Monthly Archives: July 2015

Mind: Blown

I mentioned yesterday that I’d tried to play Ninja Gaiden before.  Three times, in fact, and more-or-less in the following sequence: 2004 – while visiting a friend, he invites me to try this brand new game which he has just … Continue reading

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Go Team?

I couldn’t really get in to the Roller Coaster vs. Water Slide argument, so I picked Team Roller Coaster and played long enough to rank up a couple of times.  I didn’t have enough emotional attachment to the issue to … Continue reading

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This game shouldn’t exist

I started trying to summarize Hyperdimension: Neptunia Re;Birth, and after several false starts I just had to give up.  It’s one of those games where the target audience knows they need it the moment they see it, and anyone outside … Continue reading

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Illithids, Beholders, and Yuan-ti, Oh My

I needed something a little less creepy after Silent Hill 4. Back in 2008, my wife and I happily button-mashed our way through Baldur’s Gate: Dark Alliance, a game which I am given to understand is viewed as something of … Continue reading

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Silent Hill 4: Maison Ikkoku, Hell-Dimension Edition

In retrospect, it was pretty ironic to have chosen this last week to play Silent Hill 4. It’s not that I was ACTUALLY kept inside my house by mysterious chains and sealed windows, but being stuck inside for several days … Continue reading

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Life Lessons

Learned a very important lesson this weekend: if you do a lot of housework one Sunday, and have kind of a sore back all week as a result, do not spend the NEXT Sunday ALSO doing housework. In other news, … Continue reading

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Wooooo cats

I’m choosing to believe that win% is the only metric that matters, and that Nintendo’s weird fudging of the numbers to put dogs on top is simply evidence that someone in the decision-making hierarchy couldn’t stand to see their precious … Continue reading

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