Shoot it in the head, and other advice from Otomedius

It’s been nearly three years since I stumbled across an Otomedius machine in an Akihabara arcade, two and a half years since it got a home release, 15 months since it got a budget price re-release, 10 months since I hand-imported a copy of the budget re-release and a Japanese 360S to play it on, and barely over a month to go until the sequel is released, localized, in North America.

So getting around to spending some serious time with it now is, well, actually for me that’s almost timely.

But what IS Otomedius?

Well, basically, it’s a game where you defend yourself after wave after wave of murderous penguins.

Sunbathing penguins, construction worker penguins, penguin mummies, penguins floating from balloons and dropping explosive watermelons… penguins.

OK, so there are some other enemy types, but they don’t stand out as much.

It’s got character designs by Yoshizaki Mine, which means that you can expect a certain top-heaviness to the main characters.

This is not the main character.  I don’t really care.

If the homicidal penguin thing hasn’t already sold you, I will add that it features well-timed, but barely-comprehensible strategy tips from time to time, such as when a boss appears on screen and you are instructed to “shuuto itto in za heddo”

It’s a glorious thing.

Here, watch a few minutes of it:

I have actually tried a few times to get into it and have been roundly thwarted on all previous attempts because I didn’t really understand the power-up system and because I was dumb and – not understanding the power-up system – tended to select the “automatically assign my power ups as you see fit” option, which tended to result in the game selecting SPEED SPEED AND MORE SPEED, meaning that my on-screen character tended to zip around the screen like a hummingbird on acid at the slightest jiggle of the directional stick, which is not very conductive to long-term survival in a game where you’re often trying to fly between laser fire with a very small margin of error.

Once I figured out that the auto-power-up feature was killing me and turned it off, I actually started to do fairly well, by which I mean that I can almost complete the game on one credit on “easy” except for the last boss which is a real pain in the arse.

The game has several difficulty levels above “easy”, but let’s not talk about them right now.

Anyway, it’s bloody unlikely that the original game will ever be released outside of Japan, but at least the sequel is coming out in the US.  Whether I buy it or not will be highly dependent on whether it’s possible to use the original voices, of course.

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Country Roads, take me Homefront.

A couple of months ago, I bought THQ’s Red-Dawn-inspired shooter, Homefront, played it for a little over two hours, put it down in disgust and immediately got sucked into Rift.

Last night, I decided that I would pick it back up and finish the single player campaign, which took another two hours or so.

I was going to come here and rant further about the game, but then I read a few news articles about how THQ’s stock had lost nearly a quarter of it’s value in one day as soon as the metacritic score for Homefront hit, and I decided that I really didn’t need to slam it any more. They’ve suffered enough, really.

In fact, I will offer it a small compliment: very late in the game – nearly at the four hour mark, so mere minutes before the ending credits – your character is forced to make his way across the beams and girders of a bridge while being harassed by a helicopter.

You know, like that one cool bit in Half-Life 2?

Anyway, that’s not the point. The point is that you’ve been separated from the NPC allies you’ve been saddled with throughout most of the game up until that point, so for a few precious moments you don’t have them shouting at you to pick something up or go throw a switch or shoot the guy in the tower with the RPG or ANYTHING.

It’s just, you know, you get to play the game, and even if it only involves walking forward along a rigidly linear path shooting scripted enemies like popup targets in a shooting gallery, it’s still kind of – and this is a curious word to be associated with this title – it’s still kind of fun.

So there you go. I still quite regret having preordered it, but it did have that one good bit.

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Breaking my own rules

I have a pretty hard and fast rule when it comes to MMORPGs; I don’t do trade skills.

Trade skills – or professions, or crafts, or whatever the synonym is for a particular MMO – are often touted as an alternative means of advancing your character in an MMO without all the hassle of killing monsters to do so.

And they are, well, to a point.  In general, trade skills involve mass slaughter of monsters who are far too low level to fight back, because you need their body parts to advance your crafting or just because they’re standing between you and a resource node.  If you make the argument that crafting is vital to the role playing experience, than what you’re role playing is the medieval analog of the playground bully.

But I digress.

At any rate, trade skills tend to a) suck up your in-game currency  to an alarming extent and b) provide you with few benefits, if any, when you’re done.  You can, if you’re fast on the draw, make a bit of virtual currency from them in the early days of an MMO, but the profit potential drops off sharply as other people take up the same trade skill and as people discover that monsters tend to have much better loot than you can make for them.

This is not, however, why I don’t do them.  The real reason they are strictly verboten is TIME.  In most MMOs, making your character into a top-tier crafter takes months and months of beating up the aforementioned weakling monsters and picking up sticks off the ground, and this is time taken directly from the hours you are given for, oh, breathing.

Rift, however, seems to have streamlined everything else, so I figured it couldn’t hurt to see how it did trade skills.

It turns out that mastering a trade skill in Rift takes a couple of nights, at worst, and that mastering a gathering profession takes only slightly more time.

So, while all other complaints hold true – there’s very little demand for crafted goods, and it sucked up a fair amount of the money my character had carefully saved – at least it didn’t take too many of my remaining heartbeats away to accomplish.

 

So that’s something.

 

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Ding!

So I hit 50 in Rift yesterday, with a hair over 120 hours /played.  That’s kind of slow by Rift standards, I guess.

I started on April 14th, so that’s a little over 4 hours a day?  It’s a little disturbing to devote that kind of time to a game OH WAIT

Rift just had a huge patch that, among other things, lowered the difficulty level for many of the game’s instances, so the forums are full of people complaining that they’ve dumbed down the game too much and it’s too easy and if they wanted Easy they’d have played WoW, etc, etc.

To those people, I say: EQMac is still running.  Go buy a G4 eMac off Craigslist for a hundred bucks and play a game with naked corpse runs and experience loss and non-instanced content and raids that take getting 72 people together to complete.  There’s your challenge.

Ahem.  I digress.

Anyway, I have to say that Rift did make the 1-50 path pretty fun.  I have some complaints about mob density and repetitive quest design, but it kept me pushing the buttons for a full month so I guess I didn’t mind too much while I was doing it.

I haven’t delved too much into the group content, so I have plenty left to see.  I think I’ll let my subscription continue for another month.

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Adventures in PC Cooling

OK, I will admit up front that there is very little adventurous about making your PC cooler.  PC components get hot, they need to be cooler or they die, and even though there is a massive industry built around this, there’s very little actual adventure.

There is, however, a certain degree of satisfaction involved.

I recently did a PC rebuild, going from a 2.4GHz Core 2 Duo that had served well and faithfully for many years to a six core AMD 3.2 GHz 1090T, and it may be a bit obvious to say but things are a little snappier now.

This did, however, come at a cost.  Games LOOKED better, but my video card was making tons of noise whenever it was under any load at all and I was gaming with a USB headset just to be able to hear over the fans.  Running Nvidia’s system monitor revealed that, even with the GPU fan at max, the card was still breaking 80 degrees centigrade.  That’s not exactly healthy.

It looked like it was time to re-evaluate my case choice.  I was running an Antec Sonata II, which is a pretty good case.  It’s inexpensive, comes with a decent power supply built in, and looks pretty sharp.  I also did a build in a Sonata III a couple of years ago for my wife and quite liked the Sonata III as well.

But, it’s not really great for cooling, especially if you have a big video card in it.  Here’s what mine looked like inside:

There’s one exhaust fan at the back, and Antec provides one of their quite serviceable three-speed fans for that mount point, but intake involves having a fan mounted to the rear of the drive cage, where it’s obstructed both by the drives in front of it and the video card behind it.  It’s not a bad design, per se, but it’s not exactly designed for performance or gaming PCs.

There’s also no cable management other than my tactic of shoving the excess cables, as much as possible, into the empty 5.25″ bays.

Anyway, once I’d decided that the thing making my GPU run so hot and so loud was poor ventilation, I naturally decided that I would replace my Sonata II with an Antec 900 and all of my ventilation issues would go away.  After all, the 900, unlike the Sonata, IS designed for performance builds and has truly massive fans built in from the get-go; it should handle any cooling issues I wanted to throw at it.

The 900 is built in a couple of models, however, and I was trying to figure out which of the models to buy when I started noticing a bit of a trend on line.

Specifically, I was reading reviews of the 900s trying to decide which to get and I kept seeing references to the Cooler Master CM 690 case as a better case, and although I initially discounted these references as nonsense – to me, “Cooler Master” meant “cheap, gaudy, and plastic” – I eventually had to go and do some research on the CM 690 just to see what the buzz was about, and one thing lead to another, and I wound up buying one.

Specifically, I bought a CM 690 II, which set me back 90 bucks off Amazon but of course shipped for free and was on my doorstep in two days since I’m still in my free year of Prime for being a student.

I love Amazon Prime, by the way, for free at least.

Anyway, the CM 690 is a touch bigger than my Sonata II:

Being taller, it interfered a little with the way I had things set up, but I was able to adjust around it.  It’s also rather longer, so it sticks out from under my desk by a few inches.  The Sonata II fit neatly underneath.  These are reasonably minor complaints, mind you, because the bigger case means that it has a lot more room inside:

It also means that there’s room underneath the motherboard where you can run cables, it’s much tidier inside and would be even more tidy if I decided to devote some time to cable ties and the like.  The loose power cable at the bottom is unavoidable, unfortunately; it’s for the fans mounted on the door.

It came with three pre-installed 140mm fans – front intake & top / rear exhausts – and had lots of mounting points to add more fans.  I wound up adding two Antec tri-cool 120mm fans to the door as intakes pointed directly at the GPU and CPU and a Scythe 120mm to the top as another exhaust.

End result?

Well, my case idle temperature is a steady 25C and the CPU stays around 48C even when I’m running handbrake encodes that peg all six cores at 95-100%.  I’m actually surprised that the CPU gets that hot, but it looks like the AMD chips don’t even bother ramping the CPU fan until you’re in the high 40s.

More importantly, however, I can be gaming for hours and the GPU stays right around 70C with the GPU fan spinning at 50%.  Things are MUCH quieter now, and I’m not as worried that the thing is just going to burn up and die.

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I’m better at Wedding Anniversaries

…somehow I missed that this thing had actually passed its fourth anniversary back in March without me noticing. Whoops.

Normally I’d say something like “in my defense, I was incredibly busy with school” or the like, but I was actually just playing a lot of EQ2 and studying the bare minimum needed to keep my final school GPA above 4.0.

So uh oops.

Anyway, no self-congratulatory stats post for this year because I have no idea how many visits were in the last 14 months as opposed to the year between Mar ’10 and Mar ’11.

Simply a “thanks for reading” to people who come here and get something out of my unfocused and frequently incoherent ramblings. 🙂

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Be careful what you ask for.

As I’ve mentioned before, I’m spending my days post-graduation but pre-real-job working as a help desk technician for the school, which means that I occasionally have to interact with students.

Generally I am actually quite a nice person, but today I was presented with a situation where I could not avoid being evil.

A young man walked into my office – bypassing, by the way, the front desk staff that are supposed to keep people from walking into my office, and said unto me, without preamble, “What’s a fuser?”

Now, I have learned to speak the simple, yet elegant language spoken by college students, and I understood his meaning. In English, he was saying:

“Hello, good sir, I am attempting to print a document that is of grave import as it is midterms week, and yon printing device is giving me an error saying something about a fuser that I do not understand as I am a business student and need a technically inclined person to bail me out”

But, that is not what he said, and unfortunately for him I used to work for a Major Printer Manufacturer doing development on laser printers, so I have a reasonably in-depth understanding of the process of printing and the role of the fuser in binding your words to paper, and I explained this at length for several minutes while I watched his eyes glaze over and his soul die and then I took pity on him and went and fixed his printer.

Now that I think about it, I retract my previous statement: I wasn’t evil at all.

After all, the young man in question now has his paper printed out AND a somewhat better understanding of How Things Work, and possibly a valuable life lesson in how to properly formulate and ask a question.

So it was a good day.

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Apparently, I’m a jerk

I don’t PvP.

The thing that attracted me to the original Everquest – that attracted a lot of people, actually – was that it was, in comparison to it’s predecessors, a mostly PvE game, where your enemy was the environment rather that other players. This was in direct contrast to its predecessor, Ultima Online, which was – by reputation, at least – an online “role playing game” where the two most common roles were “sociopath” and “victim”.

To be blunt, my opinion of PvP was that it was guaranteed to turn perfectly normal people into complete jerks – the bullies, if you will, on the playground – and that the best thing about PvP oriented games, or PvP servers in generally PvE games, was that they drew those types away so I didn’t have to run into them.

I may be stereotyping just a little.

That’s what I do around here.

Anyway, I’ve been playing Rift, which is primarily a PvE game but which has PvP servers for that sort of person and PvP arena things called “warfronts” that allow players to play, essentially, grade school gym class games – capture the flag, king of the hill, “kill the guy with the ball” and so forth.

They have more epic names in-game, of course.

Anyway, at one point I picked up a quest that sent me into one of these things, I left it sitting in my quest log for ages and ages until it had gone grey, and then I decided, well, what the hell, I will do one of these Warfront things and clear out the quest.

For reference, I was level 28 at this point, and warfronts work in 10-level brackets, so the one I got dropped into had an awful lot of characters in the 20-22 range, and I immediately realized that they were extremely easy to kill compared to picking on someone my own size.

So, apparently, PvP DOES bring out the worst in people, or at least in me.

Anyway, I finished that Warfront, and did a couple more, and then realized that I was having a tremendous amount of fun even though I was actually dying quite a bit when people my own level or a little higher came gunning for my head, so I kept right on with them for several hours…

…and then I leveled to 30 and got dropped into a 30-39 Warfront and suddenly _I_ was the cannon fodder…

…so it’s back to leveling for me. I’ll come back to these things when I’m 37 or 38. 🙂

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There’s a (Home)front Coming…

It’s probably not fair to write a review of Homefront after only playing through three levels of it. There are, after all, seven levels and I’ve played plenty of games that didn’t really take off until fairly late in the game. Prey comes to mind, as does Rainbow Six: Vegas, both of which featured truly dreary opening bits before getting to, as it were, the good stuff.

However, I don’t pretend to be a journalist or an unbiased reviewer, so I reserve the right to slag on Homefront even though it’s possible that it might get better.

I’m particularly inspired to do so because, dang it, this was one of the few games that I actually kind of bought into the hype for based on trailers and magazine articles, and I even went so far as to pre-order the thing on Steam, making it my first pre-order there as opposed to my normal tactic of waiting for the inevitable summer sale.

Let’s get started, then, with my fundamental complaint about Homefront, which is that the designers seemed to have had a great idea for, oh, a movie, and then decided to shoehorn in some interactive bits and sell it as a video game. Of course, they wanted to preserve the artistic integrity of their original vision, which they did by taking as much control away from the player as possible.

Some examples:

Your character – former military pilot saved from the clutches of evil Koreans and joining a rag-tag resistance movement dedicated to kicking them out of a conquered America – has a terrible problem with doors.

Specifically, he can’t open them. At several points during a level, you will come to doors, and then you will wait for the two NPC characters that are following you around to catch up, and they will open the door for you. Sometimes, there is a filing cabinet or fridge in front of the door, and one of the NPCs will push it aside with many grunting sounds and THEN open the door for you.

This might be excusable, if it weren’t for a situation where the “door” was an opening in a fence that you obviously needed to crawl through. I dropped prone and tried to crawl through, but was confounded by an invisible wall blocking my passage. It wasn’t until I stood up and let the NPCs crawl through first that I was able to go prone again and crawl through the now-mysteriously-passable opening.

Invisible walls in general represent a bane to your character, who is unable to traverse a great deal of terrain that seems otherwise perfectly, uh, traversable.

I also found myself blocked and unable to get past an otherwise open space blocked by a single tomato plant, by the way, though in fairness the impassible plant in question was actually visible.

Of course, though you can’t open doors, you ARE the hero, and you do have certain responsibilities. For example, if you need to run into a room and pick up some grenades, as you do in the opening level, you need to do it. That’s a hero’s job, after all, and if you don’t do it, uh, well, you can stand there for a few minutes while your two NPC companions yell at you, over and over, to “get those grenades”, because walking into the room with the grenades means that you cross the invisible line that starts off the next heavily scripted sequence where you are told, inevitably, to THROW a grenade, and the NPCs go through their lines about you needing to throw a grenade over and over until you do so.

Periodically, for spice, you will actually be following NPC orders that have to be done in a tight time constraint, in a sort of thinly-veiled QTE thing. For example, a sequence where you have to jump over a low wall – which you cannot do with the “jump” key, by the way, because you Must Not jump over the wall until you are ordered to – run across a parking lot to get onto a truck that is pulling away, and then shoot down a pursuing helicopter.

If, at any point during this, you muff up a bit, you have to start back from the beginning: vault wall when ordered to, run to truck, press button to get on truck, wait until ordered to shoot down helicopter, shoot down helicopter, get cutscene.

That is, really, the whole game as I’ve seen it so far. You proceed down extremely linear paths where NPCs shout orders at you, and when you follow their orders you are rewarded with a scripted sequence of events that often look cool but that are ultimately pretty unsatisfying.

Basically, if you want to watch a movie about life in a brutal fascist regime, watch Children of Men – the opening sequence to Homefront is strikingly reminiscent of the bus ride scene in that movie, by the way, not that I’m heavily implying anything – and if you want to play a video game about liberating people from a brutal fasict regime, go play Half Life 2 again.

Now, I WILL play through the rest of the game – it is reputably extremely short, after all, and I spent enough on it – and I may change my mind.

I’ll let you know.

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My iPhone is tracking me (and it turns out I’m really boring)

So, there have been a couple of articles in the news today about how iOS devices constantly record your approximate location based on cell phone tower triangulation and how it’s stored in a file on your computer and how this is a serious privacy issue.

And yeah, it is a pretty serious privacy issue and I’m not downplaying it.  Granted, it’s only a serious privacy issue if someone actually gets access to my computer or steals my phone or something, and in that case I’m going to be a lot more worried about my online banking passwords than wondering whether they’re going to spend a few hours looking through my movement history.  Essentially, once someone has physical access to my computer, I’m screwed in all the least pleasant ways, this just adds another level of hurt.

But I have to be honest and admit that my first reaction on reading these news articles was to say “cool! now I can get a look at all my rambling around Japan last summer and figure out where I went to!”

So, I downloaded the program and told it to get snoopy and then I was really disappointed because all it came back with was this:

See, I hadn’t upgraded to iOS 4.0 before going to Japan, and the tracking feature was new to iOS 4.0, so all the data I have on me says that I spend a lot of time in Eugene and Portland and have gone to the coast once.

Seriously, I haven’t even been to freakin’ Seattle in the last 8 months, much less anywhere exotic.

I’m so depressed.

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