a great motivator to do some updating.

In related news, Newegg had 8-port gigabit ethernet switches on sale for 25 bucks and turn out to stock a wide range of cat 6 cable in all lengths and hues, and, well, that’s the sort of combination that rather encourages one to swap out some old hubs and wiring with an eye to the future.

We don’t, to be honest, have that many gigabit devices, but everything that can run at that speed now does, and it is a glorious thing to watch files whip across the network at that kind of speed.

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More Game Shame

I spent part of last weekend finishing the recently-domestically-released Xbox 360 Oneechanbara game, which turned out to be exactly as advertised – you run around as a sword-wielding zombie hunter with a refreshingly relaxed attitude to her dress code, and beat the hell out of zombies. If you like slamming the X button and watching zombies get diced – and, hey, who doesn’t like that – this game satisfies.

Now and then, you will step into the role of your younger sister, who moves a little differently and wears a little more clothing but who is otherwise very similar to play – run around, hit things with swords until everything falls down, move on to the next fight.

Everything’s still good up to this point.

Unfortunately, you are occasionally forced to play as the game’s third character, Annna, and yes there are three Ns in her name, and those segments represent periods of time when the game is Not Fun, because Annna comes with some of the worst-ever camera angles I’ve ever seen.  Seriously, you’ll be using the game’s mini-map and radar to aim and firing blindly off the screen most of the time in the Annna segments, which is compensated for somewhat by Annna not really having to aim very much.

To round out the complaints, the game sends you through the same set of city streets / parking garage / sewer system levels over and over again, hunting for keys the whole way, and I spent the entire game figuring out stuff that the manual hadn’t been polite enough to mention, like how to use healing items – or even that I HAD healing items – or how to drive a motorcycle through the game’s single vehicle level with no instructions provided.

Back to the good stuff:  The publisher apparently decided to save some money on hiring English voice actors, so the player is spared that particular pain, the cutscenes look very cool even if the in-game graphics are about a generation-behind, a fair bit of the game takes place in a very recognizable street in Akihabara – and it’s an odd thing indeed when a game can inspire a feeling so closely akin to homesickness – and you get to fight a massive zombie version of Shamu.

It’s shallow, it’s eyeroll-inducing, it’s got a plot that might make more sense if the first two games in the series had ever been translated, and it was well worth playing.  Now I just need to pick up the Wii sequel, because, you know, got to see how the cliffhanger resolves.

Posted in videogames, Xbox 360 | 1 Comment

A rare compliment

I have just finished X-Blades, a game which has been utterly savaged by the gaming press, and I have just finished it for the second time because I got the bad ending on the first go-around and decided to, rather than simply hitting Youtube to see the good ending, play through the whole thing again.

And I liked it both times.

I say this even having paid full price for the game – it’s not a “well, it was cheap but you get to watch a cute girl beat stuff up for 10 or 12 hours”, it’s a “you get to watch a cute girl beat stuff up for 10 or 12 hours, and that’s worth the price of admission.”

I won’t try to excuse the game’s jiggle factor.  It flat-out panders to the basest of base instincts, but, well, being a male type person, I have base instincts and I am not going to feel shame for them.

For the record: I DO have a limit.  I can’t look at trailers for “Bayonetta” without cringing.

The graphics, if you can look away from the bethonged pixie in the middle of the screen to check out the scenery, are fantastic, the music is decent, and the beat-monsters-up/smash breakable objects to find hidden stuff/upgrade your spells/beat-up-more-monsters routine is very satisfying.  Granted, the voice acting is shameful, the enemy variety is, well, minimal, and the gameplay is repetitive beyond belief, but I found the positives outweighed these little drawbacks. 🙂  It’s also a pretty quick play, which I appreciate given my schedule this year.  I don’t know if my patience for the drawbacks would have persisted if it were 20-25 hours long.

Keep in mind that I was playing the PC version.  I have seen a few comments about the console versions having iffy graphics; all I have to say is that with a 9800GT it looked quite nice.  It also has a reasonably non-annoying copy protection scheme – you need to activate it, which is a pain, but once you activate it you can stick the DVD in a box and never drag it out again.  Considering how many games these days require online activation and then make you put the DVD in every time you want to play, I’ll cut them some slack.

It also has excellent joypad support – at least, when using the Xbox 360 Controller for Windows – so it earns a few more points from me.

Posted in PC Gaming, videogames | Leave a comment

That’s ONE way to go DRM-free

So, straight up here:  I have no gripes with Apple over their variable pricing scheme.  Granted, it seems like most everything you’d WANT to download is now $1.29 per song, but it’s not like the 30 cents is going to break me.

On the other hand, they’re proudly proclaiming that the store is now DRM-free, which is great, except that they appear to have achieved this laudable goal by dropping an awful lot of artists.

Specifically – and this is just from looking for a couple of minutes, so it’s far from a complete list – it looks like Ayumi Hamasaki, Halko Momoi and Kotoko are all gone.  MOSAIC.WAV is still up on the store, so it’s not a total J-pop-calypse, but it’s …

gods I can’t believe I just wrote that, and I’m going to leave it just to show how lame I can be when I try to be funny

…it’s still a pretty weak way to make marketing copy.

Steve, you listened to me about the whole HD movie rental thing, so I know you’re paying attention.  I know you’re busy and all, but can you take care of this next?

Thanks.

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A Trip To The Emerald City (No Dogs or Witches involved)

I don’t, as a rule, go to comics conventions.

Part of that is that I am quite recovered from the days when I was a raving comic book fanboy with a three-or-four hundred dollar a month habit, spread between following 20 or so series, buying graphic novels and toys, and occasionally scouring bins of lower-grade Silver age comics for damaged, but still deeply desirable, treasures.

Part of it is also that I have seen the glory that is Comic Market – and, after that, nothing else seems to compare.  Seven football fields – and, understand for a moment, I am entirely unsure of the dimensions of a “football field”, but it is a description I have heard and one which I believe expresses the scale of the event even if one is, like me, not sure exactly how big that is – of nothing but fan-produced comics and assorted goods tends to dwarf any other event, even the venerable San Diego Comic Convention, an event which my wife and I attended for six years running, and an event which itself dwarfs the one which we wound up at this weekend.

To get back, then, to the point, an animal which has thus far eluded me, but which will now be brought, bloodily, to ground, a primitive stone implement lodged deeply within its vital organs, this last weekend was spent, with my wife and a pair of friends, in Seattle, specifically at the Emerald City Comic Con.

I think that, paradoxically, I enjoyed it more than previous events solely because I have largely freed myself from the days of worrying about the monthly trials and tribulations of spandex-clad avengers of justice.  Put simply; whenever I try to catch up on the current status of the DC universe, I either buy a few graphic novels or download the latest Big Damned Event, read through them, and am cured of the urge for some while.

That isn’t to say that it wasn’t fun watching the enthusiasm that is still present among comic fans.  It’s plain to see, from the number and quality of costumes present and the masses of fans crowding the aisles, that there are a lot of people still reading and appreciating the offerings of the comic book companies, and I am not about to discount their fandom.

But, for me, I’m pretty much done.

The occasional – and when I say occasional, they have actually been far more frequent then I have any right to expect – trip to Japan has also cured me of my need to buy anything and everything I see that is in any way related to favorite anime or video games.  I found myself looking at toys, artbooks, and the like, comparing the prices on display to the prices I would expect to pay at Mandarake or K-books in Tokyo, and putting them back on the shelves.

So when I say I had fun, and this may be odd because a comics convention is, in very large part, about Buying Stuff, it comes even though – or perhaps even partially because – I didn’t buy a lot of stuff.  I wound up buying the most recent Penny Arcade book and a shirt from their booth,  a “Jenova’s Witness” shirt from a booth that may, or may not, have been a vgcats booth, but which certainly featured ample vgcats merchandise, and a T-shirt with the odd-but-appropriate description of “Cosmonaughty” which I will probably never find an excuse to wear but which sucked me in with the combination of WW2-Bomber-art-style-cheesecake and Soviet-Propaganda-Stylings.

Images of my new fashion statements follow:

erodethesoul1

jenovaswitness

cosmonaughty

And that was, basically, it.

Oh, I bought a small die-cast metal Cylon Raider, classic version of course.

It was a far cry from the glory days of going to Comic Con, but at the same time it meant that I wound up with a few things that will be read, worn, or enjoyed, not lost in a sea of Stuff I Bought At The Con.

I also found the Pink Godzilla booth.  Now, Pink Godzilla is one of those halfway-legendary retro-import-general-good-stuff shops, and the booth attendees certainly seemed to know their stuff, but I couldn’t think of anything I’d been particularly needing until one of them tried to recommend me a PSP game, at which point I remembered that I had actually wanted to get one of the PC Engine Collections – the one with Sapphire, because I like shooters but I don’t like spending $400 on original PC Engine games – the last time I’d been in Japan but I had been unable to find it, and after you’re done digesting this particular run-on sentence, you may assume that I enquired after it.

The Pink Godzilla employee, to his credit, knew just what I was looking for, but was unable to locate me a copy.  He did, however, provide me with their business card and thus their street address.

I don’t know Seattle, really, so I didn’t know how far it was from the con to the shop, but after leaving the con and stopping for refreshments, we enquired of a somewhat-surly barista and were assured that it was a mere 15 minutes walk away.

Now, my wife is familiar with the sort of death marches I tend to inflict upon people, but the friends who had suggested the whole thing and done most of the heavy lifting in getting us to the con were not as familiar and therefore offered no resistance when I asked them if we could all saunter over to this shop, a mere 15 minutes walk away.

It turned out that 15 minutes in barista-walking-speed was well over a half hour in human walking speed, but we eventually found the shop and it was quite a nice little affair – very obviously modeled after your typical Akihabara shop, and featuring an excellent selection of older titles – and the one I’d actually come for as well.

So, after scouring the best shops Akihabara and Den Den Town had to offer, I found the game I’d been looking for, a mere 200 miles from home, and for a mere 30 bucks + tax.  Incidentally, it’s quite hard but was well worth the purchase price.

And now my friends are familiar not only with conventions, inasmuch as this was their first experience with such, but also with the kind of death marches I inflict on quite innocent souls.  In this case, at least, it wasn’t my fault.

We celebrated with some Asian-inspired food at an eatery by the promising name of Wild Ginger, an experience which resulted in a general thumbs-up from all present, and then I retired to the hotel room for some down time while everyone else went off and had fun involving alcohol.

The evening ended – after I got some down time in and the party reassembled – with a well-spent couple of hours at the local Gameworks, which incidentally featured a truly godawful Saturn-era-Sega-Inspired mural, reproduced below for your pleasure.

gameworks

I would go on at length about the events of the next day, because they were quite enjoyable and included ferry riding and crumpet munching, but honestly, there have to be limits to how long I can go on about myself and my doings.

Posted in psp, travel | Leave a comment