Baud Attitude

Fatal(er) Frames

After finishing Fatal Frame 2 : Crimson Butterfly : Director’s Cut at the Normal difficulty, I had two endings unlocked in the game’s gallery mode, with two endings still locked.

Since the normal mode ending is a little depressing - gosh, it’s a Japanese horror game, who would have thought? - I decided to do something that I have never done before with a game.

Play through it, again, on Hard.

I didn’t quite know what to expect - other than, well, it was going to be harder, I assumed.

This turned out to be the case, but not quite in the way I expected.

See, as you go through the game, you have one weapon available to you to use against the undead: A special camera.  As you fight ghosts, you are scored based on the quality of the pictures you take, and you can use the points that you get from this to purchase upgrades for the camera.

In hard mode, not only are the ghosts you fight tougher than the ghosts in normal mode, but there are fewer of them.

I didn’t expect that part.  I expected rampaging hordes of the undead.

After I thought about it, I realized that it makes perfect sense and is a much better way of balancing the difficulty than just throwing more ghosts at the player.  If they had taken the “hard = more fights” approach, it would have been a more action-oriented game, which just wouldn’t have made sense.

It also helped to maintain a little bit of tension - having seen all the gotchas the first time around, they didn’t make me jump as high on the second pass, but walking through rooms thinking to myself “OK, I got jumped here before… am I going to get attacked again this time?” kept the tension level up.

End result was: Playing the game again, on hard, was actually pretty fun.  It was also considerably faster - I played through the first time without using spoilers, so I spent a lot of time backtracking trying to find the next thing I was supposed to do.

Then I finished it, and found that you get the same ending as playing on normal mode, and that’s when I admitted defeat and ran to youtube to see the #3 and #4 endings.  There ARE two modes above “Hard” - “Nightmare” and “Fatal” - and I am just not man enough to try them.

November 6, 2008 Posted by baudattitude | videogames, xbox | | 2 Comments

A Follow-Up to a Rant About Fatal Frame II

OK, I have to cut Tecmo a little bit of slack now about that fight in Fatal Frame II.

More spoilers for the game follow.  You are warned.

After a few attempts on my own, I went looking for FAQs, and found about half-a-dozen, mostly for the PS2 version.

Every one of them commented on the fact that the last boss - the last boss on “normal” difficulty, anyway - could kill you in one hit and so on and so forth, but each and every one of them seemed to think that the fight was kind of a throwaway, that just getting to the boss was much harder than the boss itself.

Now, I pride myself on one thing: I don’t go to a FAQ for minor setbacks.

I may take games and set them to “easy”, but at least I try things for myself several times before giving up.

This means that, by the time I have to go to a FAQ about something in a game, I’ve usually gotten to the “nasty difficult bit” that EVERYONE has trouble with.

See also: “Meat Circus”.

This fight didn’t match my typical pattern.  It was, apparently, EASY.

I was very confused

Then I saw something that was almost an offhand comment in one of the six FAQs:

“shoot the boss in the head”

This made the lights come on.

See, I have the habit, and I’m not sure where I picked it up, but in FPS games, I aim for center-of-mass.

So, I went back for another go, and forced myself to aim just a little higher than I normally would, and, uh, won on my next try.  It wasn’t even a fight.

So, yeah, it’s easy.  That is, it’s easy once you know that, no matter how good your timing is,  the boss can’t be killed by shooting it in the chest.

I’m tempted to give the game another go and see if the same tactic makes a difference with other ghosts; it’s possible that I made the game a lot harder than it actually needed to be.

Follow-up to the above follow-up: I’m going to at least give Fatal Frame II a chance in hard mode, especially since, upon beating it for the first time, I unlocked these for the girls:

Pardon the poor quality screen shot.

Fatal Frame II : Now Even More Relevant to My Interests.

October 30, 2008 Posted by baudattitude | videogames, xbox | | No Comments

A rant about Fatal Frame II

I’ve tried to speak in general terms here, but the following is a wee bit of a spoiler for the final fight in Fatal Frame II, so you might not want to read on if you’re like me and still have games from 2004 you haven’t played through and are trying for the first time.

OK, if you’re still with me.

Dear Tecmo Developers:

When designing a game where the main character picks up, over the course of the game, lots and lots of healing items and occasional items that will miraculously step in and revive the character in the event of their untimely death:

Do not wait until the last boss to introduce an enemy whose touch is a one-hit kill, which kills you even if you DO have one of the rare items whose sole purpose is to restore you to the land of the living.

Furthermore, after designing a game in which combat is deliberately slow paced and consists of dodging attacks while waiting for the correct opening, do not wait until the last boss to introduce an enemy who regenerates unless constantly attacked, especially not when the only way the player can attack is by provoking the boss into attacking and then trying to riposte incoming, invariably fatal, attacks.

Lastly, if you’re going to do both of those, don’t put the last save point so far away from the last boss fight that every death and retry involves 3.5 minutes, at a dead run, of navigating a rather nondescript corridor so you can get back for another attempt.

To be fair, thank you for two small concessions to sanity you have made:
1) Thank you for letting me fight everything up until just before the last boss fight, then go back and save.  Not having to go through a bunch of small fights every time is very appreciated.

2) Thank you also for making the penultimate cutscene skippable.  That in itself is probably the only thing keeping me banging my head against this particular wall instead of just going to Youtube for the ending and calling it good.

October 30, 2008 Posted by baudattitude | videogames, xbox | | No Comments

Pudding! Also, sheer abject terror.

It’s been a nice few days in the Portland area.  After waiting until, roughly, June, to get even a hint of spring, we’re getting a very sunny and warm fall to make up for it.

Because it was so bloody nice out on Saturday, my wife and I went out to the local open-air-mall, or, I think they call it, “Lifestyle Shopping Experience”.

Which means a mall where you get rained on, also you have to dodge people in cars because, while there is a large central area that is pedestrian-only, there are several restaurants and shops and theaters that you need to cross streets to get to.

But I digress.

Anyway, we saw this store:

And my thought process went something like this:

1) What the hell is that?

2) It’s a… pudding store?

3) I must eat there.

Turns out they serve rice pudding, 20 or so different flavors of rice pudding, and crepes and frozen yogurt.

Ordinarily I would say that they have the prospective lifespan of, oh, you remember when there were all those sock-only stores in the malls?  They lasted a good couple years, right?

On the other hand, in the few minutes it took us to order and enjoy our desserts - pumpkin pudding for me, strawberries and whipped cream in a crepe for my wife - several other people came in for pudding.  So they might just have a niche going.

It was enough to get us to go back the next day for more pudding, anyway.

That doesn’t have much to do with the post-Star-Trek-Legacy game of choice, which is Fatal Frame II : Crimson Butterfly : Director’s Cut, or maybe Fatal Frame II Director’s Cut Crimson Butterfly or Crimson Butterfly : Director’s Cut: Fatal Frame II or…

Look, the subtitles aren’t entirely unambiguous, all right?

Anyway, I rented this game back in, oh, November of 2004, and played it for about 2 hours.  I got up to the point where you meet the first hostile ghost you can’t actually fight with the camera, which meant that I also died a horrible painful death.

Then I returned it, because in 2004 I was in the heights of Everquest addiction and I was able to justify paying seven bucks to rent a game and then only playing it for 2 hours.

Then I got a $50 gift card for Fred Meyers for Christmas, and I spent it on a copy of, and let’s just avoid the whole name issue by just saying “Fatal Frame II”, Fatal Frame II to call my very own.

Oh, and I didn’t actually put it in the Xbox or anything silly like that, I put it on the shelf and went back to Everquest.

Flash forward to my post-playing-Bioshock-in-the-dark self, and suddenly I got the urge to take it off the shelf, open it - yes, open the four-year-old-shrinkwrap, I’m pathetic - and put it in the 360 and give it a spin.

I’ve been playing after dark, with the lights off, using headphones, and I believe that this is the Right And Proper Way to play this game, because it has managed to give me the serious spine crawls on several occasions.

I have gotten considerably past the point where I got back when I rented it, after devising an absolutely wonderful strategy for dealing with that ghost that I couldn’t damage with the camera.

I will share it with you: Run, screaming, like a little girl.

In addition to satisfying my sudden craving to play games that will make me jump, it also lets me try to get some of my Pervy Cred back.

It’s got twin sisters who run around in lacy outfits with short skirts, it’s got stairs, and it’s got a camera.

I spent several minutes of my valuable time trying to get the perfect panty shot for you, my faithful and perverted readers.  I didn’t have a lot of luck at it, and no way to transfer the in-game-photos to the PC, so I gave up.

You’ll just have to go and play it yourselves.

October 27, 2008 Posted by baudattitude | food, videogames, xbox | | No Comments

I can has real ending plz?

OK, OK, it could have been much worse.

The cliffhanger at the end of Half Life 2 wasn’t as bad of an ending as, say, Halo 2, and it probably won’t be TOO long until they get Episode 3 out and I can pick them up and finish out the story.

Still, it did make for a WAS THAT IT? moment.  At least the box art for HL2: Episode 1 does kind of keep me from worrying too much about whether Alyx lives.  :)

Griping about cliffhangers aside, an excellent game and I can see why it got hyped to high heaven and why everyone raves on and on about how cool the Gravity Gun is.

Next up: Finish Kingdom Hearts and enlist my wife’s help in bashing through Champions of Norrath.

March 29, 2008 Posted by baudattitude | videogames, xbox | | No Comments

Sucking it up; Dealing.

Back in January, I caught up to 1998 and finished Half Life on the PC.

Then, since I had a copy of the Xbox version of Half Life 2, which I’d acquired at a K-mart for the princely sum of $9.99, I tossed that into the 360 so I could see what happened next.

I played through the first half-hour or so and called it good. My plan was to wait until the Orange Box dropped in price, buy that, play Half Life 2 on that.

It took me a few months to realize that I was being a bit of a perfectionist, and in a way that costs money.

I have the Xbox version. It’s not as pretty as the Orange Box version but it’s the same game and I’ve already paid for it.

I’ve played Portal, and if I buy the Orange Box with Episodes 1 & 2 on it, it leaves me open to feeling rather foolish when Episode 3 comes out and they put out a compilation disc with all three episodes and Portal 2.  Because, if I buy the Orange Box, they totally WILL put out a single compilation disc with all that stuff on it, and they will snigger heartlessly at my wailing.

So: I will wait on that, and in the meantime I am playing the game I already own. I’m up to “Water Hazard” so far, and while it’s got some shortcomings from being shoehorned onto the original Xbox, it’s still quite playable and enjoyable.

I still hate headcrabs, though. Oh, how I hate them. I’ll take on armed security goons with nothing but the crowbar, but headcrabs mean it’s submachinegun time.

March 24, 2008 Posted by baudattitude | videogames, xbox | | No Comments

Vin Diesel: The Game

Movie-licensed games tend to be pretty dire.

Most people make an exception. They say “Movie games are crap… except Goldeneye, of course.”

And that is fair, because Goldeneye was a fine game.

Personally, I would add the “Batman” game for the Genesis to the list of Movie Games That Aren’t Crap, but moving on…

A few years ago, people started saying “except Goldeneye and Riddick, of course.”

And I had a bit of a hard time swallowing that. I don’t know why, it just seemed really unlikely.

However, I am always willing to give something a fair chance, so I picked up a used copy of the Xbox version of The Chronicles of Riddick from Gamestop for the princely sum of $4.50 and put it on the shelf where it remained unplayed for some while.

Then I saw multiple references to the PC version looking really quite nice, so I spent another $10 to get The Chronicles of Riddick: Escape From Butcher Bay : Developer’s Cut. I installed this and it refused to run, which is one of the drawbacks of PC gaming - I needed a patch, and Sierra no longer made the patch available on their web site.

Poking around the web scored me the patch, and then I put the game aside for a few months, until after I’d finished Prince of Persia and wanted a bit of a change.

I can report that the PC version does indeed look brilliant. The world it’s depicting is rather nasty and not pleasant to look at… but it looks damned good even when you don’t really want to be looking at what you’re looking at. It also supports 1680 x 1050 resolutions right off the bat and even works quite well with a gamepad, which I didn’t expect from a PC title. I had to go into the configuration and tell it that I wanted to move with the left thumbstick and aim with the right… but once that was sorted it was, well, pretty much like playing a console title.

And yes, as far as movie licensed games go, it’s pretty darn good. The middle bit of the game, where you’re running around some mines with virtually no way to defend yourself and getting shot a bunch, does drag on a bit, but once you get past that you get some real payoff.

I understand they’re remaking it for the current generation of consoles, and this is why the Xbox version isn’t backwards compatible, but if you have any kind of recently-built PC I don’t see why you wouldn’t play it on that instead.

February 5, 2008 Posted by baudattitude | PC Gaming, videogames, xbox | | No Comments

Prince of Persia: The Sands Of Time

I realize that I am roughly the last person on the planet to not yet have played the new Prince of Persia games.  There is a reason for this:

Back in the heady days of my youth, I quite enjoyed Karateka.  I spent many happy hours playing it on the Apple II computers at school, and I believe it may be the first game I ever managed to “finish”

The designer of Karateka, Jordan Mechner, went on to design the original Prince of Persia game, which may have the distinction of being the first game that ever hurt me so brutally that I gave up on it for all time.  I tried to play it, I really did, but I inevitably died before even getting to the sword, and that’s about 4 rooms into the game.

With that kind of history, is it any wonder that I might be a bit skeptical about a modern 3D update?

On the other hand, it’s one of those games people rave about, so I bought it last year while Gamestop was having a 2-for-1 Xbox sale and it’s been sitting on my “play this” shelf ever since.  I have also bought the sequels.  This is a bad tendency of mine.

So anyway: I finished Brute Force a couple of days ago - and I will say that, as dull as the main character is and as repetitive the environments are, the two asteroid levels made up for the trouble playing to them and “Flint” is nicely easy on the eyes - and I needed something new.

My typical method of selecting a game is to look down the list of games on my backlog and Google for reviews, paying special attention to phrases like “too short” or “only 8 hours of gameplay” or “too easy”

Prince of Persia came with lots of reviews complaining that it was too short.  Some reviewers added “and too easy”.

Sounded like my kind of game.

In what I will consider a personal homage to the original game, I died many, many, many times before I even got to the Dagger of Time that the whole damn plot revolves around.  I came quite close to abandoning the game completely before I’d even passed the training level.

But I did eventually get the dagger and I have been happily platforming around and killing zombies for a couple of hours now.

The game has a pretty smart checkpoint / save system.  It works something like this:  Every time you manage to get through a particularly hairy sequence of the “I can’t believe I survived those whirling blades” variety,  you hit a checkpoint.  Every once in a while the game throws a bit of platforming at you that is going to require new techniques and make you die over and over again, but just to be nice you get a save point first.

Save points in Prince of Persia can be assumed to come with a blinking red sign: Frustration ahead.

This makes them a great way to know when to take a break.

I do, however, have a minor quibble with a design decision as far as the checkpoints go.

I will describe.

Last night I met the first boss fight.  It’s the scene where you meet your father again and catch up with Farah.  If you’ve never played the game, it consists of fighting 16 zombies and then a boss.  The boss is actually kind of pathetic, but the zombies can wear you down through sheer numbers, if nothing else.

When I got to this boss fight, I had just had some whirling-blade-related mishaps.  I was running on a tiny sliver of health and one full tank of sand.  That won’t make any sense if you haven’t played the game, but as I’m the last person on the planet to play it, I feel confident that I don’t need to explain about the sand.  “Tiny sliver of health” makes sense to anyone, and I am confident that we can all visualize what kinds of mishaps one can experience when whirling blades are involved.

Anyway: I looked at the mass of zombies in front of me. I looked at my health bar. I said to myself:

“I hope there was a checkpoint just before this fight.”

And there was, and it was a good thing, too, because the zombie horde killed me without breaking a sweat.

Not that zombies sweat, I guess.  Anyway, they only had to land three hits on me to kill me.

So I get the “you died! retry?” screen, as expected, and it puts me right back into the boss fight, which I didn’t entirely expect but I’m glad not to have had to go back through the platforming bits, and…

…I still have a sliver of health and one tank of sand.

I had to kill all 16 zombies, and the boss, while taking fewer than 3 hits.  This took, I do not want to think how many tries, but it turned my “I’ll just play a little bit more and then I can get to bed by 12:30″ into “I hope I don’t wake the wife up coming to bed at 2.”

But, damnit, I feel good about winning that fight.  I got really, really, REALLY good at blocking, I will tell you that.  :)

February 1, 2008 Posted by baudattitude | videogames, xbox | | 2 Comments

A New Perspective on Bitching.

OK, so:

Back in 2002, early 2003, Microsoft rolled out the Hype Train for an upcoming game called Brute Force.  In retrospect, they probably poured the hype on a little TOO strongly, as it got a bit of a backlash when it came out and wasn’t the Next Halo… but I digress.

I’d played the demo version included with a magazine and quite liked it, and it came out shortly before my birthday, so my loving and thoughtful wife made sure that I had a copy.

Keep in mind, I hadn’t played Halo, or really any similar games on the Xbox up to that point.  I’d spent an awful lot of time playing Dead or Alive Xtreme Beach Volleyball and Panzer Dragoon Orta.

With those as my gaming foundation, Brute Force was Hard.  I died over and over again just getting through level 3, then finally gave up on the game as a lost cause thanks to an escort mission on level 4 where I simply couldn’t keep the guy I was escorting from running in front of me and getting to enemies before I had a chance to clear them.

It didn’t help that, while the game looked great, the main character had all the personality of a rock.

Not an interesting rock, either.

Four years later I decide: Yeah, the main character is still pretty damn uninteresting, but I’m going to man up and and least TRY to play it.

I got through the first six levels in a sitting.  I barely even noticed the escort mission this time.  I’m not going to do anything silly like complain about this; I’m just going to feel a little silly about all the bitching I’ve done about how I really wanted to like this game, but they had to put in a stupid impossible escort mission and blah blah blah blah.

January 28, 2008 Posted by baudattitude | videogames, xbox | | No Comments

Not having school is nice. It lets you blow stuff up.

Being able to put aside books for a few weeks and blowing off my Japanese studies for the same length of time has kinda helped clear the backlog a little bit.

Despite previously-mentioned glitches with cutscenes, I was able to finish Armed and Dangerous in backwards compatibility mode on the 360 today.  It was a little embarrassing to find out that, back in 2003, I’d played up to level 15.  There are 21, in total, so if I’d given it just a little more of a push back then it wouldn’t have wound up on the shelf for four years.

I try not to think of myself as a graphics snob, but it’s not a pretty game even by Xbox standards.  I’m guessing part of that might be because they wanted to be able to throw lots and lots of bad guys at you at the same time and so they went with rougher models.  The draw distance is also pretty crazy, you can see - and be seen by snipers - for a very long way.

So I’ll cut them a little slack there.  Just saying that, while it’s really quite enjoyable - if, like me, you enjoy mindless simulated violence for hours on end - it’s not a showcase title.  :)

I’d like to see Planet Moon do some more games in the same ilk as this and Giants, but it seems they’ve been sucked into the hopefully-profitable world of Wii minigame collections.

They went with a great design idea in a few of the later levels - you start off surrounded or heavily outnumbered and your first task is just to cut down the number of enemies so you don’t die right off the bat, then you can start to breathe again.  This has two nice effects - one, you don’t get halfway through a level and THEN get a mass of stuff dumped on you, if you survive the first onslaught you’ll probably survive the level - and two, it gives you a nice hit of feeling like you’ve really accomplished something.

Now, then, I’m playing through Baulder’s Gate : Dark Alliance in Co-op mode with my wife, but since we didn’t want to stay up until super late with work in the morning, we put it aside for the night and I decided to check out another game I’d started and put aside, back in 2002: “Sly Cooper and the Thievius Raccoonus”

Sly’s a fun character, and the game is surprisingly pretty, particularly for a PS2 game.  Cel-shading, while the very definition of an “overdone trend”, DOES age well.

Unfortunately, the game designers decided he needed some extra-goofy sidekicks, so he’s got a nerdy turtle buddy and a …I think maybe a hippo? a pink hippo? friend, both with annoying voice acting.

The wikipedia entry for this game describes it using words like “easy” and “short”, so I figured it was right up my alley.  I didn’t remember how far I’d gotten, but I knew I’d gotten some ways into the game so I figured I’d check my saved game, see what level I was on, figure out from there.

As it turns out, I didn’t need to do any complicated math - the game itself keeps track of your percentage completed, and it told me that I was at a whopping 7% done and had played for 1 hour, 27 minutes.

Fortunately for my sanity, I remember quite vividly that I waited for the game to drop to $20 before buying it, so at least it’s not like I dropped 50 bucks in it and then put it aside after an hour and a half.

Now, it may just be that I’ve been playing an awful lot of platform games - and an awful lot of games in general - but I started a new game and was at 21% complete in a little over two hours.  As long as there’s no terrible, terrible surprises, I might even be able to finish it this year.  :)

December 28, 2007 Posted by baudattitude | PS2, videogames, xbox | | No Comments