I came extraordinarily close to falling for the LBP hype and dropping the sixty bucks.
Thankfully, I didn’t. I rented it from our neighborhood video store instead. This was $7.99, and the game was definitely worth that.
Let me be straightforward here: LBP is marketed as being all about creating your own levels and playing through levels other people have created. I’m not interested in either, so my point in renting it was to see how the out-of-the-box single-player game was.
It’s freaking gorgeous and oozes style.
It reminded me a lot of a mix of Clockwork Knight and Exit, with the graphics turned up to 11 and music that never once got old. Your character, when you start the game, is boring as all hell, but that doesn’t last very long. By the time you’ve played half-way through LittleBigPlanet’s story mode, you have a schoolgirl dress, glasses, nekomimi and a two-ponytail wig with which to dress your Sackgirl, and that should be enough for anyone.
You’ll also have played for about three hours, and another three hours will get you to the Bunker stage, which is the third stage from the end of the game, and then another two hours will see you through the Bunker level, unless you need to go out and buy another controller having snapped yours in half, and then another 30 minutes or so will see you to the “ending.”
I will not spoil the ending here, largely because it would take longer to type out a spoiler than it takes to watch the ending. It’s a 10-second affair that ranks right up there with Quake and Sudeki, and it came as quite a dampener to the experience – they got Stephen Fry to narrate the introduction and the tutorials, would it have killed them to have him record some sort of congratulatory voiceover?
Still, this is not the first time that Sony has bet the farm on a platformer that I didn’t really “get”, and it worked out pretty well for them last time, so who am I to criticize?