This blog launched on March 3rd, 2007. It’s been a ride, and I figured that I should write something here to prove that I’m still alive.
It has been 18 years of very sporadic posting, and most of it has been about how bad I am at video games. Occasionally I write myself notes about Unix shell scripting and media conversion tricks so I can look them up later when I’ve forgotten how I did it them the first time.
So why change?
Today I will talk about how I reached the point where I had mostly run out of New Content in Genshin Impact and naturally, rather than deciding it would be a good idea to find other things to do with my time, decided to start a second account so I could play through the story from the beginning.
That probably sounds like a bad idea, AND IT IS, but I have justification.
See, originally Genshin was a phone-only game and the controls were, well, I did not get on with them. Also, while I had originally started it because my wife and I were looking for multiplayer games that we could try together, I quickly discovered that multiplayer doesn’t unlock until you’re a fair ways into it and was pretty limited in what you could accomplish as a duo.
So I played it for a day or two, and then put it down, and forgot about it until a collaboration was announced that brought Aloy from Horizon Zero Dawn to the game, and played it just enough to get her in my party, and put it down again and again and…
So, while I started the game near launch, it took me nearly TWO YEARS to get through the version 1.0 storyline. I’m pretty good at retaining plot details from games, but that was a stretch.
Also, there are a ton of characters that I had never tried out. Building new characters in Genshin can be quite a time investment, particularly once you’re doing higher-level content and need to build a new character up to the same level.
So, yeah. I justified starting all over, picking some characters I had not played, and swearing to myself that I would not get distracted by side quests.
It went pretty well, even with the unfortunate realization that I was going to be at the mercy of gacha RNG on top of my self-imposed restrictions. Like, really short example of that – there are two places in the main story where you absolutely need to have a Pyro element character because something needs to be set on fire. Like, no working around that I could find.
I did get two Pyro characters! One was Amber, of course, and the other was from a gacha pull… but I had played her quite a bit previously.
In the end I buckled down and justified using Amber for both cases. I mean, in theory I had used her on my original account… but had I ever really done much other than lighting torches with her? I couldn’t remember, so I elected to throw my rules out for this instance.
This was repeated for the times I needed to kill the Oceanid boss. It spawns waves of random enemies, and if it decided to spawn a wave of hawks it was an instant loss. I didn’t have anyone who could hit them in the air and so they would just dive-bomb me to death. So Lisa got some field time for that specific boss.
So, yeah. I did cheat a bit. When needed. It’s not like money was riding on this, or anything.
In the end, I finished Natlan’s archon quest – catching completely up to the (main) story – in just over 18 days. With quite a lot of hours played on most of those days. That is a monstrous amount of content for a game, and is probably less than 20% of what the game has to offer.
I must point out that this is a free game. Like, my deepest appreciation to the whales out there who are funding this for us peons in the cheap seats.
Anyway, here’s the dream team of characters I was fielding on that last day. If you’re looking for any of these on a Genshin tier list, just scroll all the way to the bottom. It will save you a lot of searching.
After a mad binge like that, I have Some Thoughts about how the game is designed. Not just how it’s designed from the point of view of being a psychological horror intended to extract money from people who are weak to cute waifus and FOMO… but some actual thoughts about how it’s structured, and how the developers have dealt with having a massive single-player game with hours and hours of cutscenes that also needs to be something you can stick in your pocket and haul out while you are commuting to your 9-5.
I won’t go into those today! I may not go into them at all, because I’m very bad at following up on commitments, but maybe there will be some more words here tomorrow. Or later this week. It could happen.















