Dunstabbin’ (again)

Finished Assassin’s Creed: Mirage tonight, which is embarrassingly-enough the first “real game” I have completed all year.  I’ve spent entirely too many hours in soulless gacha waifu cash grabs, and I shall do penance appropriately.

I mean, after I do my dailies.

But, setting that aside: AC:M was quite good!  It utterly failed to stick the landing – seriously, if I need to do a web search of “meaning of ending of <game>” while the credits are still rolling, my thought is that the narrative needed some extra time in the oven – but it did give me 27-and-a-bit hours of running around Baghdad stabbing people that generally needed to be stabbed.

And, really, that’s the baseline you expect from an Assassin’s Creed game.  Well, that and occasionally making fun of guard AI that lets you lure a steady stream of hapless soldiers into standing next to the same, increasingly-full haystack.   And I was playing on the default difficulty!  The description for easy mode implies that the guard AI can be made even more brain-dead, if desired.

Look, if the guards were smart then the game wouldn’t be nearly as entertaining.

Playing through Luna also continued to generally be a good experience.  I did move over to playing it locally as I DO have a nice gaming PC and it DOES look much nicer when you can crank the graphics sliders to 11, but I could happily have gone either way.

I rarely sink to the depths of social commentary, but I did notice one omission in the game’s settings that I will mention without further comment: While you can happily sack monasteries in Assassin’s Creed: Valhalla, and I am told that you can 100% shank people in Shinto shrines in Assassin’s Creed: Shadows and then destroy the contents of the shrines, there was absolutely no stabbing of ANYONE in a mosque, or really any way to go into a mosque at all.

Well, maybe that was just left out.  It is a much smaller game than any of the massive open world RPG-style Assassin’s Creed games we’ve been getting since Origins came out, back in 2017.

…and typing that out makes me realize that it really HAS been nearly a decade since that came out.  Oh, dear.  I’ll just set a broom and dustpan next to my computer chair so my wife can more easily clean things up when I crumble into dust.

Anyway, that’s not a criticism!  I really appreciated the reduced scope and stuff like a simplified skill tree and gearing system.  Odyssey, in particular, had me spending far too much time in menus trying to decide whether 3% more of THIS skill was worth giving up 2% of THIS OTHER skill and so on.

The smaller map and more focused storyline also made me feel like I could do side content without it absolutely consuming my life, so I did most of the optional contracts and chest finding and collectables collecting.  Not all of it – I wasn’t trying for any trophies – but enough to feel like I’d fully engaged with the game and gotten my money’s worth.

Next up, I dunno.  I had a weird flashback to my misspent youth earlier today that has me wondering about the state of Apple II emulation.  Maybe I’ll find some 40-year-old game I never finished and bump it to the top of my stack instead of playing something more recent that I actually spent money on.

We’ll just have to see.

 

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The Cloudy Stabbing Mans

While I am a big fan of the Assassin’s Creed franchise, I’m usually at least a couple of years behind the curve when it comes to actually playing the latest entries.

So, just getting around to Assassin’s Creed: Mirage, two years after release, isn’t all that unusual for me.  What IS a little unusual is that, in the process of getting to this point, I had to admit defeat and give up on AC: Valhalla because it was sapping my will to live any desire I had to keep playing it.

That isn’t to say that I don’t like the RPG-formula entries in the series.  I loved both Origins and Odyssey.  Bayek is top three AC protagonists of all time and Kassandra is right up there as well, and both featured a huge hunk of more-or-less-historical scenery to climb all over and drop down upon unsuspecting guards from.  Also Atlantis, which is maybe less historical and more…well, you know, I wasn’t around back then, I can’t PROVE it didn’t exist.

Valhalla, well, there may eventually be cities and buildings to climb?  But I was like a dozen hours into it, and I had done a lot of dice gaming and Viking Rap Battles and sacking monasteries for resources to construct new huts in my outpost and… well, I hadn’t really done any assassinating yet.  A little?  Not much, anyway, and it didn’t seem like any was really imminent.  I’d done a lot of running up to people, screaming at them, and hitting them with an axe, and that wasn’t scratching the stealthy stabby itch.

And it CERTAINLY wasn’t scratching the scaling massive structures itch or the parkour-style chases over rooftops itch.

That’s a lot of words to justify dropping it and moving on to Mirage, but it was absolutely the right choice.  In less than 90 minutes from “Press A to start”, I had gotten the “join the assassin’s guild! we’ll make a man out of you!” introduction out of the way, gotten my own hidden blade, received instructions to go to Baghdad and stab Bad People For Good Reasons, and ridden a camel there to get on with the stabbing.

This is how an Assassin’s Creed game SHOULD start.

I’ve put another eleven hours into it since arriving in Baghdad, the main storyline is somewhere over <gestures vaguely> there somewhere, and I am choosing to ignore it in favor of doing all kinds of side missions where I sneak into places I am not supposed to be and fill bushes and haystacks with the bodies of hapless guards whose last words are almost always been some variant of “hey, what are you doing here?” before they catch a bad case of Knife-In-Throat Disease.

This is also how I feel an Assassin’s Creed game should be played.  It’s a sort of very familiar gaming comfort food.

On the other hand, I’m going well outside my comfort zone in HOW I’m playing it, which is to say that I’m actually taking advantage of the fact that you can use your Ubisoft library through Amazon’s Luna Cloud Gaming service, which works… pretty well, actually!   I’m not sure I’d use it for something that demanded quick reactions, but Assassin’s Creed games are typically pretty forgiving in that respect.

The last time I tried a cloud gaming service was because Google had sent me a free Stadia kit.  That worked pretty well also, though it was a bit blurrier than Luna and considerably more prone to little visual glitches. I’m not sure how much of the improvement I’m seeing with Luna might just be attributable to having a better WiFi setup now, to be perfectly fair.

Even with the better WiFi, the graphics experience is not comparable to a high end PC or modern console.  I’d say you’re getting roughly the PS4 experience, or at least what I remember the PS4 to have played like.  It’s possible I have some overly-optimistic memories of that console.  It’s perfectly playable, at any rate.

There are two big points in Luna’s favor.  Maybe three.  I’ll just start putting down some positives and we can count together at the end.

First, assuming you have Amazon Prime and link it to your Ubisoft account, you can play the majority of the games you own through Luna without an additional subscription.  Obvious omissions are older Assassin’s Creed titles – anything before Unity seems to be missing, and while I do have access to Liberation HD I can’t see Assassin’s Creed III HD.  I don’t own any older Far Cry games, but Far Cry 5, New Dawn, and 6 are all available.

Likewise, you can link in your GoG account.  This is much more hit and miss when it comes to title availability, and I don’t own nearly as many games there, but some showed up.  I don’t remember buying most of these on GoG.  Is there something where Steam games you own link over to GoG?

The big plus here is that you don’t have to buy games on Luna and pray that the service stays around.  You can buy Windows games on other services, play them through Luna when you want, and keep access to them when and if Luna follows Stadia into the afterlife.

Oddly enough, this does NOT link in games I own via Amazon Gaming.  I’ve never actually paid for anything from that service, though, and I typically forget it even exists except on the rare occasions I claim free titles on it.  And it certainly does not connect to Steam or to games you own via the Microsoft store.  There’s a connector to the Epic Games store but that seems mostly there for Fortnite.  None of the games I own via Epic Games show up in Luna.

Second, the real justification for cloud gaming, it’s platform independent and you don’t need a desktop PC or a gaming laptop.  Assassin’s Creed: Mirage is a reasonably demanding game, it’s not going to perform well on an older GPU – especially not an older laptop GPU.  Something like Luna means that you don’t need to upgrade your computer as often.

That segues neatly into pointing out that it also gives access to Windows-only games to Mac users.  Since my daily driver laptop is an M2 MacBook Pro, that’s a big advantage.

I did need to install Microsoft Edge, which felt weird.  Not gonna lie there.  Felt icky.  Luna needs Safari support.

I think it should also work on a tablet or phone, though I haven’t tested it.  I definitely have doubts about how performant the streaming would be over LTE, though.  Maybe it’s fine and I’m just being a boomer.

Not needing to play the games using local hardware also means that the computer in your house is NOT sucking down a ton of electricity, while the computer in some Amazon data somewhere IS.  You’re (at least partially) outsourcing your electric bill to one J. Bezos, and I think he can cover it.

Lastly, if you have a capable gaming PC at home but also want to occasionally play games on the road – or in your living room – both Ubisoft and GoG claim that your save data and achievements will sync back to a locally-run copy of the game.  This has worked for me, in my limited testing, though Ubisoft Connect on Windows regularly complains that it wasn’t able to sync my save and makes me slam the “Retry Now” button a few times.

tl;dr version: Assassin’s Creed: Mirage is the best Assassin’s Creed I’ve played in a while and cloud gaming seems like it has maybe kinda almost sorta reached the “it just works” stage.

 

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(Let’s Get) Nerdy, Nerdy

So, new project.  I have a lot of those.  Often they start with grandiose plans and get abandoned once the harsh reality of implementing them smacks me in the face like some sort of wet, soggy face-smacking thing.

New NEW project: work on my metaphor game.

But back to the original:

A few months ago, I got laid off.  It wasn’t entirely unexpected, and if I’m completely honest not entirely unwelcome.  I had been doing technical support for a Major Software company, and due to a quirk of fate had been granted access to all sorts of metrics that the rank and file weren’t supposed to be seeing, due to being all rank and… filthy, as it were.

And those metrics showed me that we simply were not getting enough work to justify the number of people that were getting paychecks.  They also showed me some AMAZING ways that people were using to pad their metrics, some of which I may make use of in future if I ever feel entirely without scruples.

I tried to write “unscrupled” there, but autocorrect made me take it back.  In my opinion, it is an awesome word and should enter the English language post-haste.

But I digress.  Short version, when I got the 9 AM “hey can you join me in a quick zoom call?” from my manager’s manager it did not come as a shock.  The rest of the day was mostly spent tidying up loose ends and commiserating with the rest of the team because a whole lot of us were getting those quick zoom calls.

Including my manager, hence the level skip on the meeting request.  Nice enough guy, hope he’s doing well.

Anyway, I took advantage of my sudden freedom to get rid of a small mountain of computer hardware that I had been maintaining as a home lab, because suddenly I no longer needed a half-dozen servers of various types and a shelf of obsolete laptops.

It was extremely satisfying.

However, life continues to happen.  And, while I am enjoying the freedom of not punching a clock every day, I should probably do something to get health insurance again.  Hence, I am applying for jobs.

This hasn’t been an incredibly productive process, but I did get an interview where one of the interviewers asked me, with the sort of air of someone asking something incredibly obvious, “so, describe your home lab for me.”

This is actually a fair question!  Someone in my field could reasonably be expected to have such a thing, and it immediately struck me that “actually I got rid of it” would not be the best of answers.

Instead, I quickly described my home lab as it HAD been, and the interview continued.

I didn’t get that job.  But it did make me realize that I probably needed to have some hardware around the house to make test boxes out of again.

I just didn’t want to wind up with another stack of decommissioned business PCs.  I mean, they’re cheap and easy to come by but they do take up space.

Instead, I threw together this thing, which as of yet does not have a clever name.

It’s… well, about half new parts and half parts that I scavenged from other systems.  It’s got an i5-12400 that used to be the guts of my gaming PC, an 8TB HDD that got pulled out of my NAS the last time I upgraded it, a 1TB SSD that used to be in a PS5, 32GB of extremely cheap RAM, some Noctua fans because I broke the stock Intel CPU cooler while installing it and then decided that I would replace the case fans while I was ordering a new CPU cooler, and a 1000 watt Corsair power supply that is the definition of overkill but also the only power supply I had on hand.

Oh, and a brand new modern mini ITX board that supports Intel 12th through 14th gen processors but has honest-to-god VGA and PS/2-style connectors on the back panel.  I don’t know if I’ll ever need them but I figured some legacy connectors wouldn’t be awful to have in a server.

All of this is in a cheap Rosewill 2U server case because I am going to rack mount this bad boy.  It will not live on this card table for much longer.

(In three months, it will still be on the card table.  Bet.)

It was not the world’s easiest case to work in, mostly because the cables for this power supply are far too long and Corsair does not sell shorter ones, but I eventually got everything jammed together.  There are some stability issues if I turn on memory overclocking, but otherwise it’s been up and running for the best part of the last two weeks.

Hardware is the easy part, though.  I needed some software to pull it all together and to look good on a resume.  So here’s what I have going on so far:

On the bare metal, I’m running Proxmox.  This seemed like the best option for a hypervisor.  I didn’t want to go anywhere near ESXi right now, and while I have plenty of Windows licenses lying around I didn’t want to deal with Hyper-V either.

Next, there are two Linux VMs.  One is running Ubuntu and the other Rocky Linux.  If I were a proper nerd, one would be Arch.

I don’t hate myself that much. Apologies to Arch fans, and may your fursuits be ever well-ventilated and free of parasites.

After the Linux VMs, I have an Unraid VM.  That’s probably just another Linux VM, really, but it’s Linux with a more user-friendly exterior and a licensing fee – and also with a requirement to boot off a USB drive, because reasons.  Fortunately, Proxmox let me pass through a USB drive so I didn’t have to dedicate hardware to it.

I also told Proxmox to pass through the on-board SATA controller to Unraid.  So, from the Unraid server’s perspective, it has a 128GB “cache” drive (this is a virtual disk) and an 8TB “array” drive (this is a physical disk).

Yes, I know.  I should have a redundant drive in there.  It may happen.

On Unraid, I’m running Docker for apps.  So far I just have Jellyfin running there, mostly as a test.  I can’t move my entire media library over to it, because I have a great deal of media that I’ve bought from iTunes and no media server except Apple’s own can play those files.

It’s just serving a few TB of anime right now, and seems to be working OK.

I have more to do.  Like, I should figure out some stuff to run that isn’t just a media server.  But, for now, I have a valid answer to “describe your home lab for me.”

 

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It almost feels rude to point this out.

So, while I’m personally OK with most of Microsoft’s OS releases over the years, I know that not everyone is.  Windows 11 in particular has raised a few hackles – not, to be clear, to the same extent that Vista or Windows 8 did, but it’s definitely gotten some people grouchy.

Still, Microsoft is celebrating its 50th anniversary this year, so they must be making enough people happy.   I’m typing this right now while sitting in front of a Windows 11 PC, in fact, and I am regularly happy when comparing the price of games for it to the price of games for consoles.

We will not, at this time, compare the price of my GPU to the price of a console because that is not something I would like to address at this point in time.

Ahem.  Moving on.

With their 50th anniversary, they put out a very nice set of retro wallpapers, which you can download directly from their server, here:

https://unlocked.microsoft.com/wp-content/uploads/2025/03/50th-windows-wallpapers.zip

I particularly like the Solitaire wallpaper.

There’s just one thing.  If you unzip that wallpaper pack, you might notice a suspicious extra folder.

Now, it’s probably bad manners to point this out, but that _MACOSX folder means that this zip file originated on, well, a Mac.  Surely there are some graphic artists at Microsoft who actually work on Windows, right?

Right?

 

 

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Groundhog Day, Genshin Impact Style

Continuing from the last post, here’s my impressions of Genshin’s Sumeru Archon quest from my second time playing through it.

My first pass through Sumeru was enough to drive me away from the game for a while, mostly because I thought I’d figured out how the game was structured by that point and assumed that the “World of Aranara” world quest series was going to be mandatory for the Archon quest.

For the uninitiated, the World of Aranara is a 15-to-20-hour quest chain where you mostly run around a forest with entirely too much verticality while you obey the commands of small radish-like creatures that talk funny.  Some people love it, and I’m happy that it brings those people joy.

For the record, it does not bring me joy.  And it was with great pleasure that I discovered that it could be completely ignored for the purposes of completing the Sumeru storyline, though it does become mandatory if you want to run around the jungle solving puzzles and collecting chests.  There are also a number of crafted weapons locked behind it, which is particularly important if you want to craft a good 4-star sword for Bennett.

The other pain point in Sumeru is, of course, the phase of the Archon quest where you are locked into a sort of an Endless Eight/Groundhog Day-style loop.  This was really the only point in my entire second playthrough where I found myself wishing that Hoyoverse would implement a “skip dialogue” button, but knowing that it was coming and – more importantly – knowing that it would eventually end made it more tolerable.

Also, quests in Sumeru felt much longer than previous regions.  This is mostly a problem because quests give rewards at the end.  So, while Inazuma or Liyue had a bunch of small quests that kept giving you twenty or thirty thousand mora and some material at the end, Sumeru has fewer and longer quests with, yes, slightly better rewards.  I don’t have any strict data to back this up so this is strictly from vibes, but it felt like I was suddenly in a new region, with new characters to build and new teams to try out, and not getting enough resources from quests to do so.

Presumably, this was not an issue if you were a veteran player who came into Sumeru at max level after playing through all of the earlier areas, with an inventory overflowing with spare resources.

I am being a little harsh on Sumeru, here.  While it does feel like it was designed to maximize player “engagement hours”, it does introduce some really fun characters – Candace is an all-time favorite, and Nahida is just the ultimate in oh-she’s-so-tiny-and-adorable followed by “wait, never ever get on her bad side”.  And, though it took me a while to understand how Dendro works, I have had a considerable amount of fun with Hyperbloom teams.

Another positive to mention is that the villains are pretty top tier.  It would be really boring if every new region was just “oh look, the Abyss / the Fatui are getting up to no good again”.

I mean, there are Fatui in the region.  And they ARE up to no good.  But they really aren’t the focus of the plot, most of the time.

Lastly, some of the biggest pain points were addressed with QoL updates.  We’re talking stuff like interior maps and fast gadget swapping.  No more going into your inventory every time you need to bust out a musical instrument, or getting hopelessly lost in one of the underground mazes.

I mean, I can still get lost even with a map.  I’m special that way.

Anyway.  While I could still say some things about the desert area, my opinion of the region went way up, this time around.

Then it was off to Fontaine!  More about that later, unless I forget again.

 

 

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Genshin’s Inazuma, a second time.

Continuing my thoughts on the Genshin storyline and areas, from my second playthrough.

I’m not sure if it’s accurate to call Inazuma Genshin’s first big expansion, since it came after the patch that added Dragonspine, but Dragonspine is a completely optional area and I’m going to discount it as such.

It stands out a bit even today as being very isolated.  Every other region of the game can be reached on foot after getting a very short way into the story, and the game even opens up some teleport spots for you so you don’t need to run to the later regions, but Inazuma can only be reached by ship, and only after finishing the Archon quests that take you through Mondstat and Liyue.  Which can be quite annoying if you get a character from the gacha that requires upgrade materials from Inazuma, as an aside.

It’s also a complete vibe shift from those earlier zones.  While your experience with the elemental archons up to this point has been generally quite positive, Inazuma’s Electro Archon is not a very nice person and you wind up in direct conflict with her quite early in the story.

I mean, she has reasons.  And she gets better.  But she does kinda try to murder you at least once.

The vibe shift extends to the zones themselves.  On my “main” account, I had long since gone through all of the long quest lines that kept me from being, say, repeatedly struck by lightning while trying to fish.  On this play through, I was constantly reminded how many of the various islands that make up Inazuma are passively trying to kill you.  And you can get a little tired of purple after a while, though the scenery is genuinely gorgeous at times.

FORTUNATELY, the islands that want to kill you are not part of the main quest line, and it will not take much time to get through Inazuma if you want to just get to Sumeru as fast as possible.  I wound up spending some time on them because I had a couple of characters that needed character leveling materials, but even with that this was a very short stop on the road to the current content.

Looking at it from the perspective of what it must have been like when it was current content, however, you can really see all the places where Hoyo was trying to slow players down.  There are a lot of important quest lines that are regularly interrupted by the need to wait until the next daily reset to continue, for example.  It also introduced a mechanic where you needed to open chests to collect sigils to get upgrades that let your characters pass through progressively-stronger Electro barriers, which do lock you out of  some exploration.

It’s also a little aggressive with the way it tries to sell you on some of the game’s limited 5-stars.  It isn’t as pointed about it as the “Rebuilding the Jade Chamber” archon quest, which is a pretty forceful advertisement for Shenhe, but the interlude in the main quest where you have to stop doing what you’re doing in order to go hang out with Ayaka and Yoimiya is pretty obvious.

It’s not the only time the game tells you to stop doing main story stuff and go off to do some character story quests, but I think this is the first time those story quests aren’t for 4-star characters.

It’s not precisely filler, because “filler” implies a lack of quality.  But it does point out that the main story is very short, and I think it would have been a point of annoyance if I’d been playing at the time this was current content and needing to wait 6 weeks between story drops.

To fill that tie, Inazuma delivers on giving you a ton of entirely-optional content to have fun with.  I don’t think I’d recommend putting the main story on hold while you grind it out, but I could see “pick an island and roll with that island’s quest line” as something to do between content patches, for sure.

Anyway.  Inazuma.  Decidedly less friendly than areas seen before – or after – and I suspect it’s one of those areas that people either love or hate.  I’m still on the love train at this point, but unfortunately Sumeru is next.

 

 

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Second Impact

Following up from yesterday’s post, where I described how I’d decided that playing through Genshin Impact, one of the biggest open-world games available, FOR A SECOND TIME, would be an excellent use of my limited hours on this planet.

On the other hand, I’m not working right now and my wife and cat are generally happy so what else do I have to spend my time on?  Woodworking?  I’d lose a finger.  And I like my fingers.

Well the right pinky is a bit of a bitch and I suspect it is plotting against me.  But I don’t think you typically lose those in any woodworking accidents.

Anyway, back to Genshin.  I wanted to mostly talk about the two regions that were available when the game launched – Mondstat and Liyue – and just what the experience is like once you finish those and are wondering what to do.

It’s pretty clear that the designers did not want you to rush through these areas.  Every quest in the main story has a required “adventure rank”, which is a sort of meta level that applies to your entire account – and, while main story quests DO give you adventure rank, they don’t give you enough.  You will be doing side quests and running around solving puzzles and opening chests for quite a lot of the time in these regions, which to be fair is REALLY fun.  Like, it is a never-ending stream of tiny dopamine hits as you make bars fill.

Once you get past Liyue and over to Inazuma, the main quest line gives you plenty of adventure rank XP and roaming all over the map like some sort of hyperactive treasure-chest-fixated squirrel is no longer necessary.  I assume they figure by that point in the game you have embraced your squirrel nature.

But, that conversation is for another day.

The first time you run into an adventure rank checkpoint, it can be a little jarring.  You’ve stepped into this huge beautiful world, met an annoying flying …fairy THING, gotten to meet a couple of quality waifus/husbandos, done a few simple puzzle dungeons that mostly teach you how to interact with elemental puzzles and fly around, and then you’re slapped with a “look, go do some other stuff and come back to the story, it will be waiting for you”.

This is also the only time in the game where you’ll walk into different parts of the map and get big red “stuff here will kill you” warnings on the screen, which gave me a great sense of satisfaction once my characters were strong enough that those warnings stopped popping up.

I think they’re all gone once your characters reach level 40 or so?  This is not a high bar to step over.

Once you DO pass this point, the open world is very forgiving.  There are definitely still ways to die, but running away and coming back when you’re stronger almost always works. Even the first time I played through this game, not knowing anything of what I was doing, the majority of my deaths were due to misadventures involving gravity or drowning.  Even when you’re yanked out of the safe haven of the open world and stuck in a small arena trying to survive against a boss, you get an easy version.

Note: if you go back to fight the bosses again, for loot, you do not get the same version.

Basically, this opening bit is a tutorial level.  It’s just a very, very, VERY long tutorial level, and it does that very well.  It also doesn’t try to sell you too many gacha characters because there simply weren’t very many to sell at the time.  This is a good thing!  When you hit later regions, and the waifu/husbando count increases, it can get a little egregious.

So now I’ll stop the cheerleading, because Liyue and Mondstat were the regions in the game at launch (1.0) and the next region (Inazuma) was released with 2.0 and there were a whole mess of patches in there and honestly this is where things are really messy and they could use with some cleanup and handholding.

Like, the game will suddenly try to send you to Dragonspine, which is a VERY unforgiving area that was added in a post-launch patch, and trust me you are not ready for Dragonspine when it tries to send you there, or it will try to send you to The Chasm, which is a massive and really rewarding sort of open world dungeon area where you are, again, probably not ready, and you’ll get a pop-up suggesting that you start a big story quest that serves as a direct sequel to the events of 1.0…. even though it was added in patch 2.4 so you really should not be doing it.

When I originally got past Liyue, I did not realize that I was being sent in so many directions and to so many places I shouldn’t be going.  Knowing the “correct” path to take made the transition to the next area so very much smoother.

It also struck me, once I finished these opening areas for a second time, that the developers definitely have a bias towards Liyue.  It’s much bigger, much prettier, and the story gets a lot better than “oh woe is us there is a dragon terrorizing our city won’t some brave adventurer do something”.

I mean, Liyue is the in-universe stand-in for China and it’s reasonable that there’s a bit of self love, but it took me a while to come up with a reason why you don’t just start there.  My theory, after minimal reasoning, is that they wanted their game to sell to a global audience and having a sort of vaguely-medieval Germany be the face of the game would be much more palatable for westerners and – especially – other Asian nations.

Oh, one final rough bit about this opening area.  The game is …fairly generous with currency for the gacha system, and you’ll probably get to pull for new characters a few times a play session.  You’re not limited to only getting launch characters, though, so it’s very easy to have the virtual slot machine kick you out a new character that can’t be leveled past a certain point because it requires items that can only be found in later regions.  Fortunately very little of the world is actually gated off, so you CAN run to the later regions and get the stuff you need in most cases, but having done so on this playthrough it does take you through many of those areas I mentioned where you get the big red “stuff here will kill you” text on the screen.

Anyway.  After clearing a tutorial area that’s larger than most full games, it’s off to Inazuma! That’s for another day.  Probably.

 

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18th Anniversary post?

This blog launched on March 3rd, 2007.  It’s been a ride, and I figured that I should write something here to prove that I’m still alive.

It has been 18 years of very sporadic posting, and most of it has been about how bad I am at video games.  Occasionally I write myself notes about Unix shell scripting and media conversion tricks so I can look them up later when I’ve forgotten how I did it them the first time.

So why change?

Today I will talk about how I reached the point where I had mostly run out of New Content in Genshin Impact and naturally, rather than deciding it would be a good idea to find other things to do with my time, decided to start a second account so I could play through the story from the beginning.

That probably sounds like a bad idea, AND IT IS, but I have justification.

See, originally Genshin was a phone-only game and the controls were, well, I did not get on with them.  Also, while I had originally started it because my wife and I were looking for multiplayer games that we could try together, I quickly discovered that multiplayer doesn’t unlock until you’re a fair ways into it and was pretty limited in what you could accomplish as a duo.

So I played it for a day or two, and then put it down, and forgot about it until a collaboration was announced that brought Aloy from Horizon Zero Dawn to the game, and played it just enough to get her in my party, and put it down again and again and…

So, while I started the game near launch, it took me nearly TWO YEARS to get through the version 1.0 storyline.  I’m pretty good at retaining plot details from games, but that was a stretch.

Also, there are a ton of characters that I had never tried out.  Building new characters in Genshin can be quite a time investment, particularly once you’re doing higher-level content and need to build a new character up to the same level.

So, yeah.  I justified starting all over, picking some characters I had not played, and swearing to myself that I would not get distracted by side quests.

It went pretty well, even with the unfortunate realization that I was going to be at the mercy of gacha RNG on top of my self-imposed restrictions.  Like, really short example of that – there are two places in the main story where you absolutely need to have a Pyro element character because something needs to be set on fire.  Like, no working around that I could find.

I did get two Pyro characters!  One was Amber, of course, and the other was from a gacha pull… but I had played her quite a bit previously.

In the end I buckled down and justified using Amber for both cases.  I mean, in theory I had used her on my original account… but had I ever really done much other than lighting torches with her?  I couldn’t remember, so I elected to throw my rules out for this instance.

This was repeated for the times I needed to kill the Oceanid boss.  It spawns waves of random enemies, and if it decided to spawn a wave of hawks it was an instant loss.  I didn’t have anyone who could hit them in the air and so they would just dive-bomb me to death.  So Lisa got some field time for that specific boss.

So, yeah.  I did cheat a bit.  When needed.  It’s not like money was riding on this, or anything.

In the end, I finished Natlan’s archon quest – catching completely up to the (main) story – in just over 18 days.  With quite a lot of hours played on most of those days.  That is a monstrous amount of content for a game, and is probably less than 20% of what the game has to offer.

I must point out that this is a free game.  Like, my deepest appreciation to the whales out there who are funding this for us peons in the cheap seats.

Anyway, here’s the dream team of characters I was fielding on that last day.  If you’re looking for any of these on a Genshin tier list, just scroll all the way to the bottom.  It will save you a lot of searching.

After a mad binge like that, I have Some Thoughts about how the game is designed. Not just how it’s designed from the point of view of being a psychological horror intended to extract money from people who are weak to cute waifus and FOMO… but some actual thoughts about how it’s structured, and how the developers have dealt with having a massive single-player game with hours and hours of cutscenes that also needs to be something you can stick in your pocket and haul out while you are commuting to your 9-5.

I won’t go into those today!  I may not go into them at all, because I’m very bad at following up on commitments, but maybe there will be some more words here tomorrow.  Or later this week.  It could happen.

 

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Wait, ANOTHER good Marvel game?

A few weeks back, I got around to playing Marvel’s Guardians of the Galaxy.  It was pretty good, and went a long way towards helping me forget how little fun I had with the Avengers game that had come out the year before.  Honestly, it was the most fun I’d had with a Marvel property since… when did No Way Home come out? Right after Endgame, so like 2019?  OK, 2019.  Maybe early 2020?  I’m not going to google it.

Regardless, I didn’t go into Marvel Rivals with any great expectations.  I was seeing a few people rave about it in a Discord I follow, but even the most vocal fans were admitting that it was pretty much an Overwatch clone with Marvel skins, and I thought I was completely DONE with Overwatch.  I used to play quite a lot of it, until Overwatch 2 came out, and I played exactly 2 games of Overwatch 2 and put down the controller for good.

It turns out that I wasn’t actually done with Overwatch, per se, or at least that I’m not done with NetEase’s take on the idea, because this thing is an absolute blast.  You have the same basic idea of having two teams of colorful characters that can be slotted into tank/dps/healer roles, simple objectives (move something from point A to point B sometimes, King of the Hill other times), and then everything in the middle is more or less chaos.

Oh, one other similarity to Overwatch.  I bought THAT game because I heard you could play as a moon hamster, then wound up playing Mercy almost every time.  Likewise, I downloaded this one because I heard that Squirrel Girl was a character and I have spent 100% of my time playing characters who are Not Squirrel Girl.

Well, let’s be even more specific.  I got to the character select menu and discovered this:

If you had the ability to go back to the mid 1980s and spy on me as a nerdy teenage lad, you would see that I was a big fan of Cloak & Dagger, a pair of superheroes that were… well, a super angsty duo with an origin story that pretty much comes across as a Say No To Drugs PSA.  But I was a simple teenager, the angst was a selling point, and I never expected to see them as playable characters in a game because honestly I figured Marvel had tossed them on the “not X-men, not Avengers, nobody cares” pile.

So the deal with this character duo in game is that Dagger is a healer, Cloak is a DPS, you can switch between the two of them with a button press and really it’s kind of like Mercy again where you had to swap between her staff and her pistol depending on your mood and whether your DPS players had completely abdicated their simple job of PEELING OFF YOUR D**M HEALER I’M BACK HERE GETTING MURDERED or not.

I’m not bitter.

So, honestly I can’t be objective about the game past this point.  It taps right into that nostalgia from my formative years and really it could be awful and I would still try to find good things to say about it.  I don’t THINK it’s awful, though.

As you might gather from the idea that they were able to find spots in the roster for a pair of, objectively, D-list heroes from the mid-80s, the range of playable characters is huge.  There’s over 30 of them, ranging from your obvious Hulk and Spider-hyphen-Man to ice-skating K-pop singers and an unbearably cute shark/dog THING named Jeff, and the size of the roster means that there is a lot of variety in the teams you see.

My one. Singular. SINGULAR complaint about the hero selection is that there really isn’t a “cute” tank.  So I’m not likely to try out the role any time soon, even if I do eventually get tired of Ty & Tandy.

I don’t think that will be terribly soon, though, because one thing Marvel Rivals does that is objectively better than Overwatch is that it gives lots of positive feedback to you if you’re healing.

Like, in hundreds of games played as Mercy, I got one (1) PLAY OF THE GAME moment with her.  That post-match spotlight was almost universally reserved for “oh, look. The Hanzo main pushed his Ultimate ability at a good time to kill four people”.  Sometimes tanks got it.  Healers pretty much did not, except occasionally Moira but even he/she/it usually got it as a reward for pushing the “ULT NOW” button and killing a lot of people.

I get it, there’s really no WOW factor to a clutch rez or to keeping a team vertical while the other guys are trying to convert them to horizontal.  I thought I was OK with it.

In just over 60 games of Marvel Rivals, I have gotten this screen four times:

And it’s a good feeling every time.

Healers also get nice little callouts on the post-game screen where you get to see your heal numbers and shiny little icons for the best healing and most assists.  I’m not always the top of either category, but even when I’m not I enjoy seeing the virtual thumbs-up.

I say that even IF it’s for the healer on the other team, and ESPECIALLY if it’s for the healer on the other team and they lost because they got stuck with a bunch of muttonheads.  I have had matches where I look at the post-game summary and I just want to send the opposing healer a big internet hug because they did everything possible to avoid the L but couldn’t.

That’s AFTER the match, of course.  DURING the match, getting a moment alone with an opposing healer mid-match is almost always going to result in me pushing the “Cloak now” button and trying very hard to send them back to their spawn point.

So.  Teenage nostalgia + actually respecting healers.  That’s a difficult to resist combo, and makes it even more difficult to be objective, so let’s get past me raving about this and move on to some other thoughts.  Specifically, the question of how they are paying for this thing.

Like, I play (too many) Asian gacha games, and their business model is pretty obvious.  Insert money, hope you get your particular flavor of waifu or husbando, occasionally lie to your friends about how you are 100% free to play and have NO IDEA how all these SSRs have just fallen into your account.

Marvel Rivals lets you play any character you want, from the moment you launch the game, with no strings attached as far as I can tell.  There are some cosmetic outfits you can buy, but the basic versions of every character are, well, already very good looking.  Like, aren’t the free characters supposed to be super plain and the thirsty versions locked behind a paywall?  Like, what is this madness?  I’m sure some people are going to drop the 15 or 20 bucks* on a skin for their favorite, but is it really enough?

Well, I guess… hopefully?  Like, I want to keep playing this.  So, you should all buy plenty of skins.  I will be over here, admiring your impeccable drip.

 

* I don’t actually know how much skins cost.  One thing this DOES take from the Gacha model is that you buy the skins with a currency that is itself exchanged for another currency, and THAT currency is the one you pay real life money for.  So while I THINK a “1600 currency” skin is probably around 20 bucks, I’m not sure.  They potentially could be dramatically cheaper or more expensive.

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Circles, pretty good:

So, last month I really wanted to get the new Genshin Impact cosmetics that you could only get if you launched the game on an Xbox, but I had just sold my Series X out of a desire to cut down on the number of plastic boxes under the TV.  So, I subscribed to GamePass Ultimate for a month which gave me the ability to launch Genshin via their cloud servers, and all was well.

Of course, paying Microsoft for a month of GPU JUST for this seemed kinda dumb.  So, I looked through their catalog of PC games and knocked out “Little Kitty, Big City” which had been on my radar for a little while.  It was pretty good, but I still felt like I needed to get a little more value for money.

Enter “Indiana Jones and the Great Circle”, a rare instance of a high-budget triple-A title that eschews the seemingly-mandatory online multiplayer and tacked-on GaaS elements of modern gaming in favor of giving you a solid single-player experience.

And it is, by the way, a very good experience and I firmly recommend it to any long-time fans of the movies.  Who are mostly, let’s face it, getting up in years and probably not super  likely to spend well upwards of 20 hours playing a game.

Like, the last decent “Indy” movie was 35 years ago.  If you’re reading this and just cringed, I’m sorry.  We’re old.

Self-pity aside, while I’m not sure whether Microsoft will ever make their money back on this, I have to give them some serious credit for the level of digital necromancy* on display here.  Digital Indy looks and SOUNDS like Harrison Ford in his prime, down to subtle mannerisms and intonations.

* Technically I realize Harrison Ford is still very much with us, and thus “necromancy” probably isn’t the right word.  I’m sticking with it.

Also, the plot – which starts with the theft of a seemingly minor object from a college museum, and naturally winds up dragging you all over the world – has all the pulp nonsense you would expect.  Like, of course you are going to be going from Rome to Egypt to the Himalayas and so on, and of course you are going to be fighting Italian Fascists and German Nazis the entire time and of course there is going to be some serious mystical stuff going down.  I fully expect any ’80s kid to be grinning like a madman through all of this.

The game’s structure works against it a little, in this regard.  While there are three levels that flow in a sort of linear rollercoaster  way, there are also three large and very open levels with subtests and exploration scattered all over.  The first couple of these were great, and I happily spent some hours really digging into them… but by the time I hit the third one I really wanted the story to be moving forward with a little more urgency.  Fortunately for anyone who, like me, started ignoring the side stuff at that point, you can always return to these levels after the end credits roll if you feel like cleaning them up.

Another thing that works against it, a bit, is the game’s combat.  This is very much a stealth and exploration game with lots of puzzles in it, and you can simply avoid most of the punchy punchy bits by finding the right disguise or dodging guards… but there are times where you’re going to be forced to bruise your knuckles a bit, and where it turns out that Indy has a bit of a glass jaw and the Other Guys have been hitting the gym, eating right and getting lots of sleep.  I did not do particularly well with these, but still managed to get through to the last boss with the combat difficulty pegged at “moderate”.

The last boss fight came very close to ruining most of the goodwill the game had built up to that point, and I was grateful for the option, after a dozen or so miserable failures, to go into the game options and turn on “auto parry on block” which allowed me to get through it .

I’ll probably feel much more forgiving about this after time has dulled the memory a bit.

Oh, there are firearms in the game as well.  Generally these are best avoided because the otherwise-fairly-lazy enemy AI is amazingly good at honing in on you as soon as you use one.

Besides, you’re not strictly limited to using your fists.  The game’s environments are littered with all sorts of things you can pick up and swing, and the bonk sound of whacking a Nazi with a frying pan is Deeply Satisfying.

I will say, however, that some of the media I’ve seen online where people take it upon themselves to kill Every Last Nazi in a level are… well, honestly they give moderately-serial-killer vibes.  Like, bro, I get it but at the same time like uh maybe take your murder down a notch.

Not like, too much.  Just a notch.

After that spate of complaining, I feel the need to also rave a bit about your companion in the game, because of course there is going to be a damsel in… well, generally not in distress, or at least not for very long at any given time.  I won’t spoil it too much but she’s 100% in the spirit of the best Indy companions and the banter between the two of them is, as they say, peak.

So to sum up.  Amazing game, combat a little frustrating at times, no idea how anyone thought spending probably a hundred million or more bucks on a masterpiece of Gen X nostalgia could ever be recouped but hopefully they make their money back somehow because I certainly appreciate their effort.

I think I have a week or so left on my GPU sub.  Maybe I’ll find another game to try.

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