So, I’ve gone back to the Xbox 360’s launch library for my next game, Kameo. This was a game I was really looking forward to when it was announced as a Gamecube title – I even had a Kameo wallpaper as my desktop background for some while.
…but, then it got moved over to the Xbox, and then it got delayed long enough that it turned into a launch title for the 360, and I don’t pay full price for launch titles on any system so I wound up not getting it until I found a copy in Sears for 20 bucks…
Anyway, when I was looking at “what should I play next”, I picked it because it had a reputation for being fairly short, and well, cute fairy in miniskirt.
Ahem. Carrying on. It’s a really pretty game and I forgive it for taking so long to come out. I know Rare’s gotten some knocks for not being the juggernaut developer they were back in the Nintendo 64 days, but this is a really gorgeous bit of software.
It is, however, possible to make some truly tragic mistakes while playing.
For example: The intro level is a tutorial kind of mission, and when it’s over you wind up in a garden that serves as kind of a hub for the rest of the game.
If you go poking around the garden a bit, you wind up with all kinds of power upgrades, including two extensions to your health meter and a doohicky that serves as a health regen item.
If you dash right off into the world, and don’t go poking around the garden, you might wind up cursing for the first several levels of the game, including a couple of boss fights, before you look up a FAQ to see if it really IS supposed to be this annoying and if you really ARE supposed to be dying so often.
Let’s pause for a moment and consider which approach I might have taken.
Thank you, and good night.